mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-29 05:41:02 +00:00
Eliminate some old GL functions so we don't slide back into bad habits!
This commit is contained in:
parent
25ef570a81
commit
531d42c1bd
6 changed files with 49 additions and 148 deletions
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@ -77,8 +77,8 @@
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#include "r_opengl/r_opengl.h"
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#ifdef HAVE_SPHEREFRUSTRUM
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static GLdouble viewMatrix[16];
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static GLdouble projMatrix[16];
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static GLfloat viewMatrix[16];
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static GLfloat projMatrix[16];
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float frustum[6][4];
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#endif
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@ -380,8 +380,8 @@ void gld_FrustrumSetup(void)
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float t;
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float clip[16];
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pglGetDoublev(GL_PROJECTION_MATRIX, projMatrix);
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pglGetDoublev(GL_MODELVIEW_MATRIX, viewMatrix);
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pglGeFloatv(GL_PROJECTION_MATRIX, projMatrix);
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pglGetFloatv(GL_MODELVIEW_MATRIX, viewMatrix);
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clip[0] = CALCMATRIX(0, 0, 1, 4, 2, 8, 3, 12);
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clip[1] = CALCMATRIX(0, 1, 1, 5, 2, 9, 3, 13);
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@ -69,7 +69,7 @@ EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2]);
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EXPORT void HWRAPI(FlushScreenTextures) (void);
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EXPORT void HWRAPI(StartScreenWipe) (void);
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EXPORT void HWRAPI(EndScreenWipe) (void);
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EXPORT void HWRAPI(DoScreenWipe) (float alpha);
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EXPORT void HWRAPI(DoScreenWipe) (void);
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EXPORT void HWRAPI(DrawIntermissionBG) (void);
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EXPORT void HWRAPI(MakeScreenTexture) (void);
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EXPORT void HWRAPI(MakeScreenFinalTexture) (void);
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@ -6921,7 +6921,7 @@ void HWR_DoWipe(UINT8 wipenum, UINT8 scrnnum)
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HWR_GetFadeMask(lumpnum);
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HWD.pfnDoScreenWipe(HWRWipeCounter); // Still send in wipecounter since old stuff might not support multitexturing
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HWD.pfnDoScreenWipe();
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HWRWipeCounter += 0.05f; // increase opacity of end screen
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@ -347,13 +347,6 @@ static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
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if (strstr(renderer, "810")) oglflags |= GLF_NOZBUFREAD;
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DBG_Printf("oglflags : 0x%X\n", oglflags);
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#ifdef USE_PALETTED_TEXTURE
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if (isExtAvailable("GL_EXT_paletted_texture",gl_extensions))
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glColorTableEXT = GetGLFunc("glColorTableEXT");
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else
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glColorTableEXT = NULL;
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#endif
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#ifdef USE_WGL_SWAP
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if (isExtAvailable("WGL_EXT_swap_control",gl_extensions))
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wglSwapIntervalEXT = GetGLFunc("wglSwapIntervalEXT");
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@ -582,19 +575,8 @@ EXPORT void HWRAPI(SetPalette) (RGBA_t *pal, RGBA_t *gamma)
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myPaletteData[i].s.blue = (UINT8)MIN((pal[i].s.blue*gamma->s.blue)/127, 255);
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myPaletteData[i].s.alpha = pal[i].s.alpha;
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}
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#ifdef USE_PALETTED_TEXTURE
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if (glColorTableEXT)
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{
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for (i = 0; i < 256; i++)
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{
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palette_tex[3*i+0] = pal[i].s.red;
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palette_tex[3*i+1] = pal[i].s.green;
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palette_tex[3*i+2] = pal[i].s.blue;
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}
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glColorTableEXT(GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, palette_tex);
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}
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#endif
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// on a chang<6E> de palette, il faut recharger toutes les textures
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// on a palette change, you have to reload all of the textures
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Flush();
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}
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@ -33,7 +33,6 @@
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#include "r_vbo.h"
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#if defined (HWRENDER) && !defined (NOROPENGL)
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// for KOS: GL_TEXTURE_ENV, glAlphaFunc, glColorMask, glPolygonOffset, glReadPixels, GL_ALPHA_TEST, GL_POLYGON_OFFSET_FILL
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struct GLRGBAFloat
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{
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@ -91,16 +90,10 @@ static FTransform md2_transform;
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const GLubyte *gl_extensions = NULL;
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//Hurdler: 04/10/2000: added for the kick ass coronas as Boris wanted;-)
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static GLdouble modelMatrix[16];
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static GLdouble projMatrix[16];
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static GLfloat modelMatrix[16];
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static GLfloat projMatrix[16];
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static GLint viewport[4];
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#ifdef USE_PALETTED_TEXTURE
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PFNGLCOLORTABLEEXTPROC glColorTableEXT = NULL;
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GLubyte palette_tex[256*3];
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#endif
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// Yay for arbitrary numbers! NextTexAvail is buggy for some reason.
