Merge branch 'version-prep' into 'master'

Version prep

See merge request KartKrew/Kart!148

(cherry picked from commit dfc4b22c911340e330a0f71fabb4a1461b5747ed)

183e75ff Final v1 colors
9629fb32 Modify the first shade of Byzantium
39bea80b Add options for adjusting deadzone, increase default deadzone from 0.25 to 0.5
f99a5a6a Fix wheel animations
fd148ec2 Dumbass typo
e772a750 Missed a spot
3d71a0aa Merge branch 'next-colors' into 'v1'
071b335d Merge branch 'anim-fix' into 'v1'
0cd815cb Merge branch 'deadzone-bullshit' into 'v1'
30c19caa Update version number
8f07ed77 Update patch.kart hash
This commit is contained in:
Sal 2019-05-06 21:51:35 -04:00
parent 1b6b09b915
commit 5022cde443
4 changed files with 13 additions and 12 deletions

View file

@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 1.0.4
VERSION 1.1.0
LANGUAGES C)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})

View file

@ -1,4 +1,4 @@
version: 1.0.4.{branch}-{build}
version: 1.1.0.{branch}-{build}
os: MinGW
environment:
@ -29,7 +29,7 @@ environment:
##############################
DPL_ENABLED: 0
DPL_TAG_ENABLED: 0
DPL_INSTALLER_NAME: srb2kart-v104
DPL_INSTALLER_NAME: srb2kart-v110
# Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
# Include the README files and the OpenGL batch in the main and patch archives.
# The x86/x64 archives contain the DLL binaries.

View file

@ -37,7 +37,7 @@
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
* Last updated 2019 / 03 / 11 - Kart v1.0.4 - patch.kart
* Last updated 2019 / 03 / 11 - Kart v1.1.0 - patch.kart
*/
// Base SRB2 hashes
@ -52,7 +52,7 @@
#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
#define ASSET_HASH_MAPS_KART "1335cd064656aedca359cfbb5233ac4a"
#ifdef USE_PATCH_KART
#define ASSET_HASH_PATCH_KART "b5f48e1abccfa47a5745199182e2fef4"
#define ASSET_HASH_PATCH_KART "6461b30bb20754a16a1b582120f55842"
#endif
#endif

View file

@ -149,12 +149,13 @@ extern FILE *logstream;
// most interface strings are ignored in development mode.
// we use comprevision and compbranch instead.
#else
#define VERSION 100 // Game version
#define SUBVERSION 4 // more precise version number
#define VERSIONSTRING "v1.0.4"
#define VERSIONSTRINGW L"v1.0.4"
// Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates!
#define VERSION 110 // Game version
#define SUBVERSION 0 // more precise version number
#define VERSIONSTRING "v1.1"
#define VERSIONSTRINGW L"v1.1"
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
// And change CMakeLists.txt, for CMake users!
// AND appveyor.yml, for the build bots!
#endif
// Maintain compatibility with 1.0.x record attack replays?
@ -224,7 +225,7 @@ extern FILE *logstream;
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
#define MODVERSION 4
#define MODVERSION 5
// Filter consvars by version
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.