Fixed conflict, swapped trapitem and inflictor, and moved the (void)inflictor;s

This commit is contained in:
Latapostrophe 2018-11-28 19:41:01 +01:00
commit 5660e3fccd
38 changed files with 801 additions and 415 deletions

View file

@ -84,7 +84,7 @@ UINT8 playernode[MAXPLAYERS];
// Minimum timeout for sending the savegame
// The actual timeout will be longer depending on the savegame length
tic_t jointimeout = (10*TICRATE);
tic_t jointimeout = (3*TICRATE);
static boolean sendingsavegame[MAXNETNODES]; // Are we sending the savegame?
static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the server before getting a timeout?
@ -163,7 +163,7 @@ ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
static textcmdtic_t *textcmds[TEXTCMD_HASH_SIZE] = {NULL};
static consvar_t cv_showjoinaddress = {"showjoinaddress", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showjoinaddress = {"showjoinaddress", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t playbackspeed_cons_t[] = {{1, "MIN"}, {10, "MAX"}, {0, NULL}};
consvar_t cv_playbackspeed = {"playbackspeed", "1", 0, playbackspeed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -619,7 +619,6 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
rsp->starposty = SHORT(players[i].starposty);
rsp->starpostz = SHORT(players[i].starpostz);
rsp->starpostnum = LONG(players[i].starpostnum);
rsp->starpostcount = LONG(players[i].starpostcount);
rsp->starposttime = (tic_t)LONG(players[i].starposttime);
rsp->starpostangle = (angle_t)LONG(players[i].starpostangle);
@ -755,7 +754,6 @@ static void resynch_read_player(resynch_pak *rsp)
players[i].starposty = SHORT(rsp->starposty);
players[i].starpostz = SHORT(rsp->starpostz);
players[i].starpostnum = LONG(rsp->starpostnum);
players[i].starpostcount = LONG(rsp->starpostcount);
players[i].starposttime = (tic_t)LONG(rsp->starposttime);
players[i].starpostangle = (angle_t)LONG(rsp->starpostangle);
@ -1304,7 +1302,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
netbuffer->u.serverinfo.leveltime = (tic_t)LONG(leveltime);
netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers();
netbuffer->u.serverinfo.maxplayer = (UINT8)cv_maxplayers.value;
netbuffer->u.serverinfo.maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
netbuffer->u.serverinfo.gametype = (UINT8)(G_BattleGametype() ? VANILLA_GT_MATCH : VANILLA_GT_RACE); // SRB2Kart: Vanilla's gametype constants for MS support
netbuffer->u.serverinfo.modifiedgame = (UINT8)modifiedgame;
netbuffer->u.serverinfo.cheatsenabled = CV_CheatsEnabled();
@ -3010,7 +3008,7 @@ consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL,
static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {MAXPLAYERS, "MAX"}, {0, NULL}};
consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t resynchattempts_cons_t[] = {{0, "MIN"}, {20, "MAX"}, {0, NULL}};
consvar_t cv_resynchattempts = {"resynchattempts", "10", 0, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL };
consvar_t cv_resynchattempts = {"resynchattempts", "5", CV_SAVE, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL };
consvar_t cv_blamecfail = {"blamecfail", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
// max file size to send to a player (in kilobytes)
@ -3343,6 +3341,7 @@ static boolean SV_AddWaitingPlayers(void)
UINT8 newplayernum = 0;
// What is the reason for this? Why can't newplayernum always be 0?
// Sal: Because the dedicated player is stupidly forced into players[0].....
if (dedicated)
newplayernum = 1;
@ -3529,6 +3528,11 @@ static size_t TotalTextCmdPerTic(tic_t tic)
*/
static void HandleConnect(SINT8 node)
{
// Sal: Dedicated mode is INCREDIBLY hacked together.
// If a server filled out, then it'd overwrite the host and turn everyone into weird husks.....
// It's too much effort to legimately fix right now. Just prevent it from reaching that state.
UINT8 maxplayers = min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value);
if (bannednode && bannednode[node])
SV_SendRefuse(node, M_GetText("You have been banned\nfrom the server"));
else if (netbuffer->u.clientcfg.version != VERSION
@ -3536,10 +3540,10 @@ static void HandleConnect(SINT8 node)
SV_SendRefuse(node, va(M_GetText("Different SRB2 versions cannot\nplay a netgame!\n(server version %d.%d.%d)"), VERSION/100, VERSION%100, SUBVERSION));
else if (!cv_allownewplayer.value && node)
SV_SendRefuse(node, M_GetText("The server is not accepting\njoins for the moment"));
else if (D_NumPlayers() >= cv_maxplayers.value)
SV_SendRefuse(node, va(M_GetText("Maximum players reached: %d"), cv_maxplayers.value));
else if (netgame && D_NumPlayers() + netbuffer->u.clientcfg.localplayers > cv_maxplayers.value)
SV_SendRefuse(node, va(M_GetText("Number of local players\nwould exceed maximum: %d"), cv_maxplayers.value));
else if (D_NumPlayers() >= maxplayers)
SV_SendRefuse(node, va(M_GetText("Maximum players reached: %d"), maxplayers));
else if (netgame && D_NumPlayers() + netbuffer->u.clientcfg.localplayers > maxplayers)
SV_SendRefuse(node, va(M_GetText("Number of local players\nwould exceed maximum: %d"), maxplayers));
else if (netgame && netbuffer->u.clientcfg.localplayers > 4) // Hacked client?
SV_SendRefuse(node, M_GetText("Too many players from\nthis node."));
else if (netgame && !netbuffer->u.clientcfg.localplayers) // Stealth join?
@ -4557,31 +4561,30 @@ static void CL_SendClientCmd(void)
}
else if (gamestate != GS_NULL)
{
packetsize = sizeof (clientcmd_pak);
G_MoveTiccmd(&netbuffer->u.clientpak.cmd, &localcmds, 1);
netbuffer->u.clientpak.consistancy = SHORT(consistancy[gametic%BACKUPTICS]);
if (splitscreen || botingame) // Send a special packet with 2 cmd for splitscreen
{
netbuffer->packettype = (mis ? PT_CLIENT2MIS : PT_CLIENT2CMD);
packetsize = sizeof (client2cmd_pak);
G_MoveTiccmd(&netbuffer->u.client2pak.cmd2, &localcmds2, 1);
if (splitscreen > 1)
{
netbuffer->packettype = (mis ? PT_CLIENT3MIS : PT_CLIENT3CMD);
packetsize = sizeof (client3cmd_pak);
G_MoveTiccmd(&netbuffer->u.client3pak.cmd3, &localcmds3, 1);
if (splitscreen > 2)
{
netbuffer->packettype = (mis ? PT_CLIENT4MIS : PT_CLIENT4CMD);
G_MoveTiccmd(&netbuffer->u.client4pak.cmd4, &localcmds4, 1);
packetsize = sizeof (client4cmd_pak);
G_MoveTiccmd(&netbuffer->u.client4pak.cmd4, &localcmds4, 1);
}
else
packetsize = sizeof (client3cmd_pak);
}
else
packetsize = sizeof (client2cmd_pak);
}
else
packetsize = sizeof (clientcmd_pak);
HSendPacket(servernode, false, 0, packetsize);
}

View file

@ -251,7 +251,6 @@ typedef struct
INT16 starposty;
INT16 starpostz;
INT32 starpostnum;
INT32 starpostcount;
tic_t starposttime;
angle_t starpostangle;
@ -472,6 +471,7 @@ extern INT32 mapchangepending;
// Points inside doomcom
extern doomdata_t *netbuffer;
extern consvar_t cv_showjoinaddress;
extern consvar_t cv_playbackspeed;
#define BASEPACKETSIZE ((size_t)&(((doomdata_t *)0)->u))

View file

@ -662,7 +662,6 @@ void D_SRB2Loop(void)
"===========================================================================\n"
" We hope you enjoy this game as\n"
" much as we did making it!\n"
" ...wait. =P\n"
"===========================================================================\n");
// hack to start on a nice clear console screen.

View file

@ -425,10 +425,11 @@ consvar_t cv_killingdead = {"killingdead", "Off", CV_NETVAR|CV_NOSHOWHELP, CV_On
consvar_t cv_netstat = {"netstat", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; // show bandwidth statistics
static CV_PossibleValue_t nettimeout_cons_t[] = {{TICRATE/7, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
consvar_t cv_nettimeout = {"nettimeout", "105", CV_CALL|CV_SAVE, nettimeout_cons_t, NetTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t jointimeout_cons_t[] = {{5*TICRATE, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
consvar_t cv_jointimeout = {"jointimeout", "350", CV_CALL|CV_SAVE, jointimeout_cons_t, JoinTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
//static CV_PossibleValue_t jointimeout_cons_t[] = {{5*TICRATE, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
consvar_t cv_jointimeout = {"jointimeout", "105", CV_CALL|CV_SAVE, nettimeout_cons_t, JoinTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
#ifdef NEWPING
consvar_t cv_maxping = {"maxping", "500", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t maxping_cons_t[] = {{0, "MIN"}, {1000, "MAX"}, {0, NULL}};
consvar_t cv_maxping = {"maxping", "500", CV_SAVE, maxping_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
// Intermission time Tails 04-19-2002
static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}};
@ -1206,7 +1207,7 @@ static void ForceAllSkins(INT32 forcedskin)
SetPlayerSkinByNum(i, forcedskin);
// If it's me (or my brother), set appropriate skin value in cv_skin/cv_skin2
// If it's me (or my brother (or my sister (or my trusty pet dog))), set appropriate skin value in cv_skin
if (!dedicated) // But don't do this for dedicated servers, of course.
{
if (i == consoleplayer)
@ -2076,6 +2077,7 @@ void D_SetupVote(void)
UINT8 *p = buf;
INT32 i;
UINT8 secondgt = G_SometimesGetDifferentGametype();
INT16 votebuffer[3] = {-1,-1,-1};
if (cv_kartencore.value && G_RaceGametype())
WRITEUINT8(p, (gametype|0x80));
@ -2086,12 +2088,16 @@ void D_SetupVote(void)
for (i = 0; i < 5; i++)
{
UINT16 m;
if (i == 2) // sometimes a different gametype
WRITEUINT16(p, G_RandMap(G_TOLFlag(secondgt), prevmap, false, false, 0, true));
m = G_RandMap(G_TOLFlag(secondgt), prevmap, false, 0, true, votebuffer);
else if (i >= 3) // unknown-random and force-unknown MAP HELL
WRITEUINT16(p, G_RandMap(G_TOLFlag(gametype), prevmap, true, false, (i-2), (i < 4)));
m = G_RandMap(G_TOLFlag(gametype), prevmap, false, (i-2), (i < 4), votebuffer);
else
WRITEUINT16(p, G_RandMap(G_TOLFlag(gametype), prevmap, false, false, 0, true));
m = G_RandMap(G_TOLFlag(gametype), prevmap, false, 0, true, votebuffer);
if (i < 3)
votebuffer[i] = m;
WRITEUINT16(p, m);
}
SendNetXCmd(XD_SETUPVOTE, buf, p - buf);

View file

@ -348,6 +348,10 @@ typedef enum
k_wanted, // Timer for determining WANTED status, lowers when hitting people, prevents the game turning into Camp Lazlo
k_yougotem, // "You Got Em" gfx when hitting someone as a karma player via a method that gets you back in the game instantly
// v1.0.2 vars
k_itemblink, // Item flashing after roulette, prevents Hyudoro stealing AND serves as a mashing indicator
k_itemblinkmode, // Type of flashing: 0 = white (normal), 1 = red (mashing), 2 = rainbow (enhanced items)
NUMKARTSTUFF
} kartstufftype_t;
//}
@ -511,7 +515,6 @@ typedef struct player_s
INT16 starposty;
INT16 starpostz;
INT32 starpostnum; // The number of the last starpost you hit
INT32 starpostcount; // SRB2kart: how many did you hit?
tic_t starposttime; // Your time when you hit the starpost
angle_t starpostangle; // Angle that the starpost is facing - you respawn facing this way

View file

@ -7092,6 +7092,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_LIZARDMAN",
"S_LIONMAN",
"S_KARMAFIREWORK1",
"S_KARMAFIREWORK2",
"S_KARMAFIREWORK3",
"S_KARMAFIREWORK4",
"S_KARMAFIREWORKTRAIL",
#ifdef SEENAMES
"S_NAMECHECK",
#endif
@ -7877,6 +7883,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_LIZARDMAN",
"MT_LIONMAN",
"MT_KARMAFIREWORK",
#ifdef SEENAMES
"MT_NAMECHECK",
#endif
@ -8270,6 +8278,9 @@ static const char *const KARTSTUFF_LIST[] = {
"COMEBACKMODE",
"WANTED",
"YOUGOTEM",
"ITEMBLINK",
"ITEMBLINKMODE"
};
static const char *const HUDITEMS_LIST[] = {
@ -9770,6 +9781,9 @@ static inline int lib_getenum(lua_State *L)
} else if (fastcmp(word,"thwompsactive")) {
lua_pushboolean(L, thwompsactive);
return 1;
} else if (fastcmp(word,"spbplace")) {
lua_pushinteger(L, spbplace);
return 1;
}
return 0;

View file

@ -461,6 +461,7 @@ extern tic_t indirectitemcooldown;
extern tic_t mapreset;
extern UINT8 nospectategrief;
extern boolean thwompsactive;
extern SINT8 spbplace;
extern boolean legitimateexit;
extern boolean comebackshowninfo;
@ -530,6 +531,11 @@ extern boolean singletics;
extern consvar_t cv_timetic; // display high resolution timer
extern consvar_t cv_forceskin; // force clients to use the server's skin
extern consvar_t cv_downloading; // allow clients to downloading WADs.
extern consvar_t cv_nettimeout; // SRB2Kart: Advanced server options menu
extern consvar_t cv_jointimeout;
#ifdef NEWPING
extern consvar_t cv_maxping;
#endif
extern ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
extern INT32 serverplayer;
extern INT32 adminplayers[MAXPLAYERS];

View file

@ -1068,7 +1068,7 @@ void F_TitleScreenTicker(boolean run)
return;
}*/
mapname = G_BuildMapName(G_RandMap(TOL_RACE, -2, false, false, 0, false)+1);
mapname = G_BuildMapName(G_RandMap(TOL_RACE, -2, false, 0, false, NULL)+1);
numstaff = 1;
while (numstaff < 99 && (l = W_CheckNumForName(va("%sS%02u",mapname,numstaff+1))) != LUMPERROR)

