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Fix SPB being way too fast in current sections where the player has no control
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@ -8434,6 +8434,9 @@ void A_SPBChase(mobj_t *actor)
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wspeed = (3*defspeed)/2;
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if (wspeed < 20*actor->tracer->scale)
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wspeed = 20*actor->tracer->scale;
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if (actor->tracer->player->pflags & PF_SLIDING)
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wspeed = actor->tracer->player->speed/2;
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// ^^^^ current section: These are annoying, and grand metropolis in particular needs this.
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hang = R_PointToAngle2(actor->x, actor->y, actor->tracer->x, actor->tracer->y);
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vang = R_PointToAngle2(0, actor->z, dist, actor->tracer->z);
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