mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 21:01:04 +00:00
Merge branch 'master' into next
This commit is contained in:
commit
5658f69ba7
242 changed files with 6352 additions and 1877 deletions
18
.travis.yml
18
.travis.yml
|
@ -70,8 +70,23 @@ matrix:
|
|||
- p7zip-full
|
||||
- gcc-7
|
||||
compiler: gcc-7
|
||||
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3"
|
||||
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough"
|
||||
#gcc-7 (Ubuntu 7.2.0-1ubuntu1~14.04) 7.2.0 20170802
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- libsdl2-mixer-dev
|
||||
- libpng-dev
|
||||
- libgl1-mesa-dev
|
||||
- libgme-dev
|
||||
- p7zip-full
|
||||
- gcc-8
|
||||
compiler: gcc-8
|
||||
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough -Wno-error=format-overflow"
|
||||
#gcc-8 (Ubuntu 7.2.0-1ubuntu1~14.04) 8.1.0
|
||||
- os: linux
|
||||
compiler: clang
|
||||
#clang version 3.5.0 (tags/RELEASE_350/final)
|
||||
|
@ -212,6 +227,7 @@ matrix:
|
|||
- compiler: clang-3.9
|
||||
- compiler: clang-4.0
|
||||
- compiler: clang-5.0
|
||||
- compiler: gcc-8
|
||||
|
||||
cache:
|
||||
apt: true
|
||||
|
|
3
SRB2.cbp
3
SRB2.cbp
|
@ -1549,6 +1549,9 @@ HW3SOUND for 3D hardware sound support
|
|||
<Unit filename="src/lua_baselib.c">
|
||||
<Option compilerVar="CC" />
|
||||
</Unit>
|
||||
<Unit filename="src/lua_blockmaplib.c">
|
||||
<Option compilerVar="CC" />
|
||||
</Unit>
|
||||
<Unit filename="src/lua_consolelib.c">
|
||||
<Option compilerVar="CC" />
|
||||
</Unit>
|
||||
|
|
3
assets/.gitignore
vendored
3
assets/.gitignore
vendored
|
@ -1,2 +1,5 @@
|
|||
*
|
||||
*.*
|
||||
!README.txt
|
||||
!LICENSE.txt
|
||||
!LICENSE-3RD-PARTY.txt
|
|
@ -12,6 +12,9 @@ set(SRB2_ASSET_ALL
|
|||
${CMAKE_CURRENT_SOURCE_DIR}/sounds.kart
|
||||
#${CMAKE_CURRENT_SOURCE_DIR}/music.dta
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/music.kart
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/README.txt
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/LICENSE.txt
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/LICENSE-3RD-PARTY.txt
|
||||
)
|
||||
|
||||
set(SRB2_ASSET_HASHED
|
||||
|
|
1710
assets/LICENSE-3RD-PARTY.txt
Normal file
1710
assets/LICENSE-3RD-PARTY.txt
Normal file
File diff suppressed because it is too large
Load diff
339
assets/LICENSE.txt
Normal file
339
assets/LICENSE.txt
Normal file
|
@ -0,0 +1,339 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
65
assets/README.txt
Normal file
65
assets/README.txt
Normal file
|
@ -0,0 +1,65 @@
|
|||
SONIC ROBO BLAST 2 KART
|
||||
|
||||
SRB2Kart is a kart racer based on SRB2, the 3D Sonic the Hedgehog
|
||||
fangame based on a modified version of Doom Legacy.
|
||||
|
||||
LICENSE
|
||||
|
||||
The source code for SRB2 & SRB2Kart is licensed under the GNU General
|
||||
Public License, Version 2. See LICENSE.txt for the full text of this
|
||||
license.
|
||||
|
||||
SRB2 & SRB2Kart uses various third-party libraries, including SDL, SDL
|
||||
Mixer, and their dependencies. See LICENSE-3RD-PARTY.txt for the
|
||||
licenses of these libraries.
|
||||
|
||||
SOURCE CODE
|
||||
|
||||
You may obtain the source code for SRB2Kart, including the source code
|
||||
for specific version releases, at the following web site:
|
||||
|
||||
STJr GitLab:
|
||||
https://git.magicalgirl.moe/KartKrew/Kart-Public
|
||||
|
||||
You may obtain the source code for the parent game, SRB2, at the
|
||||
following web sites:
|
||||
|
||||
STJr GitLab:
|
||||
https://git.magicalgirl.moe/STJr/SRB2
|
||||
|
||||
GitHub:
|
||||
https://github.com/STJr/SRB2
|
||||
|
||||
CONTACT
|
||||
|
||||
You may contact Kart Krew via the following web site:
|
||||
|
||||
Kart Krew Official Discord:
|
||||
https://discord.gg/WJmqDtN
|
||||
|
||||
You may contact Sonic Team Junior via the following web sites:
|
||||
|
||||
SRB2.ORG:
|
||||
https://www.srb2.org
|
||||
|
||||
SRB2 Message Board:
|
||||
https://mb.srb2.org
|
||||
|
||||
SRB2 Official Discord:
|
||||
https://discord.gg/pYDXzpX
|
||||
|
||||
COPYRIGHT AND DISCLAIMER
|
||||
|
||||
Design and content on SRB2Kart is copyright 2018 by Kart Krew.
|
||||
Design and content on SRB2 is copyright 1998-2018 by Sonic Team Junior.
|
||||
All non-original material on SRB2.ORG is copyrighted by their
|
||||
respective owners, and no copyright infringement is intended. The owner
|
||||
of the SRB2.ORG domain is only acting as an ISP, and is therefore not
|
||||
responsible for any content on SRB2.ORG under the 1998 DMCA. This
|
||||
site, its webmaster, and its staff make no profit whatsoever (in fact,
|
||||
we lose money). Sonic Team Junior assumes no responsibility for the
|
||||
content on any Sonic Team Junior fan sites.
|
||||
|
||||
Kart Krew nor Sonic Team Junior is in no way affiliated with SEGA or
|
||||
Sonic Team. We do not claim ownership of any of SEGA's intellectual
|
||||
property used in SRB2 or SRB2Kart.
|
|
@ -3,10 +3,45 @@ srb2 for Debian
|
|||
|
||||
SRB2 Debian package!
|
||||
Hi there, to rebuild this package just use the SRB2 Makefile system, or, optionally, run
|
||||
dpkg-buildpackage in the in /bin/Resources directory. You can build these with or without a key
|
||||
dpkg-buildpackage in the in /assets directory. You can build these with or without a key
|
||||
if you want, but if you want to put these on a repo, generate your own GnuPG key as per the
|
||||
https://help.ubuntu.com/community/GnuPrivacyGuardHowto instructions and pass the -k<keyid>
|
||||
command to debuild. Make sure you export the key footprint and give them to your users to install
|
||||
with apt-key add. Thanks!
|
||||
|
||||
-- Callum Dickinson <gcfreak_ag20@hotmail.com> Fri, 26 Nov 2010 18:25:31 +1300
|
||||
|
||||
|
||||
Signing for Launchpad PPA
|
||||
|
||||
First, follow the above instructions to generate a GnuPG key with your identity. You will need
|
||||
to publish the fingerprint of that key to Ubuntu's key server.
|
||||
|
||||
https://help.ubuntu.com/community/GnuPrivacyGuardHowto#Uploading_the_key_to_Ubuntu_keyserver
|
||||
|
||||
Next, you will have to add that key fingerprint to your Launchpad account. Go to your Launchpad
|
||||
profile and click the yellow Edit button next to "OpenPGP keys". Once you add the key, you can
|
||||
upload signed source packages and publish them onto your PPA.
|
||||
|
||||
IF YOU UPLOAD A PACKAGE and Launchpad does NOT send you a confirmation or rejection email, that
|
||||
means your key is not set up correctly with your Launchpad account.
|
||||
|
||||
|
||||
Building for Launchpad PPA
|
||||
|
||||
Use these steps to prepare building a source package for Launchpad:
|
||||
|
||||
1. Highly recommend copying the assets/ folder to outside your repo folder, or else the asset
|
||||
files may be included in the main source package, when you build that.
|
||||
2. cd [wherever-your-assets-folder-is]/assets/
|
||||
3. debuild -T clean (optional, if you already have asset files)
|
||||
|
||||
Building the source package is a two-step process:
|
||||
|
||||
1. debuild -T build (this downloads the asset files from srb2.org if necessary)
|
||||
2. debuild -S (builds the source package for Launchpad, including the asset files)
|
||||
|
||||
Then follow the instructions at <https://help.launchpad.net/Packaging/PPA/Uploading> to upload
|
||||
to your PPA and have Launchpad build your binary deb packages.
|
||||
|
||||
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 21:13:00 -0500
|
||||
|
|
|
@ -1,3 +1,10 @@
|
|||
srb2-data (2.1.21~7) trusty; urgency=high
|
||||
|
||||
* Updated for SRB2 v2.1.21
|
||||
|
||||
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 14:31:00 -0500
|
||||
|
||||
|
||||
srb2-data (2.1.14~1) unstable; urgency=low
|
||||
|
||||
* Updated for SRB2 v2.1.14
|
||||
|
|
|
@ -3,8 +3,9 @@
|
|||
Source: srb2-data
|
||||
Section: games
|
||||
Priority: extra
|
||||
Maintainer: Callum Dickinson <gcfreak_ag20@hotmail.com>
|
||||
Build-Depends: debhelper (>= 7.0.50~)
|
||||
Maintainer: Sonic Team Junior <stjr@srb2.org>
|
||||
Build-Depends: debhelper (>= 7.0.50~),
|
||||
wget
|
||||
Standards-Version: 3.8.4
|
||||
Homepage: http://www.srb2.org
|
||||
|
||||
|
@ -15,8 +16,7 @@ Description: A cross-platform 3D Sonic fangame
|
|||
fangame built using a modified version of the Doom Legacy
|
||||
port of Doom. SRB2 is closely inspired by the original
|
||||
Sonic games from the Sega Genesis, and attempts to recreate
|
||||
the design in 3D. While SRB2 isn't fully completed, it already
|
||||
features tons of levels, enemies, speed, and quite a lot
|
||||
of the fun that the original Sonic games provided.
|
||||
the design in 3D. It features tons of levels, enemies, speed,
|
||||
and quite a lot of the fun that the original Sonic games provided.
|
||||
This is the data package that provides the data files that
|
||||
SRB2 requires to run, it will not work without it.
|
||||
SRB2 requires to run; it will not work without it.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
This work was packaged for Debian by:
|
||||
|
||||
Callum Dickinson <gcfreak_ag20@hotmail.com> on Fri, 26 Nov 2010 15:19:16 +1300
|
||||
Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 14:31:00 -0500
|
||||
|
||||
It was downloaded from:
|
||||
|
||||
|
@ -12,7 +12,7 @@ Upstream Author(s):
|
|||
|
||||
Copyright:
|
||||
|
||||
Copyright (C) 1998-2010 Sonic Team Junior
|
||||
Copyright (C) 1998-2018 Sonic Team Junior
|
||||
|
||||
License:
|
||||
|
||||
|
@ -21,6 +21,7 @@ License:
|
|||
The Debian packaging is:
|
||||
|
||||
Copyright (C) 2010 Callum Dickinson <gcfreak_ag20@hotmail.com>
|
||||
Copyright (C) 2010-2018 Sonic Team Junior <stjr@srb2.org>
|
||||
|
||||
and is licensed under the GPL version 2,
|
||||
see "/usr/share/common-licenses/GPL-2".
|
||||
|
|
|
@ -37,7 +37,7 @@ RM := rm -rf
|
|||
DIR := $(shell pwd)
|
||||
|
||||
PACKAGE := $(shell cat $(DIR)/debian/control | grep 'Package:' | sed -e 's/Package: //g')
|
||||
DATAFILES := srb2.srb zones.dta player.dta rings.dta music.dta
|
||||
DATAFILES := srb2.srb zones.dta player.dta rings.dta music.dta patch.dta README.txt LICENSE.txt LICENSE-3RD-PARTY.txt
|
||||
|
||||
DATADIR := usr/games/SRB2
|
||||
RESOURCEDIR := .
|
||||
|
@ -45,16 +45,21 @@ WGET := wget -P $(RESOURCEDIR) -c -nc
|
|||
|
||||
build:
|
||||
$(MKDIR) $(DIR)/debian/tmp/$(DATADIR)
|
||||
> $(DIR)/debian/source/include-binaries
|
||||
# This will need to be updated every time SRB2 official version is
|
||||
# Copy data files to their install locations, and add data files to include-binaries
|
||||
for file in $(DATAFILES); do \
|
||||
$(WGET) http://alam.srb2.org/SRB2/2.1.14-Final/Resources/$$file; \
|
||||
if test "$$file" = "srb2.wad"; then \
|
||||
$(INSTALL) $(RESOURCEDIR)/$$file $(DIR)/debian/tmp/$(DATADIR)/srb2.srb; \
|
||||
else \
|
||||
$(INSTALL) $(RESOURCEDIR)/$$file $(DIR)/debian/tmp/$(DATADIR)/$$file; \
|
||||
if [ ! -f $(RESOURCEDIR)/$$file ]; then \
|
||||
$(WGET) http://alam.srb2.org/SRB2/2.1.21-Final/Resources/$$file; \
|
||||
fi; \
|
||||
if [ -f $(RESOURCEDIR)/$$file ]; then \
|
||||
$(INSTALL) $(RESOURCEDIR)/$$file $(DIR)/debian/tmp/$(DATADIR)/$$file; \
|
||||
echo $(RESOURCEDIR)/$$file >> $(DIR)/debian/source/include-binaries; \
|
||||
fi; \
|
||||
if [ ! -f $(DIR)/debian/tmp/$(DATADIR)/$$file ]; then \
|
||||
echo $(DIR)/debian/tmp/$(DATADIR)/$$file not found and could not be downloaded!; \
|
||||
return 1; \
|
||||
fi; \
|
||||
echo $(RESOURCEDIR)/$$file >> $(DIR)/debian/source/include-binaries; \
|
||||
done
|
||||
|
||||
binary-indep:
|
||||
|
@ -95,15 +100,18 @@ binary: binary-indep
|
|||
dh_builddeb
|
||||
|
||||
clean:
|
||||
$(RM) $(RESOURCEDIR)/*.wad
|
||||
$(RM) $(RESOURCEDIR)/*.dta
|
||||
$(RM) $(RESOURCEDIR)/*.plr
|
||||
$(RM) $(RESOURCEDIR)/*.wpn
|
||||
$(RM) $(RESOURCEDIR)/*.srb
|
||||
$(RM) $(RESOURCEDIR)/*.dll
|
||||
$(RM) $(DIR)/debian/tmp/*
|
||||
$(RM) $(DIR)/debian/$(PACKAGE).install
|
||||
$(RM) $(DIR)/debian/files
|
||||
$(RM) $(DIR)/debian/source/include-binaries
|
||||
$(RM) $(DIR)/debian/tmp/*; \
|
||||
$(RM) $(DIR)/debian/$(PACKAGE).install; \
|
||||
$(RM) $(DIR)/debian/files; \
|
||||
|
||||
clean-all: clean
|
||||
$(RM) $(RESOURCEDIR)/*.wad; \
|
||||
$(RM) $(RESOURCEDIR)/*.dta; \
|
||||
$(RM) $(RESOURCEDIR)/*.plr; \
|
||||
$(RM) $(RESOURCEDIR)/*.wpn; \
|
||||
$(RM) $(RESOURCEDIR)/*.srb; \
|
||||
$(RM) $(RESOURCEDIR)/*.dll; \
|
||||
$(RM) $(RESOURCEDIR)/*.txt; \
|
||||
$(RM) $(DIR)/debian/source/include-binaries; \
|
||||
|
||||
.PHONY: all clean binary binary-arch binary-indep build
|
||||
|
|
1
assets/debian/source/options
Normal file
1
assets/debian/source/options
Normal file
|
@ -0,0 +1 @@
|
|||
tar-ignore = "tmp/*"
|
BIN
bin/Resources/x86_64/libgme.dll
Normal file
BIN
bin/Resources/x86_64/libgme.dll
Normal file
Binary file not shown.