View file

@ -267,6 +267,7 @@ tic_t indirectitemcooldown; // Cooldown before any more Shrink, SPB, or any othe
tic_t mapreset; // Map reset delay when enough players have joined an empty game
UINT8 nospectategrief; // How many players need to be in-game to eliminate last; for preventing spectate griefing
boolean thwompsactive; // Thwomps activate on lap 2
SINT8 spbplace; // SPB exists, give the person behind better items
// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
boolean legitimateexit; // Did this client actually finish the match?
@ -779,7 +780,7 @@ const char *G_BuildMapName(INT32 map)
map = gamemap-1;
else
map = prevmap;
map = G_RandMap(G_TOLFlag(cv_newgametype.value), map, false, false, 0, false)+1;
map = G_RandMap(G_TOLFlag(cv_newgametype.value), map, false, 0, false, NULL)+1;
}
if (map < 100)
@ -2265,7 +2266,6 @@ static inline void G_PlayerFinishLevel(INT32 player)
p->starposty = 0;
p->starpostz = 0;
p->starpostnum = 0;
p->starpostcount = 0;
// SRB2kart: Increment the "matches played" counter.
if (player == consoleplayer)
@ -2317,7 +2317,6 @@ void G_PlayerReborn(INT32 player)
INT16 starposty;
INT16 starpostz;
INT32 starpostnum;
INT32 starpostcount;
INT32 starpostangle;
fixed_t jumpfactor;
INT32 exiting;
@ -2381,7 +2380,6 @@ void G_PlayerReborn(INT32 player)
starposty = players[player].starposty;
starpostz = players[player].starpostz;
starpostnum = players[player].starpostnum;
starpostcount = players[player].starpostcount;
starpostangle = players[player].starpostangle;
jumpfactor = players[player].jumpfactor;
thokitem = players[player].thokitem;
@ -2473,7 +2471,6 @@ void G_PlayerReborn(INT32 player)
p->starposty = starposty;
p->starpostz = starpostz;
p->starpostnum = starpostnum;
p->starpostcount = starpostcount;
p->starpostangle = starpostangle;
p->jumpfactor = jumpfactor;
p->exiting = exiting;
@ -2937,7 +2934,6 @@ void G_DoReborn(INT32 playernum)
player->starposty = 0;
player->starpostz = 0;
player->starpostnum = 0;
player->starpostcount = 0;
}
if (!countdowntimeup && (mapheaderinfo[gamemap-1]->levelflags & LF_NORELOAD))
{
@ -3138,8 +3134,7 @@ INT16 G_SometimesGetDifferentGametype(void)
if (randmapbuffer[NUMMAPS] > 0 && (encorepossible || cv_kartvoterulechanges.value != 3))
{
if (cv_kartvoterulechanges.value != 1)
randmapbuffer[NUMMAPS]--;
randmapbuffer[NUMMAPS]--;
if (encorepossible)
{
switch (cv_kartvoterulechanges.value)
@ -3167,6 +3162,8 @@ INT16 G_SometimesGetDifferentGametype(void)
randmapbuffer[NUMMAPS] = 1; // every other vote (or always if !encorepossible)
break;
case 1: // sometimes
randmapbuffer[NUMMAPS] = 10; // ...every two cups?
break;
default:
// fallthrough - happens when clearing buffer, but needs a reasonable countdown if cvar is modified
case 2: // frequent
@ -3240,7 +3237,6 @@ INT16 G_TOLFlag(INT32 pgametype)
return INT16_MAX;
}
#ifdef FLUSHMAPBUFFEREARLY
static INT32 TOLMaps(INT16 tolflags)
{
INT32 num = 0;
@ -3251,14 +3247,14 @@ static INT32 TOLMaps(INT16 tolflags)
{
if (!mapheaderinfo[i])
continue;
if (mapheaderinfo[i]->menuflags & LF2_HIDEINMENU) // Don't include Map Hell
continue;
if ((mapheaderinfo[i]->typeoflevel & tolflags) == tolflags)
num++;
}
return num;
}
#endif
/** Select a random map with the given typeoflevel flags.
* If no map has those flags, this arbitrarily gives you map 1.
@ -3269,15 +3265,24 @@ static INT32 TOLMaps(INT16 tolflags)
* \author Graue <graue@oceanbase.org>
*/
static INT16 *okmaps = NULL;
INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean dontadd, boolean ignorebuffer, UINT8 maphell, boolean callagainsoon)
INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean ignorebuffer, UINT8 maphell, boolean callagainsoon, INT16 *extbuffer)
{
INT32 numokmaps = 0;
INT16 ix, bufx;
UINT16 extbufsize = 0;
boolean usehellmaps; // Only consider Hell maps in this pick
if (!okmaps)
okmaps = Z_Malloc(NUMMAPS * sizeof(INT16), PU_STATIC, NULL);
if (extbuffer != NULL)
{
bufx = 0;
while (extbuffer[bufx]) {
extbufsize++; bufx++;
}
}
tryagain:
usehellmaps = (maphell == 0 ? false : (maphell == 2 || M_RandomChance(FRACUNIT/100))); // 1% chance of Hell
@ -3298,6 +3303,23 @@ tryagain:
if (!ignorebuffer)
{
if (extbufsize > 0)
{
for (bufx = 0; bufx < extbufsize; bufx++)
{
if (extbuffer[bufx] == -1) // Rest of buffer SHOULD be empty
break;
if (ix == extbuffer[bufx])
{
isokmap = false;
break;
}
}
if (!isokmap)
continue;
}
for (bufx = 0; bufx < (maphell ? 3 : NUMMAPS); bufx++)
{
if (randmapbuffer[bufx] == -1) // Rest of buffer SHOULD be empty
@ -3308,12 +3330,12 @@ tryagain:
break;
}
}
if (!isokmap)
continue;
}
if (!isokmap)
continue;
if (pprevmap == -2) // title demos
if (pprevmap == -2) // title demo hack
{
lumpnum_t l;
if ((l = W_CheckNumForName(va("%sS01",G_BuildMapName(ix+1)))) == LUMPERROR)
@ -3330,20 +3352,18 @@ tryagain:
if (randmapbuffer[3] == -1) // Is the buffer basically empty?
{
ignorebuffer = true; // This will probably only help in situations where there's very few maps, but it's folly not to at least try it
goto tryagain; //return G_RandMap(tolflags, pprevmap, dontadd, true, maphell, callagainsoon);
goto tryagain;
}
for (bufx = 3; bufx < NUMMAPS; bufx++) // Let's clear all but the three most recent maps...
randmapbuffer[bufx] = -1;
if (cv_kartvoterulechanges.value == 1) // sometimes
randmapbuffer[NUMMAPS] = 0;
goto tryagain; //return G_RandMap(tolflags, pprevmap, dontadd, ignorebuffer, maphell, callagainsoon);
goto tryagain;
}
if (maphell) // Any wiggle room to loosen our restrictions here?
{
maphell--;
goto tryagain; //return G_RandMap(tolflags, pprevmap, dontadd, true, maphell-1, callagainsoon);
goto tryagain;
}
ix = 0; // Sorry, none match. You get MAP01.
@ -3351,15 +3371,7 @@ tryagain:
randmapbuffer[bufx] = -1; // if we're having trouble finding a map we should probably clear it
}
else
{
ix = okmaps[M_RandomKey(numokmaps)];
if (!dontadd)
{
for (bufx = NUMMAPS-1; bufx > 0; bufx--)
randmapbuffer[bufx] = randmapbuffer[bufx-1];
randmapbuffer[0] = ix;
}
}
if (!callagainsoon)
{
@ -3370,6 +3382,25 @@ tryagain:
return ix;
}
void G_AddMapToBuffer(INT16 map)
{
INT16 bufx, refreshnum = (TOLMaps(G_TOLFlag(gametype)) / 2) + 1;
// Add the map to the buffer.
for (bufx = NUMMAPS-1; bufx > 0; bufx--)
randmapbuffer[bufx] = randmapbuffer[bufx-1];
randmapbuffer[0] = map;
// We're getting pretty full, so lets flush this for future usage.
if (randmapbuffer[refreshnum] != -1)
{
// Clear all but the five most recent maps.
for (bufx = 5; bufx < NUMMAPS; bufx++) // bufx < refreshnum? Might not handle everything for gametype switches, though.
randmapbuffer[bufx] = -1;
//CONS_Printf("Random map buffer has been flushed.\n");
}
}
//
// G_DoCompleted
//
@ -3505,22 +3536,12 @@ static void G_DoCompleted(void)
automapactive = false;
#ifdef FLUSHMAPBUFFEREARLY
if (randmapbuffer[TOLMaps(G_TOLFlag(gametype))-5] != -1) // We're getting pretty full, so! -- no need for this, handled in G_RandMap
{
for (i = 3; i < NUMMAPS; i++) // Let's clear all but the three most recent maps...
randmapbuffer[i] = -1;
if (cv_kartvoterulechanges.value == 1) // sometimes
randmapbuffer[NUMMAPS] = 0;
}
#endif
if (gametype != GT_COOP)
{
if (cv_advancemap.value == 0) // Stay on same map.
nextmap = prevmap;
else if (cv_advancemap.value == 2) // Go to random map.
nextmap = G_RandMap(G_TOLFlag(gametype), prevmap, false, false, 0, false);
nextmap = G_RandMap(G_TOLFlag(gametype), prevmap, false, 0, false, NULL);
}
// We are committed to this map now.
@ -4300,7 +4321,6 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
players[i].playerstate = PST_REBORN;
players[i].starpostangle = players[i].starpostnum = players[i].starposttime = 0;
players[i].starpostx = players[i].starposty = players[i].starpostz = 0;
players[i].starpostcount = 0; // srb2kart
#if 0
if (netgame || multiplayer)

View file

@ -255,6 +255,7 @@ FUNCMATH INT32 G_TicsToMilliseconds(tic_t tics);
// Don't split up TOL handling
INT16 G_TOLFlag(INT32 pgametype);
INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean dontadd, boolean ignorebuffer, UINT8 maphell, boolean callagainsoon);
INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean ignorebuffer, UINT8 maphell, boolean callagainsoon, INT16 *extbuffer);
void G_AddMapToBuffer(INT16 map);
#endif

View file

@ -104,7 +104,7 @@ typedef struct
typedef struct
{
FLOAT x,y,z; // position
FLOAT anglex,angley; // aimingangle / viewangle
FLOAT anglex,angley,anglez; // aimingangle / viewangle
FLOAT scalex,scaley,scalez;
FLOAT fovxangle, fovyangle;
UINT8 splitscreen;

View file

@ -5968,6 +5968,7 @@ void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player)
// It should replace all other gr_viewxxx when finished
atransform.anglex = (float)(aimingangle>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
atransform.angley = (float)(viewangle>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
atransform.anglez = 0.0f;
if (*type == postimg_flip)
atransform.flip = true;
@ -6230,6 +6231,7 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
// It should replace all other gr_viewxxx when finished
atransform.anglex = (float)(aimingangle>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
atransform.angley = (float)(viewangle>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
atransform.anglez = 0.0f;
if (*type == postimg_flip)
atransform.flip = true;

View file

@ -963,7 +963,7 @@ spritemd2found:
// (See this same define in k_kart.c!)
#define SETBRIGHTNESS(brightness,r,g,b) \
brightness = (UINT8)(((1063*((UINT16)r)/5000) + (3576*((UINT16)g)/5000) + (361*((UINT16)b)/5000)) / 3)
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolors_t color)
{
UINT8 i;
@ -1389,6 +1389,18 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
p.angley = FIXED_TO_FLOAT(anglef);
}
p.anglex = 0.0f;
p.anglez = 0.0f;
if (spr->mobj->standingslope)
{
fixed_t tempz = spr->mobj->standingslope->normal.z;
fixed_t tempy = spr->mobj->standingslope->normal.y;
fixed_t tempx = spr->mobj->standingslope->normal.x;
fixed_t tempangle = AngleFixed(R_PointToAngle2(0, 0, FixedSqrt(FixedMul(tempy, tempy) + FixedMul(tempz, tempz)), tempx));
p.anglez = FIXED_TO_FLOAT(tempangle);
tempangle = -AngleFixed(R_PointToAngle2(0, 0, tempz, tempy));
p.anglex = FIXED_TO_FLOAT(tempangle);
}
color[0] = Surf.FlatColor.s.red;
color[1] = Surf.FlatColor.s.green;

View file

@ -1962,8 +1962,9 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration,
pglTranslatef(pos->x, pos->z, pos->y);
if (flipped)
scaley = -scaley;
pglRotatef(pos->angley, 0.0f, -1.0f, 0.0f);
pglRotatef(pos->anglez, 0.0f, 0.0f, -1.0f);
pglRotatef(pos->anglex, -1.0f, 0.0f, 0.0f);
pglRotatef(pos->angley, 0.0f, -1.0f, 0.0f);
val = *gl_cmd_buffer++;

