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version num 1.0.04; Removed unneeded files from the md5 check
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3 changed files with 7 additions and 10 deletions
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@ -1152,9 +1152,6 @@ void D_SRB2Main(void)
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// Check MD5s of autoloaded files
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W_VerifyFileMD5(0, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad
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W_VerifyFileMD5(1, ASSET_HASH_ZONES_DTA); // zones.dta
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W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
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W_VerifyFileMD5(3, ASSET_HASH_RINGS_DTA); // rings.dta
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#ifdef USE_PATCH_DTA
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W_VerifyFileMD5(4, ASSET_HASH_PATCH_DTA); // patch.dta
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#endif
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@ -140,26 +140,26 @@
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extern FILE *logstream;
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#endif
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//#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
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#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
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#ifdef DEVELOP
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#define VERSION 0 // Game version
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#define SUBVERSION 0 // more precise version number
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#define VERSION 100 // Game version
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#define SUBVERSION 4 // more precise version number
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#define VERSIONSTRING "Development EXE"
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#define VERSIONSTRINGW L"Development EXE"
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// most interface strings are ignored in development mode.
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// we use comprevision and compbranch instead.
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#else
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#define VERSION 100 // Game version
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#define SUBVERSION 3 // more precise version number
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#define VERSIONSTRING "v1.0.03"
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#define VERSIONSTRINGW L"v1.0.03"
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#define SUBVERSION 4 // more precise version number
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#define VERSIONSTRING "v1.0.04"
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#define VERSIONSTRINGW L"v1.0.04"
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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#endif
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// Does this version require an added patch file?
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// Comment or uncomment this as necessary.
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#define USE_PATCH_DTA
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//#define USE_PATCH_DTA
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// Modification options
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// If you want to take advantage of the Master Server's ability to force clients to update
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