35
debian/README.Debian
vendored
35
debian/README.Debian
vendored
|
@ -9,3 +9,38 @@ instructions and pass the -k<keyid> command to debuild. Make sure you export the
|
|||
and give them to your users to install with apt-key add. Thanks!
|
||||
|
||||
-- Callum Dickinson <gcfreak_ag20@hotmail.com> Fri, 26 Nov 2010 18:25:31 +1300
|
||||
|
||||
|
||||
Signing for Launchpad PPA
|
||||
|
||||
First, follow the above instructions to generate a GnuPG key with your identity. You will need
|
||||
to publish the fingerprint of that key to Ubuntu's key server.
|
||||
|
||||
https://help.ubuntu.com/community/GnuPrivacyGuardHowto#Uploading_the_key_to_Ubuntu_keyserver
|
||||
|
||||
Next, you will have to add that key fingerprint to your Launchpad account. Go to your Launchpad
|
||||
profile and click the yellow Edit button next to "OpenPGP keys". Once you add the key, you can
|
||||
upload signed source packages and publish them onto your PPA.
|
||||
|
||||
IF YOU UPLOAD A PACKAGE and Launchpad does NOT send you a confirmation or rejection email, that
|
||||
means your key is not set up correctly with your Launchpad account.
|
||||
|
||||
|
||||
Building for Launchpad PPA
|
||||
|
||||
Use these steps to prepare building a source package for Launchpad:
|
||||
|
||||
1. cd [srb2repo]
|
||||
2. git reset --hard; git clean -fd; git clean -fx;
|
||||
* Resets your repo folder to a committed state and removes untracked files
|
||||
* If you built srb2-data in the assets/ folder, MAKE SURE THAT FOLDER DOES NOT HAVE ASSETS,
|
||||
OR THEY MAY BE INCLUDED IN THE MAIN SOURCE PACKAGE!
|
||||
|
||||
Building the source package takes just one step:
|
||||
|
||||
1. debuild -S (builds the source package for Launchpad)
|
||||
|
||||
Then follow the instructions at <https://help.launchpad.net/Packaging/PPA/Uploading> to upload
|
||||
to your PPA and have Launchpad build your binary deb packages.
|
||||
|
||||
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 21:13:00 -0500
|
||||
|
|
4
debian/README.source
vendored
4
debian/README.source
vendored
|
@ -22,6 +22,10 @@ Build instructions:
|
|||
|
||||
make -C src LINUX=1
|
||||
|
||||
Build instructions for non-X86 devices (such as X64):
|
||||
|
||||
make -C src LINUX=1 NONX86=1
|
||||
|
||||
Build instructions to build for Wii Linux/SRB2Wii on a PowerPC system,
|
||||
follow cross-compiling instructions for cross-compiling on a x86 system:
|
||||
|
||||
|
|
7
debian/changelog
vendored
7
debian/changelog
vendored
|
@ -1,3 +1,10 @@
|
|||
srb2 (2.1.21~9) trusty; urgency=high
|
||||
|
||||
* SRB2 v2.1.21 release
|
||||
|
||||
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 27 Nov 2018 16:45:00 -0500
|
||||
|
||||
|
||||
srb2 (2.0.6-5) maverick; urgency=high
|
||||
|
||||
* Initial proper release..
|
||||
|
|
23
debian/control
vendored
23
debian/control
vendored
|
@ -3,11 +3,13 @@
|
|||
Source: srb2
|
||||
Section: games
|
||||
Priority: extra
|
||||
Maintainer: Callum Dickinson <gcfreak_ag20@hotmail.com>
|
||||
Maintainer: Sonic Team Junior <stjr@srb2.org>
|
||||
Build-Depends: debhelper (>= 7.0.50~),
|
||||
libsdl2-dev,
|
||||
libsdl2-mixer-dev,
|
||||
libpng12-dev (>= 1.2.7),
|
||||
libpng12-dev (>= 1.2.7) | libpng-dev,
|
||||
zlib1g-dev,
|
||||
libgme-dev,
|
||||
libglu1-dev | libglu-dev,
|
||||
libosmesa6-dev | libgl-dev,
|
||||
nasm [i386]
|
||||
|
@ -16,27 +18,26 @@ Homepage: http://www.srb2.org
|
|||
|
||||
Package: srb2
|
||||
Architecture: any
|
||||
Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14)
|
||||
Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.21)
|
||||
Description: A cross-platform 3D Sonic fangame
|
||||
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
|
||||
fangame built using a modified version of the Doom Legacy
|
||||
port of Doom. SRB2 is closely inspired by the original
|
||||
Sonic games from the Sega Genesis, and attempts to recreate
|
||||
the design in 3D. While SRB2 isn't fully completed, it already
|
||||
features tons of levels, enemies, speed, and quite a lot
|
||||
of the fun that the original Sonic games provided.
|
||||
the design in 3D. It features tons of levels, enemies, speed,
|
||||
and quite a lot of the fun that the original Sonic games provided.
|
||||
|
||||
|
||||
Package: srb2-dbg
|
||||
Architecture: any
|
||||
# FIXME: should be Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat
|
||||
Depends: libc6, ${misc:Depends}, srb2-data (= 2.1.14), srb2
|
||||
Depends: libc6, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.21), srb2
|
||||
Description: A cross-platform 3D Sonic fangame
|
||||
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
|
||||
fangame built using a modified version of the Doom Legacy
|
||||
port of Doom. SRB2 is closely inspired by the original
|
||||
Sonic games from the Sega Genesis, and attempts to recreate
|
||||
the design in 3D. While SRB2 isn't fully completed, it already
|
||||
features tons of levels, enemies, speed, and quite a lot
|
||||
of the fun that the original Sonic games provided.
|
||||
This is a debug binary, its symbols will be loaded by gdb
|
||||
the design in 3D. It features tons of levels, enemies, speed,
|
||||
and quite a lot of the fun that the original Sonic games provided.
|
||||
This is a debug binary; its symbols will be loaded by gdb
|
||||
when the user starts the game with gdb for debugging.
|
||||
|
|
5
debian/copyright
vendored
5
debian/copyright
vendored
|
@ -1,6 +1,6 @@
|
|||
This work was packaged for Debian by:
|
||||
|
||||
Callum Dickinson <gcfreak_ag20@hotmail.com> on Fri, 26 Nov 2010 15:19:16 +1300
|
||||
Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 14:31:00 -0500
|
||||
|
||||
It was downloaded from:
|
||||
|
||||
|
@ -12,7 +12,7 @@ Upstream Author(s):
|
|||
|
||||
Copyright:
|
||||
|
||||
Copyright (C) 1998-2010 Sonic Team Junior
|
||||
Copyright (C) 1998-2018 Sonic Team Junior
|
||||
|
||||
License:
|
||||
|
||||
|
@ -21,6 +21,7 @@ License:
|
|||
The Debian packaging is:
|
||||
|
||||
Copyright (C) 2010 Callum Dickinson <gcfreak_ag20@hotmail.com>
|
||||
Copyright (C) 2010-2018 Sonic Team Junior <stjr@srb2.org>
|
||||
|
||||
and is licensed under the GPL version 2,
|
||||
see "/usr/share/common-licenses/GPL-2".
|
||||
|
|
3
debian/docs
vendored
3
debian/docs
vendored
|
@ -1 +1,4 @@
|
|||
README.md
|
||||
assets/README.txt
|
||||
assets/LICENSE.txt
|
||||
assets/LICENSE-3RD-PARTY.txt
|
||||
|
|
27
debian/rules
vendored
27
debian/rules
vendored
|
@ -57,21 +57,32 @@ SECTION = Games/Action
|
|||
EXENAME = srb2
|
||||
DBGNAME = debug/$(EXENAME)
|
||||
|
||||
PKGDIR = usr/games
|
||||
PKGDIR = usr/games/SRB2
|
||||
DBGDIR = usr/lib/debug/$(PKGDIR)
|
||||
PIXMAPS_DIR = usr/share/pixmaps
|
||||
DESKTOP_DIR = usr/share/applications
|
||||
PREFIX = $(shell test "$(CROSS_COMPILE_BUILD)" != "$(CROSS_COMPILE_HOST)" && echo "PREFIX=$(CROSS_COMPILE_HOST)")
|
||||
OS = LINUX=1
|
||||
NONX86 = $(shell test "`echo $(CROSS_COMPILE_HOST) | grep 'i[3-6]86'`" || echo "NONX86=1")
|
||||
MAKEARGS = $(OS) $(NONX86) $(PREFIX) EXENAME=$(EXENAME) DBGNAME=$(DBGNAME) SDL_PKGCONFIG=sdl2 PNG_PKGCONFIG=libpng NOOBJDUMP=1
|
||||
MAKEARGS = $(OS) $(NONX86) $(PREFIX) EXENAME=$(EXENAME) DBGNAME=$(DBGNAME) NOOBJDUMP=1 # SDL_PKGCONFIG=sdl2 PNG_PKGCONFIG=libpng
|
||||
MENUFILE1 = ?package($(PACKAGE)):needs="X11" section="$(SECTION)"
|
||||
MENUFILE2 = title="$(TITLE)" command="/$(PKGDIR)/$(PACKAGE)"
|
||||
# FIXME pkg-config dir hacks
|
||||
export PKG_CONFIG_LIBDIR = /usr/lib/$(CROSS_COMPILE_HOST)/pkgconfig
|
||||
BINDIR := $(DIR)/bin/Linux/Release
|
||||
|
||||
# FIXME pkg-config dir hacks
|
||||
# Launchpad doesn't need this; it actually makes i386 builds fail due to cross-compile
|
||||
# export PKG_CONFIG_LIBDIR = /usr/lib/$(CROSS_COMPILE_HOST)/pkgconfig
|
||||
LDFLAGS += "-Wl,-rpath=/usr/lib/$(CROSS_COMPILE_HOST)"
|
||||
|
||||
# Some libgme-dev packages don't use pkg-config yet, so include the linker flag ourselves
|
||||
PKG_CONFIG?=pkg-config
|
||||
LIBGME_PKGCONFIG?=libgme
|
||||
LIBGME_LDFLAGS?=$(shell $(PKG_CONFIG) $(LIBGME_PKGCONFIG) --libs)
|
||||
|
||||
ifeq ($(LIBGME_LDFLAGS),)
|
||||
MAKEARGS += LIBGME_LDFLAGS=-lgme
|
||||
endif
|
||||
|
||||
build:
|
||||
$(MKDIR) $(BINDIR)/debug
|
||||
$(MAKE) -C $(DIR)/src $(MAKEARGS)
|
||||
|
@ -100,8 +111,8 @@ binary-arch:
|
|||
echo $(DESKTOP_DIR) >> $(DIR)/debian/$(PACKAGE).install
|
||||
echo $(PIXMAPS_DIR) >> $(DIR)/debian/$(PACKAGE).install
|
||||
echo $(DBGDIR) > $(DIR)/debian/$(DBGPKG).install
|
||||
|
||||
binary: binary-arch
|
||||
# Launchpad only calls binary-arch, so just move everything up
|
||||
#binary: binary-arch
|
||||
# Generate .desktop specifications
|
||||
echo "`echo '$(MENUFILE1)\\'`" > $(DIR)/debian/menu
|
||||
echo " `echo '$(MENUFILE2)'`" >> $(DIR)/debian/menu
|
||||
|
@ -133,6 +144,8 @@ binary: binary-arch
|
|||
dh_md5sums
|
||||
dh_builddeb
|
||||
|
||||
binary: binary-arch
|
||||
|
||||
clean:
|
||||
$(MAKE) -C $(DIR)/src $(MAKEARGS) clean cleandep
|
||||
$(RM) $(BINDIR)/*
|
||||
|
@ -145,4 +158,4 @@ clean:
|
|||
$(RM) $(DIR)/debian/files
|
||||
$(RM) $(DIR)/debian/source/include-binaries
|
||||
|
||||
.PHONY: all clean binary binary-arch binary-indep build
|
||||
.PHONY: all clean binary binary-indep build
|
||||
|
|
10
debian/source/options
vendored
Normal file
10
debian/source/options
vendored
Normal file
|
@ -0,0 +1,10 @@
|
|||
tar-ignore = "assets/*.srb"
|
||||
tar-ignore = "assets/*.pk3"
|
||||
tar-ignore = "assets/*.dta"
|
||||
tar-ignore = "assets/*.wad"
|
||||
tar-ignore = "assets/debian/srb2-data/*"
|
||||
tar-ignore = "assets/debian/tmp/*"
|
||||
tar-ignore = "*.obj"
|
||||
tar-ignore = "*.dep"
|
||||
tar-ignore = ".git/*"
|
||||
tar-ignore = ".git*"
|
4
debian/srb2.desktop
vendored
4
debian/srb2.desktop
vendored
|
@ -1,8 +1,8 @@
|
|||
[Desktop Entry]
|
||||
Name=Sonic Robo Blast 2
|
||||
Comment=A free 3D Sonic the Hedgehog fan-game built using a modified ver. of the Doom Legacy source port
|
||||
Comment=A free 3D Sonic the Hedgehog fangame closely inspired by the original Sonic games on the Sega Genesis.
|
||||
Encoding=UTF-8
|
||||
Exec=srb2
|
||||
Exec=/usr/games/SRB2/srb2
|
||||
Icon=/usr/share/pixmaps/srb2.png
|
||||
Terminal=false
|
||||
Type=Application
|
||||
|
|
BIN
libs/gme/win64/libgme.dll.a
Normal file
BIN
libs/gme/win64/libgme.dll.a
Normal file
Binary file not shown.
BIN
srb2.png
BIN
srb2.png
Binary file not shown.
Before Width: | Height: | Size: 153 KiB After Width: | Height: | Size: 6.1 KiB |
BIN
srb2banner.png
Normal file
BIN
srb2banner.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 153 KiB |
|
@ -229,10 +229,17 @@ set(SRB2_CONFIG_YASM OFF CACHE BOOL
|
|||
set(SRB2_CONFIG_STATIC_OPENGL OFF CACHE BOOL
|
||||
"Use statically linked OpenGL. NOT RECOMMENDED.")
|
||||
|
||||
### use internal libraries?
|
||||
if(${CMAKE_SYSTEM} MATCHES "Windows") ###set on Windows only
|
||||
set(SRB2_CONFIG_USE_INTERNAL_LIBRARIES OFF CACHE BOOL
|
||||
"Use SRB2's internal copies of required dependencies (SDL2, PNG, zlib, GME).")