View file

@ -68,8 +68,8 @@ char sprnames[NUMSPRITES + 1][5] =
"FROG","CBRA","HOLE","BBRA","EGFG","SMKP","MTYM","THWP","SNOB","ICEB",
"CNDL","DOCH","DUCK","GTRE","CHES","CHIM","DRGN","LZMN","PGSS","ZTCH",
"MKMA","MKMP","RTCH","BOWL","BOWH","BRRL","BRRR","HRSE","TOAH","BFRT",
"OFRT","RFRT","PFRT","ASPK","HBST","HBSO","HBSF","WBLZ","WBLN","XMS4",
"XMS5","VIEW"
"OFRT","RFRT","PFRT","ASPK","HBST","HBSO","HBSF","WBLZ","WBLN","FWRK",
"XMS4","XMS5","VIEW"
};
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
@ -3293,100 +3293,106 @@ state_t states[NUMSTATES] =
{SPR_ICEB, 3, 10, {NULL}, 0, 0, S_NULL}, // S_SMK_ICEBLOCK_DEBRIS2
// Ezo's maps
{SPR_CNDL, FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE2}, // S_BLUEFIRE1
{SPR_CNDL, 1|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE3}, // S_BLUEFIRE2
{SPR_CNDL, 2|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE4}, // S_BLUEFIRE3
{SPR_CNDL, 3|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE1}, // S_BLUEFIRE4
{SPR_CNDL, FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE2}, // S_BLUEFIRE1
{SPR_CNDL, 1|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE3}, // S_BLUEFIRE2
{SPR_CNDL, 2|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE4}, // S_BLUEFIRE3
{SPR_CNDL, 3|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE1}, // S_BLUEFIRE4
{SPR_CNDL, 4|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE2}, // S_GREENFIRE1
{SPR_CNDL, 5|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE3}, // S_GREENFIRE2
{SPR_CNDL, 6|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE4}, // S_GREENFIRE3
{SPR_CNDL, 7|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE1}, // S_GREENFIRE4
{SPR_CNDL, 4|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE2}, // S_GREENFIRE1
{SPR_CNDL, 5|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE3}, // S_GREENFIRE2
{SPR_CNDL, 6|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE4}, // S_GREENFIRE3
{SPR_CNDL, 7|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE1}, // S_GREENFIRE4
{SPR_CHES, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REGALCHEST
{SPR_CHIM, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_CHIMERASTATUE
{SPR_DRGN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_DRAGONSTATUE
{SPR_LZMN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_LIZARDMANSTATUE
{SPR_PGSS, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_PEGASUSSTATUE
{SPR_CHES, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REGALCHEST
{SPR_CHIM, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_CHIMERASTATUE
{SPR_DRGN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_DRAGONSTATUE
{SPR_LZMN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_LIZARDMANSTATUE
{SPR_PGSS, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_PEGASUSSTATUE
{SPR_ZTCH, FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE2}, // S_ZELDAFIRE1
{SPR_ZTCH, 1|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE3}, // S_ZELDAFIRE2
{SPR_ZTCH, 2|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE4}, // S_ZELDAFIRE3
{SPR_ZTCH, 3|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE1}, // S_ZELDAFIRE4
{SPR_ZTCH, FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE2}, // S_ZELDAFIRE1
{SPR_ZTCH, 1|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE3}, // S_ZELDAFIRE2
{SPR_ZTCH, 2|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE4}, // S_ZELDAFIRE3
{SPR_ZTCH, 3|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE1}, // S_ZELDAFIRE4
{SPR_DOCH, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GANBARETHING
{SPR_DUCK, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GANBAREDUCK
{SPR_GTRE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GANBARETREE
{SPR_DOCH, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GANBARETHING
{SPR_DUCK, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GANBAREDUCK
{SPR_GTRE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GANBARETREE
{SPR_MKMA, 1, 2, {A_Look}, (256<<16)|1, 0, S_MONOIDLE}, // S_MONOIDLE
{SPR_MKMA, 0, 3, {A_Chase}, 3, 0, S_MONOCHASE2}, // S_MONOCHASE1
{SPR_MKMA, 1, 3, {A_Chase}, 3, 0, S_MONOCHASE3}, // S_MONOCHASE2
{SPR_MKMA, 2, 3, {A_Chase}, 3, 0, S_MONOCHASE4}, // S_MONOCHASE3
{SPR_MKMA, 3, 3, {A_Chase}, 3, 0, S_MONOCHASE1}, // S_MONOCHASE4
{SPR_MKMP, 0, 24, {A_Pain}, 3, 0, S_MONOIDLE}, // S_MONOPAIN
{SPR_MKMA, 1, 2, {A_Look}, (256<<16)|1, 0, S_MONOIDLE}, // S_MONOIDLE
{SPR_MKMA, 0, 3, {A_Chase}, 3, 0, S_MONOCHASE2}, // S_MONOCHASE1
{SPR_MKMA, 1, 3, {A_Chase}, 3, 0, S_MONOCHASE3}, // S_MONOCHASE2
{SPR_MKMA, 2, 3, {A_Chase}, 3, 0, S_MONOCHASE4}, // S_MONOCHASE3
{SPR_MKMA, 3, 3, {A_Chase}, 3, 0, S_MONOCHASE1}, // S_MONOCHASE4
{SPR_MKMP, 0, 24, {A_Pain}, 3, 0, S_MONOIDLE}, // S_MONOPAIN
{SPR_RTCH, FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE2}, // S_REDZELDAFIRE1
{SPR_RTCH, 1|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE3}, // S_REDZELDAFIRE2
{SPR_RTCH, 2|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE4}, // S_REDZELDAFIRE3
{SPR_RTCH, 3|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE1}, // S_REDZELDAFIRE4
{SPR_RTCH, FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE2}, // S_REDZELDAFIRE1
{SPR_RTCH, 1|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE3}, // S_REDZELDAFIRE2
{SPR_RTCH, 2|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE4}, // S_REDZELDAFIRE3
{SPR_RTCH, 3|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE1}, // S_REDZELDAFIRE4
{SPR_BOWL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BOWLINGPIN
{SPR_BOWH, 0, 4, {A_BunnyHop}, 5, 20, S_BOWLINGHIT2}, // S_BOWLINGHIT1
{SPR_BOWH, 1, 2, {NULL}, 0, 0, S_BOWLINGHIT3}, // S_BOWLINGHIT2
{SPR_BOWH, 2, 2, {NULL}, 0, 0, S_BOWLINGHIT4}, // S_BOWLINGHIT3
{SPR_BOWH, 3, 2, {NULL}, 0, 0, S_NULL}, // S_BOWLINGHIT4
{SPR_BOWL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BOWLINGPIN
{SPR_BOWH, 0, 4, {A_BunnyHop}, 5, 20, S_BOWLINGHIT2}, // S_BOWLINGHIT1
{SPR_BOWH, 1, 2, {NULL}, 0, 0, S_BOWLINGHIT3}, // S_BOWLINGHIT2
{SPR_BOWH, 2, 2, {NULL}, 0, 0, S_BOWLINGHIT4}, // S_BOWLINGHIT3
{SPR_BOWH, 3, 2, {NULL}, 0, 0, S_NULL}, // S_BOWLINGHIT4
{SPR_TOAD, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDTOAD
{SPR_TOAH, 0, 4, {A_BunnyHop}, 10, 60, S_TOADHIT2}, // S_TOADHIT1
{SPR_TOAH, 1, 3, {NULL}, 0, 0, S_TOADHIT3}, // S_TOADHIT2
{SPR_TOAH, 2, 3, {NULL}, 0, 0, S_TOADHIT4}, // S_TOADHIT3
{SPR_TOAH, 3, 3, {NULL}, 0, 0, S_EBARREL18}, // S_TOADHIT4
{SPR_TOAD, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDTOAD
{SPR_TOAH, 0, 4, {A_BunnyHop}, 10, 60, S_TOADHIT2}, // S_TOADHIT1
{SPR_TOAH, 1, 3, {NULL}, 0, 0, S_TOADHIT3}, // S_TOADHIT2
{SPR_TOAH, 2, 3, {NULL}, 0, 0, S_TOADHIT4}, // S_TOADHIT3
{SPR_TOAH, 3, 3, {NULL}, 0, 0, S_EBARREL18}, // S_TOADHIT4
{SPR_BRRL, 0, 1, {A_Look}, (96<<16)|1, 0, S_EBARRELIDLE}, // S_EBARRELIDLE
{SPR_BRRR, 0, 4, {NULL}, 0, 0, S_EBARREL2}, // S_EBARREL1
{SPR_BRRR, 1, 4, {NULL}, 0, 0, S_EBARREL3}, // S_EBARREL2
{SPR_BRRR, 2, 4, {NULL}, 0, 0, S_EBARREL4}, // S_EBARREL3
{SPR_BRRR, 3, 4, {NULL}, 0, 0, S_EBARREL5}, // S_EBARREL4
{SPR_BRRR, 4, 4, {NULL}, 0, 0, S_EBARREL6}, // S_EBARREL5
{SPR_BRRR, 5, 4, {NULL}, 0, 0, S_EBARREL7}, // S_EBARREL6
{SPR_BRRR, 6, 4, {NULL}, 0, 0, S_EBARREL8}, // S_EBARREL7
{SPR_BRRR, 7, 4, {NULL}, 0, 0, S_EBARREL9}, // S_EBARREL8
{SPR_BRRR, 8, 4, {NULL}, 0, 0, S_EBARREL10}, // S_EBARREL9
{SPR_BRRR, 9, 4, {NULL}, 0, 0, S_EBARREL11}, // S_EBARREL10
{SPR_BRRR, 10, 4, {NULL}, 0, 0, S_EBARREL12}, // S_EBARREL11
{SPR_BRRR, 11, 4, {NULL}, 0, 0, S_EBARREL13}, // S_EBARREL12
{SPR_BRRR, 12, 4, {NULL}, 0, 0, S_EBARREL14}, // S_EBARREL13
{SPR_BRRR, 13, 4, {NULL}, 0, 0, S_EBARREL15}, // S_EBARREL14
{SPR_BRRR, 14, 4, {NULL}, 0, 0, S_EBARREL16}, // S_EBARREL15
{SPR_BRRR, 15, 4, {NULL}, 0, 0, S_EBARREL17}, // S_EBARREL16
{SPR_BRRR, 16, 4, {NULL}, 0, 0, S_EBARREL18}, // S_EBARREL17
{SPR_BRRR, 16, 0, {A_MineExplode}, MT_MINEEXPLOSION, 0, S_NULL}, // S_EBARREL18
{SPR_BRRL, 0, 1, {A_Look}, (96<<16)|1, 0, S_EBARRELIDLE}, // S_EBARRELIDLE
{SPR_BRRR, 0, 4, {NULL}, 0, 0, S_EBARREL2}, // S_EBARREL1
{SPR_BRRR, 1, 4, {NULL}, 0, 0, S_EBARREL3}, // S_EBARREL2
{SPR_BRRR, 2, 4, {NULL}, 0, 0, S_EBARREL4}, // S_EBARREL3
{SPR_BRRR, 3, 4, {NULL}, 0, 0, S_EBARREL5}, // S_EBARREL4
{SPR_BRRR, 4, 4, {NULL}, 0, 0, S_EBARREL6}, // S_EBARREL5
{SPR_BRRR, 5, 4, {NULL}, 0, 0, S_EBARREL7}, // S_EBARREL6
{SPR_BRRR, 6, 4, {NULL}, 0, 0, S_EBARREL8}, // S_EBARREL7
{SPR_BRRR, 7, 4, {NULL}, 0, 0, S_EBARREL9}, // S_EBARREL8
{SPR_BRRR, 8, 4, {NULL}, 0, 0, S_EBARREL10}, // S_EBARREL9
{SPR_BRRR, 9, 4, {NULL}, 0, 0, S_EBARREL11}, // S_EBARREL10
{SPR_BRRR, 10, 4, {NULL}, 0, 0, S_EBARREL12}, // S_EBARREL11
{SPR_BRRR, 11, 4, {NULL}, 0, 0, S_EBARREL13}, // S_EBARREL12
{SPR_BRRR, 12, 4, {NULL}, 0, 0, S_EBARREL14}, // S_EBARREL13
{SPR_BRRR, 13, 4, {NULL}, 0, 0, S_EBARREL15}, // S_EBARREL14
{SPR_BRRR, 14, 4, {NULL}, 0, 0, S_EBARREL16}, // S_EBARREL15
{SPR_BRRR, 15, 4, {NULL}, 0, 0, S_EBARREL17}, // S_EBARREL16
{SPR_BRRR, 16, 4, {NULL}, 0, 0, S_EBARREL18}, // S_EBARREL17
{SPR_BRRR, 16, 0, {A_MineExplode}, MT_MINEEXPLOSION, 0, S_NULL}, // S_EBARREL18
{SPR_HRSE, 0, 230, {A_PlaySeeSound}, 0, 0, S_MERRYHORSE}, // S_MERRYHORSE
{SPR_HRSE, 0, 230, {A_PlaySeeSound}, 0, 0, S_MERRYHORSE}, // S_MERRYHORSE
{SPR_BFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUEFRUIT
{SPR_OFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ORANGEFRUIT
{SPR_RFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDFRUIT
{SPR_PFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PINKFRUIT
{SPR_BFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUEFRUIT
{SPR_OFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ORANGEFRUIT
{SPR_RFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDFRUIT
{SPR_PFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PINKFRUIT
{SPR_ASPK, 0, 50, {A_PlayAttackSound}, 0, 0, S_ADVENTURESPIKEA2}, // S_ADVENTURESPIKEA1
{SPR_ASPK, 0, 50, {A_BunnyHop}, 20, 0, S_ADVENTURESPIKEA1}, // S_ADVENTURESPIKEA2
{SPR_ASPK, 0, 50, {A_PlayAttackSound}, 0, 0, S_ADVENTURESPIKEB2}, // S_ADVENTURESPIKEB1
{SPR_ASPK, 0, 35, {A_BunnyHop}, 15, 0, S_ADVENTURESPIKEB1}, // S_ADVENTURESPIKEB2
{SPR_ASPK, 0, 50, {A_PlayAttackSound}, 0, 0, S_ADVENTURESPIKEC2}, // S_ADVENTURESPIKEC1
{SPR_ASPK, 0, 65, {A_BunnyHop}, 25, 0, S_ADVENTURESPIKEC1}, // S_ADVENTURESPIKEC1
{SPR_ASPK, 0, 50, {A_PlayAttackSound}, 0, 0, S_ADVENTURESPIKEA2}, // S_ADVENTURESPIKEA1
{SPR_ASPK, 0, 50, {A_BunnyHop}, 20, 0, S_ADVENTURESPIKEA1}, // S_ADVENTURESPIKEA2
{SPR_ASPK, 0, 50, {A_PlayAttackSound}, 0, 0, S_ADVENTURESPIKEB2}, // S_ADVENTURESPIKEB1
{SPR_ASPK, 0, 35, {A_BunnyHop}, 15, 0, S_ADVENTURESPIKEB1}, // S_ADVENTURESPIKEB2
{SPR_ASPK, 0, 50, {A_PlayAttackSound}, 0, 0, S_ADVENTURESPIKEC2}, // S_ADVENTURESPIKEC1
{SPR_ASPK, 0, 65, {A_BunnyHop}, 25, 0, S_ADVENTURESPIKEC1}, // S_ADVENTURESPIKEC1
{SPR_HBST, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTPROMPT2}, // S_BOOSTPROMPT1
{SPR_HBST, 1|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTPROMPT1}, // S_BOOSTPROMPT2
{SPR_HBST, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTPROMPT2}, // S_BOOSTPROMPT1
{SPR_HBST, 1|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTPROMPT1}, // S_BOOSTPROMPT2
{SPR_HBSF, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTOFF2}, // S_BOOSTOFF1
{SPR_HBSF, 1|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTOFF1}, // S_BOOSTOFF2
{SPR_HBSF, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTOFF2}, // S_BOOSTOFF1
{SPR_HBSF, 1|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTOFF1}, // S_BOOSTOFF2
{SPR_HBSO, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTON2}, // S_BOOSTON1
{SPR_HBSO, 1|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTON1}, // S_BOOSTON2
{SPR_HBSO, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTON2}, // S_BOOSTON1
{SPR_HBSO, 1|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTON1}, // S_BOOSTON2
{SPR_WBLZ, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LIZARDMAN
{SPR_WBLN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LIONMAN
{SPR_WBLZ, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LIZARDMAN
{SPR_WBLN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LIONMAN
{SPR_FWRK, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARMAFIREWORK2}, // S_KARMAFIREWORK1
{SPR_FWRK, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARMAFIREWORK3}, // S_KARMAFIREWORK2
{SPR_FWRK, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARMAFIREWORK4}, // S_KARMAFIREWORK3
{SPR_FWRK, 3|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARMAFIREWORK1}, // S_KARMAFIREWORK4
{SPR_FWRK, 4|FF_FULLBRIGHT, TICRATE, {NULL}, 0, 0, S_NULL}, // S_KARMAFIREWORKTRAIL
#ifdef SEENAMES
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
@ -15571,7 +15577,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
6*TICRATE, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
288*FRACUNIT, // painchance
192*FRACUNIT, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
@ -15598,7 +15604,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
288*FRACUNIT, // painchance
192*FRACUNIT, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
@ -15841,7 +15847,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
288*FRACUNIT, // painchance
192*FRACUNIT, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
@ -17282,7 +17288,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
8, // speed
36*FRACUNIT, // radius
37*FRACUNIT, // height
0, // display offset
-2, // display offset
16, // mass
0, // damage
sfx_None, // activesound
@ -17309,7 +17315,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
8, // speed
36*FRACUNIT, // radius
37*FRACUNIT, // height
0, // display offset
-2, // display offset
16, // mass
0, // damage
sfx_None, // activesound
@ -17363,7 +17369,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
-1, // display offset
0, // mass
0, // damage
sfx_None, // activesound
@ -19623,7 +19629,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
288*FRACUNIT, // painchance
192*FRACUNIT, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
@ -20019,6 +20025,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_KARMAFIREWORK
-1, // doomednum
S_KARMAFIREWORK1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8<<FRACBITS, // radius
16<<FRACBITS, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING|MF_BOUNCE|MF_GRENADEBOUNCE, // flags
S_NULL // raisestate
},
// ============================================================================================================================//
#ifdef SEENAMES

