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https://git.do.srb2.org/KartKrew/Kart-Public.git
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Merge branch 'item-experiment' into 'next'
Item experiment See merge request KartKrew/Kart-Public!39
This commit is contained in:
commit
51fa9b7359
1 changed files with 69 additions and 98 deletions
157
src/k_kart.c
157
src/k_kart.c
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@ -499,9 +499,9 @@ static INT32 K_KartItemOddsRace[NUMKARTRESULTS][10] =
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/*Sneaker*/ {20, 0, 0, 4, 6, 6, 0, 0, 0, 0 }, // Sneaker
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/*Rocket Sneaker*/ { 0, 0, 0, 0, 0, 1, 3, 5, 3, 0 }, // Rocket Sneaker
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/*Invincibility*/ { 0, 0, 0, 0, 0, 1, 4, 6,14, 0 }, // Invincibility
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/*Banana*/ { 0, 9, 4, 2, 1, 0, 0, 0, 0, 0 }, // Banana
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/*Eggman Monitor*/ { 0, 4, 3, 2, 0, 0, 0, 0, 0, 0 }, // Eggman Monitor
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/*Orbinaut*/ { 0, 6, 5, 3, 2, 0, 0, 0, 0, 0 }, // Orbinaut
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/*Banana*/ { 0,10, 4, 2, 1, 0, 0, 0, 0, 0 }, // Banana
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/*Eggman Monitor*/ { 0, 3, 2, 1, 0, 0, 0, 0, 0, 0 }, // Eggman Monitor
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/*Orbinaut*/ { 0, 8, 6, 4, 2, 0, 0, 0, 0, 0 }, // Orbinaut
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/*Jawz*/ { 0, 0, 3, 2, 1, 1, 0, 0, 0, 0 }, // Jawz
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/*Mine*/ { 0, 0, 2, 2, 1, 0, 0, 0, 0, 0 }, // Mine
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/*Ballhog*/ { 0, 0, 0, 2, 1, 0, 0, 0, 0, 0 }, // Ballhog
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@ -616,6 +616,32 @@ static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed)
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UINT8 pingame = 0, pexiting = 0, pinvin = 0;
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SINT8 first = -1, second = -1;
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INT32 secondist = 0;
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boolean itemenabled[NUMKARTRESULTS] = {
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cv_sneaker.value,
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cv_rocketsneaker.value,
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cv_invincibility.value,
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cv_banana.value,
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cv_eggmanmonitor.value,
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cv_orbinaut.value,
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cv_jawz.value,
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cv_mine.value,
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cv_ballhog.value,
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cv_selfpropelledbomb.value,
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cv_grow.value,
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cv_shrink.value,
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cv_thundershield.value,
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cv_hyudoro.value,
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cv_kitchensink.value,
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cv_triplesneaker.value,
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cv_triplebanana.value,
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cv_decabanana.value,
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cv_tripleorbinaut.value,
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cv_quadorbinaut.value,
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cv_dualjawz.value
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};
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if (!itemenabled[item] && !modeattacking)
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return 0;
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if (G_BattleGametype())
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newodds = K_KartItemOddsBattle[item-1][pos];
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@ -626,21 +652,24 @@ static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed)
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{
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if (!playeringame[i] || players[i].spectator)
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continue;
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if (!G_BattleGametype() || players[i].kartstuff[k_bumper])
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pingame++;
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if (players[i].exiting)
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pexiting++;
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if (players[i].mo)
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{
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if (players[i].kartstuff[k_position] == 1 && first == -1)
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first = i;
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if (players[i].kartstuff[k_position] == 2 && second == -1)
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second = i;
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if (players[i].kartstuff[k_itemtype] == KITEM_INVINCIBILITY
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|| players[i].kartstuff[k_itemtype] == KITEM_GROW
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|| players[i].kartstuff[k_invincibilitytimer]
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|| players[i].kartstuff[k_growshrinktimer] > 0)
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pinvin++;
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if (!G_BattleGametype())
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{
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if (players[i].kartstuff[k_position] == 1 && first == -1)
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first = i;
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if (players[i].kartstuff[k_position] == 2 && second == -1)
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second = i;
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}
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}
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}
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@ -650,120 +679,61 @@ static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed)
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players[first].mo->y - players[second].mo->y),
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players[first].mo->z - players[second].mo->z) / mapobjectscale;
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if (franticitems)
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secondist = (15*secondist/14);
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if (pingame < 8 && !G_BattleGametype())
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secondist = ((28+(8-pingame))*secondist/28);
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secondist = (15 * secondist) / 14;
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secondist = ((28 + (8-pingame)) * secondist) / 28;
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}
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// POWERITEMODDS handles all of the "frantic item" related functionality, for all of our powerful items.
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// First, it multiplies it by 2 if franticitems is true; easy-peasy.
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// Next, it multiplies it again if it's in SPB mode and 2nd needs to apply pressure to 1st.
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// Then, it multiplies it further if there's less than 8 players in game.
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// This is done to make low player count races more fair & interesting. (1v1s are basically the same as franticitems false in a normal race)
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// Then, it multiplies it further if there's less than 5 players in game.
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// This is done to make low player count races more fair & interesting. (2P normal would be about halfway between 8P normal and 8P frantic)
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// Lastly, it *divides* it by your mashed value, which was determined in K_KartItemRoulette, to punish those who are impatient.
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// The last two are very fractional and complicated, very sorry!