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// Sryder: NextTexAvail is broken for these because palette changes or changes to the texture filter or antialiasing
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// flush all of the stored textures, leaving them unavailable at times such as between levels
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@ -192,12 +185,11 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...)
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#define pglAlphaFunc glAlphaFunc
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#define pglBlendFunc glBlendFunc
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#define pglCullFace glCullFace
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#define pglPolygonMode glPolygonMode
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#define pglPolygonOffset glPolygonOffset
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#define pglScissor glScissor
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#define pglEnable glEnable
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#define pglDisable glDisable
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#define pglGetDoublev glGetDoublev
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#define pglGetFloatv glGetFloatv
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//glGetIntegerv
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//glGetString
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#define pglHint glHint
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@ -215,25 +207,12 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...)
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#define pglPopMatrix glPopMatrix
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#define pglLoadIdentity glLoadIdentity
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#define pglMultMatrixf glMultMatrixf
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#define pglMultMatrixd glMultMatrixd
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#define pglRotatef glRotatef
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#define pglScalef glScalef
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#define pglTranslatef glTranslatef
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/* Drawing Functions */
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#define pglBegin glBegin
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#define pglEnd glEnd
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#define pglVertex3f glVertex3f
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#define pglVertex3fv glVertex3fv
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#define pglVertex3sv glVertex3sv
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#define pglNormal3f glNormal3f
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#define pglNormal3bv glNormal3bv
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#define pglColor4f glColor4f
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#define pglColor4fv glColor4fv
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#define pglColor4ub glColor4ub
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#define pglColor4ubv glColor4ubv
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#define pglTexCoord2f glTexCoord2f
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#define pglTexCoord2fv glTexCoord2fv
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#define pglVertexPointer glVertexPointer
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#define pglNormalPointer glNormalPointer
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#define pglTexCoordPointer glTexCoordPointer
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@ -289,8 +268,6 @@ typedef void (APIENTRY * PFNglBlendFunc) (GLenum sfactor, GLenum dfactor);
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static PFNglBlendFunc pglBlendFunc;
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typedef void (APIENTRY * PFNglCullFace) (GLenum mode);
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static PFNglCullFace pglCullFace;
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typedef void (APIENTRY * PFNglPolygonMode) (GLenum face, GLenum mode);
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static PFNglPolygonMode pglPolygonMode;
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typedef void (APIENTRY * PFNglPolygonOffset) (GLfloat factor, GLfloat units);
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static PFNglPolygonOffset pglPolygonOffset;
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typedef void (APIENTRY * PFNglScissor) (GLint x, GLint y, GLsizei width, GLsizei height);
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@ -299,8 +276,8 @@ typedef void (APIENTRY * PFNglEnable) (GLenum cap);
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static PFNglEnable pglEnable;
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typedef void (APIENTRY * PFNglDisable) (GLenum cap);
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static PFNglDisable pglDisable;
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typedef void (APIENTRY * PFNglGetDoublev) (GLenum pname, GLdouble *params);
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static PFNglGetDoublev pglGetDoublev;
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typedef void (APIENTRY * PFNglGetFloatv) (GLenum pname, GLfloat *params);
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static PFNglGetFloatv pglGetFloatv;
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//glGetIntegerv
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//glGetString
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@ -327,8 +304,6 @@ typedef void (APIENTRY * PFNglLoadIdentity) (void);
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static PFNglLoadIdentity pglLoadIdentity;
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typedef void (APIENTRY * PFNglMultMatrixf) (const GLfloat *m);
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static PFNglMultMatrixf pglMultMatrixf;
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typedef void (APIENTRY * PFNglMultMatrixd) (const GLdouble *m);
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static PFNglMultMatrixd pglMultMatrixd;
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typedef void (APIENTRY * PFNglRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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static PFNglRotatef pglRotatef;
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typedef void (APIENTRY * PFNglScalef) (GLfloat x, GLfloat y, GLfloat z);
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@ -337,32 +312,8 @@ typedef void (APIENTRY * PFNglTranslatef) (GLfloat x, GLfloat y, GLfloat z);
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static PFNglTranslatef pglTranslatef;