View file

@ -774,6 +774,8 @@ typedef enum sprite
SPR_WBLZ,
SPR_WBLN,
SPR_FWRK,
// Xmas-specific sprites that don't fit aboxe
SPR_XMS4,
SPR_XMS5,
@ -4044,6 +4046,12 @@ typedef enum state
S_LIZARDMAN,
S_LIONMAN,
S_KARMAFIREWORK1,
S_KARMAFIREWORK2,
S_KARMAFIREWORK3,
S_KARMAFIREWORK4,
S_KARMAFIREWORKTRAIL,
#ifdef SEENAMES
S_NAMECHECK,
#endif
@ -4846,6 +4854,8 @@ typedef enum mobj_type
MT_LIZARDMAN,
MT_LIONMAN,
MT_KARMAFIREWORK,
#ifdef SEENAMES
MT_NAMECHECK,
#endif

View file

@ -327,12 +327,20 @@ void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color)
INT32 starttranscolor;
// Handle a couple of simple special cases
if (skinnum == TC_BOSS || skinnum == TC_ALLWHITE || skinnum == TC_METALSONIC || color == SKINCOLOR_NONE)
if (skinnum == TC_BOSS
|| skinnum == TC_ALLWHITE
|| skinnum == TC_METALSONIC
|| skinnum == TC_BLINK
|| color == SKINCOLOR_NONE)
{
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
{
if (skinnum == TC_ALLWHITE) dest_colormap[i] = 0;
else dest_colormap[i] = (UINT8)i;
if (skinnum == TC_ALLWHITE)
dest_colormap[i] = 0;
else if (skinnum == TC_BLINK)
dest_colormap[i] = colortranslations[color][3];
else
dest_colormap[i] = (UINT8)i;
}
// White!
@ -575,9 +583,9 @@ static void K_KartGetItemResult(player_t *player, SINT8 getitem)
player->kartstuff[k_itemtype] = KITEM_JAWZ;
player->kartstuff[k_itemamount] = 2;
break;
case KITEM_SPB: // Indirect items
case KITEM_SHRINK:
indirectitemcooldown = 30*TICRATE;
case KITEM_SPB:
case KITEM_SHRINK: // Indirect items
indirectitemcooldown = 20*TICRATE;
/* FALLTHRU */
default:
if (getitem <= 0 || getitem >= NUMKARTRESULTS) // Sad (Fallback)
@ -649,7 +657,8 @@ static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed)
// POWERITEMODDS handles all of the "frantic item" related functionality, for all of our powerful items.
// First, it multiplies it by 2 if franticitems is true; easy-peasy.
// Then, it multiplies it further if there's less than 5 players in game.
// Next, it multiplies it again if it's in SPB mode and 2nd needs to apply pressure to 1st.
// Then, it multiplies it further if there's less than 8 players in game.
// This is done to make low player count races more fair & interesting. (1v1s are basically the same as franticitems false in a normal race)
// Lastly, it *divides* it by your mashed value, which was determined in K_KartItemRoulette, to punish those who are impatient.
// The last two are very fractional and complicated, very sorry!
@ -761,7 +770,7 @@ static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed)
//{ SRB2kart Roulette Code - Distance Based, no waypoints
static INT32 K_FindUseodds(player_t *player, fixed_t mashed, INT32 pingame, INT32 bestbumper)
static INT32 K_FindUseodds(player_t *player, fixed_t mashed, INT32 pingame, INT32 bestbumper, boolean spbrush)
{
const INT32 distvar = (64*14);
INT32 i;
@ -841,13 +850,15 @@ static INT32 K_FindUseodds(player_t *player, fixed_t mashed, INT32 pingame, INT3
if (oddsvalid[8]) SETUPDISTTABLE(8,1);
if (franticitems) // Frantic items make the distances between everyone artifically higher, for crazier items
pdis = (15*pdis/14);
if (pingame < 8 && !G_BattleGametype())
pdis = ((28+(8-pingame))*pdis/28);
pdis = (15*pdis)/14;
if (spbrush) // SPB Rush Mode: It's 2nd place's job to catch-up items and make 1st place's job hell
pdis = (3*pdis)/2;
if (pingame < 8)
pdis = ((28+(8-pingame))*pdis)/28;
if (pingame == 1 && oddsvalid[0]) // Record Attack, or just alone
useodds = 0;
else if (pdis <= 0) // (64*14) * 0 = 0
else if (pdis <= 0) // (64*14) * 0 = 0
useodds = disttable[0];
else if (pdis > distvar * ((12 * distlen) / 14)) // (64*14) * 12 = 10752
useodds = disttable[distlen-1];
@ -949,6 +960,8 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
if (player->kartstuff[k_roulettetype] == 2) // Fake items
{
player->kartstuff[k_eggmanexplode] = 4*TICRATE;
//player->kartstuff[k_itemblink] = TICRATE;
//player->kartstuff[k_itemblinkmode] = 1;
player->kartstuff[k_itemroulette] = 0;
player->kartstuff[k_roulettetype] = 0;
if (P_IsLocalPlayer(player))
@ -960,6 +973,8 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
{
K_KartGetItemResult(player, cv_kartdebugitem.value);
player->kartstuff[k_itemamount] = cv_kartdebugamount.value;
player->kartstuff[k_itemblink] = TICRATE;
player->kartstuff[k_itemblinkmode] = 2;
player->kartstuff[k_itemroulette] = 0;
player->kartstuff[k_roulettetype] = 0;
if (P_IsLocalPlayer(player))
@ -972,7 +987,7 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
spawnchance[i] = 0;
// Split into another function for a debug function below
useodds = K_FindUseodds(player, mashed, pingame, bestbumper);
useodds = K_FindUseodds(player, mashed, pingame, bestbumper, (spbplace != -1 && player->kartstuff[k_position] == spbplace+1));
#define SETITEMRESULT(itemnum) \
for (chance = 0; chance < K_KartGetItemOdds(useodds, itemnum, mashed); chance++) \
@ -992,11 +1007,14 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
player->kartstuff[k_itemamount] = 1;
}
if (P_IsLocalPlayer(player))
S_StartSound(NULL, ((player->kartstuff[k_roulettetype] == 1) ? sfx_itrolk : (mashed ? sfx_itrolm : sfx_itrolf)));
player->kartstuff[k_itemblink] = TICRATE;
player->kartstuff[k_itemblinkmode] = ((player->kartstuff[k_roulettetype] == 1) ? 2 : (mashed ? 1 : 0));
player->kartstuff[k_itemroulette] = 0; // Since we're done, clear the roulette number
player->kartstuff[k_roulettetype] = 0; // This too
if (P_IsLocalPlayer(player))
S_StartSound(NULL, sfx_itrolf);
}
//}
@ -1843,9 +1861,8 @@ void K_SpawnBattlePoints(player_t *source, player_t *victim, UINT8 amount)
pt->color = source->skincolor;
}
void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, boolean trapitem, mobj_t *inflictor)
void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflictor, boolean trapitem)
{
(void)inflictor; // in case some weirdo doesn't want Lua.
// PS: Inflictor is unused for all purposes here and is actually only ever relevant to Lua. It may be nil too.
#ifdef HAVE_BLUA
boolean force = false; // Used to check if Lua ShouldSpin should get us damaged reguardless of flashtics or heck knows what.
@ -1857,6 +1874,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, boolean trapitem
else if (shouldForce == 2)
return;
#else
(void)inflictor; // in case some weirdo doesn't want Lua.
static const boolean force = false;
#endif
@ -1965,8 +1983,6 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, boolean trapitem
void K_SquishPlayer(player_t *player, mobj_t *source, mobj_t *inflictor)
{
(void)inflictor; // Please stop forgetting to put inflictor in yer functions thank -Lat'
// PS: Inflictor is unused for all purposes here and is actually only ever relevant to Lua. It may be nil too.
#ifdef HAVE_BLUA
boolean force = false; // Used to check if Lua ShouldSquish should get us damaged reguardless of flashtics or heck knows what.
@ -1978,6 +1994,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source, mobj_t *inflictor)
else if (shouldForce == 2)
return;
#else
(void)inflictor; // Please stop forgetting to put inflictor in yer functions thank -Lat'
static const boolean force = false;
#endif
@ -2055,6 +2072,14 @@ void K_SquishPlayer(player_t *player, mobj_t *source, mobj_t *inflictor)
player->kartstuff[k_squishedtimer] = TICRATE;
// Reduce Shrink timer
if (player->kartstuff[k_growshrinktimer] < 0)
{
player->kartstuff[k_growshrinktimer] += TICRATE;
if (player->kartstuff[k_growshrinktimer] > -2)
player->kartstuff[k_growshrinktimer] = -2;
}
player->powers[pw_flashing] = K_GetKartFlashing(player);
player->mo->flags |= MF_NOCLIP;
@ -3098,7 +3123,8 @@ static void K_DoHyudoroSteal(player_t *player)
// Has an item
&& (players[i].kartstuff[k_itemtype]
&& players[i].kartstuff[k_itemamount]
&& !players[i].kartstuff[k_itemheld]))
&& !players[i].kartstuff[k_itemheld]
&& !players[i].kartstuff[k_itemblink]))
{
playerswappable[numplayers] = i;
numplayers++;
@ -3229,44 +3255,17 @@ static void K_DoShrink(player_t *user)
continue;
if (players[i].kartstuff[k_position] < user->kartstuff[k_position])
{
//P_FlashPal(&players[i], PAL_NUKE, 10);
if (!players[i].kartstuff[k_invincibilitytimer] // Don't hit while invulnerable!
// Don't hit while invulnerable!
if (!players[i].kartstuff[k_invincibilitytimer]
&& players[i].kartstuff[k_growshrinktimer] <= 0
&& !players[i].kartstuff[k_hyudorotimer])
{
// Start shrinking!
K_DropItems(&players[i]);
players[i].mo->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/TICRATE;
players[i].mo->destscale = 6*(mapheaderinfo[gamemap-1]->mobj_scale)/8;
if (cv_kartdebugshrink.value && !modeattacking && !players[i].bot)
players[i].mo->destscale = 6*players[i].mo->destscale/8;
if (!players[i].powers[pw_flashing] && !players[i].kartstuff[k_squishedtimer] && !players[i].kartstuff[k_spinouttimer])
P_PlayerRingBurst(&players[i], 5);
// Wipeout
K_DropItems(&players[i]);
K_SpinPlayer(&players[i], user->mo, 1, false, NULL);
// P_RingDamage
P_DoPlayerPain(&players[i], user->mo, user->mo);
P_ForceFeed(&players[i], 40, 10, TICRATE, 40 + min((players[i].mo->health-1), 100)*2);
P_PlayRinglossSound(players[i].mo); // Ringledingle!
players[i].mo->momx = players[i].mo->momy = 0;
if (P_IsLocalPlayer(&players[i]))
{
quake.intensity = 32*FRACUNIT;
quake.time = 5;
}
players[i].kartstuff[k_sneakertimer] = 0;
players[i].kartstuff[k_driftboost] = 0;
players[i].kartstuff[k_drift] = 0;
players[i].kartstuff[k_driftcharge] = 0;
players[i].kartstuff[k_pogospring] = 0;
players[i].kartstuff[k_growshrinktimer] -= (200+(40*(MAXPLAYERS-players[i].kartstuff[k_position])));
}
@ -3274,11 +3273,13 @@ static void K_DoShrink(player_t *user)
if (players[i].kartstuff[k_growshrinktimer] > 0)
players[i].kartstuff[k_growshrinktimer] = 2;
//P_FlashPal(&players[i], PAL_NUKE, 10);
S_StartSound(players[i].mo, sfx_kc59);
}
}
}
void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound)
{
const fixed_t vscale = mapheaderinfo[gamemap-1]->mobj_scale + (mo->scale - mapheaderinfo[gamemap-1]->mobj_scale);
@ -4031,6 +4032,8 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
dist = P_AproxDistance(P_AproxDistance(player->mo->x-players[i].mo->x,
player->mo->y-players[i].mo->y), player->mo->z-players[i].mo->z) / 2;
dist = FixedDiv(dist, mapheaderinfo[gamemap-1]->mobj_scale);
if (dist > 1536<<FRACBITS)
continue;
else if (dist < 160<<FRACBITS) // engine sounds' approx. range
@ -4088,6 +4091,47 @@ static void K_UpdateInvincibilitySounds(player_t *player)
#undef STOPTHIS
}
void K_KartPlayerHUDUpdate(player_t *player)
{
if (player->kartstuff[k_lapanimation])
player->kartstuff[k_lapanimation]--;
if (player->kartstuff[k_yougotem])
player->kartstuff[k_yougotem]--;
if (G_BattleGametype() && (player->exiting || player->kartstuff[k_comebacktimer]))
{
if (player->exiting)
{
if (player->exiting < 6*TICRATE)
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
else if (player->exiting == 6*TICRATE)
player->kartstuff[k_cardanimation] = 0;
else if (player->kartstuff[k_cardanimation] < 2*TICRATE)
player->kartstuff[k_cardanimation]++;
}
else
{
if (player->kartstuff[k_comebacktimer] < 6*TICRATE)