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#define POWERITEMODDS(odds) \
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if (franticitems) \
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odds *= 2; \
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if (pingame < 8 && !G_BattleGametype()) \
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odds = FixedMul(odds*FRACUNIT, FRACUNIT+min((8-pingame)*(FRACUNIT/25), FRACUNIT))/FRACUNIT; \
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odds <<= 1; \
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odds = FixedMul(odds<<FRACBITS, FRACUNIT + ((8-pingame) * (FRACUNIT/25))) >> FRACBITS; \
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if (mashed > 0) \
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odds = FixedDiv(odds*FRACUNIT, mashed+FRACUNIT)/FRACUNIT \
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odds = FixedDiv(odds<<FRACBITS, FRACUNIT + mashed) >> FRACBITS \
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switch (item)
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{
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case KITEM_SNEAKER:
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if ((!cv_sneaker.value) && (!modeattacking)) newodds = 0;
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break;
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case KITEM_ROCKETSNEAKER:
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POWERITEMODDS(newodds);
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if (!cv_rocketsneaker.value) newodds = 0;
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break;
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case KITEM_INVINCIBILITY:
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POWERITEMODDS(newodds);
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if ((!cv_invincibility.value) || (pinvin >= 2)) newodds = 0;
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break;
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case KITEM_BANANA:
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if (!cv_banana.value) newodds = 0;
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break;
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case KITEM_EGGMAN:
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if (!cv_eggmanmonitor.value) newodds = 0;
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break;
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case KITEM_ORBINAUT:
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if (!cv_orbinaut.value) newodds = 0;
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break;
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case KITEM_GROW:
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if (pinvin >= max(1, (pingame+2) / 4))
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newodds = 0;
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else
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/* FALLTHRU */
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case KITEM_ROCKETSNEAKER:
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case KITEM_JAWZ:
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POWERITEMODDS(newodds);
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if (!cv_jawz.value) newodds = 0;
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break;
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case KITEM_MINE:
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POWERITEMODDS(newodds);
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if (!cv_mine.value) newodds = 0;
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break;
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case KITEM_BALLHOG:
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case KITEM_THUNDERSHIELD:
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case KRITEM_TRIPLESNEAKER:
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case KRITEM_TRIPLEBANANA:
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case KRITEM_TENFOLDBANANA:
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case KRITEM_TRIPLEORBINAUT:
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case KRITEM_QUADORBINAUT:
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case KRITEM_DUALJAWZ:
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POWERITEMODDS(newodds);
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if (!cv_ballhog.value) newodds = 0;
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break;
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case KITEM_SPB:
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//POWERITEMODDS(newodds);
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if (((!cv_selfpropelledbomb.value)
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|| (indirectitemcooldown > 0)
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|| (pexiting > 0)
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|| (secondist/distvar < 3))
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if (((indirectitemcooldown > 0) || (pexiting > 0) || (secondist/distvar < 3))
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&& (pos != 9)) // Force SPB
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newodds = 0;
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else
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newodds *= min((secondist/distvar)-4, 3);
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break;
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case KITEM_GROW:
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POWERITEMODDS(newodds);
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if ((!cv_grow.value) || (pinvin >= 2)) newodds = 0;
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break;
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case KITEM_SHRINK:
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POWERITEMODDS(newodds);
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if ((!cv_shrink.value)
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|| (indirectitemcooldown > 0)
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|| (pingame-1 <= pexiting)) newodds = 0;
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break;
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case KITEM_THUNDERSHIELD:
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POWERITEMODDS(newodds);
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if (!cv_thundershield.value) newodds = 0;
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break;
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case KITEM_HYUDORO:
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if (!cv_hyudoro.value) newodds = 0;
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break;
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case KITEM_POGOSPRING:
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if (!cv_pogospring.value) newodds = 0;
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break;
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case KITEM_KITCHENSINK:
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newodds = 0; // Not obtained via normal means.
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break;
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case KRITEM_TRIPLESNEAKER:
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POWERITEMODDS(newodds);
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if (!cv_triplesneaker.value) newodds = 0;
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break;
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case KRITEM_TRIPLEBANANA:
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POWERITEMODDS(newodds);
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if (!cv_triplebanana.value) newodds = 0;
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break;
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case KRITEM_TENFOLDBANANA:
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POWERITEMODDS(newodds);
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if (!cv_decabanana.value) newodds = 0;
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break;
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case KRITEM_TRIPLEORBINAUT:
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POWERITEMODDS(newodds);
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if (!cv_tripleorbinaut.value) newodds = 0;
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break;
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case KRITEM_QUADORBINAUT:
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POWERITEMODDS(newodds);
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if (!cv_quadorbinaut.value) newodds = 0;
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break;
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case KRITEM_DUALJAWZ:
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POWERITEMODDS(newodds);
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if (!cv_dualjawz.value) newodds = 0;
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if ((indirectitemcooldown > 0) || (pingame-1 <= pexiting))
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newodds = 0;
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break;
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default:
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break;
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}
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#undef POWERITEMODDS
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return newodds;
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@ -852,9 +822,10 @@ static INT32 K_FindUseodds(player_t *player, fixed_t mashed, INT32 pingame, INT3
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if (franticitems) // Frantic items make the distances between everyone artifically higher, for crazier items
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pdis = (15 * pdis) / 14;
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if (spbrush) // SPB Rush Mode: It's 2nd place's job to catch-up items and make 1st place's job hell
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pdis = (3 * pdis) / 2;
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if (pingame < 8)
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pdis = ((28 + (8-pingame)) * pdis) / 28;
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if (pingame == 1 && oddsvalid[0]) // Record Attack, or just alone
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