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HAVE_BLUA})
|
||||
add_definitions(-DHAVE_BLUA)
|
||||
set(SRB2_LUA_SOURCES
|
||||
lua_baselib.c
|
||||
lua_blockmaplib.c
|
||||
lua_consolelib.c
|
||||
lua_hooklib.c
|
||||
lua_hudlib.c
|
||||
|
@ -316,7 +323,17 @@ if(${SRB2_CONFIG_HAVE_BLUA})
|
|||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HAVE_GME})
|
||||
find_package(GME)
|
||||
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
|
||||
set(GME_FOUND ON)
|
||||
set(GME_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/gme/include)
|
||||
if(${SRB2_SYSTEM_BITS} EQUAL 64)
|
||||
set(GME_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/gme/win64 -lgme")
|
||||
else() # 32-bit
|
||||
set(GME_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/gme/win32 -lgme")
|
||||
endif()
|
||||
else()
|
||||
find_package(GME)
|
||||
endif()
|
||||
if(${GME_FOUND})
|
||||
set(SRB2_HAVE_GME ON)
|
||||
add_definitions(-DHAVE_LIBGME)
|
||||
|
@ -326,9 +343,20 @@ if(${SRB2_CONFIG_HAVE_GME})
|
|||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HAVE_ZLIB})
|
||||
find_package(ZLIB)
|
||||
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
|
||||
set(ZLIB_FOUND ON)
|
||||
set(ZLIB_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/zlib)
|
||||
if(${SRB2_SYSTEM_BITS} EQUAL 64)
|
||||
set(ZLIB_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/zlib/win32 -lz64")
|
||||
else() # 32-bit
|
||||
set(ZLIB_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/zlib/win32 -lz32")
|
||||
endif()
|
||||
else()
|
||||
find_package(ZLIB)
|
||||
endif()
|
||||
if(${ZLIB_FOUND})
|
||||
set(SRB2_HAVE_ZLIB ON)
|
||||
add_definitions(-DHAVE_ZLIB)
|
||||
else()
|
||||
message(WARNING "You have specified that ZLIB is available but it was not found. SRB2 may not compile correctly.")
|
||||
endif()
|
||||
|
@ -336,7 +364,17 @@ endif()
|
|||
|
||||
if(${SRB2_CONFIG_HAVE_PNG} AND ${SRB2_CONFIG_HAVE_ZLIB})
|
||||
if (${ZLIB_FOUND})
|
||||
find_package(PNG)
|
||||
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
|
||||
set(PNG_FOUND ON)
|
||||
set(PNG_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/libpng-src)
|
||||
if(${SRB2_SYSTEM_BITS} EQUAL 64)
|
||||
set(PNG_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/libpng-src/projects -lpng64")
|
||||
else() # 32-bit
|
||||
set(PNG_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/libpng-src/projects -lpng32")
|
||||
endif()
|
||||
else()
|
||||
find_package(PNG)
|
||||
endif()
|
||||
if(${PNG_FOUND})
|
||||
set(SRB2_HAVE_PNG ON)
|
||||
add_definitions(-DHAVE_PNG)
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
# GNU Make makefile for SRB2
|
||||
#############################################################################
|
||||
# Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
# Copyright (C) 2003-2014 by Sonic Team Junior.
|
||||
# Copyright (C) 2003-2018 by Sonic Team Junior.
|
||||
#
|
||||
# This program is free software distributed under the
|
||||
# terms of the GNU General Public License, version 2.
|
||||
|
@ -179,6 +179,11 @@ ifdef MINGW
|
|||
include win32/Makefile.cfg
|
||||
endif #ifdef MINGW
|
||||
|
||||
ifdef MINGW64
|
||||
MINGW=1
|
||||
include win32/Makefile.cfg
|
||||
endif #ifdef MINGW64
|
||||
|
||||
ifdef UNIX
|
||||
UNIXCOMMON=1
|
||||
endif
|
||||
|
@ -715,7 +720,6 @@ $(BIN)/s_openal.so: $(OBJDIR)/s_openal.o
|
|||
-$(MKDIR) $(BIN)
|
||||
@echo Linking S_OpenAL.so...
|
||||
$(CC) --shared $^ -o $@ -g --nostartfiles -lm -lopenal
|
||||
|
||||
endif
|
||||
|
||||
else
|
||||
|
|
|
@ -190,9 +190,6 @@ endif
|
|||
ifdef GCC46
|
||||
WFLAGS+=-Wno-suggest-attribute=noreturn
|
||||
endif
|
||||
ifdef GCC71
|
||||
WFLAGS+=-Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3
|
||||
endif
|
||||
|
||||
ifndef MINGW
|
||||
ifdef GCC45
|
||||
|
@ -222,6 +219,18 @@ endif
|
|||
ifdef GCC61
|
||||
WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
|
||||
endif
|
||||
ifdef GCC71
|
||||
WFLAGS+=-Wno-error=implicit-fallthrough
|
||||
WFLAGS+=-Wno-implicit-fallthrough
|
||||
endif
|
||||
ifdef GCC80
|
||||
WFLAGS+=-Wno-error=format-overflow
|
||||
WFLAGS+=-Wno-error=stringop-truncation
|
||||
WFLAGS+=-Wno-error=stringop-overflow
|
||||
WFLAGS+=-Wno-format-overflow
|
||||
WFLAGS+=-Wno-stringop-truncation
|
||||
WFLAGS+=-Wno-stringop-overflow
|
||||
endif
|
||||
|
||||
|
||||
#indicate platform and what interface use with
|
||||
|
@ -235,6 +244,7 @@ ifndef LINUX
|
|||
ifndef FREEBSD
|
||||
ifndef CYGWIN32
|
||||
ifndef MINGW
|
||||
ifndef MINGW64
|
||||
ifndef SDL
|
||||
ifndef NDS
|
||||
ifndef DUMMY
|
||||
|
@ -252,6 +262,7 @@ endif
|
|||
endif
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
#determine the interface directory (where you put all i_*.c)
|
||||
i_cdmus_o=$(OBJDIR)/i_cdmus.o
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2014 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2007-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2011-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 2011-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2007-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2012-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 2012-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -39,6 +39,7 @@ OBJS:=$(OBJS) \
|
|||
$(OBJDIR)/lvm.o \
|
||||
$(OBJDIR)/lua_script.o \
|
||||
$(OBJDIR)/lua_baselib.o \
|
||||
$(OBJDIR)/lua_blockmaplib.o \
|
||||
$(OBJDIR)/lua_mathlib.o \
|
||||
$(OBJDIR)/lua_hooklib.o \
|
||||
$(OBJDIR)/lua_consolelib.o \
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -52,7 +52,7 @@
|
|||
#define ASSET_HASH_CHARS_KART "784ee9177b01c8cb26edff43eaf93d87"
|
||||
#define ASSET_HASH_MAPS_KART "84018d9b35d181ca9fcc2be5a9d43a45"
|
||||
#ifdef USE_PATCH_KART
|
||||
#define ASSET_HASH_PATCH_KART "bb055c2cbbe1547f44606d394df1e068"
|
||||
#define ASSET_HASH_PATCH_KART "843a13a73935dc4df721427a8948fb89"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -102,8 +102,6 @@ static void CON_RecalcSize(void);
|
|||
|
||||
static void CONS_hudlines_Change(void);
|
||||
static void CONS_backcolor_Change(void);
|
||||
static void CON_DrawBackpic(patch_t *pic, INT32 startx, INT32 destwidth);
|
||||
//static void CON_DrawBackpic2(pic_t *pic, INT32 startx, INT32 destwidth);
|
||||
|
||||
//======================================================================
|
||||
// CONSOLE VARS AND COMMANDS
|
||||
|
@ -1302,24 +1300,15 @@ void CONS_Printf(const char *fmt, ...)
|
|||
if (con_startup)
|
||||
{
|
||||
#if (defined (_WINDOWS)) || (defined (__OS2__) && !defined (HAVE_SDL))
|
||||
static lumpnum_t con_backpic_lumpnum = UINT32_MAX;
|
||||
patch_t *con_backpic;
|
||||
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_CACHE);
|
||||
|
||||
if (con_backpic_lumpnum == UINT32_MAX)
|
||||
con_backpic_lumpnum = W_GetNumForName("KARTKREW");
|
||||
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
|
||||
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, con_backpic, NULL);
|
||||
|
||||
// We load the raw lump, even in hardware mode
|
||||
con_backpic = (patch_t*)W_CacheLumpNum(con_backpic_lumpnum, PU_CACHE);
|
||||
|
||||
// show startup screen and message using only 'software' graphics
|
||||
// (rendermode may be hardware accelerated, but the video mode is not set yet)
|
||||
CON_DrawBackpic(con_backpic, 0, vid.width); // put console background
|
||||
I_LoadingScreen(txt);
|
||||
|
||||
Z_Unlock(con_backpic);
|
||||
W_UnlockCachedPatch(con_backpic);
|
||||
I_LoadingScreen(txt); // Win32/OS2 only
|
||||
#else
|
||||
// here we display the console background and console text
|
||||
// (no hardware accelerated support for these versions)
|
||||
// here we display the console text
|
||||
CON_Drawer();
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
#endif
|
||||
|
@ -1546,64 +1535,6 @@ static void CON_DrawHudlines(void)
|
|||
con_clearlines = y; // this is handled by HU_Erase();
|
||||
}
|
||||
|
||||
// Scale a pic_t at 'startx' pos, to 'destwidth' columns.
|
||||
// startx, destwidth is resolution dependent
|
||||
// Used to draw console borders, console background.
|
||||
// The pic must be sized BASEVIDHEIGHT height.
|
||||
static void CON_DrawBackpic(patch_t *pic, INT32 startx, INT32 destwidth)
|
||||
{
|
||||
(void)startx;
|
||||
(void)destwidth;
|
||||
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, pic, NULL);
|
||||
}
|
||||
|
||||
#if 0
|
||||
static inline void CON_DrawBackpic2(pic_t *pic, INT32 startx, INT32 destwidth)
|
||||
{
|
||||
INT32 x, y;
|
||||
INT32 v;
|
||||
UINT8 *src, *dest;
|
||||
const UINT8 *deststop;
|
||||
INT32 frac, fracstep;
|
||||
|
||||
dest = screens[0]+startx;
|
||||
deststop = screens[0] + vid.rowbytes * vid.height;
|
||||
|
||||
for (y = 0; y < con_curlines; y++, dest += vid.width)
|
||||
{
|
||||
// scale the picture to the resolution
|
||||
v = SHORT(pic->height) - ((con_curlines - y) * (BASEVIDHEIGHT-1) / vid.height) - 1;
|
||||
|
||||
src = pic->data + v*SHORT(pic->width);
|
||||
|
||||
// in case of the console backpic, simplify
|
||||
if (SHORT(pic->width) == destwidth)
|
||||
M_Memcpy(dest, src, destwidth);
|
||||
else
|
||||
{
|
||||
// scale pic to screen width
|
||||
frac = 0;
|
||||
fracstep = (SHORT(pic->width)<<16)/destwidth;
|
||||
for (x = 0; x < destwidth; x += 4)
|
||||
{
|
||||
if (dest+x > deststop) break;
|
||||
dest[x] = src[frac>>FRACBITS];
|
||||
frac += fracstep;
|
||||
if (dest+x+1 > deststop) break;
|
||||
dest[x+1] = src[frac>>FRACBITS];
|
||||
frac += fracstep;
|
||||
if (dest+x+2 > deststop) break;
|
||||
dest[x+2] = src[frac>>FRACBITS];
|
||||
frac += fracstep;
|
||||
if (dest+x+3 > deststop) break;
|
||||
dest[x+3] = src[frac>>FRACBITS];
|
||||
frac += fracstep;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// draw the console background, text, and prompt if enough place
|
||||
//
|
||||
static void CON_DrawConsole(void)
|
||||
|
@ -1626,18 +1557,10 @@ static void CON_DrawConsole(void)
|
|||
// draw console background
|
||||
if (cons_backpic.value || con_forcepic)
|
||||
{
|
||||
static lumpnum_t con_backpic_lumpnum = UINT32_MAX;
|
||||
patch_t *con_backpic;
|
||||
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_CACHE);
|
||||
|
||||
if (con_backpic_lumpnum == UINT32_MAX)
|
||||
con_backpic_lumpnum = W_GetNumForName("KARTKREW");
|
||||
|
||||
con_backpic = (patch_t*)W_CachePatchNum(con_backpic_lumpnum, PU_CACHE);
|
||||
|
||||
if (rendermode != render_soft)
|
||||
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, con_backpic, NULL);
|
||||
else if (rendermode != render_none)
|
||||
CON_DrawBackpic(con_backpic, 0, vid.width); // picture as background
|
||||
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
|
||||
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, con_backpic, NULL);
|
||||
|
||||
W_UnlockCachedPatch(con_backpic);
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -84,7 +84,7 @@ UINT8 playernode[MAXPLAYERS];
|
|||
|
||||
// Minimum timeout for sending the savegame
|
||||
// The actual timeout will be longer depending on the savegame length
|
||||
tic_t jointimeout = (10*TICRATE);
|
||||
tic_t jointimeout = (3*TICRATE);
|
||||
static boolean sendingsavegame[MAXNETNODES]; // Are we sending the savegame?
|
||||
static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the server before getting a timeout?
|
||||
|
||||
|
@ -163,7 +163,7 @@ ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
|
|||
static textcmdtic_t *textcmds[TEXTCMD_HASH_SIZE] = {NULL};
|
||||
|
||||
|
||||
static consvar_t cv_showjoinaddress = {"showjoinaddress", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_showjoinaddress = {"showjoinaddress", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static CV_PossibleValue_t playbackspeed_cons_t[] = {{1, "MIN"}, {10, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_playbackspeed = {"playbackspeed", "1", 0, playbackspeed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
@ -619,7 +619,6 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
|
|||
rsp->starposty = SHORT(players[i].starposty);
|
||||
rsp->starpostz = SHORT(players[i].starpostz);
|
||||
rsp->starpostnum = LONG(players[i].starpostnum);
|
||||
rsp->starpostcount = LONG(players[i].starpostcount);
|
||||
rsp->starposttime = (tic_t)LONG(players[i].starposttime);
|
||||
rsp->starpostangle = (angle_t)LONG(players[i].starpostangle);
|
||||
|
||||
|
@ -755,7 +754,6 @@ static void resynch_read_player(resynch_pak *rsp)
|
|||
players[i].starposty = SHORT(rsp->starposty);
|
||||
players[i].starpostz = SHORT(rsp->starpostz);
|
||||
players[i].starpostnum = LONG(rsp->starpostnum);
|
||||
players[i].starpostcount = LONG(rsp->starpostcount);
|
||||
players[i].starposttime = (tic_t)LONG(rsp->starposttime);
|
||||
players[i].starpostangle = (angle_t)LONG(rsp->starpostangle);
|
||||
|
||||
|
@ -1304,7 +1302,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
|
|||
netbuffer->u.serverinfo.leveltime = (tic_t)LONG(leveltime);
|
||||
|
||||
netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers();
|
||||
netbuffer->u.serverinfo.maxplayer = (UINT8)cv_maxplayers.value;
|
||||
netbuffer->u.serverinfo.maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
|
||||
netbuffer->u.serverinfo.gametype = (UINT8)(G_BattleGametype() ? VANILLA_GT_MATCH : VANILLA_GT_RACE); // SRB2Kart: Vanilla's gametype constants for MS support
|
||||
netbuffer->u.serverinfo.modifiedgame = (UINT8)modifiedgame;
|
||||
netbuffer->u.serverinfo.cheatsenabled = CV_CheatsEnabled();
|
||||
|
@ -1739,6 +1737,8 @@ static void SendAskInfo(INT32 node, boolean viams)
|
|||
serverelem_t serverlist[MAXSERVERLIST];
|
||||
UINT32 serverlistcount = 0;
|
||||
|
||||
#define FORCECLOSE 0x8000
|
||||
|
||||
static void SL_ClearServerList(INT32 connectedserver)
|
||||
{
|
||||
UINT32 i;
|
||||
|
@ -1746,7 +1746,7 @@ static void SL_ClearServerList(INT32 connectedserver)
|
|||
for (i = 0; i < serverlistcount; i++)
|
||||
if (connectedserver != serverlist[i].node)
|
||||
{
|
||||
Net_CloseConnection(serverlist[i].node);
|
||||
Net_CloseConnection(serverlist[i].node|FORCECLOSE);
|
||||
serverlist[i].node = 0;
|
||||
}
|
||||
serverlistcount = 0;
|
||||
|
@ -1828,12 +1828,25 @@ void CL_UpdateServerList(boolean internetsearch, INT32 room)
|
|||
// Make sure MS version matches our own, to
|
||||
// thwart nefarious servers who lie to the MS.
|
||||
|
||||
if(strcmp(version, server_list[i].version) == 0)
|
||||
if (strcmp(version, server_list[i].version) == 0)
|
||||
{
|
||||
INT32 node = I_NetMakeNodewPort(server_list[i].ip, server_list[i].port);
|
||||
if (node == -1)
|
||||
break; // no more node free
|
||||
SendAskInfo(node, true);
|
||||
// Force close the connection so that servers can't eat
|
||||
// up nodes forever if we never get a reply back from them
|
||||
// (usually when they've not forwarded their ports).
|
||||
//
|
||||
// Don't worry, we'll get in contact with the working
|
||||
// servers again when they send SERVERINFO to us later!