player->kartstuff[k_cardanimation] -= ((164-player->kartstuff[k_cardanimation])/8)+1;
else if (player->kartstuff[k_comebacktimer] < 9*TICRATE)
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
}
if (player->kartstuff[k_cardanimation] > 164)
player->kartstuff[k_cardanimation] = 164;
if (player->kartstuff[k_cardanimation] < 0)
player->kartstuff[k_cardanimation] = 0;
}
else if (G_RaceGametype() && player->exiting)
{
if (player->kartstuff[k_cardanimation] < 2*TICRATE)
player->kartstuff[k_cardanimation]++;
}
else
player->kartstuff[k_cardanimation] = 0;
}
/** \brief Decreases various kart timers and powers per frame. Called in P_PlayerThink in p_user.c
\param player player object passed from P_PlayerThink
@ -4298,43 +4342,14 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->kartstuff[k_justbumped])
player->kartstuff[k_justbumped]--;
if (player->kartstuff[k_lapanimation])
player->kartstuff[k_lapanimation]--;
if (player->kartstuff[k_yougotem])
player->kartstuff[k_yougotem]--;
if (G_BattleGametype() && (player->exiting || player->kartstuff[k_comebacktimer]))
// This doesn't go in HUD update because it has potential gameplay ramifications
if (player->kartstuff[k_itemblink] && player->kartstuff[k_itemblink]-- <= 0)
{
if (player->exiting)
{
if (player->exiting < 6*TICRATE)
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
else if (player->exiting == 6*TICRATE)
player->kartstuff[k_cardanimation] = 0;
else if (player->kartstuff[k_cardanimation] < 2*TICRATE)
player->kartstuff[k_cardanimation]++;
}
else
{
if (player->kartstuff[k_comebacktimer] < 6*TICRATE)
player->kartstuff[k_cardanimation] -= ((164-player->kartstuff[k_cardanimation])/8)+1;
else if (player->kartstuff[k_comebacktimer] < 9*TICRATE)
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
}
player->kartstuff[k_itemblinkmode] = 0;
player->kartstuff[k_itemblink] = 0;
}
if (player->kartstuff[k_cardanimation] > 164)
player->kartstuff[k_cardanimation] = 164;
if (player->kartstuff[k_cardanimation] < 0)
player->kartstuff[k_cardanimation] = 0;
}
else if (G_RaceGametype() && player->exiting)
{
if (player->kartstuff[k_cardanimation] < 2*TICRATE)
player->kartstuff[k_cardanimation]++;
}
else
player->kartstuff[k_cardanimation] = 0;
K_KartPlayerHUDUpdate(player);
if (player->kartstuff[k_voices])
player->kartstuff[k_voices]--;
@ -4710,7 +4725,7 @@ static void K_KartDrift(player_t *player, boolean onground)
//
// K_KartUpdatePosition
//
static void K_KartUpdatePosition(player_t *player)
void K_KartUpdatePosition(player_t *player)
{
fixed_t position = 1;
fixed_t oldposition = player->kartstuff[k_position];
@ -5319,7 +5334,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (player->kartstuff[k_itemtype] == KITEM_SPB
|| player->kartstuff[k_itemtype] == KITEM_SHRINK
|| player->kartstuff[k_growshrinktimer] < 0)
indirectitemcooldown = 30*TICRATE;
indirectitemcooldown = 20*TICRATE;
if (player->kartstuff[k_hyudorotimer] > 0)
{
@ -6299,29 +6314,84 @@ static void K_drawKartItem(void)
INT32 splitflags = K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTOLEFT);
const INT32 numberdisplaymin = ((!offset && stplyr->kartstuff[k_itemtype] == KITEM_ORBINAUT) ? 5 : 2);
INT32 itembar = 0;
UINT8 localcolor = SKINCOLOR_NONE;
SINT8 colormode = TC_RAINBOW;
UINT8 *colmap = NULL;
if (stplyr->kartstuff[k_itemroulette])
{
switch((stplyr->kartstuff[k_itemroulette] % (13*3)) / 3)
if (stplyr->skincolor)
localcolor = stplyr->skincolor;
switch((stplyr->kartstuff[k_itemroulette] % (14*3)) / 3)
{
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
case 0: localpatch = kp_sneaker[offset]; break; // Sneaker
case 1: localpatch = kp_banana[offset]; break; // Banana
case 2: localpatch = kp_orbinaut[3+offset]; break; // Orbinaut
case 3: localpatch = kp_mine[offset]; break; // Mine
case 4: localpatch = kp_grow[offset]; break; // Grow
case 5: localpatch = kp_hyudoro[offset]; break; // Hyudoro
case 6: localpatch = kp_rocketsneaker[offset]; break; // Rocket Sneaker
case 7: localpatch = kp_jawz[offset]; break; // Jawz
case 8: localpatch = kp_selfpropelledbomb[offset]; break; // Self-Propelled Bomb
case 9: localpatch = kp_shrink[offset]; break; // Shrink
case 10: localpatch = localinv; break; // Invincibility
case 11: localpatch = kp_eggman[offset]; break; // Eggman Monitor
case 12: localpatch = kp_ballhog[offset]; break; // Ballhog
case 13: localpatch = kp_thundershield[offset]; break; // Thunder Shield
//case 14: localpatch = kp_pogospring[offset]; break; // Pogo Spring
//case 15: localpatch = kp_kitchensink[offset]; break; // Kitchen Sink
default: break;
case 0: // Sneaker
localpatch = kp_sneaker[offset];
//localcolor = SKINCOLOR_RASPBERRY;
break;
case 1: // Banana
localpatch = kp_banana[offset];
//localcolor = SKINCOLOR_YELLOW;
break;
case 2: // Orbinaut
localpatch = kp_orbinaut[3+offset];
//localcolor = SKINCOLOR_STEEL;
break;
case 3: // Mine
localpatch = kp_mine[offset];
//localcolor = SKINCOLOR_JET;
break;
case 4: // Grow
localpatch = kp_grow[offset];
//localcolor = SKINCOLOR_TEAL;
break;
case 5: // Hyudoro
localpatch = kp_hyudoro[offset];
//localcolor = SKINCOLOR_STEEL;
break;
case 6: // Rocket Sneaker
localpatch = kp_rocketsneaker[offset];
//localcolor = SKINCOLOR_TANGERINE;
break;
case 7: // Jawz
localpatch = kp_jawz[offset];
//localcolor = SKINCOLOR_JAWZ;
break;
case 8: // Self-Propelled Bomb
localpatch = kp_selfpropelledbomb[offset];
//localcolor = SKINCOLOR_JET;
break;
case 9: // Shrink
localpatch = kp_shrink[offset];
//localcolor = SKINCOLOR_ORANGE;
break;
case 10: // Invincibility
localpatch = localinv;
//localcolor = SKINCOLOR_GREY;
break;
case 11: // Eggman Monitor
localpatch = kp_eggman[offset];
//localcolor = SKINCOLOR_ROSE;
break;
case 12: // Ballhog
localpatch = kp_ballhog[offset];
//localcolor = SKINCOLOR_LILAC;
break;
case 13: // Thunder Shield
localpatch = kp_thundershield[offset];
//localcolor = SKINCOLOR_CYAN;
break;
/*case 14: // Pogo Spring
localpatch = kp_pogospring[offset];
localcolor = SKINCOLOR_TANGERINE;
break;
case 15: // Kitchen Sink
localpatch = kp_kitchensink[offset];
localcolor = SKINCOLOR_STEEL;
break;*/
default:
break;
}
}
else
@ -6377,41 +6447,97 @@ static void K_drawKartItem(void)
switch(stplyr->kartstuff[k_itemtype])
{
case KITEM_SNEAKER: localpatch = kp_sneaker[offset]; break;
case KITEM_ROCKETSNEAKER: localpatch = kp_rocketsneaker[offset]; break;
case KITEM_INVINCIBILITY: localpatch = localinv; localbg = kp_itembg[offset+1]; break;
case KITEM_BANANA: localpatch = kp_banana[offset]; break;
case KITEM_EGGMAN: localpatch = kp_eggman[offset]; break;
case KITEM_ORBINAUT:
localpatch = kp_orbinaut[(offset ? 4
: min(stplyr->kartstuff[k_itemamount]-1, 3))];
case KITEM_SNEAKER:
localpatch = kp_sneaker[offset];
break;
case KITEM_JAWZ: localpatch = kp_jawz[offset]; break;
case KITEM_MINE: localpatch = kp_mine[offset]; break;
case KITEM_BALLHOG: localpatch = kp_ballhog[offset]; break;
case KITEM_SPB: localpatch = kp_selfpropelledbomb[offset]; localbg = kp_itembg[offset+1]; break;
case KITEM_GROW: localpatch = kp_grow[offset]; break;
case KITEM_SHRINK: localpatch = kp_shrink[offset]; break;
case KITEM_THUNDERSHIELD: localpatch = kp_thundershield[offset]; localbg = kp_itembg[offset+1]; break;
case KITEM_HYUDORO: localpatch = kp_hyudoro[offset]; break;
case KITEM_POGOSPRING: localpatch = kp_pogospring[offset]; break;
case KITEM_KITCHENSINK: localpatch = kp_kitchensink[offset]; break;
case KITEM_SAD: localpatch = kp_sadface[offset]; break;
default: return;
case KITEM_ROCKETSNEAKER:
localpatch = kp_rocketsneaker[offset];
break;
case KITEM_INVINCIBILITY:
localpatch = localinv;
localbg = kp_itembg[offset+1];
break;
case KITEM_BANANA:
localpatch = kp_banana[offset];
break;
case KITEM_EGGMAN:
localpatch = kp_eggman[offset];
break;
case KITEM_ORBINAUT:
localpatch = kp_orbinaut[(offset ? 4 : min(stplyr->kartstuff[k_itemamount]-1, 3))];
break;
case KITEM_JAWZ:
localpatch = kp_jawz[offset];
break;
case KITEM_MINE:
localpatch = kp_mine[offset];
break;
case KITEM_BALLHOG:
localpatch = kp_ballhog[offset];
break;
case KITEM_SPB:
localpatch = kp_selfpropelledbomb[offset];
localbg = kp_itembg[offset+1];
break;
case KITEM_GROW:
localpatch = kp_grow[offset];
break;
case KITEM_SHRINK:
localpatch = kp_shrink[offset];
break;
case KITEM_THUNDERSHIELD:
localpatch = kp_thundershield[offset];
localbg = kp_itembg[offset+1];
break;
case KITEM_HYUDORO:
localpatch = kp_hyudoro[offset];
break;
case KITEM_POGOSPRING:
localpatch = kp_pogospring[offset];
break;
case KITEM_KITCHENSINK:
localpatch = kp_kitchensink[offset];
break;
case KITEM_SAD:
localpatch = kp_sadface[offset];
break;
default:
return;
}
if (stplyr->kartstuff[k_itemheld] && !(leveltime & 1))
localpatch = kp_nodraw;
}
if (stplyr->kartstuff[k_itemblink] && (leveltime & 1))
{
colormode = TC_BLINK;
switch (stplyr->kartstuff[k_itemblinkmode])
{
case 2:
localcolor = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
break;
case 1:
localcolor = SKINCOLOR_RED;
break;
default:
localcolor = SKINCOLOR_WHITE;
break;
}
}
}
if (localcolor != SKINCOLOR_NONE)
colmap = R_GetTranslationColormap(colormode, localcolor, 0);
V_DrawScaledPatch(ITEM_X, ITEM_Y, V_HUDTRANS|splitflags, localbg);
// Then, the numbers:
if (stplyr->kartstuff[k_itemamount] >= numberdisplaymin && !stplyr->kartstuff[k_itemroulette])
{
V_DrawScaledPatch(ITEM_X, ITEM_Y, V_HUDTRANS|splitflags, kp_itemmulsticker[offset]);
V_DrawScaledPatch(ITEM_X, ITEM_Y, V_HUDTRANS|splitflags, localpatch);
V_DrawFixedPatch(ITEM_X<<FRACBITS, ITEM_Y<<FRACBITS, FRACUNIT, V_HUDTRANS|splitflags, localpatch, colmap);
if (offset)
V_DrawString(ITEM_X+24, ITEM_Y+31, V_ALLOWLOWERCASE|V_HUDTRANS|splitflags, va("x%d", stplyr->kartstuff[k_itemamount]));
else
@ -6421,7 +6547,7 @@ static void K_drawKartItem(void)
}
}
else
V_DrawScaledPatch(ITEM_X, ITEM_Y, V_HUDTRANS|splitflags, localpatch);
V_DrawFixedPatch(ITEM_X<<FRACBITS, ITEM_Y<<FRACBITS, FRACUNIT, V_HUDTRANS|splitflags, localpatch, colmap);
// Extensible meter, currently only used for rocket sneaker...
if (itembar && hudtrans)
@ -7872,7 +7998,7 @@ static void K_drawDistributionDebugger(void)
bestbumper = players[i].kartstuff[k_bumper];
}
useodds = K_FindUseodds(stplyr, 0, pingame, bestbumper);
useodds = K_FindUseodds(stplyr, 0, pingame, bestbumper, (spbplace != -1 && stplyr->kartstuff[k_position] == spbplace+1));
for (i = 1; i < NUMKARTRESULTS; i++)
{
@ -7921,10 +8047,10 @@ static void K_drawCheckpointDebugger(void)
if (stplyr != &players[displayplayer]) // only for p1
return;
if ((numstarposts/2 + stplyr->starpostnum) >= numstarposts)
if (stplyr->starpostnum >= (numstarposts - (2*numstarposts)/5))
V_DrawString(8, 184, 0, va("Checkpoint: %d / %d (Can finish)", stplyr->starpostnum, numstarposts));
else
V_DrawString(8, 184, 0, va("Checkpoint: %d / %d (Skip: %d)", stplyr->starpostnum, numstarposts, (numstarposts/2 + stplyr->starpostnum)));
V_DrawString(8, 184, 0, va("Checkpoint: %d / %d (Skip: %d)", stplyr->starpostnum, numstarposts, ((2*numstarposts)/5 + stplyr->starpostnum)));
V_DrawString(8, 192, 0, va("Waypoint dist: Prev %d, Next %d", stplyr->kartstuff[k_prevcheck], stplyr->kartstuff[k_nextcheck]));
}

