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I'm dumb, don't check for flashtics here...
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@ -4022,9 +4022,6 @@ static inline boolean PIT_MineExplode(mobj_t *thing)
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if (G_BattleGametype() && grenade->target && grenade->target->player && grenade->target->player->kartstuff[k_bumper] <= 0 && thing == grenade->target)
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return true;
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if (thing->player && thing->player->powers[pw_flashing] == K_GetKartFlashing(thing->player)) // we literally got bombed that frame
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return true;
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// see if it went over / under
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if (grenade->z - explodedist > thing->z + thing->height)
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return true; // overhead
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