|
||||
//
|
||||
// (Note: as a side effect this probably means every
|
||||
// server in the list will probably be using the same node (e.g. node 1),
|
||||
// not that it matters which nodes they use when
|
||||
// the connections are closed afterwards anyway)
|
||||
// -- Monster Iestyn 12/11/18
|
||||
Net_CloseConnection(node|FORCECLOSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3010,7 +3023,7 @@ consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL,
|
|||
static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {MAXPLAYERS, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static CV_PossibleValue_t resynchattempts_cons_t[] = {{0, "MIN"}, {20, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_resynchattempts = {"resynchattempts", "10", 0, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_resynchattempts = {"resynchattempts", "5", CV_SAVE, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_blamecfail = {"blamecfail", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
|
||||
// max file size to send to a player (in kilobytes)
|
||||
|
@ -3343,6 +3356,7 @@ static boolean SV_AddWaitingPlayers(void)
|
|||
UINT8 newplayernum = 0;
|
||||
|
||||
// What is the reason for this? Why can't newplayernum always be 0?
|
||||
// Sal: Because the dedicated player is stupidly forced into players[0].....
|
||||
if (dedicated)
|
||||
newplayernum = 1;
|
||||
|
||||
|
@ -3529,6 +3543,11 @@ static size_t TotalTextCmdPerTic(tic_t tic)
|
|||
*/
|
||||
static void HandleConnect(SINT8 node)
|
||||
{
|
||||
// Sal: Dedicated mode is INCREDIBLY hacked together.
|
||||
// If a server filled out, then it'd overwrite the host and turn everyone into weird husks.....
|
||||
// It's too much effort to legimately fix right now. Just prevent it from reaching that state.
|
||||
UINT8 maxplayers = min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value);
|
||||
|
||||
if (bannednode && bannednode[node])
|
||||
SV_SendRefuse(node, M_GetText("You have been banned\nfrom the server"));
|
||||
else if (netbuffer->u.clientcfg.version != VERSION
|
||||
|
@ -3536,10 +3555,10 @@ static void HandleConnect(SINT8 node)
|
|||
SV_SendRefuse(node, va(M_GetText("Different SRB2 versions cannot\nplay a netgame!\n(server version %d.%d.%d)"), VERSION/100, VERSION%100, SUBVERSION));
|
||||
else if (!cv_allownewplayer.value && node)
|
||||
SV_SendRefuse(node, M_GetText("The server is not accepting\njoins for the moment"));
|
||||
else if (D_NumPlayers() >= cv_maxplayers.value)
|
||||
SV_SendRefuse(node, va(M_GetText("Maximum players reached: %d"), cv_maxplayers.value));
|
||||
else if (netgame && D_NumPlayers() + netbuffer->u.clientcfg.localplayers > cv_maxplayers.value)
|
||||
SV_SendRefuse(node, va(M_GetText("Number of local players\nwould exceed maximum: %d"), cv_maxplayers.value));
|
||||
else if (D_NumPlayers() >= maxplayers)
|
||||
SV_SendRefuse(node, va(M_GetText("Maximum players reached: %d"), maxplayers));
|
||||
else if (netgame && D_NumPlayers() + netbuffer->u.clientcfg.localplayers > maxplayers)
|
||||
SV_SendRefuse(node, va(M_GetText("Number of local players\nwould exceed maximum: %d"), maxplayers));
|
||||
else if (netgame && netbuffer->u.clientcfg.localplayers > 4) // Hacked client?
|
||||
SV_SendRefuse(node, M_GetText("Too many players from\nthis node."));
|
||||
else if (netgame && !netbuffer->u.clientcfg.localplayers) // Stealth join?
|
||||
|
@ -4557,31 +4576,30 @@ static void CL_SendClientCmd(void)
|
|||
}
|
||||
else if (gamestate != GS_NULL)
|
||||
{
|
||||
packetsize = sizeof (clientcmd_pak);
|
||||
G_MoveTiccmd(&netbuffer->u.clientpak.cmd, &localcmds, 1);
|
||||
netbuffer->u.clientpak.consistancy = SHORT(consistancy[gametic%BACKUPTICS]);
|
||||
|
||||
if (splitscreen || botingame) // Send a special packet with 2 cmd for splitscreen
|
||||
{
|
||||
netbuffer->packettype = (mis ? PT_CLIENT2MIS : PT_CLIENT2CMD);
|
||||
packetsize = sizeof (client2cmd_pak);
|
||||
G_MoveTiccmd(&netbuffer->u.client2pak.cmd2, &localcmds2, 1);
|
||||
|
||||
if (splitscreen > 1)
|
||||
{
|
||||
netbuffer->packettype = (mis ? PT_CLIENT3MIS : PT_CLIENT3CMD);
|
||||
packetsize = sizeof (client3cmd_pak);
|
||||
G_MoveTiccmd(&netbuffer->u.client3pak.cmd3, &localcmds3, 1);
|
||||
|
||||
if (splitscreen > 2)
|
||||
{
|
||||
netbuffer->packettype = (mis ? PT_CLIENT4MIS : PT_CLIENT4CMD);
|
||||
G_MoveTiccmd(&netbuffer->u.client4pak.cmd4, &localcmds4, 1);
|
||||
packetsize = sizeof (client4cmd_pak);
|
||||
G_MoveTiccmd(&netbuffer->u.client4pak.cmd4, &localcmds4, 1);
|
||||
}
|
||||
else
|
||||
packetsize = sizeof (client3cmd_pak);
|
||||
}
|
||||
else
|
||||
packetsize = sizeof (client2cmd_pak);
|
||||
}
|
||||
else
|
||||
packetsize = sizeof (clientcmd_pak);
|
||||
|
||||
HSendPacket(servernode, false, 0, packetsize);
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -26,7 +26,11 @@
|
|||
|
||||
// SOME numpty changed all the gametype constants and it fell out of sync with vanilla and now we have to pretend to be vanilla when talking to the master server...
|
||||
#define VANILLA_GT_RACE 2
|
||||
#if VERSION < 210
|
||||
#define VANILLA_GT_MATCH 1
|
||||
#else
|
||||
#define VANILLA_GT_MATCH 3
|
||||
#endif
|
||||
|
||||
// Networking and tick handling related.
|
||||
#define BACKUPTICS 32
|
||||
|
@ -251,7 +255,6 @@ typedef struct
|
|||
INT16 starposty;
|
||||
INT16 starpostz;
|
||||
INT32 starpostnum;
|
||||
INT32 starpostcount;
|
||||
tic_t starposttime;
|
||||
angle_t starpostangle;
|
||||
|
||||
|
@ -472,6 +475,7 @@ extern INT32 mapchangepending;
|
|||
// Points inside doomcom
|
||||
extern doomdata_t *netbuffer;
|
||||
|
||||
extern consvar_t cv_showjoinaddress;
|
||||
extern consvar_t cv_playbackspeed;
|
||||
|
||||
#define BASEPACKETSIZE ((size_t)&(((doomdata_t *)0)->u))
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
19
src/d_main.c
19
src/d_main.c
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -662,7 +662,6 @@ void D_SRB2Loop(void)
|
|||
"===========================================================================\n"
|
||||
" We hope you enjoy this game as\n"
|
||||
" much as we did making it!\n"
|
||||
" ...wait. =P\n"
|
||||
"===========================================================================\n");
|
||||
|
||||
// hack to start on a nice clear console screen.
|
||||
|
@ -917,7 +916,7 @@ static void IdentifyVersion(void)
|
|||
else if (srb2wad1 != NULL && FIL_ReadFileOK(srb2wad1))
|
||||
D_AddFile(srb2wad1);
|
||||
else
|
||||
I_Error("SRB2.SRB/SRB2.WAD not found! Expected in %s, ss files: %s and %s\n", srb2waddir, srb2wad1, srb2wad2);
|
||||
I_Error("SRB2.SRB/SRB2.WAD not found! Expected in %s, ss files: %s or %s\n", srb2waddir, srb2wad1, srb2wad2);
|
||||
|
||||
if (srb2wad1)
|
||||
free(srb2wad1);
|
||||
|
@ -1029,6 +1028,20 @@ void D_SRB2Main(void)
|
|||
INT32 pstartmap = 1;
|
||||
boolean autostart = false;
|
||||
|
||||
// Print GPL notice for our console users (Linux)
|
||||
CONS_Printf(
|
||||
"\n\nSonic Robo Blast 2 Kart\n"
|
||||
"Copyright (C) 1998-2018 by Kart Krew & STJr\n\n"
|
||||
"This program comes with ABSOLUTELY NO WARRANTY.\n\n"
|
||||
"This is free software, and you are welcome to redistribute it\n"
|
||||
"and/or modify it under the terms of the GNU General Public License\n"
|
||||
"as published by the Free Software Foundation; either version 2 of\n"
|
||||
"the License, or (at your option) any later version.\n"
|
||||
"See the 'LICENSE.txt' file for details.\n\n"
|
||||
"Sonic the Hedgehog and related characters are trademarks of SEGA.\n"
|
||||
"We do not claim ownership of SEGA's intellectual property used\n"
|
||||
"in this program.\n\n");
|
||||
|
||||
// keep error messages until the final flush(stderr)
|
||||
#if !defined (PC_DOS) && !defined (_WIN32_WCE) && !defined(NOTERMIOS)
|
||||
if (setvbuf(stderr, NULL, _IOFBF, 1000))
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -424,11 +424,12 @@ consvar_t cv_killingdead = {"killingdead", "Off", CV_NETVAR|CV_NOSHOWHELP, CV_On
|
|||
|
||||
consvar_t cv_netstat = {"netstat", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; // show bandwidth statistics
|
||||
static CV_PossibleValue_t nettimeout_cons_t[] = {{TICRATE/7, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_nettimeout = {"nettimeout", "350", CV_CALL|CV_SAVE, nettimeout_cons_t, NetTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
static CV_PossibleValue_t jointimeout_cons_t[] = {{5*TICRATE, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_jointimeout = {"jointimeout", "350", CV_CALL|CV_SAVE, jointimeout_cons_t, JoinTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_nettimeout = {"nettimeout", "105", CV_CALL|CV_SAVE, nettimeout_cons_t, NetTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
//static CV_PossibleValue_t jointimeout_cons_t[] = {{5*TICRATE, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_jointimeout = {"jointimeout", "105", CV_CALL|CV_SAVE, nettimeout_cons_t, JoinTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
#ifdef NEWPING
|
||||
consvar_t cv_maxping = {"maxping", "0", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static CV_PossibleValue_t maxping_cons_t[] = {{0, "MIN"}, {1000, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_maxping = {"maxping", "800", CV_SAVE, maxping_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif
|
||||
// Intermission time Tails 04-19-2002
|
||||
static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}};
|
||||
|
@ -521,9 +522,9 @@ void D_RegisterServerCommands(void)
|
|||
COM_AddCommand("password", Command_Changepassword_f);
|
||||
RegisterNetXCmd(XD_LOGIN, Got_Login);
|
||||
COM_AddCommand("login", Command_Login_f); // useful in dedicated to kick off remote admin
|
||||
COM_AddCommand("giveadmin", Command_Verify_f);
|
||||
COM_AddCommand("promote", Command_Verify_f);
|
||||
RegisterNetXCmd(XD_VERIFIED, Got_Verification);
|
||||
COM_AddCommand("removeadmin", Command_RemoveAdmin_f);
|
||||
COM_AddCommand("demote", Command_RemoveAdmin_f);
|
||||
RegisterNetXCmd(XD_DEMOTED, Got_Removal);
|
||||
|
||||
COM_AddCommand("motd", Command_MotD_f);
|
||||
|
@ -793,6 +794,8 @@ void D_RegisterClientCommands(void)
|
|||
//CV_RegisterVar(&cv_crosshair4);
|
||||
//CV_RegisterVar(&cv_alwaysfreelook);
|
||||
//CV_RegisterVar(&cv_alwaysfreelook2);
|
||||
//CV_RegisterVar(&cv_chasefreelook);
|
||||
//CV_RegisterVar(&cv_chasefreelook2);
|
||||
|
||||
// g_input.c
|
||||
CV_RegisterVar(&cv_turnaxis);
|
||||
|
@ -1206,7 +1209,7 @@ static void ForceAllSkins(INT32 forcedskin)
|
|||
|
||||
SetPlayerSkinByNum(i, forcedskin);
|
||||
|
||||
// If it's me (or my brother), set appropriate skin value in cv_skin/cv_skin2
|
||||
// If it's me (or my brother (or my sister (or my trusty pet dog))), set appropriate skin value in cv_skin
|
||||
if (!dedicated) // But don't do this for dedicated servers, of course.
|
||||
{
|
||||
if (i == consoleplayer)
|
||||
|
@ -2076,6 +2079,7 @@ void D_SetupVote(void)
|
|||
UINT8 *p = buf;
|
||||
INT32 i;
|
||||
UINT8 secondgt = G_SometimesGetDifferentGametype();
|
||||
INT16 votebuffer[3] = {-1,-1,-1};
|
||||
|
||||
if (cv_kartencore.value && G_RaceGametype())
|
||||
WRITEUINT8(p, (gametype|0x80));
|
||||
|
@ -2086,12 +2090,16 @@ void D_SetupVote(void)
|
|||
|
||||
for (i = 0; i < 5; i++)
|
||||
{
|
||||
UINT16 m;
|
||||
if (i == 2) // sometimes a different gametype
|
||||
WRITEUINT16(p, G_RandMap(G_TOLFlag(secondgt), prevmap, false, false, 0, true));
|
||||
m = G_RandMap(G_TOLFlag(secondgt), prevmap, false, 0, true, votebuffer);
|
||||
else if (i >= 3) // unknown-random and force-unknown MAP HELL
|
||||
WRITEUINT16(p, G_RandMap(G_TOLFlag(gametype), prevmap, true, false, (i-2), (i < 4)));
|
||||
m = G_RandMap(G_TOLFlag(gametype), prevmap, false, (i-2), (i < 4), votebuffer);
|
||||
else
|
||||
WRITEUINT16(p, G_RandMap(G_TOLFlag(gametype), prevmap, false, false, 0, true));
|
||||
m = G_RandMap(G_TOLFlag(gametype), prevmap, false, 0, true, votebuffer);
|
||||
if (i < 3)
|
||||
votebuffer[i] = m;
|
||||
WRITEUINT16(p, m);
|
||||
}
|
||||
|
||||
SendNetXCmd(XD_SETUPVOTE, buf, p - buf);
|
||||
|
@ -2302,6 +2310,9 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
|
|||
INT32 resetplayer = 1, lastgametype;
|
||||
UINT8 skipprecutscene, FLS;
|
||||
boolean pencoremode;
|
||||
/*#ifdef HAVE_BLUA
|
||||
INT16 mapnumber;
|
||||
#endif*/
|
||||
|
||||
forceresetplayers = deferencoremode = false;
|
||||
|
||||
|
@ -2352,6 +2363,10 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
|
|||
mapname, resetplayer, lastgametype, gametype, chmappending));
|
||||
CON_LogMessage(M_GetText("Speeding off to level...\n"));
|
||||
}
|
||||
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
|
||||
if (demoplayback && !timingdemo)
|
||||
precache = false;
|
||||
|
||||
|
@ -2364,14 +2379,14 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
|
|||
if (modeattacking) // i remember moving this here in internal fixed a heisenbug so
|
||||
SetPlayerSkinByNum(0, cv_chooseskin.value-1);
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_MapChange();
|
||||
#endif
|
||||
/*#ifdef HAVE_BLUA
|
||||
mapnumber = M_MapNumber(mapname[3], mapname[4]);
|
||||
LUAh_MapChange(mapnumber);
|
||||
#endif*/
|
||||
|
||||
G_InitNew(pencoremode, mapname, resetplayer, skipprecutscene);
|
||||
if (demoplayback && !timingdemo)
|
||||
precache = true;
|
||||
CON_ToggleOff();
|
||||
if (timingdemo)
|
||||
G_DoneLevelLoad();
|
||||
|
||||
|
@ -3487,7 +3502,7 @@ static void Got_Login(UINT8 **cp, INT32 playernum)
|
|||
if (!memcmp(sentmd5, finalmd5, 16))
|
||||
{
|
||||
CONS_Printf(M_GetText("%s passed authentication.\n"), player_names[playernum]);
|
||||
COM_BufInsertText(va("giveadmin %d\n", playernum)); // do this immediately
|
||||
COM_BufInsertText(va("promote %d\n", playernum)); // do this immediately
|
||||
}
|
||||
else
|
||||
CONS_Printf(M_GetText("Password from %s failed.\n"), player_names[playernum]);
|
||||
|
@ -3561,7 +3576,7 @@ static void Command_Verify_f(void)
|
|||
|
||||
if (COM_Argc() != 2)
|
||||
{
|
||||
CONS_Printf(M_GetText("giveadmin <node>: give admin privileges to a node\n"));
|
||||
CONS_Printf(M_GetText("promote <node>: give admin privileges to a node\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3617,7 +3632,7 @@ static void Command_RemoveAdmin_f(void)
|
|||
|
||||
if (COM_Argc() != 2)
|
||||
{
|
||||
CONS_Printf(M_GetText("removeadmin <node>: remove admin privileges from a node\n"));
|
||||
CONS_Printf(M_GetText("demote <node>: remove admin privileges from a node\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3862,7 +3877,7 @@ static void Command_Addfile(void)
|
|||
// Add file on your client directly if it is trivial, or you aren't in a netgame.