View file

@ -24,11 +24,12 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master);
void K_RespawnChecker(player_t *player);
void K_KartMoveAnimation(player_t *player);
void K_KartPlayerHUDUpdate(player_t *player);
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
void K_KartPlayerAfterThink(player_t *player);
void K_DoInstashield(player_t *player);
void K_SpawnBattlePoints(player_t *source, player_t *victim, UINT8 amount);
void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, boolean trapitem, mobj_t *inflictor);
void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflictor, boolean trapitem);
void K_SquishPlayer(player_t *player, mobj_t *source, mobj_t *inflictor);
void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor);
void K_StealBumper(player_t *player, player_t *victim, boolean force);
@ -48,6 +49,7 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source);
boolean K_CheckPlayersRespawnColliding(INT32 playernum, fixed_t x, fixed_t y);
INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue);
INT32 K_GetKartDriftSparkValue(player_t *player);
void K_KartUpdatePosition(player_t *player);
void K_DropItems(player_t *player);
void K_StripItems(player_t *player);
void K_StripOther(player_t *player);

View file

@ -2190,16 +2190,16 @@ static int lib_kSpinPlayer(lua_State *L)
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
mobj_t *source = NULL;
INT32 type = (INT32)luaL_optinteger(L, 3, 0);
boolean trapitem = lua_optboolean(L, 4);
mobj_t *inflictor = NULL;
boolean trapitem = lua_optboolean(L, 5);
NOHUD
if (!player)
return LUA_ErrInvalid(L, "player_t");
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
if (!lua_isnone(L, 5) && lua_isuserdata(L, 5))
inflictor = *((mobj_t **)luaL_checkudata(L, 5, META_MOBJ));
K_SpinPlayer(player, source, type, trapitem, inflictor);
if (!lua_isnone(L, 4) && lua_isuserdata(L, 4))
inflictor = *((mobj_t **)luaL_checkudata(L, 4, META_MOBJ));
K_SpinPlayer(player, source, type, inflictor, trapitem);
return 0;
}
@ -2392,6 +2392,16 @@ static int lib_kGetKartDriftSparkValue(lua_State *L)
return 1;
}
static int lib_kKartUpdatePosition(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
NOHUD
if (!player)
return LUA_ErrInvalid(L, "player_t");
K_KartUpdatePosition(player);
return 0;
}
static int lib_kDropItems(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
@ -2683,6 +2693,7 @@ static luaL_Reg lib[] = {
{"K_RepairOrbitChain",lib_kRepairOrbitChain},
{"K_FindJawzTarget",lib_kFindJawzTarget},
{"K_GetKartDriftSparkValue",lib_kGetKartDriftSparkValue},
{"K_KartUpdatePosition",lib_kKartUpdatePosition},
{"K_DropItems",lib_kDropItems},
{"K_StripItems",lib_kStripItems},
{"K_StripOther",lib_kStripOther},

View file

@ -515,8 +515,8 @@ static int libd_getColormap(lua_State *L)
else if (lua_type(L, 1) == LUA_TNUMBER) // skin number
{
skinnum = (INT32)luaL_checkinteger(L, 1);
if (skinnum < TC_ALLWHITE || skinnum >= MAXSKINS)
return luaL_error(L, "skin number %d is out of range (%d - %d)", skinnum, TC_ALLWHITE, MAXSKINS-1);
if (skinnum < TC_BLINK || skinnum >= MAXSKINS)
return luaL_error(L, "skin number %d is out of range (%d - %d)", skinnum, TC_BLINK, MAXSKINS-1);
}
else // skin name
{

View file

@ -246,8 +246,6 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->starpostz);
else if (fastcmp(field,"starpostnum"))
lua_pushinteger(L, plr->starpostnum);
else if (fastcmp(field,"starpostcount"))
lua_pushinteger(L, plr->starpostcount);
else if (fastcmp(field,"starposttime"))
lua_pushinteger(L, plr->starposttime);
else if (fastcmp(field,"starpostangle"))
@ -519,8 +517,6 @@ static int player_set(lua_State *L)
plr->starpostz = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"starpostnum"))
plr->starpostnum = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"starpostcount"))
plr->starpostcount = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"starposttime"))
plr->starposttime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"starpostangle"))

View file

@ -97,7 +97,7 @@ static UINT8 cheatf_warp(void)
if (success)
{
G_SetGameModified(false);
G_SaveGameData(true); //G_SetGameModified(false);
S_StartSound(0, sfx_kc42);
}

View file

@ -535,6 +535,12 @@ UINT8 M_AnySecretUnlocked(void)
UINT8 M_SecretUnlocked(INT32 type)
{
INT32 i;
#if 1
if (dedicated)
return true;
#endif
for (i = 0; i < MAXUNLOCKABLES; ++i)
{
if (unlockables[i].type == type && unlockables[i].unlocked)

View file

@ -321,6 +321,9 @@ static void M_ToggleMIDI(INT32 choice);
menu_t /*OP_DataOptionsDef,*/ OP_ScreenshotOptionsDef, OP_EraseDataDef;
menu_t OP_HUDOptionsDef, OP_ChatOptionsDef;
menu_t OP_GameOptionsDef, OP_ServerOptionsDef;
#ifndef NONET
menu_t OP_AdvServerOptionsDef;
#endif
//menu_t OP_NetgameOptionsDef, OP_GametypeOptionsDef;
menu_t OP_MonitorToggleDef;
static void M_ScreenshotOptions(INT32 choice);
@ -1097,8 +1100,8 @@ static menuitem_t OP_ControlsMenu[] =
static menuitem_t OP_AllControlsMenu[] =
{
{IT_CALL|IT_STRING, NULL, "Reset to defaults", M_ResetControls, 0},
{IT_SUBMENU|IT_STRING, NULL, "Gamepad Options...", &OP_Joystick1Def, 8},
{IT_SUBMENU|IT_STRING, NULL, "Gamepad Options...", &OP_Joystick1Def, 0},
{IT_CALL|IT_STRING, NULL, "Reset to defaults", M_ResetControls, 8},
//{IT_SPACE, NULL, NULL, NULL, 0},
{IT_HEADER, NULL, "Gameplay Controls", NULL, 0},
{IT_SPACE, NULL, NULL, NULL, 0},
@ -1480,15 +1483,34 @@ static menuitem_t OP_ServerOptionsMenu[] =
#ifndef NONET
{IT_STRING | IT_CVAR, NULL, "Max. Player Count", &cv_maxplayers, 90},
{IT_STRING | IT_CVAR, NULL, "Allow Players to Join", &cv_allownewplayer, 100},
#ifdef VANILLAJOINNEXTROUND
{IT_STRING | IT_CVAR, NULL, "Join on Map Change", &cv_joinnextround, 110},
#endif
{IT_STRING | IT_CVAR, NULL, "Allow Add-on Downloading", &cv_downloading, 110},
{IT_STRING | IT_CVAR, NULL, "Pause Permission", &cv_pause, 120},
{IT_STRING | IT_CVAR, NULL, "Mute All Chat", &cv_mute, 130},
{IT_STRING | IT_CVAR, NULL, "Allow WAD Downloading", &cv_downloading, 110},
{IT_STRING | IT_CVAR, NULL, "Attempts to resynchronise", &cv_resynchattempts, 120},
{IT_SUBMENU|IT_STRING, NULL, "Advanced Options...", &OP_AdvServerOptionsDef,150},
#endif
};
#ifndef NONET
static menuitem_t OP_AdvServerOptionsMenu[] =
{
{IT_STRING | IT_CVAR | IT_CV_STRING,
NULL, "Server Browser Address", &cv_masterserver, 10},
{IT_STRING | IT_CVAR, NULL, "Attempts to resynchronise", &cv_resynchattempts, 40},
{IT_STRING | IT_CVAR, NULL, "Ping limit (ms)", &cv_maxping, 50},
{IT_STRING | IT_CVAR, NULL, "Connection timeout (tics)", &cv_nettimeout, 60},
{IT_STRING | IT_CVAR, NULL, "Join timeout (tics)", &cv_jointimeout, 70},
{IT_STRING | IT_CVAR, NULL, "Max. file transfer send (KB)", &cv_maxsend, 90},
{IT_STRING | IT_CVAR, NULL, "File transfer packet rate", &cv_downloadspeed, 100},
{IT_STRING | IT_CVAR, NULL, "Log join addresses", &cv_showjoinaddress, 120},
{IT_STRING | IT_CVAR, NULL, "Log resyncs", &cv_blamecfail, 130},
{IT_STRING | IT_CVAR, NULL, "Log file transfers", &cv_noticedownload, 140},
};
#endif
/*static menuitem_t OP_NetgameOptionsMenu[] =
{
{IT_STRING | IT_CVAR, NULL, "Time Limit", &cv_timelimit, 10},
@ -1973,6 +1995,9 @@ menu_t OP_ChatOptionsDef = DEFAULTMENUSTYLE("M_HUD", OP_ChatOptionsMenu, &OP_HUD
menu_t OP_GameOptionsDef = DEFAULTMENUSTYLE("M_GAME", OP_GameOptionsMenu, &OP_MainDef, 30, 30);
menu_t OP_ServerOptionsDef = DEFAULTMENUSTYLE("M_SERVER", OP_ServerOptionsMenu, &OP_MainDef, 24, 30);
#ifndef NONET
menu_t OP_AdvServerOptionsDef = DEFAULTMENUSTYLE("M_SERVER", OP_AdvServerOptionsMenu, &OP_ServerOptionsDef, 24, 30);
#endif
//menu_t OP_NetgameOptionsDef = DEFAULTMENUSTYLE("M_SERVER", OP_NetgameOptionsMenu, &OP_ServerOptionsDef, 30, 30);
//menu_t OP_GametypeOptionsDef = DEFAULTMENUSTYLE("M_SERVER", OP_GametypeOptionsMenu, &OP_ServerOptionsDef, 30, 30);
@ -2312,7 +2337,19 @@ static void M_ChangeCvar(INT32 choice)
CV_Set(cv,s);
}
else
{
#ifndef NONET
if (cv == &cv_nettimeout || cv == &cv_jointimeout)
choice *= (TICRATE/7);
else if (cv == &cv_maxsend)
choice *= 512;
#ifdef NEWPING
else if (cv == &cv_maxping)
choice *= 50;
#endif
#endif
CV_AddValue(cv,choice);
}
}
static boolean M_ChangeStringCvar(INT32 choice)
@ -7454,7 +7491,7 @@ static void M_StartServer(INT32 choice)
G_StopMetalDemo();
if (!cv_nextmap.value)
CV_SetValue(&cv_nextmap, G_RandMap(G_TOLFlag(cv_newgametype.value), -1, false, false, 0, false)+1);
CV_SetValue(&cv_nextmap, G_RandMap(G_TOLFlag(cv_newgametype.value), -1, false, 0, false, NULL)+1);
if (cv_maxplayers.value < ssplayers+1)
CV_SetValue(&cv_maxplayers, ssplayers+1);
@ -8600,7 +8637,7 @@ static void M_Setup1PControlsMenu(INT32 choice)
currentMenu->lastOn = itemOn;
// Set proper gamepad options
OP_AllControlsMenu[1].itemaction = &OP_Joystick1Def;
OP_AllControlsMenu[0].itemaction = &OP_Joystick1Def;
// Unhide P1-only controls
OP_AllControlsMenu[15].status = IT_CONTROL; // Chat
@ -8632,7 +8669,7 @@ static void M_Setup2PControlsMenu(INT32 choice)
currentMenu->lastOn = itemOn;
// Set proper gamepad options
OP_AllControlsMenu[1].itemaction = &OP_Joystick2Def;
OP_AllControlsMenu[0].itemaction = &OP_Joystick2Def;
// Hide P1-only controls
OP_AllControlsMenu[15].status = IT_GRAYEDOUT2; // Chat
@ -8664,7 +8701,7 @@ static void M_Setup3PControlsMenu(INT32 choice)
currentMenu->lastOn = itemOn;
// Set proper gamepad options
OP_AllControlsMenu[1].itemaction = &OP_Joystick3Def;
OP_AllControlsMenu[0].itemaction = &OP_Joystick3Def;
// Hide P1-only controls
OP_AllControlsMenu[15].status = IT_GRAYEDOUT2; // Chat
@ -8696,7 +8733,7 @@ static void M_Setup4PControlsMenu(INT32 choice)
currentMenu->lastOn = itemOn;
// Set proper gamepad options
OP_AllControlsMenu[1].itemaction = &OP_Joystick4Def;
OP_AllControlsMenu[0].itemaction = &OP_Joystick4Def;
// Hide P1-only controls
OP_AllControlsMenu[15].status = IT_GRAYEDOUT2; // Chat
@ -8777,10 +8814,8 @@ static void M_DrawControl(void)
M_DrawMenuTitle();
M_CentreText(28,
(setupcontrolplayer == 4 ? "\x86""Set controls for ""\x82""Player 4" :
(setupcontrolplayer == 3 ? "\x86""Set controls for ""\x82""Player 3" :
(setupcontrolplayer == 2 ? "\x86""Set controls for ""\x82""Player 2" :
"\x86""Press ""\x82""ENTER""\x86"" to change, ""\x82""BACKSPACE""\x86"" to clear"))));
(setupcontrolplayer > 1 ? va("\x86""Set controls for ""\x82""Player %d", setupcontrolplayer) :
"\x86""Press ""\x82""ENTER""\x86"" to change, ""\x82""BACKSPACE""\x86"" to clear"));
if (i)
V_DrawCharacter(currentMenu->x - 16, y-(skullAnimCounter/5),
@ -8928,10 +8963,12 @@ static void M_ChangeControl(INT32 choice)
M_StartMessage(tmp, M_ChangecontrolResponse, MM_EVENTHANDLER);
}
static void M_ResetControls(INT32 choice)
static void M_ResetControlsResponse(INT32 ch)
{
INT32 i;
(void)choice;
if (ch != 'y' && ch != KEY_ENTER)
return;
// clear all controls
for (i = 0; i < num_gamecontrols; i++)
@ -9006,6 +9043,12 @@ static void M_ResetControls(INT32 choice)
S_StartSound(NULL, sfx_s224);
}
static void M_ResetControls(INT32 choice)
{
(void)choice;
M_StartMessage(va(M_GetText("Reset Player %d's controls to defaults?\n\n(Press 'Y' to confirm)\n"), setupcontrolplayer), M_ResetControlsResponse, MM_YESNO);
}
// =====
// SOUND
// =====