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/* Drawing Functions */
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typedef void (APIENTRY * PFNglBegin) (GLenum mode);
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static PFNglBegin pglBegin;
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typedef void (APIENTRY * PFNglEnd) (void);
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static PFNglEnd pglEnd;
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typedef void (APIENTRY * PFNglVertex3f) (GLfloat x, GLfloat y, GLfloat z);
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static PFNglVertex3f pglVertex3f;
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typedef void (APIENTRY * PFNglVertex3fv)(const GLfloat *v);
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static PFNglVertex3fv pglVertex3fv;
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typedef void (APIENTRY * PFNglVertex3sv) (const GLshort *v);
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static PFNglVertex3sv pglVertex3sv;
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typedef void (APIENTRY * PFNglNormal3f) (GLfloat x, GLfloat y, GLfloat z);
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static PFNglNormal3f pglNormal3f;
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typedef void (APIENTRY * PFNglNormal3bv)(const GLbyte *v);
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static PFNglNormal3bv pglNormal3bv;
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typedef void (APIENTRY * PFNglColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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static PFNglColor4f pglColor4f;
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typedef void (APIENTRY * PFNglColor4fv) (const GLfloat *v);
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static PFNglColor4fv pglColor4fv;
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typedef void (APIENTRY * PFNglColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
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static PFNglColor4ub pglColor4ub;
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typedef void (APIENTRY * PFNglColor4ubv) (const GLubyte *v);
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static PFNglColor4ubv pglColor4ubv;
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typedef void (APIENTRY * PFNglTexCoord2f) (GLfloat s, GLfloat t);
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static PFNglTexCoord2f pglTexCoord2f;
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typedef void (APIENTRY * PFNglTexCoord2fv) (const GLfloat *v);
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static PFNglTexCoord2fv pglTexCoord2fv;
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typedef void (APIENTRY * PFNglVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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static PFNglVertexPointer pglVertexPointer;
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typedef void (APIENTRY * PFNglNormalPointer) (GLenum type, GLsizei stride, const GLvoid *pointer);
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@ -480,12 +431,11 @@ boolean SetupGLfunc(void)
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GETOPENGLFUNC(pglAlphaFunc, glAlphaFunc)
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GETOPENGLFUNC(pglBlendFunc, glBlendFunc)
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GETOPENGLFUNC(pglCullFace, glCullFace)
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GETOPENGLFUNC(pglPolygonMode , glPolygonMode)
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GETOPENGLFUNC(pglPolygonOffset, glPolygonOffset)
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GETOPENGLFUNC(pglScissor, glScissor)
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GETOPENGLFUNC(pglEnable, glEnable)
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GETOPENGLFUNC(pglDisable, glDisable)
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GETOPENGLFUNC(pglGetDoublev , glGetDoublev)
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GETOPENGLFUNC(pglGetFloatv, glGetFloatv)
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GETOPENGLFUNC(pglGetIntegerv, glGetIntegerv)
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GETOPENGLFUNC(pglGetString, glGetString)
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@ -500,24 +450,11 @@ boolean SetupGLfunc(void)
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GETOPENGLFUNC(pglPopMatrix , glPopMatrix)
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GETOPENGLFUNC(pglLoadIdentity , glLoadIdentity)
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GETOPENGLFUNC(pglMultMatrixf , glMultMatrixf)
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GETOPENGLFUNC(pglMultMatrixd , glMultMatrixd)
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GETOPENGLFUNC(pglRotatef , glRotatef)
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GETOPENGLFUNC(pglScalef , glScalef)
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GETOPENGLFUNC(pglTranslatef , glTranslatef)
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GETOPENGLFUNC(pglBegin , glBegin)
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GETOPENGLFUNC(pglEnd , glEnd)
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GETOPENGLFUNC(pglVertex3f , glVertex3f)
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GETOPENGLFUNC(pglVertex3fv, glVertex3fv)
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GETOPENGLFUNC(pglVertex3sv, glVertex3sv)
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GETOPENGLFUNC(pglNormal3f , glNormal3f)
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GETOPENGLFUNC(pglNormal3bv, glNormal3bv)
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GETOPENGLFUNC(pglColor4f , glColor4f)
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GETOPENGLFUNC(pglColor4fv , glColor4fv)
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GETOPENGLFUNC(pglColor4ub, glColor4ub)
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GETOPENGLFUNC(pglColor4ubv, glColor4ubv)
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GETOPENGLFUNC(pglTexCoord2f , glTexCoord2f)
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GETOPENGLFUNC(pglTexCoord2fv, glTexCoord2fv)
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GETOPENGLFUNC(pglVertexPointer, glVertexPointer)
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GETOPENGLFUNC(pglNormalPointer, glNormalPointer)
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GETOPENGLFUNC(pglTexCoordPointer, glTexCoordPointer)
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@ -584,39 +521,39 @@ static void SetNoTexture(void)
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}
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}
