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fixed compiling for MSVC 2017
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parent
233033f213
commit
56e8f09ae8
4 changed files with 7 additions and 5 deletions
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@ -2056,7 +2056,7 @@ EXPORT void HWRAPI(DrawMD2) (INT32 *gl_cmd_buffer, md2_frame_t *frame, FTransfor
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EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
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EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
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{
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{
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static boolean special_splitscreen;
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static boolean special_splitscreen;
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float used_fov;
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double used_fov;
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pglLoadIdentity();
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pglLoadIdentity();
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if (stransform)
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if (stransform)
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{
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{
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@ -2088,7 +2088,7 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
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pglLoadIdentity();
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pglLoadIdentity();
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if (special_splitscreen)
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if (special_splitscreen)
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{
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{
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used_fov = atan(tan(used_fov*M_PI/360)*0.8)*360/M_PI;
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used_fov = atan(tan(used_fov*M_PIl/360)*0.8)*360/M_PIl;
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GLPerspective(used_fov, 2*ASPECT_RATIO);
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GLPerspective(used_fov, 2*ASPECT_RATIO);
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}
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}
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else
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else
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@ -1191,10 +1191,11 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
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return;
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return;
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{ // Normalize distance to the sum of the two objects' radii, since in a perfect world that would be the distance at the point of collision...
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{ // Normalize distance to the sum of the two objects' radii, since in a perfect world that would be the distance at the point of collision...
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fixed_t dist = P_AproxDistance(distx, disty) ?: 1;
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fixed_t dist = P_AproxDistance(distx, disty);
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fixed_t nx = FixedDiv(distx, dist);
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fixed_t nx = FixedDiv(distx, dist);
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fixed_t ny = FixedDiv(disty, dist);
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fixed_t ny = FixedDiv(disty, dist);
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dist = dist ? dist : 1;
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distx = FixedMul(mobj1->radius+mobj2->radius, nx);
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distx = FixedMul(mobj1->radius+mobj2->radius, nx);
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disty = FixedMul(mobj1->radius+mobj2->radius, ny);
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disty = FixedMul(mobj1->radius+mobj2->radius, ny);
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@ -6662,7 +6662,7 @@ static void P_MovePlayer(player_t *player)
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//CONS_Printf("leftover turn (%s): %5d or %4d%%\n",
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//CONS_Printf("leftover turn (%s): %5d or %4d%%\n",
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// player_names[player-players],
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// player_names[player-players],
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// (INT16) (cmd->angleturn - (player->mo->angle>>16)),
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// (INT16) (cmd->angleturn - (player->mo->angle>>16)),
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// (INT16) (cmd->angleturn - (player->mo->angle>>16)) * 100 / (angle_diff ?: 1));
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// (INT16) (cmd->angleturn - (player->mo->angle>>16)) * 100 / (angle_diff ? angle_diff : 1));
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}
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}
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}
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}
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@ -1314,7 +1314,8 @@ static void R_ProjectSprite(mobj_t *thing)
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if (max(tz, tz2) < FixedMul(MINZ, this_scale)) // non-papersprite clipping is handled earlier
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if (max(tz, tz2) < FixedMul(MINZ, this_scale)) // non-papersprite clipping is handled earlier
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return;
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return;
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scalestep = (yscale2 - yscale)/(x2 - x1) ?: 1;
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scalestep = (yscale2 - yscale)/(x2 - x1);
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scalestep = scalestep ? scalestep : 1;
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// The following two are alternate sorting methods which might be more applicable in some circumstances. TODO - maybe enable via MF2?
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// The following two are alternate sorting methods which might be more applicable in some circumstances. TODO - maybe enable via MF2?
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// sortscale = max(yscale, yscale2);
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// sortscale = max(yscale, yscale2);
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