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https://git.do.srb2.org/KartKrew/Kart-Public.git
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Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems
This commit is contained in:
commit
53dd391ac8
9 changed files with 31 additions and 31 deletions
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@ -2478,7 +2478,7 @@ void G_PlayerReborn(INT32 player)
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p->panim = PA_IDLE; // standing animation
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if ((netgame || multiplayer) && !p->spectator)
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p->powers[pw_flashing] = K_GetKartFlashing()-1; // Babysitting deterrent
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p->powers[pw_flashing] = K_GetKartFlashing(p)-1; // Babysitting deterrent
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if (p-players == consoleplayer)
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{
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26
src/k_kart.c
26
src/k_kart.c
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@ -1546,15 +1546,13 @@ fixed_t K_GetKartAccel(player_t *player)
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return FixedMul(k_accel, K_GetKartBoostPower(player, false));
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}
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UINT16 K_GetKartFlashing(void)
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UINT16 K_GetKartFlashing(player_t *player)
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{
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UINT16 tics = flashingtics;
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if (G_BattleGametype())
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{
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tics *= 2;
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//tics += (3*TICRATE/8) * (player->kartspeed-1);
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}
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return tics;
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UINT16 tics = flashingtics;
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if (G_BattleGametype())
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tics *= 2;
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flashingtics += (flashingtics/6) * (player->kartspeed-5); // when weight is buffed in battle, use this instead: (player->kartspeed - player->kartweight)
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return tics;
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}
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fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove)
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@ -1697,7 +1695,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, boolean trapitem
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else
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player->kartstuff[k_spinouttimer] = TICRATE+20; // Wipeout
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player->powers[pw_flashing] = K_GetKartFlashing();
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player->powers[pw_flashing] = K_GetKartFlashing(player);
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if (player->mo->state != &states[S_KART_SPIN])
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P_SetPlayerMobjState(player->mo, S_KART_SPIN);
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@ -1762,7 +1760,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source)
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player->kartstuff[k_squishedtimer] = 2*TICRATE;
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player->powers[pw_flashing] = K_GetKartFlashing();
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player->powers[pw_flashing] = K_GetKartFlashing(player);
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player->mo->flags |= MF_NOCLIP;
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@ -1835,7 +1833,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we ju
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player->kartstuff[k_spinouttype] = 1;
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player->kartstuff[k_spinouttimer] = 2*TICRATE+(TICRATE/2);
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player->powers[pw_flashing] = K_GetKartFlashing();
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player->powers[pw_flashing] = K_GetKartFlashing(player);
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if (player->mo->state != &states[S_KART_SPIN])
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P_SetPlayerMobjState(player->mo, S_KART_SPIN);
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@ -1917,10 +1915,10 @@ void K_StealBumper(player_t *player, player_t *victim, boolean force)
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player->kartstuff[k_bumper]++;
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player->kartstuff[k_comebackpoints] = 0;
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player->powers[pw_flashing] = K_GetKartFlashing();
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player->powers[pw_flashing] = K_GetKartFlashing(player);
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player->kartstuff[k_comebacktimer] = comebacktime;
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/*victim->powers[pw_flashing] = K_GetKartFlashing();
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/*victim->powers[pw_flashing] = K_GetKartFlashing(victim);
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victim->kartstuff[k_comebacktimer] = comebacktime;*/
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victim->kartstuff[k_instashield] = 15;
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@ -3051,7 +3049,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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}
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}
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if (player->kartstuff[k_spinouttimer] == 0 && player->powers[pw_flashing] == K_GetKartFlashing())
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if (player->kartstuff[k_spinouttimer] == 0 && player->powers[pw_flashing] == K_GetKartFlashing(player))
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player->powers[pw_flashing]--;
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/*if (player->kartstuff[k_thunderanim])
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@ -47,7 +47,7 @@ void K_StripItems(player_t *player);
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void K_MomentumToFacing(player_t *player);
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fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower);
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fixed_t K_GetKartAccel(player_t *player);
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UINT16 K_GetKartFlashing(void);
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UINT16 K_GetKartFlashing(player_t *player);
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fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove);
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void K_MoveKartPlayer(player_t *player, boolean onground);
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void K_CalculateBattleWanted(void);
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@ -2298,11 +2298,11 @@ static int lib_kGetKartAccel(lua_State *L)
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static int lib_kGetKartFlashing(lua_State *L)
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{
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//player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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//HUDSAFE
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//if (!player)
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//return LUA_ErrInvalid(L, "player_t");
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lua_pushinteger(L, K_GetKartFlashing());
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if (!player)
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return LUA_ErrInvalid(L, "player_t");
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lua_pushinteger(L, K_GetKartFlashing(player));
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return 0;
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}
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@ -1368,7 +1368,7 @@ void Command_ObjectPlace_f(void)
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players[0].mo->color = op_oldcolor;
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// This is necessary for recovery of dying players.