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static void GLPerspective(GLdouble fovy, GLdouble aspect)
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static void GLPerspective(GLfloat fovy, GLfloat aspect)
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{
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GLdouble m[4][4] =
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GLfloat m[4][4] =
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{
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{ 1.0f, 0.0f, 0.0f, 0.0f},
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{ 0.0f, 1.0f, 0.0f, 0.0f},
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{ 0.0f, 0.0f, 1.0f,-1.0f},
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{ 0.0f, 0.0f, 0.0f, 0.0f},
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};
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const GLdouble zNear = NEAR_CLIPPING_PLANE;
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const GLdouble zFar = FAR_CLIPPING_PLANE;
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const GLdouble radians = (GLdouble)(fovy / 2.0f * M_PIl / 180.0f);
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const GLdouble sine = sin(radians);
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const GLdouble deltaZ = zFar - zNear;
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GLdouble cotangent;
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const GLfloat zNear = NEAR_CLIPPING_PLANE;
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const GLfloat zFar = FAR_CLIPPING_PLANE;
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const GLfloat radians = (GLfloat)(fovy / 2.0f * M_PIl / 180.0f);
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const GLfloat sine = sinf(radians);
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const GLfloat deltaZ = zFar - zNear;
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GLfloat cotangent;
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if ((deltaZ == 0.0f) || (sine == 0.0f) || (aspect == 0.0f)) {
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return;
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}
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cotangent = cos(radians) / sine;
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cotangent = cosf(radians) / sine;
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m[0][0] = cotangent / aspect;
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m[1][1] = cotangent;
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m[2][2] = -(zFar + zNear) / deltaZ;
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m[3][2] = -2.0f * zNear * zFar / deltaZ;
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pglMultMatrixd(&m[0][0]);
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pglMultMatrixf(&m[0][0]);
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}
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static void GLProject(GLdouble objX, GLdouble objY, GLdouble objZ,
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GLdouble* winX, GLdouble* winY, GLdouble* winZ)
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static void GLProject(GLfloat objX, GLfloat objY, GLfloat objZ,
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GLfloat* winX, GLfloat* winY, GLfloat* winZ)
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{
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GLdouble in[4], out[4];
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GLfloat in[4], out[4];
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int i;
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for (i=0; i<4; i++)
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@ -683,7 +620,7 @@ void SetModelView(GLint w, GLint h)
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// added for new coronas' code (without depth buffer)
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pglGetIntegerv(GL_VIEWPORT, viewport);
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pglGetDoublev(GL_PROJECTION_MATRIX, projMatrix);
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pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix);
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}
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@ -745,8 +682,6 @@ void SetStates(void)
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//pglEnable(GL_CULL_FACE);
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//pglCullFace(GL_FRONT);
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//pglPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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//pglPolygonMode(GL_FRONT, GL_LINE);
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//glFogi(GL_FOG_MODE, GL_EXP);
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//pglHint(GL_FOG_HINT, GL_FASTEST);
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@ -762,7 +697,7 @@ void SetStates(void)
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// bp : when no t&l :)
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pglLoadIdentity();
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pglScalef(1.0f, 1.0f, -1.0f);
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pglGetDoublev(GL_MODELVIEW_MATRIX, modelMatrix); // added for new coronas' code (without depth buffer)
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pglGetFloatv(GL_MODELVIEW_MATRIX, modelMatrix); // added for new coronas' code (without depth buffer)
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}
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@ -928,7 +863,7 @@ EXPORT void HWRAPI(GClipRect) (INT32 minx, INT32 miny, INT32 maxx, INT32 maxy, f
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// added for new coronas' code (without depth buffer)
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pglGetIntegerv(GL_VIEWPORT, viewport);
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pglGetDoublev(GL_PROJECTION_MATRIX, projMatrix);
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pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix);
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}
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@ -1190,17 +1125,6 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
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w = pTexInfo->width;
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h = pTexInfo->height;
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#ifdef USE_PALETTED_TEXTURE
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if (glColorTableEXT &&
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(pTexInfo->grInfo.format == GR_TEXFMT_P_8) &&
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!(pTexInfo->flags & TF_CHROMAKEYED))
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{
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// do nothing here.