|
||||
if (!(netgame || multiplayer) || musiconly)
|
||||
{
|
||||
P_AddWadFile(fn, NULL);
|
||||
P_AddWadFile(fn);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -4072,7 +4087,7 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
|
|||
|
||||
ncs = findfile(filename,md5sum,true);
|
||||
|
||||
if (ncs != FS_FOUND || !P_AddWadFile(filename, NULL))
|
||||
if (ncs != FS_FOUND || !P_AddWadFile(filename))
|
||||
{
|
||||
Command_ExitGame_f();
|
||||
if (ncs == FS_FOUND)
|
||||
|
@ -4225,9 +4240,17 @@ static void PointLimit_OnChange(void)
|
|||
|
||||
static void NumLaps_OnChange(void)
|
||||
{
|
||||
if (!G_RaceGametype() || (modeattacking || demoplayback))
|
||||
return;
|
||||
|
||||
if (server && Playing()
|
||||
&& (netgame || multiplayer)
|
||||
&& (mapheaderinfo[gamemap - 1]->levelflags & LF_SECTIONRACE)
|
||||
&& (cv_numlaps.value > mapheaderinfo[gamemap - 1]->numlaps))
|
||||
CV_StealthSetValue(&cv_numlaps, mapheaderinfo[gamemap - 1]->numlaps);
|
||||
|
||||
// Just don't be verbose
|
||||
if (G_RaceGametype() && !(modeattacking || demoplayback))
|
||||
CONS_Printf(M_GetText("Number of laps set to %d\n"), cv_numlaps.value);
|
||||
CONS_Printf(M_GetText("Number of laps set to %d\n"), cv_numlaps.value);
|
||||
}
|
||||
|
||||
static void NetTimeout_OnChange(void)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -94,7 +94,7 @@ static filetran_t transfer[MAXNETNODES];
|
|||
// Receiver structure
|
||||
INT32 fileneedednum; // Number of files needed to join the server
|
||||
fileneeded_t fileneeded[MAX_WADFILES]; // List of needed files
|
||||
char downloaddir[256] = "DOWNLOAD";
|
||||
char downloaddir[512] = "DOWNLOAD";
|
||||
|
||||
#ifdef CLIENT_LOADINGSCREEN
|
||||
// for cl loading screen
|
||||
|
@ -425,7 +425,7 @@ void CL_LoadServerFiles(void)
|
|||
continue; // Already loaded
|
||||
else if (fileneeded[i].status == FS_FOUND)
|
||||
{
|
||||
P_AddWadFile(fileneeded[i].filename, NULL);
|
||||
P_AddWadFile(fileneeded[i].filename);
|
||||
G_SetGameModified(true);
|
||||
fileneeded[i].status = FS_OPEN;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -47,7 +47,7 @@ typedef struct
|
|||
|
||||
extern INT32 fileneedednum;
|
||||
extern fileneeded_t fileneeded[MAX_WADFILES];
|
||||
extern char downloaddir[256];
|
||||
extern char downloaddir[512];
|
||||
|
||||
#ifdef CLIENT_LOADINGSCREEN
|
||||
extern INT32 lastfilenum;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -348,6 +348,10 @@ typedef enum
|
|||
k_wanted, // Timer for determining WANTED status, lowers when hitting people, prevents the game turning into Camp Lazlo
|
||||
k_yougotem, // "You Got Em" gfx when hitting someone as a karma player via a method that gets you back in the game instantly
|
||||
|
||||
// v1.0.2 vars
|
||||
k_itemblink, // Item flashing after roulette, prevents Hyudoro stealing AND serves as a mashing indicator
|
||||
k_itemblinkmode, // Type of flashing: 0 = white (normal), 1 = red (mashing), 2 = rainbow (enhanced items)
|
||||
|
||||
NUMKARTSTUFF
|
||||
} kartstufftype_t;
|
||||
//}
|
||||
|
@ -511,7 +515,6 @@ typedef struct player_s
|
|||
INT16 starposty;
|
||||
INT16 starpostz;
|
||||
INT32 starpostnum; // The number of the last starpost you hit
|
||||
INT32 starpostcount; // SRB2kart: how many did you hit?
|
||||
tic_t starposttime; // Your time when you hit the starpost
|
||||
angle_t starpostangle; // Angle that the starpost is facing - you respawn facing this way
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -38,6 +38,7 @@
|
|||
|
||||
#ifdef HAVE_BLUA
|
||||
#include "v_video.h" // video flags (for lua)
|
||||
#include "r_draw.h" // translation colormap consts (for lua)
|
||||
#endif
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
@ -3133,7 +3134,7 @@ static void readmaincfg(MYFILE *f)
|
|||
strncpy(timeattackfolder, gamedatafilename, filenamelen);
|
||||
timeattackfolder[min(filenamelen, sizeof (timeattackfolder) - 1)] = '\0';
|
||||
|
||||
strncpy(savegamename, timeattackfolder, filenamelen);
|
||||
strncpy(savegamename, timeattackfolder, strlen(timeattackfolder));
|
||||
strlcat(savegamename, "%u.ssg", sizeof(savegamename));
|
||||
// can't use sprintf since there is %u in savegamename
|
||||
strcatbf(savegamename, srb2home, PATHSEP);
|
||||
|
@ -7092,6 +7093,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_LIZARDMAN",
|
||||
"S_LIONMAN",
|
||||
|
||||
"S_KARMAFIREWORK1",
|
||||
"S_KARMAFIREWORK2",
|
||||
"S_KARMAFIREWORK3",
|
||||
"S_KARMAFIREWORK4",
|
||||
"S_KARMAFIREWORKTRAIL",
|
||||
|
||||
#ifdef SEENAMES
|
||||
"S_NAMECHECK",
|
||||
#endif
|
||||
|
@ -7877,6 +7884,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_LIZARDMAN",
|
||||
"MT_LIONMAN",
|
||||
|
||||
"MT_KARMAFIREWORK",
|
||||
|
||||
#ifdef SEENAMES
|
||||
"MT_NAMECHECK",
|
||||
#endif
|
||||
|
@ -8270,6 +8279,9 @@ static const char *const KARTSTUFF_LIST[] = {
|
|||
"COMEBACKMODE",
|
||||
"WANTED",
|
||||
"YOUGOTEM",
|
||||
|
||||
"ITEMBLINK",
|
||||
"ITEMBLINKMODE"
|
||||
};
|
||||
|
||||
static const char *const HUDITEMS_LIST[] = {
|
||||
|
@ -8819,6 +8831,14 @@ struct {
|
|||
{"KRITEM_QUADORBINAUT",KRITEM_QUADORBINAUT},
|
||||
{"KRITEM_DUALJAWZ",KRITEM_DUALJAWZ},
|
||||
{"NUMKARTRESULTS",NUMKARTRESULTS},
|
||||
|
||||
// translation colormaps
|
||||
{"TC_DEFAULT",TC_DEFAULT},
|
||||
{"TC_BOSS",TC_BOSS},
|
||||
{"TC_METALSONIC",TC_METALSONIC},
|
||||
{"TC_ALLWHITE",TC_ALLWHITE},
|
||||
{"TC_RAINBOW",TC_RAINBOW},
|
||||
{"TC_BLINK",TC_BLINK},
|
||||
#endif
|
||||
|
||||
{NULL,0}
|
||||
|
@ -9163,7 +9183,7 @@ static fixed_t find_const(const char **rword)
|
|||
free(word);
|
||||
return r;
|
||||
}
|
||||
else if (fastncmp("SKINCOLOR_",word,20)) {
|
||||
else if (fastncmp("SKINCOLOR_",word,10)) {
|
||||
char *p = word+10;
|
||||
for (i = 0; i < MAXTRANSLATIONS; i++)
|
||||
if (fastcmp(p, COLOR_ENUMS[i])) {
|
||||
|
@ -9595,7 +9615,7 @@ static inline int lib_getenum(lua_State *L)
|
|||
if (mathlib) return luaL_error(L, "huditem '%s' could not be found.\n", word);
|
||||
return 0;
|
||||
}
|
||||
else if (fastncmp("SKINCOLOR_",word,20)) {
|
||||
else if (fastncmp("SKINCOLOR_",word,10)) {
|
||||
p = word+10;
|
||||
for (i = 0; i < MAXTRANSLATIONS; i++)
|
||||
if (fastcmp(p, COLOR_ENUMS[i])) {
|
||||
|
@ -9770,6 +9790,9 @@ static inline int lib_getenum(lua_State *L)
|
|||
} else if (fastcmp(word,"thwompsactive")) {
|
||||
lua_pushboolean(L, thwompsactive);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"spbplace")) {
|
||||
lua_pushinteger(L, spbplace);
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 2005 by Sonic Team Jr.
|
||||
// Copyright (C) 2005-2018 by Sonic Team Jr.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -150,9 +150,9 @@ extern FILE *logstream;
|
|||
// we use comprevision and compbranch instead.
|
||||
#else
|
||||
#define VERSION 100 // Game version
|
||||
#define SUBVERSION 1 // more precise version number
|
||||
#define VERSIONSTRING "v1.0.1"
|
||||
#define VERSIONSTRINGW L"v1.0.1"
|
||||
#define SUBVERSION 2 // more precise version number
|
||||
#define VERSIONSTRING "v1.0.2"
|
||||
#define VERSIONSTRINGW L"v1.0.2"
|
||||
// Hey! If you change this, add 1 to the MODVERSION below!
|
||||
// Otherwise we can't force updates!
|
||||
#endif
|
||||
|
@ -218,7 +218,7 @@ extern FILE *logstream;
|
|||
// it's only for detection of the version the player is using so the MS can alert them of an update.
|
||||
// Only set it higher, not lower, obviously.
|
||||
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
|
||||
#define MODVERSION 1
|
||||
#define MODVERSION 2
|
||||
|
||||
// =========================================================================
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -461,6 +461,7 @@ extern tic_t indirectitemcooldown;
|
|||
extern tic_t mapreset;
|
||||
extern UINT8 nospectategrief;
|
||||
extern boolean thwompsactive;
|
||||
extern SINT8 spbplace;
|
||||
|
||||
extern boolean legitimateexit;
|
||||
extern boolean comebackshowninfo;
|
||||
|
@ -530,6 +531,11 @@ extern boolean singletics;
|
|||
extern consvar_t cv_timetic; // display high resolution timer
|
||||
extern consvar_t cv_forceskin; // force clients to use the server's skin
|
||||
extern consvar_t cv_downloading; // allow clients to downloading WADs.
|
||||
extern consvar_t cv_nettimeout; // SRB2Kart: Advanced server options menu
|
||||
extern consvar_t cv_jointimeout;
|
||||
#ifdef NEWPING
|
||||
extern consvar_t cv_maxping;
|
||||
#endif
|
||||
extern ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
|
||||
extern INT32 serverplayer;
|
||||
extern INT32 adminplayers[MAXPLAYERS];
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2014-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 2014-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -450,10 +450,12 @@ static const char *credits[] = {
|
|||
"\1Support Artists",
|
||||
"Sally \"TehRealSalt\" Cochenour",
|
||||
"Sherman \"CoatRack\" DesJardins",
|
||||
"\"DrTapeworm\"",
|
||||
"Jesse \"Jeck Jims\" Emerick",
|
||||
"Wesley \"Charyb\" Gillebaard",
|
||||
"Vivian \"toaster\" Grannell",
|
||||
"James \"SeventhSentinel\" Hall",
|
||||
"\"Lat\'\"",
|
||||
"\"Tyrannosaur Chao\"",
|
||||
"\"ZarroTsu\"",
|
||||
"",
|
||||
|
@ -465,8 +467,10 @@ static const char *credits[] = {
|
|||
"\"Ritz\"",
|
||||
"\"Rob\"",
|
||||
"\"SmithyGNC\"",
|
||||
"\"Snu\"",
|
||||
"\"Spherallic\"",
|
||||
"\"VAdaPEGA\"",
|
||||
"\"Virt\"",
|
||||
"",
|
||||
"\1Sound Design",
|
||||
"James \"SeventhSentinel\" Hall",
|
||||
|
@ -581,7 +585,7 @@ static struct {
|
|||
// This Tyler52 gag is troublesome
|
||||
// Alignment should be ((spaces+1 * 100) + (headers+1 * 38) + (lines * 15))
|
||||
// Current max image spacing: (200*17)
|
||||
{112, (15*100)+(17*38)+(97*15), "TYLER52", SKINCOLOR_NONE},
|
||||
{112, (15*100)+(17*38)+(101*15), "TYLER52", SKINCOLOR_NONE},
|
||||
{0, 0, NULL, SKINCOLOR_NONE}
|
||||
};
|
||||
|
||||
|
@ -643,6 +647,9 @@ void F_CreditDrawer(void)
|
|||
V_DrawFixedPatch(credits_pics[i].x<<FRACBITS, (credits_pics[i].y<<FRACBITS) - 4*(animtimer<<FRACBITS)/5, sc, 0, W_CachePatchName(credits_pics[i].patch, PU_CACHE), colormap);
|
||||
}
|
||||
|
||||
// Dim the background
|
||||
//V_DrawFadeScreen();
|
||||
|
||||
// Draw credits text on top
|
||||
for (i = 0; credits[i]; i++)
|
||||
{
|
||||
|
@ -1068,7 +1075,7 @@ void F_TitleScreenTicker(boolean run)
|
|||
return;
|
||||
}*/
|
||||
|
||||
mapname = G_BuildMapName(G_RandMap(TOL_RACE, -2, false, false, 0, false)+1);
|
||||
mapname = G_BuildMapName(G_RandMap(TOL_RACE, -2, false, 0, false, NULL)+1);
|
||||
|
||||
numstaff = 1;
|
||||
while (numstaff < 99 && (l = W_CheckNumForName(va("%sS%02u",mapname,numstaff+1))) != LUMPERROR)
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 2013-2016 by Matthew "Inuyasha" Walsh.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -552,7 +552,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
|||
|
||||
char exttable[NUM_EXT_TABLE][7] = { // maximum extension length (currently 4) plus 3 (null terminator, stop, and length including previous two)
|
||||
"\5.txt", "\5.cfg", // exec
|
||||
"\5.wad", "\6.kart", /*"\5.pk3",*/ "\5.soc", "\5.lua"}; // addfile
|
||||
"\5.wad", "\6.kart", "\5.pk3", "\5.soc", "\5.lua"}; // addfile
|
||||
|
||||
char filenamebuf[MAX_WADFILES][MAX_WADPATH];
|
||||
|
||||
|
|
|
@ -56,7 +56,7 @@ typedef enum
|
|||
EXT_LOADSTART,
|
||||
EXT_WAD = EXT_LOADSTART,
|
||||
EXT_KART,
|
||||
//EXT_PK3,
|
||||
EXT_PK3,
|
||||
EXT_SOC,
|
||||
EXT_LUA, // allowed even if not HAVE_BLUA so that we can yell on load attempt
|
||||
NUM_EXT,
|
||||
|
|
174
src/g_game.c
174
src/g_game.c
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -267,6 +267,7 @@ tic_t indirectitemcooldown; // Cooldown before any more Shrink, SPB, or any othe
|
|||
tic_t mapreset; // Map reset delay when enough players have joined an empty game
|
||||
UINT8 nospectategrief; // How many players need to be in-game to eliminate last; for preventing spectate griefing
|
||||
boolean thwompsactive; // Thwomps activate on lap 2
|
||||
SINT8 spbplace; // SPB exists, give the person behind better items
|
||||
|
||||
// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
|
||||
boolean legitimateexit; // Did this client actually finish the match?