View file

@ -4036,7 +4036,7 @@ void A_MineExplode(mobj_t *actor)
INT32 d;
INT32 locvar1 = var1;
mobjtype_t type;
explodedist = FixedMul(actor->info->painchance, mapheaderinfo[gamemap-1]->mobj_scale);
explodedist = FixedMul((3*actor->info->painchance)/2, mapheaderinfo[gamemap-1]->mobj_scale);
#ifdef HAVE_BLUA
if (LUA_CallAction("A_MineExplode", actor))
return;
@ -8354,10 +8354,33 @@ void A_SPBChase(mobj_t *actor)
if (actor->threshold) // Just fired, go straight.
{
actor->lastlook = -1;
spbplace = -1;
P_InstaThrust(actor, actor->angle, wspeed);
return;
}
// Find the player with the best rank
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator || players[i].exiting)
continue; // not in-game
if (!players[i].mo)
continue; // no mobj
if (players[i].mo->health <= 0)
continue; // dead
/*if (players[i].kartstuff[k_respawn])
continue;*/ // respawning
if (players[i].kartstuff[k_position] < bestrank)
{
bestrank = players[i].kartstuff[k_position];
player = &players[i];
}
}
if (actor->extravalue1 == 1) // MODE: TARGETING
{
if (actor->tracer && actor->tracer->health)
@ -8369,11 +8392,21 @@ void A_SPBChase(mobj_t *actor)
if (actor->tracer->player) // 7/8ths max speed for Knuckles, 3/4ths max speed for min accel, exactly max speed for max accel
{
actor->lastlook = actor->tracer->player-players; // Save the player num for death scumming...
if (!P_IsObjectOnGround(actor->tracer) /*&& !actor->tracer->player->kartstuff[k_pogospring]*/)
defspeed = (7*actor->tracer->player->speed)/8; // In the air you have no control; basically don't hit unless you make a near complete stop
else
defspeed = ((33 - actor->tracer->player->kartspeed) * K_GetKartSpeed(actor->tracer->player, false)) / 32;
defspeed -= (9*R_PointToDist2(0, 0, actor->tracer->player->cmomx, actor->tracer->player->cmomy))/8; // Be fairer on conveyors
// Switch targets if you're no longer 1st for long enough
if (actor->tracer->player->kartstuff[k_position] <= bestrank)
actor->extravalue2 = 7*TICRATE;
else if (actor->extravalue2-- <= 0)
actor->extravalue1 = 0; // back to SEEKING
spbplace = actor->tracer->player->kartstuff[k_position];
}
// Play the intimidating gurgle
@ -8458,41 +8491,28 @@ void A_SPBChase(mobj_t *actor)
else if (actor->extravalue1 == 2) // MODE: WAIT...
{
actor->momx = actor->momy = actor->momz = 0; // Stoooop
if (actor->extravalue2-- <= 0)
if (actor->lastlook != -1 && playeringame[actor->lastlook] && players[actor->lastlook].mo)
{
if (actor->lastlook != -1 && playeringame[actor->lastlook] && players[actor->lastlook].mo)
spbplace = players[actor->lastlook].kartstuff[k_position];
if (actor->extravalue2-- <= 0)
{
P_SetTarget(&actor->tracer, players[actor->lastlook].mo);
actor->extravalue1 = 1; // TARGETING
actor->extravalue2 = 7*TICRATE;
actor->extravalue2 = 0;
}
else
actor->extravalue1 = 0; // SEEKING
}
else
{
actor->extravalue1 = 0; // SEEKING
actor->extravalue2 = 0;
spbplace = -1;
}
}
else // MODE: SEEKING
{
// Find the player with the best rank
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator || players[i].exiting)
continue; // not in-game
if (!players[i].mo)
continue; // no mobj
if (players[i].mo->health <= 0)
continue; // dead
/*if (players[i].kartstuff[k_respawn])
continue;*/ // respawning
if (players[i].kartstuff[k_position] < bestrank)
{
bestrank = players[i].kartstuff[k_position];
player = &players[i];
}
}
actor->lastlook = -1; // Just make sure this is reset
// No one there?
if (player == NULL || !player->mo)
@ -8509,11 +8529,13 @@ void A_SPBChase(mobj_t *actor)
#else
actor->momx = actor->momy = actor->momz = 0;
#endif
spbplace = -1;
return;
}
// Found someone, now get close enough to initiate the slaughter...
P_SetTarget(&actor->tracer, player->mo);
spbplace = bestrank;
dist = P_AproxDistance(P_AproxDistance(actor->x-actor->tracer->x, actor->y-actor->tracer->y), actor->z-actor->tracer->z);
@ -8560,6 +8582,7 @@ void A_SPBChase(mobj_t *actor)
{
S_StartSound(actor, actor->info->attacksound); // Siren sound; might not need this anymore, but I'm keeping it for now just for debugging.
actor->extravalue1 = 1; // TARGET ACQUIRED
actor->extravalue2 = 7*TICRATE;
}
}

View file

@ -497,9 +497,18 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
}
else if (special->target->player->kartstuff[k_comebackmode] == 1 && P_CanPickupItem(player, 1))
{
mobj_t *poof = P_SpawnMobj(tmthing->x, tmthing->y, tmthing->z, MT_EXPLODE);
mobj_t *poof = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);
S_StartSound(poof, special->info->seesound);
// Karma fireworks
for (i = 0; i < 5; i++)
{
mobj_t *firework = P_SpawnMobj(special->x, special->y, special->z, MT_KARMAFIREWORK);
P_Thrust(firework, FixedAngle((72*i)<<FRACBITS), P_RandomRange(1,8)*special->scale);
P_SetObjectMomZ(firework, P_RandomRange(1,8)*special->scale, false);
firework->color = special->target->color;
}
special->target->player->kartstuff[k_comebackmode] = 0;
special->target->player->kartstuff[k_comebackpoints]++;
@ -590,7 +599,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
P_RemoveMobj(special);
}
else
K_SpinPlayer(player, NULL, 0, false, special);
K_SpinPlayer(player, NULL, 0, special, false);
return;
/*case MT_EERIEFOG:
special->frame &= ~FF_TRANS80;
@ -1416,8 +1425,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
}
//
// SRB2kart: make sure the player will have enough checkpoints to touch
if (circuitmap
&& special->health >= (numstarposts/2 + player->starpostnum))
if (circuitmap && special->health >= ((2*numstarposts)/5 + player->starpostnum))
{
// blatant reuse of a variable that's normally unused in circuit
if (!player->tossdelay)
@ -1444,7 +1452,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
player->starpostz = special->z>>FRACBITS;
player->starpostangle = special->angle;
player->starpostnum = special->health;
player->starpostcount++;
//S_StartSound(toucher, special->info->painsound);
return;
@ -2003,19 +2010,6 @@ boolean P_CheckRacers(void)
countdown = countdown2 = 0;
return true;
}
else if (!countdown) // Check to see if the winners have finished, to set countdown.
{
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
continue;
if (players[i].exiting || K_IsPlayerLosing(&players[i])) // Only start countdown when all winners are declared
continue;
break;
}
if (i == MAXPLAYERS)
countdown = (((netgame || multiplayer) ? cv_countdowntime.value : 30)*TICRATE) + 1; // 30 seconds to finish, get going!
}
if (cv_karteliminatelast.value)
{
@ -2046,6 +2040,28 @@ boolean P_CheckRacers(void)
}
}
if (!countdown) // Check to see if the winners have finished, to set countdown.
{
UINT8 numingame = 0, numexiting = 0;
UINT8 winningpos = 1;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
continue;
numingame++;
if (players[i].exiting)
numexiting++;
}
winningpos = max(1, numingame/2);
if (numingame % 2) // any remainder?
winningpos++;
if (numexiting >= winningpos)
countdown = (((netgame || multiplayer) ? cv_countdowntime.value : 30)*TICRATE) + 1; // 30 seconds to finish, get going!
}
return false;
}
@ -3293,7 +3309,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|| inflictor->type == MT_SMK_THWOMP || inflictor->player))
{
player->kartstuff[k_sneakertimer] = 0;
K_SpinPlayer(player, source, 1, false, inflictor);
K_SpinPlayer(player, source, 1, inflictor, false);
damage = player->mo->health - 1;
P_RingDamage(player, inflictor, source, damage);
P_PlayerRingBurst(player, 5);
@ -3305,7 +3321,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
}
else
{
K_SpinPlayer(player, source, 0, false, inflictor);
K_SpinPlayer(player, source, 0, inflictor, false);
}
return true;
}

View file

@ -882,7 +882,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (tmthing->state == &states[S_MINEEXPLOSION1])
K_ExplodePlayer(thing->player, tmthing->target, tmthing);
else
K_SpinPlayer(thing->player, tmthing->target, 0, false, tmthing);
K_SpinPlayer(thing->player, tmthing->target, 0, tmthing, false);
}
return true; // This doesn't collide with anything, but we want it to effect the player anyway.
@ -915,7 +915,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->type == MT_PLAYER)
{
// Player Damage
K_SpinPlayer(thing->player, tmthing->target, 0, (tmthing->type == MT_BANANA || tmthing->type == MT_BANANA_SHIELD), tmthing);
K_SpinPlayer(thing->player, tmthing->target, 0, tmthing, (tmthing->type == MT_BANANA || tmthing->type == MT_BANANA_SHIELD));
// This Item Damage
if (tmthing->eflags & MFE_VERTICALFLIP)
@ -1061,7 +1061,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
return true;
// Player Damage
K_SpinPlayer(tmthing->player, thing->target, 0, (thing->type == MT_BANANA || thing->type == MT_BANANA_SHIELD), tmthing);
K_SpinPlayer(tmthing->player, thing->target, 0, tmthing, (thing->type == MT_BANANA || thing->type == MT_BANANA_SHIELD));
// Other Item Damage
if (thing->eflags & MFE_VERTICALFLIP)
@ -1091,7 +1091,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->state == &states[S_MINEEXPLOSION1])
K_ExplodePlayer(tmthing->player, thing->target, thing);
else
K_SpinPlayer(tmthing->player, thing->target, 0, false, tmthing);
K_SpinPlayer(tmthing->player, thing->target, 0, tmthing, false);
return true;
}
@ -1543,7 +1543,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (G_BattleGametype() && tmthing->player->kartstuff[k_pogospring])
{
K_StealBumper(tmthing->player, thing->player, false);
K_SpinPlayer(thing->player, tmthing, 0, false, tmthing);
K_SpinPlayer(thing->player, tmthing, 0, tmthing, false);
}
}
else if (P_IsObjectOnGround(tmthing) && thing->momz < 0)
@ -1552,7 +1552,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (G_BattleGametype() && thing->player->kartstuff[k_pogospring])
{
K_StealBumper(thing->player, tmthing->player, false);
K_SpinPlayer(tmthing->player, thing, 0, false, thing);
K_SpinPlayer(tmthing->player, thing, 0, thing, false);
}
}
else
@ -1563,12 +1563,12 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->player->kartstuff[k_sneakertimer] && !(tmthing->player->kartstuff[k_sneakertimer]))
{
K_StealBumper(thing->player, tmthing->player, false);
K_SpinPlayer(tmthing->player, thing, 0, false, tmthing);
K_SpinPlayer(tmthing->player, thing, 0, tmthing, false);
}
else if (tmthing->player->kartstuff[k_sneakertimer] && !(thing->player->kartstuff[k_sneakertimer]))
{
K_StealBumper(tmthing->player, thing->player, false);
K_SpinPlayer(thing->player, tmthing, 0, false, thing);
K_SpinPlayer(thing->player, tmthing, 0, thing, false);
}
}
@ -3844,7 +3844,7 @@ void P_BouncePlayerMove(mobj_t *mo)
if (!mo->player)
return;
if ((mo->eflags & MFE_JUSTBOUNCEDWALL) || (mo->player->spectator))
if (mo->player->spectator)
{
P_SlideMove(mo, true);
return;
@ -3898,8 +3898,16 @@ void P_BouncePlayerMove(mobj_t *mo)
if (bestslidefrac <= 0)
return;
tmxmove = FixedMul(mmomx, (FRACUNIT - (FRACUNIT>>2) - (FRACUNIT>>3)));
tmymove = FixedMul(mmomy, (FRACUNIT - (FRACUNIT>>2) - (FRACUNIT>>3)));
if (mo->eflags & MFE_JUSTBOUNCEDWALL) // Stronger push-out
{
tmxmove = mmomx;
tmymove = mmomy;
}
else
{
tmxmove = FixedMul(mmomx, (FRACUNIT - (FRACUNIT>>2) - (FRACUNIT>>3)));
tmymove = FixedMul(mmomy, (FRACUNIT - (FRACUNIT>>2) - (FRACUNIT>>3)));
}
{
mobj_t *fx = P_SpawnMobj(mo->x, mo->y, mo->z, MT_BUMP);
@ -3936,18 +3944,18 @@ void P_BounceMove(mobj_t *mo)
INT32 hitcount;
fixed_t mmomx = 0, mmomy = 0;
if (mo->eflags & MFE_JUSTBOUNCEDWALL)
{
P_SlideMove(mo, true);
return;
}
if (mo->player)
{
P_BouncePlayerMove(mo);
return;
}
if (mo->eflags & MFE_JUSTBOUNCEDWALL)
{
P_SlideMove(mo, true);
return;
}
slidemo = mo;
hitcount = 0;