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if (players[0].powers[pw_flashing] >= K_GetKartFlashing())
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players[0].powers[pw_flashing] = K_GetKartFlashing() - 1;
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if (players[0].powers[pw_flashing] >= K_GetKartFlashing(&players[0]))
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players[0].powers[pw_flashing] = K_GetKartFlashing(&players[0]) - 1;
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}
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}
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@ -2694,7 +2694,7 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
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target->momy = FixedMul(FINESINE(fa),target->target->radius);
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}
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player->powers[pw_flashing] = K_GetKartFlashing();
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player->powers[pw_flashing] = K_GetKartFlashing(player);
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P_SetMobjState(target->tracer, S_NIGHTSHURT1);
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S_StartSound(target, sfx_nghurt);
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@ -3437,7 +3437,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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player->health -= damage; // mirror mobj health here
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if (damage < 10000)
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{
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target->player->powers[pw_flashing] = K_GetKartFlashing();
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target->player->powers[pw_flashing] = K_GetKartFlashing(target->player);
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if (damage > 0) // don't spill emeralds/ammo/panels for shield damage
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P_PlayerRingBurst(player, damage);
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}
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@ -217,10 +217,10 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
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}
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}
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// You were in pain state after taking a hit, and you're moving out of pain state now?
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else */if (mobj->state == &states[mobj->info->painstate] && player->powers[pw_flashing] == K_GetKartFlashing() && state != mobj->info->painstate)
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else */if (mobj->state == &states[mobj->info->painstate] && player->powers[pw_flashing] == K_GetKartFlashing(player) && state != mobj->info->painstate)
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{
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// Start flashing, since you've landed.
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player->powers[pw_flashing] = K_GetKartFlashing()-1;
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player->powers[pw_flashing] = K_GetKartFlashing(player)-1;
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//P_DoPityCheck(player);
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}
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@ -7627,7 +7627,9 @@ void T_Pusher(pusher_t *p)
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if (thing->player && thing->player->pflags & PF_ROPEHANG)
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continue;
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if (thing->player && (thing->state == &states[thing->info->painstate]) && (thing->player->powers[pw_flashing] > (K_GetKartFlashing()/4)*3 && thing->player->powers[pw_flashing] <= K_GetKartFlashing()))
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if (thing->player && (thing->state == &states[thing->info->painstate])
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&& (thing->player->powers[pw_flashing] > (K_GetKartFlashing(thing->player)/4)*3
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&& thing->player->powers[pw_flashing] <= K_GetKartFlashing(thing->player)))
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continue;
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inFOF = touching = moved = false;
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@ -919,7 +919,7 @@ void P_DoPlayerPain(player_t *player, mobj_t *source, mobj_t *inflictor)
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P_ResetPlayer(player);
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P_SetPlayerMobjState(player->mo, player->mo->info->painstate);
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player->powers[pw_flashing] = K_GetKartFlashing();
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player->powers[pw_flashing] = K_GetKartFlashing(player);
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if (player->timeshit != UINT8_MAX)
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++player->timeshit;
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@ -5804,7 +5804,7 @@ static void P_NiGHTSMovement(player_t *player)
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}
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// Currently reeling from being hit.
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if (player->powers[pw_flashing] > (2*K_GetKartFlashing())/3)
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if (player->powers[pw_flashing] > (2*K_GetKartFlashing(player))/3)
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{
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{
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const angle_t fa = (FixedAngle(player->flyangle*FRACUNIT)>>ANGLETOFINESHIFT) & FINEMASK;
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@ -9506,7 +9506,7 @@ void P_PlayerThink(player_t *player)
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player->powers[pw_invulnerability]--;
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if (player->powers[pw_flashing] && player->powers[pw_flashing] < UINT16_MAX && ((player->pflags & PF_NIGHTSMODE)
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|| (player->spectator || player->powers[pw_flashing] < K_GetKartFlashing())))
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|| (player->spectator || player->powers[pw_flashing] < K_GetKartFlashing(player))))
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player->powers[pw_flashing]--;
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if (player->powers[pw_tailsfly] && player->powers[pw_tailsfly] < UINT16_MAX && player->charability != CA_SWIM && !(player->powers[pw_super] && ALL7EMERALDS(player->powers[pw_emeralds]))) // tails fly counter
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@ -9602,7 +9602,7 @@ void P_PlayerThink(player_t *player)
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|| (G_BattleGametype() && player->kartstuff[k_bumper] <= 0 && player->kartstuff[k_comebacktimer])
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|| leveltime < starttime)) // Level intro
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{
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if (player->powers[pw_flashing] > 0 && player->powers[pw_flashing] < K_GetKartFlashing()
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if (player->powers[pw_flashing] > 0 && player->powers[pw_flashing] < K_GetKartFlashing(player)
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&& (leveltime & 1))
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player->mo->flags2 |= MF2_DONTDRAW;
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else
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