|
||||
|
@ -434,11 +435,13 @@ consvar_t cv_crosshair2 = {"crosshair2", "Off", CV_SAVE, crosshair_cons_t, NULL,
|
|||
consvar_t cv_crosshair3 = {"crosshair3", "Off", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_crosshair4 = {"crosshair4", "Off", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};*/
|
||||
consvar_t cv_invertmouse = {"invertmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_alwaysfreelook = {"alwaysmlook", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_invertmouse2 = {"invertmouse2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
/*consvar_t cv_alwaysfreelook = {"alwaysmlook", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_alwaysfreelook2 = {"alwaysmlook2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chasefreelook = {"chasemlook", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chasefreelook2 = {"chasemlook2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mousemove = {"mousemove", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mousemove2 = {"mousemove2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mousemove2 = {"mousemove2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};*/
|
||||
consvar_t cv_analog = {"analog", "Off", CV_CALL, CV_OnOff, Analog_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_analog2 = {"analog2", "Off", CV_CALL, CV_OnOff, Analog2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_analog3 = {"analog3", "Off", CV_CALL, CV_OnOff, Analog3_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
@ -779,7 +782,7 @@ const char *G_BuildMapName(INT32 map)
|
|||
map = gamemap-1;
|
||||
else
|
||||
map = prevmap;
|
||||
map = G_RandMap(G_TOLFlag(cv_newgametype.value), map, false, false, 0, false)+1;
|
||||
map = G_RandMap(G_TOLFlag(cv_newgametype.value), map, false, 0, false, NULL)+1;
|
||||
}
|
||||
|
||||
if (map < 100)
|
||||
|
@ -1341,27 +1344,27 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
// let movement keys cancel each other out
|
||||
if (turnright && !(turnleft))
|
||||
{
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - angleturn[tspeed]);
|
||||
cmd->driftturn = (INT16)(cmd->driftturn - angleturn[tspeed]);
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - (angleturn[tspeed] * realtics));
|
||||
cmd->driftturn = (INT16)(cmd->driftturn - (angleturn[tspeed] * realtics));
|
||||
}
|
||||
else if (turnleft && !(turnright))
|
||||
{
|
||||
cmd->angleturn = (INT16)(cmd->angleturn + angleturn[tspeed]);
|
||||
cmd->driftturn = (INT16)(cmd->driftturn + angleturn[tspeed]);
|
||||
cmd->angleturn = (INT16)(cmd->angleturn + (angleturn[tspeed] * realtics));
|
||||
cmd->driftturn = (INT16)(cmd->driftturn + (angleturn[tspeed] * realtics));
|
||||
}
|
||||
|
||||
if (analogjoystickmove && axis != 0)
|
||||
{
|
||||
// JOYAXISRANGE should be 1023 (divide by 1024)
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - ((axis * angleturn[1]) >> 10)); // ANALOG!
|
||||
cmd->driftturn = (INT16)(cmd->driftturn - ((axis * angleturn[1]) >> 10));
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - (((axis * angleturn[1]) >> 10) * realtics)); // ANALOG!
|
||||
cmd->driftturn = (INT16)(cmd->driftturn - (((axis * angleturn[1]) >> 10) * realtics));
|
||||
}
|
||||
|
||||
// Specator mouse turning
|
||||
if (player->spectator)
|
||||
{
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - (mousex*(encoremode ? -1 : 1)*8));
|
||||
cmd->driftturn = (INT16)(cmd->driftturn - (mousex*(encoremode ? -1 : 1)*8));
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - ((mousex*(encoremode ? -1 : 1)*8) * realtics));
|
||||
cmd->driftturn = (INT16)(cmd->driftturn - ((mousex*(encoremode ? -1 : 1)*8) * realtics));
|
||||
}
|
||||
|
||||
// Speed bump strafing
|
||||
|
@ -1380,8 +1383,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
|
||||
if (player->spectator || objectplacing) // SRB2Kart: spectators need special controls
|
||||
{
|
||||
axis = JoyAxis(AXISMOVE, ssplayer);
|
||||
if (InputDown(gc_accelerate, ssplayer) || (usejoystick && axis > 0))
|
||||
cmd->buttons |= BT_ACCELERATE;
|
||||
axis = JoyAxis(AXISBRAKE, ssplayer);
|
||||
if (InputDown(gc_brake, ssplayer) || (usejoystick && axis > 0))
|
||||
cmd->buttons |= BT_BRAKE;
|
||||
axis = JoyAxis(AXISAIM, ssplayer);
|
||||
|
@ -1536,15 +1541,15 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
//{ SRB2kart - Drift support
|
||||
// Not grouped with the rest of turn stuff because it needs to know what buttons you're pressing for rubber-burn turn
|
||||
// limit turning to angleturn[1] to stop mouselook letting you look too fast
|
||||
if (cmd->angleturn > angleturn[1])
|
||||
cmd->angleturn = angleturn[1];
|
||||
else if (cmd->angleturn < -angleturn[1])
|
||||
cmd->angleturn = -angleturn[1];
|
||||
if (cmd->angleturn > (angleturn[1] * realtics))
|
||||
cmd->angleturn = (angleturn[1] * realtics);
|
||||
else if (cmd->angleturn < (-angleturn[1] * realtics))
|
||||
cmd->angleturn = (-angleturn[1] * realtics);
|
||||
|
||||
if (cmd->driftturn > angleturn[1])
|
||||
cmd->driftturn = angleturn[1];
|
||||
else if (cmd->driftturn < -angleturn[1])
|
||||
cmd->driftturn = -angleturn[1];
|
||||
if (cmd->driftturn > (angleturn[1] * realtics))
|
||||
cmd->driftturn = (angleturn[1] * realtics);
|
||||
else if (cmd->driftturn < (-angleturn[1] * realtics))
|
||||
cmd->driftturn = (-angleturn[1] * realtics);
|
||||
|
||||
if (player->mo)
|
||||
cmd->angleturn = K_GetKartTurnValue(player, cmd->angleturn);
|
||||
|
@ -1552,6 +1557,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
// SRB2kart - no additional angle if not moving
|
||||
if (((player->mo && player->speed > 0) // Moving
|
||||
|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
|
||||
|| (player->kartstuff[k_respawn]) // Respawning
|
||||
|| (player->spectator || objectplacing)) // Not a physical player
|
||||
&& !(player->kartstuff[k_spinouttimer] && player->kartstuff[k_sneakertimer])) // Spinning and boosting cancels out turning
|
||||
lang += (cmd->angleturn<<16);
|
||||
|
@ -1950,7 +1956,8 @@ boolean G_Responder(event_t *ev)
|
|||
{
|
||||
case ev_keydown:
|
||||
if (ev->data1 == gamecontrol[gc_pause][0]
|
||||
|| ev->data1 == gamecontrol[gc_pause][1])
|
||||
|| ev->data1 == gamecontrol[gc_pause][1]
|
||||
|| ev->data1 == KEY_PAUSE)
|
||||
{
|
||||
if (!pausedelay)
|
||||
{
|
||||
|
@ -2264,7 +2271,6 @@ static inline void G_PlayerFinishLevel(INT32 player)
|
|||
p->starposty = 0;
|
||||
p->starpostz = 0;
|
||||
p->starpostnum = 0;
|
||||
p->starpostcount = 0;
|
||||
|
||||
// SRB2kart: Increment the "matches played" counter.
|
||||
if (player == consoleplayer)
|
||||
|
@ -2316,7 +2322,6 @@ void G_PlayerReborn(INT32 player)
|
|||
INT16 starposty;
|
||||
INT16 starpostz;
|
||||
INT32 starpostnum;
|
||||
INT32 starpostcount;
|
||||
INT32 starpostangle;
|
||||
fixed_t jumpfactor;
|
||||
INT32 exiting;
|
||||
|
@ -2380,7 +2385,6 @@ void G_PlayerReborn(INT32 player)
|
|||
starposty = players[player].starposty;
|
||||
starpostz = players[player].starpostz;
|
||||
starpostnum = players[player].starpostnum;
|
||||
starpostcount = players[player].starpostcount;
|
||||
starpostangle = players[player].starpostangle;
|
||||
jumpfactor = players[player].jumpfactor;
|
||||
thokitem = players[player].thokitem;
|
||||
|
@ -2472,7 +2476,6 @@ void G_PlayerReborn(INT32 player)
|
|||
p->starposty = starposty;
|
||||
p->starpostz = starpostz;
|
||||
p->starpostnum = starpostnum;
|
||||
p->starpostcount = starpostcount;
|
||||
p->starpostangle = starpostangle;
|
||||
p->jumpfactor = jumpfactor;
|
||||
p->exiting = exiting;
|
||||
|
@ -2936,7 +2939,6 @@ void G_DoReborn(INT32 playernum)
|
|||
player->starposty = 0;
|
||||
player->starpostz = 0;
|
||||
player->starpostnum = 0;
|
||||
player->starpostcount = 0;
|
||||
}
|
||||
if (!countdowntimeup && (mapheaderinfo[gamemap-1]->levelflags & LF_NORELOAD))
|
||||
{
|
||||
|
@ -2986,21 +2988,19 @@ void G_DoReborn(INT32 playernum)
|
|||
}
|
||||
}
|
||||
else
|
||||
#ifdef HAVE_BLUA
|
||||
{
|
||||
LUAh_MapChange();
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_MapChange(gamemap);
|
||||
#endif
|
||||
G_DoLoadLevel(true);
|
||||
#ifdef HAVE_BLUA
|
||||
}
|
||||
#endif
|
||||
}*/
|
||||
else
|
||||
{
|
||||
// respawn at the start
|
||||
mobj_t *oldmo = NULL;
|
||||
|
||||
if (player->starpostnum) // SRB2kart
|
||||
if (player->starpostnum || ((mapheaderinfo[gamemap - 1]->levelflags & LF_SECTIONRACE) && player->laps)) // SRB2kart
|
||||
starpost = true;
|
||||
|
||||
// first dissasociate the corpse
|
||||
|
@ -3137,8 +3137,7 @@ INT16 G_SometimesGetDifferentGametype(void)
|
|||
|
||||
if (randmapbuffer[NUMMAPS] > 0 && (encorepossible || cv_kartvoterulechanges.value != 3))
|
||||
{
|
||||
if (cv_kartvoterulechanges.value != 1)
|
||||
randmapbuffer[NUMMAPS]--;
|
||||
randmapbuffer[NUMMAPS]--;
|
||||
if (encorepossible)
|
||||
{
|
||||
switch (cv_kartvoterulechanges.value)
|
||||
|
@ -3166,6 +3165,8 @@ INT16 G_SometimesGetDifferentGametype(void)
|
|||
randmapbuffer[NUMMAPS] = 1; // every other vote (or always if !encorepossible)
|
||||
break;
|
||||
case 1: // sometimes
|
||||
randmapbuffer[NUMMAPS] = 10; // ...every two cups?
|
||||
break;
|
||||
default:
|
||||
// fallthrough - happens when clearing buffer, but needs a reasonable countdown if cvar is modified
|
||||
case 2: // frequent
|
||||
|
@ -3239,7 +3240,6 @@ INT16 G_TOLFlag(INT32 pgametype)
|
|||
return INT16_MAX;
|
||||
}
|
||||
|
||||
#ifdef FLUSHMAPBUFFEREARLY
|
||||
static INT32 TOLMaps(INT16 tolflags)
|
||||
{
|
||||
INT32 num = 0;
|
||||
|
@ -3250,14 +3250,14 @@ static INT32 TOLMaps(INT16 tolflags)
|
|||
{
|
||||
if (!mapheaderinfo[i])
|
||||
continue;
|
||||
|
||||
if (mapheaderinfo[i]->menuflags & LF2_HIDEINMENU) // Don't include Map Hell
|
||||
continue;
|
||||
if ((mapheaderinfo[i]->typeoflevel & tolflags) == tolflags)
|
||||
num++;
|
||||
}
|
||||
|
||||
return num;
|
||||
}
|
||||
#endif
|
||||
|
||||
/** Select a random map with the given typeoflevel flags.
|
||||
* If no map has those flags, this arbitrarily gives you map 1.
|
||||
|
@ -3268,16 +3268,28 @@ static INT32 TOLMaps(INT16 tolflags)
|
|||
* \author Graue <graue@oceanbase.org>
|
||||
*/
|
||||
static INT16 *okmaps = NULL;
|
||||
INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean dontadd, boolean ignorebuffer, UINT8 maphell, boolean callagainsoon)
|
||||
INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean ignorebuffer, UINT8 maphell, boolean callagainsoon, INT16 *extbuffer)
|
||||
{
|
||||
INT32 numokmaps = 0;
|
||||
INT16 ix, bufx;
|
||||
UINT16 extbufsize = 0;
|
||||
boolean usehellmaps; // Only consider Hell maps in this pick
|
||||
|
||||
if (!okmaps)
|
||||
okmaps = Z_Malloc(NUMMAPS * sizeof(INT16), PU_STATIC, NULL);
|
||||
|
||||
if (extbuffer != NULL)
|
||||
{
|
||||
bufx = 0;
|
||||
while (extbuffer[bufx]) {
|
||||
extbufsize++; bufx++;
|
||||
}
|
||||
}
|
||||
|
||||
tryagain:
|
||||
|
||||
usehellmaps = (maphell == 0 ? false : (maphell == 2 || M_RandomChance(FRACUNIT/100))); // 1% chance of Hell
|
||||
|
||||
// Find all the maps that are ok and and put them in an array.
|
||||
for (ix = 0; ix < NUMMAPS; ix++)
|
||||
{
|
||||
|
@ -3289,12 +3301,28 @@ tryagain:
|
|||
if ((mapheaderinfo[ix]->typeoflevel & tolflags) != tolflags
|
||||
|| ix == pprevmap
|
||||
|| (!dedicated && M_MapLocked(ix+1))
|
||||
|| (!maphell && (mapheaderinfo[ix]->menuflags & LF2_HIDEINMENU)) // this is bad
|
||||
|| ((maphell == 2) && !(mapheaderinfo[ix]->menuflags & LF2_HIDEINMENU))) // gasp
|
||||
|| (usehellmaps != (mapheaderinfo[ix]->menuflags & LF2_HIDEINMENU))) // this is bad
|
||||
continue; //isokmap = false;
|
||||
|
||||
if (!ignorebuffer)
|
||||
{
|
||||
if (extbufsize > 0)
|
||||
{
|
||||
for (bufx = 0; bufx < extbufsize; bufx++)
|
||||
{
|
||||
if (extbuffer[bufx] == -1) // Rest of buffer SHOULD be empty
|
||||
break;
|
||||
if (ix == extbuffer[bufx])
|
||||
{
|
||||
isokmap = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!isokmap)
|
||||
continue;
|
||||
}
|
||||
|
||||
for (bufx = 0; bufx < (maphell ? 3 : NUMMAPS); bufx++)
|
||||
{
|
||||
if (randmapbuffer[bufx] == -1) // Rest of buffer SHOULD be empty
|
||||
|
@ -3305,12 +3333,12 @@ tryagain:
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!isokmap)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!isokmap)
|
||||
continue;
|
||||
|
||||
if (pprevmap == -2) // title demos
|
||||
if (pprevmap == -2) // title demo hack
|
||||
{
|
||||
lumpnum_t l;
|
||||
if ((l = W_CheckNumForName(va("%sS01",G_BuildMapName(ix+1)))) == LUMPERROR)
|
||||
|
@ -3327,20 +3355,18 @@ tryagain:
|
|||
if (randmapbuffer[3] == -1) // Is the buffer basically empty?
|
||||
{
|
||||
ignorebuffer = true; // This will probably only help in situations where there's very few maps, but it's folly not to at least try it
|
||||
goto tryagain; //return G_RandMap(tolflags, pprevmap, dontadd, true, maphell, callagainsoon);
|
||||
goto tryagain;
|
||||
}
|
||||
|
||||
for (bufx = 3; bufx < NUMMAPS; bufx++) // Let's clear all but the three most recent maps...
|
||||
randmapbuffer[bufx] = -1;
|
||||
if (cv_kartvoterulechanges.value == 1) // sometimes
|
||||
randmapbuffer[NUMMAPS] = 0;
|
||||
goto tryagain; //return G_RandMap(tolflags, pprevmap, dontadd, ignorebuffer, maphell, callagainsoon);
|
||||
goto tryagain;
|
||||
}
|
||||
|
||||
if (maphell) // Any wiggle room to loosen our restrictions here?
|
||||
{
|
||||
maphell--;
|
||||
goto tryagain; //return G_RandMap(tolflags, pprevmap, dontadd, true, maphell-1, callagainsoon);
|
||||
goto tryagain;
|
||||
}
|
||||
|
||||
ix = 0; // Sorry, none match. You get MAP01.
|
||||
|
@ -3348,15 +3374,7 @@ tryagain:
|
|||
randmapbuffer[bufx] = -1; // if we're having trouble finding a map we should probably clear it
|
||||
}
|
||||
else
|
||||
{
|
||||
ix = okmaps[M_RandomKey(numokmaps)];
|
||||
if (!dontadd)
|
||||
{
|
||||
for (bufx = NUMMAPS-1; bufx > 0; bufx--)
|
||||
randmapbuffer[bufx] = randmapbuffer[bufx-1];
|
||||
randmapbuffer[0] = ix;
|
||||
}
|
||||
}
|
||||
|
||||
if (!callagainsoon)
|
||||
{
|
||||
|
@ -3367,6 +3385,25 @@ tryagain:
|
|||
return ix;
|
||||
}
|
||||
|
||||
void G_AddMapToBuffer(INT16 map)
|
||||
{
|
||||
INT16 bufx, refreshnum = (TOLMaps(G_TOLFlag(gametype)) / 2) + 1;
|
||||
|
||||
// Add the map to the buffer.
|
||||
for (bufx = NUMMAPS-1; bufx > 0; bufx--)
|
||||
randmapbuffer[bufx] = randmapbuffer[bufx-1];
|
||||
randmapbuffer[0] = map;
|
||||
|
||||
// We're getting pretty full, so lets flush this for future usage.
|
||||
if (randmapbuffer[refreshnum] != -1)
|
||||
{
|
||||
// Clear all but the five most recent maps.
|
||||
for (bufx = 5; bufx < NUMMAPS; bufx++) // bufx < refreshnum? Might not handle everything for gametype switches, though.
|
||||
randmapbuffer[bufx] = -1;
|
||||
//CONS_Printf("Random map buffer has been flushed.\n");
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// G_DoCompleted
|
||||
//
|
||||
|
@ -3502,22 +3539,12 @@ static void G_DoCompleted(void)
|
|||
|
||||
automapactive = false;
|
||||
|
||||
#ifdef FLUSHMAPBUFFEREARLY
|
||||
if (randmapbuffer[TOLMaps(G_TOLFlag(gametype))-5] != -1) // We're getting pretty full, so! -- no need for this, handled in G_RandMap
|
||||
{
|
||||
for (i = 3; i < NUMMAPS; i++) // Let's clear all but the three most recent maps...
|
||||
randmapbuffer[i] = -1;
|
||||
if (cv_kartvoterulechanges.value == 1) // sometimes
|
||||
randmapbuffer[NUMMAPS] = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (gametype != GT_COOP)
|
||||
{
|
||||
if (cv_advancemap.value == 0) // Stay on same map.
|
||||
nextmap = prevmap;
|
||||
else if (cv_advancemap.value == 2) // Go to random map.
|
||||
nextmap = G_RandMap(G_TOLFlag(gametype), prevmap, false, false, 0, false);
|
||||
nextmap = G_RandMap(G_TOLFlag(gametype), prevmap, false, 0, false, NULL);
|
||||
}
|
||||
|
||||
// We are committed to this map now.
|
||||
|
@ -4297,7 +4324,6 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
|
|||
players[i].playerstate = PST_REBORN;
|
||||
players[i].starpostangle = players[i].starpostnum = players[i].starposttime = 0;
|
||||
players[i].starpostx = players[i].starposty = players[i].starpostz = 0;
|
||||
players[i].starpostcount = 0; // srb2kart
|
||||
|
||||
#if 0
|
||||
if (netgame || multiplayer)
|
||||
|
@ -4372,7 +4398,12 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
|
|||
if (!skipprecutscene && mapheaderinfo[gamemap-1]->precutscenenum && !modeattacking) // Start a custom cutscene.
|
||||
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->precutscenenum-1, true, resetplayer);
|
||||
else
|
||||
{
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_MapChange(gamemap);
|
||||
#endif
|
||||
G_DoLoadLevel(resetplayer);
|
||||
}
|
||||
|
||||
if (netgame)
|
||||
{
|
||||
|
@ -4538,6 +4569,7 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
|
|||
// SRB2kart: Copy-pasted from ticcmd building, removes that crappy demo cam
|
||||
if (((players[displayplayer].mo && players[displayplayer].speed > 0) // Moving
|
||||
|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
|
||||
|| (players[displayplayer].kartstuff[k_respawn]) // Respawning
|
||||
|| (players[displayplayer].spectator || objectplacing)) // Not a physical player
|
||||
&& !(players[displayplayer].kartstuff[k_spinouttimer] && players[displayplayer].kartstuff[k_sneakertimer])) // Spinning and boosting cancels out spinout
|
||||
localangle += (cmd->angleturn<<16);
|
||||
|
@ -5885,9 +5917,9 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
// didn't start recording right away.
|
||||
demo_start = false;
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_MapChange();
|
||||
#endif
|
||||
/*#ifdef HAVE_BLUA
|
||||
LUAh_MapChange(gamemap);
|
||||
#endif*/
|
||||
displayplayer = consoleplayer = 0;
|
||||
memset(playeringame,0,sizeof(playeringame));
|
||||
playeringame[0] = true;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -56,8 +56,8 @@ extern INT16 rw_maximums[NUM_WEAPONS];
|
|||
// used in game menu
|
||||
extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatspamprotection, cv_chatbacktint;
|
||||
//extern consvar_t cv_crosshair, cv_crosshair2, cv_crosshair3, cv_crosshair4;
|
||||
extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_mousemove;
|
||||
extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_mousemove2;
|
||||
extern consvar_t cv_invertmouse/*, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove*/;
|
||||
extern consvar_t cv_invertmouse2/*, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2*/;
|
||||
extern consvar_t cv_useranalog, cv_useranalog2, cv_useranalog3, cv_useranalog4;
|
||||
extern consvar_t cv_analog, cv_analog2, cv_analog3, cv_analog4;
|
||||
extern consvar_t cv_turnaxis,cv_moveaxis,cv_brakeaxis,cv_aimaxis,cv_lookaxis,cv_fireaxis,cv_driftaxis;
|
||||
|
@ -255,6 +255,7 @@ FUNCMATH INT32 G_TicsToMilliseconds(tic_t tics);
|
|||
// Don't split up TOL handling
|
||||
INT16 G_TOLFlag(INT32 pgametype);
|
||||
|
||||
INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean dontadd, boolean ignorebuffer, UINT8 maphell, boolean callagainsoon);
|
||||
INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean ignorebuffer, UINT8 maphell, boolean callagainsoon, INT16 *extbuffer);
|
||||
void G_AddMapToBuffer(INT16 map);
|
||||
|
||||
#endif
|
||||
|
|
188
src/g_input.c
188
src/g_input.c
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -25,11 +25,11 @@ static CV_PossibleValue_t mousesens_cons_t[] = {{1, "MIN"}, {MAXMOUSESENSITIVITY
|
|||
static CV_PossibleValue_t onecontrolperkey_cons_t[] = {{1, "One"}, {2, "Several"}, {0, NULL}};
|
||||
|
||||
// mouse values are used once
|
||||
consvar_t cv_mousesens = {"mousesens", "35", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mousesens2 = {"mousesens2", "35", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mouseysens = {"mouseysens", "35", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mouseysens2 = {"mouseysens2", "35", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_controlperkey = {"controlperkey", "Several", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mousesens = {"mousesens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mousesens2 = {"mousesens2", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mouseysens = {"mouseysens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mouseysens2 = {"mouseysens2", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_controlperkey = {"controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
INT32 mousex, mousey;
|
||||
INT32 mlooky; // like mousey but with a custom sensitivity for mlook
|
||||
|
@ -1274,71 +1274,82 @@ INT32 G_KeyStringtoNum(const char *keystr)
|
|||
}
|
||||
|
||||
// SRB2Kart
|
||||
void G_Controldefault(void)
|
||||
void G_Controldefault(UINT8 player)
|
||||
{
|
||||
// Main controls
|
||||
gamecontrol[gc_aimforward ][0] = KEY_UPARROW;
|
||||
gamecontrol[gc_aimbackward][0] = KEY_DOWNARROW;
|
||||
gamecontrol[gc_turnleft ][0] = KEY_LEFTARROW;
|
||||
gamecontrol[gc_turnright ][0] = KEY_RIGHTARROW;
|
||||
gamecontrol[gc_accelerate ][0] = 'a';
|
||||
gamecontrol[gc_drift ][0] = 's';
|
||||
gamecontrol[gc_brake ][0] = 'd';
|
||||
gamecontrol[gc_fire ][0] = KEY_SPACE;
|
||||
gamecontrol[gc_lookback ][0] = KEY_LSHIFT;
|
||||
if (player == 0 || player == 1)
|
||||
{
|
||||
// Main controls
|
||||
gamecontrol[gc_aimforward ][0] = KEY_UPARROW;
|
||||
gamecontrol[gc_aimbackward][0] = KEY_DOWNARROW;
|
||||
gamecontrol[gc_turnleft ][0] = KEY_LEFTARROW;
|
||||
gamecontrol[gc_turnright ][0] = KEY_RIGHTARROW;
|
||||
gamecontrol[gc_accelerate ][0] = 'a';
|
||||
gamecontrol[gc_drift ][0] = 's';
|
||||
gamecontrol[gc_brake ][0] = 'd';
|
||||
gamecontrol[gc_fire ][0] = KEY_SPACE;
|
||||
gamecontrol[gc_lookback ][0] = KEY_LSHIFT;
|
||||
|
||||
gamecontrol[gc_accelerate ][1] = KEY_JOY1+0; // A
|
||||
gamecontrol[gc_lookback ][1] = KEY_JOY1+2; // X
|
||||
gamecontrol[gc_brake ][1] = KEY_JOY1+1; // B
|
||||
gamecontrol[gc_fire ][1] = KEY_JOY1+4; // LB
|
||||
gamecontrol[gc_drift ][1] = KEY_JOY1+5; // RB
|
||||
gamecontrol[gc_accelerate ][1] = KEY_JOY1+0; // A
|
||||
gamecontrol[gc_lookback ][1] = KEY_JOY1+2; // X
|
||||
gamecontrol[gc_brake ][1] = KEY_JOY1+1; // B
|
||||
gamecontrol[gc_fire ][1] = KEY_JOY1+4; // LB
|
||||
gamecontrol[gc_drift ][1] = KEY_JOY1+5; // RB
|
||||
|
||||
// Extra controls
|
||||
gamecontrol[gc_pause ][0] = KEY_PAUSE;
|
||||
gamecontrol[gc_console ][0] = KEY_CONSOLE;
|
||||
gamecontrol[gc_screenshot ][0] = KEY_F8;
|
||||
gamecontrol[gc_recordgif ][0] = KEY_F9;
|
||||
gamecontrol[gc_viewpoint ][0] = KEY_F12;
|
||||
gamecontrol[gc_talkkey ][0] = 't';
|
||||
//gamecontrol[gc_teamkey ][0] = 'y';
|
||||
gamecontrol[gc_scores ][0] = KEY_TAB;
|
||||
gamecontrol[gc_spectate ][0] = '\'';
|
||||
gamecontrol[gc_lookup ][0] = KEY_PGUP;
|
||||
gamecontrol[gc_lookdown ][0] = KEY_PGDN;
|
||||
gamecontrol[gc_centerview ][0] = KEY_END;
|
||||
gamecontrol[gc_camreset ][0] = KEY_HOME;
|
||||
gamecontrol[gc_camtoggle ][0] = KEY_BACKSPACE;
|
||||
// Extra controls
|
||||
gamecontrol[gc_pause ][0] = KEY_PAUSE;
|
||||
gamecontrol[gc_console ][0] = KEY_CONSOLE;
|
||||
gamecontrol[gc_screenshot ][0] = KEY_F8;
|
||||
gamecontrol[gc_recordgif ][0] = KEY_F9;
|
||||
gamecontrol[gc_viewpoint ][0] = KEY_F12;
|
||||
gamecontrol[gc_talkkey ][0] = 't';
|
||||
//gamecontrol[gc_teamkey ][0] = 'y';
|
||||
gamecontrol[gc_scores ][0] = KEY_TAB;
|
||||
gamecontrol[gc_spectate ][0] = '\'';
|
||||
gamecontrol[gc_lookup ][0] = KEY_PGUP;
|
||||
gamecontrol[gc_lookdown ][0] = KEY_PGDN;
|
||||
gamecontrol[gc_centerview ][0] = KEY_END;
|
||||
gamecontrol[gc_camreset ][0] = KEY_HOME;
|
||||
gamecontrol[gc_camtoggle ][0] = KEY_BACKSPACE;
|
||||
|
||||
gamecontrol[gc_viewpoint ][1] = KEY_JOY1+3; // Y
|
||||
gamecontrol[gc_pause ][1] = KEY_JOY1+6; // Back
|
||||
gamecontrol[gc_systemmenu ][0] = KEY_JOY1+7; // Start
|
||||
gamecontrol[gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up
|
||||
gamecontrol[gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down
|
||||
gamecontrol[gc_talkkey ][1] = KEY_HAT1+2; // D-Pad Left
|
||||
gamecontrol[gc_scores ][1] = KEY_HAT1+3; // D-Pad Right
|
||||
gamecontrol[gc_viewpoint ][1] = KEY_JOY1+3; // Y
|
||||
gamecontrol[gc_pause ][1] = KEY_JOY1+6; // Back
|
||||
gamecontrol[gc_systemmenu ][0] = KEY_JOY1+7; // Start
|
||||
gamecontrol[gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up
|
||||
gamecontrol[gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down
|
||||
gamecontrol[gc_talkkey ][1] = KEY_HAT1+2; // D-Pad Left
|
||||
gamecontrol[gc_scores ][1] = KEY_HAT1+3; // D-Pad Right
|
||||
}
|
||||
|
||||
// Player 2 controls
|
||||
gamecontrolbis[gc_accelerate ][0] = KEY_2JOY1+0; // A
|
||||
gamecontrolbis[gc_lookback ][0] = KEY_2JOY1+2; // X
|
||||
gamecontrolbis[gc_brake ][0] = KEY_2JOY1+1; // B
|
||||
gamecontrolbis[gc_fire ][0] = KEY_2JOY1+4; // LB
|
||||
gamecontrolbis[gc_drift ][0] = KEY_2JOY1+5; // RB
|
||||
if (player == 0 || player == 2)
|
||||
{
|
||||