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// Not a problem with MiniGL since we don't use paletted texture
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}
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else
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#endif
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if ((pTexInfo->grInfo.format == GR_TEXFMT_P_8) ||
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(pTexInfo->grInfo.format == GR_TEXFMT_AP_88))
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{
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@ -1412,8 +1336,8 @@ EXPORT void HWRAPI(DrawPolygon) (FSurfaceInfo *pSurf,
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{
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//rem: all 8 (or 8.0f) values are hard coded: it can be changed to a higher value
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GLfloat buf[8][8];
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GLdouble cx, cy, cz;
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GLdouble px = 0.0f, py = 0.0f, pz = -1.0f;
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GLfloat cx, cy, cz;
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GLfloat px = 0.0f, py = 0.0f, pz = -1.0f;
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GLfloat scalef = 0.0f;
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GLubyte c[4];
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@ -2049,10 +1973,10 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
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pglLoadIdentity();
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special_splitscreen = (stransform->splitscreen == 1 && stransform->fovxangle == 90.0f);
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if (special_splitscreen)
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GLPerspective(53.13l, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5)
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GLPerspective(53.13f, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5)
|
||||
else
|
||||
GLPerspective(stransform->fovxangle, ASPECT_RATIO);
|
||||
pglGetDoublev(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buffer)
|
||||
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buffer)
|
||||
pglMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
else
|
||||
|
@ -2062,15 +1986,15 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
|||
pglMatrixMode(GL_PROJECTION);
|
||||
pglLoadIdentity();
|
||||
if (special_splitscreen)
|
||||
GLPerspective(53.13l, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5)
|
||||
GLPerspective(53.13f, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5)
|
||||
else
|
||||
//Hurdler: is "fov" correct?
|
||||
GLPerspective(fov, ASPECT_RATIO);
|
||||
pglGetDoublev(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buffer)
|
||||
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buffer)
|
||||
pglMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
pglGetDoublev(GL_MODELVIEW_MATRIX, modelMatrix); // added for new coronas' code (without depth buffer)
|
||||
pglGetFloatv(GL_MODELVIEW_MATRIX, modelMatrix); // added for new coronas' code (without depth buffer)
|
||||
}
|
||||
|
||||
EXPORT INT32 HWRAPI(GetTextureUsed) (void)
|
||||
|
@ -2305,7 +2229,7 @@ EXPORT void HWRAPI(DrawIntermissionBG)(void)
|
|||
}
|
||||
|
||||
// Do screen fades!
|
||||
EXPORT void HWRAPI(DoScreenWipe)(float alpha)
|
||||
EXPORT void HWRAPI(DoScreenWipe)()
|
||||
{
|
||||
INT32 texsize = 2048;
|
||||
float xfix, yfix;
|
||||
|
|
|
@ -71,7 +71,6 @@ extern FILE *gllogstream;
|
|||
#endif
|
||||
|
||||
#ifndef DRIVER_STRING
|
||||
// #define USE_PALETTED_TEXTURE
|
||||
#define DRIVER_STRING "HWRAPI Init(): SRB2Kart OpenGL renderer" // Tails
|
||||
#endif
|
||||
|
||||
|
@ -89,10 +88,6 @@ int SetupPixelFormat(INT32 WantColorBits, INT32 WantStencilBits, INT32 WantDepth
|
|||
void SetModelView(GLint w, GLint h);
|
||||
void SetStates(void);
|
||||
FUNCMATH float byteasfloat(UINT8 fbyte);
|
||||
#ifdef USE_PALETTED_TEXTURE
|
||||
extern PFNGLCOLORTABLEEXTPROC glColorTableEXT;
|
||||
extern GLubyte palette_tex[256*3];
|
||||
#endif
|
||||
|
||||
#ifndef GL_EXT_texture_filter_anisotropic
|
||||
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
||||
|
|
Loading…
Reference in a new issue