View file

@ -1413,6 +1413,9 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
case MT_SIGN:
gravityadd /= 8;
break;
case MT_KARMAFIREWORK:
gravityadd /= 3;
break;
default:
break;
}
@ -1938,7 +1941,9 @@ void P_XYMovement(mobj_t *mo)
FIXED_TO_FLOAT(AngleFixed(newangle)),
FIXED_TO_FLOAT(AngleFixed(oldangle-newangle))
);*/
} else if (predictedz-mo->z > abs(slopemom.z/2)) { // Now check if we were supposed to stick to this slope
// Sryder 2018-11-26: Don't launch here if it's a slope without physics, we stick to those like glue anyway
} else if (predictedz-mo->z > abs(slopemom.z/2)
&& !(mo->standingslope->flags & SL_NOPHYSICS)) { // Now check if we were supposed to stick to this slope
//CONS_Printf("%d-%d > %d\n", (predictedz), (mo->z), (slopemom.z/2));
P_SlopeLaunch(mo);
}
@ -2523,7 +2528,7 @@ static boolean P_ZMovement(mobj_t *mo)
if (P_MobjFlip(mo)*mom.z < 0)
{
// If going slower than a fracunit, just stop.
if (abs(mom.z) < FixedMul(FRACUNIT, mo->scale))
if (abs(mom.z) < mo->scale)
{
mom.x = mom.y = mom.z = 0;
@ -6832,6 +6837,18 @@ void P_MobjThinker(mobj_t *mobj)
P_SetScale(mobj->tracer, (mobj->tracer->destscale = mobj->scale));
}
// Do this in an easy way
if (mobj->target->player->kartstuff[k_itemroulette])
{
mobj->tracer->color = mobj->target->player->skincolor;
mobj->tracer->colorized = true;
}
else
{
mobj->tracer->color = SKINCOLOR_NONE;
mobj->tracer->colorized = false;
}
if (!(mobj->flags2 & MF2_DONTDRAW))
{
const INT32 numberdisplaymin = ((mobj->target->player->kartstuff[k_itemtype] == KITEM_ORBINAUT) ? 5 : 2);
@ -8154,7 +8171,7 @@ void P_MobjThinker(mobj_t *mobj)
mobj->threshold--;
break;
case MT_SPB:
indirectitemcooldown = 30*TICRATE;
indirectitemcooldown = 20*TICRATE;
/* FALLTHRU */
case MT_BALLHOG:
P_SpawnGhostMobj(mobj)->fuse = 3;
@ -8599,7 +8616,9 @@ void P_MobjThinker(mobj_t *mobj)
if (!S_SoundPlaying(mobj, mobj->info->attacksound))
S_StartSound(mobj, mobj->info->attacksound);
if (mobj->extravalue2 > 70) // fire + smoke pillar
if (mobj->extravalue2 <= 8) // Short delay
mobj->extravalue2++; // flametimer
else // fire + smoke pillar
{
UINT8 i;
mobj_t *fire = P_SpawnMobj(mobj->x + (P_RandomRange(-32, 32)*mobj->scale), mobj->y + (P_RandomRange(-32, 32)*mobj->scale), mobj->z, MT_THOK);
@ -8623,20 +8642,6 @@ void P_MobjThinker(mobj_t *mobj)
smoke->scalespeed = mobj->scale/24;
}
}
else
{
mobj->extravalue2++; // flametimer
if (mobj->extravalue2 > 8)
{
mobj_t *smoke = P_SpawnMobj(mobj->x + (P_RandomRange(-31, 31)*mobj->scale), mobj->y + (P_RandomRange(-31, 31)*mobj->scale),
mobj->z + (P_RandomRange(0, 48)*mobj->scale), MT_THOK);
P_SetMobjState(smoke, S_FZEROSMOKE1);
smoke->tics += P_RandomRange(-3, 4);
smoke->scale = mobj->scale*2;
}
}
break;
case MT_EZZPROPELLER:
if (mobj->hnext)
@ -9081,6 +9086,22 @@ void P_MobjThinker(mobj_t *mobj)
}
}
break;
case MT_KARMAFIREWORK:
if (mobj->momz == 0)
{
P_RemoveMobj(mobj);
return;
}
else
{
mobj_t *trail = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_THOK);
P_SetMobjState(trail, S_KARMAFIREWORKTRAIL);
P_SetScale(trail, mobj->scale);
trail->destscale = 1;
trail->scalespeed = mobj->scale/12;
trail->color = mobj->color;
}
break;
//}
case MT_TURRET:
P_MobjCheckWater(mobj);
@ -10378,6 +10399,9 @@ void P_RemoveMobj(mobj_t *mobj)
if (mobj->type == MT_SHADOW)
P_RemoveShadow(mobj);
if (mobj->type == MT_SPB)
spbplace = -1;
mobj->health = 0; // Just because
// unlink from sector and block lists

View file

@ -198,7 +198,6 @@ static void P_NetArchivePlayers(void)
WRITEINT16(save_p, players[i].starposty);
WRITEINT16(save_p, players[i].starpostz);
WRITEINT32(save_p, players[i].starpostnum);
WRITEINT32(save_p, players[i].starpostcount);
WRITEANGLE(save_p, players[i].starpostangle);
WRITEANGLE(save_p, players[i].angle_pos);
@ -382,7 +381,6 @@ static void P_NetUnArchivePlayers(void)
players[i].starposty = READINT16(save_p);
players[i].starpostz = READINT16(save_p);
players[i].starpostnum = READINT32(save_p);
players[i].starpostcount = READINT32(save_p);
players[i].starpostangle = READANGLE(save_p);
players[i].angle_pos = READANGLE(save_p);
@ -3287,6 +3285,7 @@ static void P_NetArchiveMisc(void)
WRITEUINT32(save_p, mapreset);
WRITEUINT8(save_p, nospectategrief);
WRITEUINT8(save_p, thwompsactive);
WRITESINT8(save_p, spbplace);
// Is it paused?
if (paused)
@ -3393,6 +3392,7 @@ static inline boolean P_NetUnArchiveMisc(void)
mapreset = READUINT32(save_p);
nospectategrief = READUINT8(save_p);
thwompsactive = (boolean)READUINT8(save_p);
spbplace = READSINT8(save_p);
// Is it paused?
if (READUINT8(save_p) == 0x2f)

View file

@ -3046,6 +3046,7 @@ boolean P_SetupLevel(boolean skipprecip)
mapreset = 0;
nospectategrief = 0;
thwompsactive = false;
spbplace = -1;
// clear special respawning que
iquehead = iquetail = 0;
@ -3113,6 +3114,8 @@ boolean P_SetupLevel(boolean skipprecip)
#endif
}
G_AddMapToBuffer(gamemap-1);
return true;
}

View file

@ -31,8 +31,8 @@ static UINT16 slopecount = 0;
// Calculate line normal
void P_CalculateSlopeNormal(pslope_t *slope) {
slope->normal.z = FINECOSINE(slope->zangle>>ANGLETOFINESHIFT);
slope->normal.x = -FixedMul(FINESINE(slope->zangle>>ANGLETOFINESHIFT), slope->d.x);
slope->normal.y = -FixedMul(FINESINE(slope->zangle>>ANGLETOFINESHIFT), slope->d.y);
slope->normal.x = -FixedMul(FINESINE(slope->zangle>>ANGLETOFINESHIFT), -slope->d.x);
slope->normal.y = -FixedMul(FINESINE(slope->zangle>>ANGLETOFINESHIFT), -slope->d.y);
}
// With a vertex slope that has its vertices set, configure relevant slope info

View file

@ -4033,7 +4033,7 @@ DoneSection2:
case 7: // SRB2kart 190117 - Oil Slick (deprecated)
if (roversector || P_MobjReadyToTrigger(player->mo, sector))
{
K_SpinPlayer(player, NULL, 0, false, NULL);
K_SpinPlayer(player, NULL, 0, NULL, false);
}
break;
@ -4190,12 +4190,12 @@ DoneSection2:
case 10: // Finish Line
// SRB2kart - 150117
if (G_RaceGametype() && (player->starpostcount >= numstarposts/2 || player->exiting))
if (G_RaceGametype() && (player->starpostnum >= (numstarposts - (2*numstarposts)/5) || player->exiting))
player->kartstuff[k_starpostwp] = player->kartstuff[k_waypoint] = 0;
//
if (G_RaceGametype() && !player->exiting)
{
if (player->starpostcount >= numstarposts/2) // srb2kart: must have touched *enough* starposts (was originally "(player->starpostnum == numstarposts)")
if (player->starpostnum >= (numstarposts - (2*numstarposts)/5)) // srb2kart: must have touched *enough* starposts (was originally "(player->starpostnum == numstarposts)")
{
UINT8 nump = 0;
@ -4244,7 +4244,6 @@ DoneSection2:
// SRB2kart 200117
player->starpostangle = player->starpostnum = 0;
player->starpostx = player->starposty = player->starpostz = 0;
player->starpostcount = 0;
//except the time!
player->starposttime = player->realtime;

View file

@ -1778,6 +1778,9 @@ void P_DoPlayerExit(player_t *player)
if (G_RaceGametype()) // If in Race Mode, allow
{
player->exiting = raceexittime+2;
K_KartUpdatePosition(player);
if (cv_kartvoices.value)
{
if (P_IsLocalPlayer(player))
@ -1798,8 +1801,6 @@ void P_DoPlayerExit(player_t *player)
}
}
player->exiting = raceexittime+2;
if (cv_inttime.value > 0)
P_EndingMusic(player);
@ -7758,13 +7759,16 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
}
if (mo->type == MT_SPB) // If you destroy a SPB, you don't get the luxury of a cooldown.
{
spbplace = -1;
indirectitemcooldown = 0;
}
if (mo == inflictor) // Don't nuke yourself, dummy!
continue;
if (mo->type == MT_PLAYER) // Players wipe out in Kart
K_SpinPlayer(mo->player, source, 0, false, inflictor);
K_SpinPlayer(mo->player, source, 0, inflictor, false);
//}
else
P_DamageMobj(mo, inflictor, source, 1000);
@ -7946,6 +7950,8 @@ static void P_DeathThink(player_t *player)
else
player->kartstuff[k_timeovercam] = 0;
K_KartPlayerHUDUpdate(player);
if (player->deadtimer < INT32_MAX)
player->deadtimer++;
@ -7984,6 +7990,9 @@ static void P_DeathThink(player_t *player)
if (!player->mo)
return;
player->mo->colorized = false;
player->mo->color = player->skincolor;
P_CalcHeight(player);
}
@ -9098,7 +9107,10 @@ void P_PlayerThink(player_t *player)
if (player->playerstate == PST_DEAD)
{
player->mo->flags2 &= ~MF2_SHADOW;
if (player->spectator)
player->mo->flags2 |= MF2_SHADOW;
else
player->mo->flags2 &= ~MF2_SHADOW;
P_DeathThink(player);
return;

View file

@ -136,6 +136,7 @@ UINT32 nflatxshift, nflatyshift, nflatshiftup, nflatmask;
#define METALSONIC_TT_CACHE_INDEX (MAXSKINS + 2)
#define ALLWHITE_TT_CACHE_INDEX (MAXSKINS + 3)
#define RAINBOW_TT_CACHE_INDEX (MAXSKINS + 4)
#define BLINK_TT_CACHE_INDEX (MAXSKINS + 5)
#define SKIN_RAMP_LENGTH 16
#define DEFAULT_STARTTRANSCOLOR 160
#define NUM_PALETTE_ENTRIES 256
@ -530,6 +531,7 @@ UINT8* R_GetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 flags)
else if (skinnum == TC_METALSONIC) skintableindex = METALSONIC_TT_CACHE_INDEX;
else if (skinnum == TC_ALLWHITE) skintableindex = ALLWHITE_TT_CACHE_INDEX;
else if (skinnum == TC_RAINBOW) skintableindex = RAINBOW_TT_CACHE_INDEX;
else if (skinnum == TC_BLINK) skintableindex = BLINK_TT_CACHE_INDEX;
else skintableindex = skinnum;
if (flags & GTC_CACHE)

View file

@ -108,6 +108,7 @@ extern lumpnum_t viewborderlump[8];
#define TC_METALSONIC -3 // For Metal Sonic battle
#define TC_ALLWHITE -4 // For Cy-Brak-demon
#define TC_RAINBOW -5 // For invincibility power
#define TC_BLINK -6 // For item blinking
// Initialize color translation tables, for player rendering etc.
void R_InitTranslationTables(void);

View file

@ -1199,7 +1199,7 @@ fixed_t S_CalculateSoundDistance(fixed_t sx1, fixed_t sy1, fixed_t sz1, fixed_t
approx_dist <<= FRACBITS;
return approx_dist;
return FixedDiv(approx_dist, mapheaderinfo[gamemap-1]->mobj_scale); // approx_dist
}
//

View file

@ -792,6 +792,8 @@ sfxinfo_t S_sfx[NUMSFX] =
{"itrol7", true, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"itrol8", true, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"itrolf", true, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Roulette end
{"itrolm", true, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Roulette end (mashed)
{"itrolk", true, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Roulette end (karma enhanced)
{"itrole", true, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Roulette end (Eggman)
{"vroom", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Kart Krew opening vroom
{"chaooo", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Chao audience cheer

View file

@ -867,6 +867,8 @@ typedef enum
sfx_itrol7,
sfx_itrol8,
sfx_itrolf,
sfx_itrolm,
sfx_itrolk,
sfx_itrole,
sfx_vroom,
sfx_chaooo,