// Player 2 controls
|
||||
gamecontrolbis[gc_accelerate ][0] = KEY_2JOY1+0; // A
|
||||
gamecontrolbis[gc_lookback ][0] = KEY_2JOY1+2; // X
|
||||
gamecontrolbis[gc_brake ][0] = KEY_2JOY1+1; // B
|
||||
gamecontrolbis[gc_fire ][0] = KEY_2JOY1+4; // LB
|
||||
gamecontrolbis[gc_drift ][0] = KEY_2JOY1+5; // RB
|
||||
}
|
||||
|
||||
// Player 3 controls
|
||||
gamecontrol3[gc_accelerate ][0] = KEY_3JOY1+0; // A
|
||||
gamecontrol3[gc_lookback ][0] = KEY_3JOY1+2; // X
|
||||
gamecontrol3[gc_brake ][0] = KEY_3JOY1+1; // B
|
||||
gamecontrol3[gc_fire ][0] = KEY_3JOY1+4; // LB
|
||||
gamecontrol3[gc_drift ][0] = KEY_3JOY1+5; // RB
|
||||
if (player == 0 || player == 3)
|
||||
{
|
||||
// Player 3 controls
|
||||
gamecontrol3[gc_accelerate ][0] = KEY_3JOY1+0; // A
|
||||
gamecontrol3[gc_lookback ][0] = KEY_3JOY1+2; // X
|
||||
gamecontrol3[gc_brake ][0] = KEY_3JOY1+1; // B
|
||||
gamecontrol3[gc_fire ][0] = KEY_3JOY1+4; // LB
|
||||
gamecontrol3[gc_drift ][0] = KEY_3JOY1+5; // RB
|
||||
}
|
||||
|
||||
// Player 4 controls
|
||||
gamecontrol4[gc_accelerate ][0] = KEY_4JOY1+0; // A
|
||||
gamecontrol4[gc_lookback ][0] = KEY_4JOY1+2; // X
|
||||
gamecontrol4[gc_brake ][0] = KEY_4JOY1+1; // B
|
||||
gamecontrol4[gc_fire ][0] = KEY_4JOY1+4; // LB
|
||||
gamecontrol4[gc_drift ][0] = KEY_4JOY1+5; // RB
|
||||
if (player == 0 || player == 4)
|
||||
{
|
||||
// Player 4 controls
|
||||
gamecontrol4[gc_accelerate ][0] = KEY_4JOY1+0; // A
|
||||
gamecontrol4[gc_lookback ][0] = KEY_4JOY1+2; // X
|
||||
gamecontrol4[gc_brake ][0] = KEY_4JOY1+1; // B
|
||||
gamecontrol4[gc_fire ][0] = KEY_4JOY1+4; // LB
|
||||
gamecontrol4[gc_drift ][0] = KEY_4JOY1+5; // RB
|
||||
}
|
||||
}
|
||||
//#endif
|
||||
|
||||
void G_SaveKeySetting(FILE *f)
|
||||
{
|
||||
|
@ -1393,25 +1404,20 @@ void G_CheckDoubleUsage(INT32 keynum)
|
|||
{
|
||||
if (cv_controlperkey.value == 1)
|
||||
{
|
||||
INT32 i;
|
||||
INT32 i, j;
|
||||
for (i = 0; i < num_gamecontrols; i++)
|
||||
{
|
||||
if (gamecontrol[i][0] == keynum)
|
||||
gamecontrol[i][0] = KEY_NULL;
|
||||
if (gamecontrol[i][1] == keynum)
|
||||
gamecontrol[i][1] = KEY_NULL;
|
||||
if (gamecontrolbis[i][0] == keynum)
|
||||
gamecontrolbis[i][0] = KEY_NULL;
|
||||
if (gamecontrolbis[i][1] == keynum)
|
||||
gamecontrolbis[i][1] = KEY_NULL;
|
||||
if (gamecontrol3[i][0] == keynum)
|
||||
gamecontrol3[i][0] = KEY_NULL;
|
||||
if (gamecontrol3[i][1] == keynum)
|
||||
gamecontrol3[i][1] = KEY_NULL;
|
||||
if (gamecontrol4[i][0] == keynum)
|
||||
gamecontrol4[i][0] = KEY_NULL;
|
||||
if (gamecontrol4[i][1] == keynum)
|
||||
gamecontrol4[i][1] = KEY_NULL;
|
||||
for (j = 0; j < 2; j++)
|
||||
{
|
||||
if (gamecontrol[i][j] == keynum)
|
||||
gamecontrol[i][j] = KEY_NULL;
|
||||
if (gamecontrolbis[i][j] == keynum)
|
||||
gamecontrolbis[i][j] = KEY_NULL;
|
||||
if (gamecontrol3[i][j] == keynum)
|
||||
gamecontrol3[i][j] = KEY_NULL;
|
||||
if (gamecontrol4[i][j] == keynum)
|
||||
gamecontrol4[i][j] = KEY_NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1432,11 +1438,31 @@ static void setcontrol(INT32 (*gc)[2], INT32 na)
|
|||
return;
|
||||
}
|
||||
keynum = G_KeyStringtoNum(COM_Argv(2));
|
||||
|
||||
if (keynum == KEY_PAUSE) // fail silently; pause is hardcoded
|
||||
{
|
||||
if (na == 4)
|
||||
{
|
||||
na--;
|
||||
keynum = G_KeyStringtoNum(COM_Argv(3));
|
||||
if (keynum == KEY_PAUSE)
|
||||
return;
|
||||
}
|
||||
else
|
||||
return;
|
||||
}
|
||||
|
||||
G_CheckDoubleUsage(keynum);
|
||||
gc[numctrl][0] = keynum;
|
||||
|
||||
if (na == 4)
|
||||
gc[numctrl][1] = G_KeyStringtoNum(COM_Argv(3));
|
||||
{
|
||||
keynum = G_KeyStringtoNum(COM_Argv(3));
|
||||
if (keynum != KEY_PAUSE)
|
||||
gc[numctrl][1] = keynum;
|
||||
else
|
||||
gc[numctrl][1] = 0;
|
||||
}
|
||||
else
|
||||
gc[numctrl][1] = 0;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -165,7 +165,7 @@ void Command_Setcontrol_f(void);
|
|||
void Command_Setcontrol2_f(void);
|
||||
void Command_Setcontrol3_f(void);
|
||||
void Command_Setcontrol4_f(void);
|
||||
void G_Controldefault(void);
|
||||
void G_Controldefault(UINT8 player);
|
||||
void G_SaveKeySetting(FILE *f);
|
||||
void G_CheckDoubleUsage(INT32 keynum);
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -634,6 +634,7 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
|||
HWR_SubsecPoly(bspnum&(~NF_SUBSECTOR), poly);
|
||||
//Hurdler: implement a loading status
|
||||
|
||||
#ifdef HWR_LOADING_SCREEN
|
||||
if (ls_count-- <= 0)
|
||||
{
|
||||
char s[16];
|
||||
|
@ -658,6 +659,7 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
|||
|
||||
I_UpdateNoVsync();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
M_ClearBox(bbox);
|
||||
poly = extrasubsectors[bspnum&~NF_SUBSECTOR].planepoly;
|
||||
|
|
|
@ -104,7 +104,7 @@ typedef struct
|
|||
typedef struct
|
||||
{
|
||||
FLOAT x,y,z; // position
|
||||
FLOAT anglex,angley; // aimingangle / viewangle
|
||||
FLOAT anglex,angley,anglez; // aimingangle / viewangle
|
||||
FLOAT scalex,scaley,scalez;
|
||||
FLOAT fovxangle, fovyangle;
|
||||
UINT8 splitscreen;
|
||||
|
|
|
@ -27,6 +27,9 @@
|
|||
// the original aspect ratio of Doom graphics isn't square
|
||||
#define ORIGINAL_ASPECT (320.0f/200.0f)
|
||||
|
||||
// Uncomment this to enable the OpenGL loading screen
|
||||
//#define HWR_LOADING_SCREEN
|
||||
|
||||
// -----------
|
||||
// structures
|
||||
// -----------
|
||||
|
|
|
@ -3569,9 +3569,7 @@ static void HWR_Subsector(size_t num, UINT8 ssplayer)
|
|||
#ifndef POLYSKY
|
||||
// Moved here because before, when above the ceiling and the floor does not have the sky flat, it doesn't draw the sky
|
||||
if (gr_frontsector->ceilingpic == skyflatnum || gr_frontsector->floorpic == skyflatnum)
|
||||
{
|
||||
drawsky = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef R_FAKEFLOORS
|
||||
|
@ -5740,7 +5738,7 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
// ==========================================================================
|
||||
//
|
||||
// ==========================================================================
|
||||
static void HWR_DrawSkyBackground(player_t *player)
|
||||
static void HWR_DrawSkyBackground(void)
|
||||
{
|
||||
FOutVector v[4];
|
||||
angle_t angle;
|
||||
|
@ -5748,18 +5746,18 @@ static void HWR_DrawSkyBackground(player_t *player)
|
|||
float aspectratio;
|
||||
float angleturn;
|
||||
|
||||
// 3--2
|
||||
// | /|
|
||||
// |/ |
|
||||
// 0--1
|
||||
|
||||
(void)player;
|
||||
HWR_GetTexture(texturetranslation[skytexture]);
|
||||
aspectratio = (float)vid.width/(float)vid.height;
|
||||
|
||||
//Hurdler: the sky is the only texture who need 4.0f instead of 1.0
|
||||
// because it's called just after clearing the screen
|
||||
// and thus, the near clipping plane is set to 3.99
|
||||
// Sryder: Just use the near clipping plane value then
|
||||
|
||||
// 3--2
|
||||
// | /|
|
||||
// |/ |
|
||||
// 0--1
|
||||
v[0].x = v[3].x = -ZCLIP_PLANE-1;
|
||||
v[1].x = v[2].x = ZCLIP_PLANE+1;
|
||||
v[0].y = v[1].y = -ZCLIP_PLANE-1;
|
||||
|
@ -5788,9 +5786,13 @@ static void HWR_DrawSkyBackground(player_t *player)
|
|||
// Y
|
||||
angle = aimingangle;
|
||||
|
||||
aspectratio = (float)vid.width/(float)vid.height;
|
||||
dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->height/(128.0f*aspectratio));
|
||||
angleturn = (((float)ANGLE_45-1.0f)*aspectratio)*dimensionmultiply;
|
||||
|
||||
if (splitscreen == 1)
|
||||
{
|
||||
dimensionmultiply *= 2;
|
||||
angle *= 2;
|
||||
}
|
||||
|
||||
// Middle of the sky should always be at angle 0
|
||||
// need to keep correct aspect ratio with X
|
||||
|
@ -5806,6 +5808,8 @@ static void HWR_DrawSkyBackground(player_t *player)
|
|||
v[0].tow = v[1].tow = -(0.5f-(0.5f/dimensionmultiply));
|
||||
}
|
||||
|
||||
angleturn = (((float)ANGLE_45-1.0f)*aspectratio)*dimensionmultiply;
|
||||
|
||||
if (angle > ANGLE_180) // Do this because we don't want the sky to suddenly teleport when crossing over 0 to 360 and vice versa
|
||||
{
|
||||
angle = InvAngle(angle);
|
||||
|
@ -5968,6 +5972,7 @@ void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player)
|
|||
// It should replace all other gr_viewxxx when finished
|
||||
atransform.anglex = (float)(aimingangle>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
|
||||
atransform.angley = (float)(viewangle>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
|
||||
atransform.anglez = 0.0f;
|
||||
|
||||
if (*type == postimg_flip)
|
||||
atransform.flip = true;
|
||||
|
@ -6002,12 +6007,8 @@ if (0)
|
|||
HWD.pfnSetSpecialState(HWD_SET_FOG_MODE, 0); // Turn it off
|
||||
}
|
||||
|
||||
#ifndef _NDS
|
||||
if (drawsky)
|
||||
HWR_DrawSkyBackground(player);
|
||||
#else
|
||||
(void)HWR_DrawSkyBackground;
|
||||
#endif
|
||||
HWR_DrawSkyBackground();
|
||||
|
||||
//Hurdler: it doesn't work in splitscreen mode
|
||||
drawsky = splitscreen;
|
||||
|
@ -6230,6 +6231,7 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
|
|||
// It should replace all other gr_viewxxx when finished
|
||||
atransform.anglex = (float)(aimingangle>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
|
||||
atransform.angley = (float)(viewangle>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
|
||||
atransform.anglez = 0.0f;
|
||||
|
||||
if (*type == postimg_flip)
|
||||
atransform.flip = true;
|
||||
|
@ -6264,12 +6266,8 @@ if (0)
|
|||
HWD.pfnSetSpecialState(HWD_SET_FOG_MODE, 0); // Turn it off
|
||||
}
|
||||
|
||||
#ifndef _NDS
|
||||
if (!skybox && drawsky) // Don't draw the regular sky if there's a skybox
|
||||
HWR_DrawSkyBackground(player);
|
||||
#else
|
||||
(void)HWR_DrawSkyBackground;
|
||||
#endif
|
||||
HWR_DrawSkyBackground();
|
||||
|
||||
//Hurdler: it doesn't work in splitscreen mode
|
||||
drawsky = splitscreen;
|
||||
|
|
|
@ -1389,6 +1389,18 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
p.angley = FIXED_TO_FLOAT(anglef);
|
||||
}
|
||||
p.anglex = 0.0f;
|
||||
p.anglez = 0.0f;
|
||||
if (spr->mobj->standingslope)
|
||||
{
|
||||
fixed_t tempz = spr->mobj->standingslope->normal.z;
|
||||
fixed_t tempy = spr->mobj->standingslope->normal.y;
|
||||
fixed_t tempx = spr->mobj->standingslope->normal.x;
|
||||
fixed_t tempangle = AngleFixed(R_PointToAngle2(0, 0, FixedSqrt(FixedMul(tempy, tempy) + FixedMul(tempz, tempz)), tempx));
|
||||
p.anglez = FIXED_TO_FLOAT(tempangle);
|
||||
tempangle = -AngleFixed(R_PointToAngle2(0, 0, tempz, tempy));
|
||||
p.anglex = FIXED_TO_FLOAT(tempangle);
|
||||
}
|
||||
|
||||
|
||||
color[0] = Surf.FlatColor.s.red;
|
||||
color[1] = Surf.FlatColor.s.green;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1998-2006 by Sonic Team Junior.
|
||||
// Copyright (C) 1998-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
|
@ -112,10 +112,10 @@ static GLint viewport[4];
|
|||
// These need to start at 0 and be set to their number, and be reset to 0 when deleted so that intel GPUs
|
||||
// can know when the textures aren't there, as textures are always considered resident in their virtual memory
|
||||
// TODO: Store them in a more normal way
|
||||
#define SCRTEX_SCREENTEXTURE 4294967295
|
||||
#define SCRTEX_STARTSCREENWIPE 4294967294
|
||||
#define SCRTEX_ENDSCREENWIPE 4294967293
|
||||
#define SCRTEX_FINALSCREENTEXTURE 4294967292
|
||||
#define SCRTEX_SCREENTEXTURE 4294967295U
|
||||
#define SCRTEX_STARTSCREENWIPE 4294967294U
|
||||
#define SCRTEX_ENDSCREENWIPE 4294967293U
|
||||
#define SCRTEX_FINALSCREENTEXTURE 4294967292U
|
||||
static GLuint screentexture = 0;
|
||||
static GLuint startScreenWipe = 0;
|
||||
static GLuint endScreenWipe = 0;
|
||||
|
@ -1962,8 +1962,9 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration,
|
|||
pglTranslatef(pos->x, pos->z, pos->y);
|
||||
if (flipped)
|
||||
scaley = -scaley;
|
||||
pglRotatef(pos->angley, 0.0f, -1.0f, 0.0f);
|
||||
pglRotatef(pos->anglez, 0.0f, 0.0f, -1.0f);
|
||||
pglRotatef(pos->anglex, -1.0f, 0.0f, 0.0f);
|
||||
pglRotatef(pos->angley, 0.0f, -1.0f, 0.0f);
|
||||
|
||||
val = *gl_cmd_buffer++;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2011-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 2011-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2011-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 2011-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
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Reference in a new issue