mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-01-13 13:21:31 +00:00
Merge branch 'awful-mix' into 'awful-mix'
Fix lol xd compiler errors See merge request SinnamonLat/Kart-Public!2
This commit is contained in:
commit
54472b5c22
2 changed files with 9 additions and 6 deletions
|
@ -5202,7 +5202,7 @@ static void Local_Maketic(INT32 realtics)
|
||||||
void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle)
|
void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle)
|
||||||
{
|
{
|
||||||
tic_t tic;
|
tic_t tic;
|
||||||
UINT8 numadjust = 0;
|
UINT16 numadjust = 0;
|
||||||
|
|
||||||
(void)x;
|
(void)x;
|
||||||
(void)y;
|
(void)y;
|
||||||
|
|
13
src/p_user.c
13
src/p_user.c
|
@ -7231,9 +7231,13 @@ static ticcmd_t *P_CameraCmd(camera_t *cam)
|
||||||
boolean turnleft, turnright, mouseaiming;
|
boolean turnleft, turnright, mouseaiming;
|
||||||
boolean invertmouse, lookaxis, usejoystick, kbl;
|
boolean invertmouse, lookaxis, usejoystick, kbl;
|
||||||
angle_t lang;
|
angle_t lang;
|
||||||
|
INT32 player_invert;
|
||||||
|
INT32 screen_invert;
|
||||||
|
|
||||||
ticcmd_t *cmd = &cameracmd;
|
ticcmd_t *cmd = &cameracmd;
|
||||||
|
|
||||||
|
(void)cam;
|
||||||
|
|
||||||
if (!demo.playback)
|
if (!demo.playback)
|
||||||
return cmd; // empty cmd, no.
|
return cmd; // empty cmd, no.
|
||||||
|
|
||||||
|
@ -7312,8 +7316,8 @@ static ticcmd_t *P_CameraCmd(camera_t *cam)
|
||||||
|
|
||||||
|
|
||||||
// spectator aiming shit, ahhhh...
|
// spectator aiming shit, ahhhh...
|
||||||
INT32 player_invert = invertmouse ? -1 : 1;
|
player_invert = invertmouse ? -1 : 1;
|
||||||
INT32 screen_invert = 1; // nope
|
screen_invert = 1; // nope
|
||||||
|
|
||||||
// mouse look stuff (mouse look is not the same as mouse aim)
|
// mouse look stuff (mouse look is not the same as mouse aim)
|
||||||
kbl = false;
|
kbl = false;
|
||||||
|
@ -7425,13 +7429,12 @@ void P_DemoCameraMovement(camera_t *cam)
|
||||||
|
|
||||||
void P_ResetCamera(player_t *player, camera_t *thiscam)
|
void P_ResetCamera(player_t *player, camera_t *thiscam)
|
||||||
{
|
{
|
||||||
|
tic_t tries = 0;
|
||||||
|
fixed_t x, y, z;
|
||||||
|
|
||||||
if (demo.freecam)
|
if (demo.freecam)
|
||||||
return; // do not reset the camera there.
|
return; // do not reset the camera there.
|
||||||
|
|
||||||
tic_t tries = 0;
|
|
||||||
fixed_t x, y, z;
|
|
||||||
|
|
||||||
if (!player->mo)
|
if (!player->mo)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue