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Abstain from handling connections instead if the level is loading
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parent
63f87b4cec
commit
4fdbfb1dc2
3 changed files with 17 additions and 23 deletions
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@ -1228,7 +1228,7 @@ static inline void CL_DrawConnectionStatus(void)
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cltext = M_GetText("Server full, waiting for a slot...");
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cltext = M_GetText("Server full, waiting for a slot...");
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else
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else
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cltext = M_GetText("Requesting to join...");
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cltext = M_GetText("Requesting to join...");
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break;
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break;
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#ifdef HAVE_CURL
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#ifdef HAVE_CURL
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case CL_PREPAREHTTPFILES:
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case CL_PREPAREHTTPFILES:
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@ -2029,7 +2029,7 @@ void CL_QueryServerList (msg_server_t *server_list)
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static void M_ConfirmConnect(event_t *ev)
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static void M_ConfirmConnect(event_t *ev)
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{
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{
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#ifndef NONET
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#ifndef NONET
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if (ev->type == ev_keydown)
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if (ev->type == ev_keydown)
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{
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{
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if (ev->data1 == ' ' || ev->data1 == 'y' || ev->data1 == KEY_ENTER || ev->data1 == gamecontrol[gc_accelerate][0] || ev->data1 == gamecontrol[gc_accelerate][1])
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if (ev->data1 == ' ' || ev->data1 == 'y' || ev->data1 == KEY_ENTER || ev->data1 == gamecontrol[gc_accelerate][0] || ev->data1 == gamecontrol[gc_accelerate][1])
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@ -2052,7 +2052,7 @@ static void M_ConfirmConnect(event_t *ev)
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}
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}
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else
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else
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cl_mode = CL_LOADFILES;
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cl_mode = CL_LOADFILES;
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M_ClearMenus(true);
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M_ClearMenus(true);
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}
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}
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else if (ev->data1 == 'n' || ev->data1 == KEY_ESCAPE|| ev->data1 == gamecontrol[gc_brake][0] || ev->data1 == gamecontrol[gc_brake][1])
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else if (ev->data1 == 'n' || ev->data1 == KEY_ESCAPE|| ev->data1 == gamecontrol[gc_brake][0] || ev->data1 == gamecontrol[gc_brake][1])
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@ -2300,7 +2300,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
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{
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{
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boolean waitmore;
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boolean waitmore;
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INT32 i;
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INT32 i;
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#ifdef NONET
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#ifdef NONET
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(void)tmpsave;
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(void)tmpsave;
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#endif
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#endif
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@ -2337,7 +2337,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
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{
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{
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curl_transfers++;
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curl_transfers++;
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}
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}
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cl_mode = CL_DOWNLOADHTTPFILES;
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cl_mode = CL_DOWNLOADHTTPFILES;
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}
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}
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break;
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break;
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@ -5011,7 +5011,7 @@ FILESTAMP
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{
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{
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node = (SINT8)doomcom->remotenode;
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node = (SINT8)doomcom->remotenode;
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if (netbuffer->packettype == PT_CLIENTJOIN && server)
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if (netbuffer->packettype == PT_CLIENTJOIN && server && !levelloading)
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{
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{
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HandleConnect(node);
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HandleConnect(node);
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continue;
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continue;
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@ -5222,7 +5222,7 @@ static void CL_SendClientKeepAlive(void)
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static void SV_SendServerKeepAlive(void)
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static void SV_SendServerKeepAlive(void)
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{
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{
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INT32 n;
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INT32 n;
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for (n = 1; n < MAXNETNODES; n++)
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for (n = 1; n < MAXNETNODES; n++)
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{
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{
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if (nodeingame[n])
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if (nodeingame[n])
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@ -5769,7 +5769,7 @@ FILESTAMP
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{
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{
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SV_SendServerKeepAlive();
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SV_SendServerKeepAlive();
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}
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}
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// No else because no tics are being run and we can't resynch during this
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// No else because no tics are being run and we can't resynch during this
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Net_AckTicker();
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Net_AckTicker();
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@ -1597,9 +1597,9 @@ void D_SRB2Main(void)
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{
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{
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pagename = "TITLESKY";
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pagename = "TITLESKY";
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levelstarttic = gametic;
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levelstarttic = gametic;
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G_SetGamestate(GS_LEVEL);
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if (!P_SetupLevel(false))
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if (!P_SetupLevel(false))
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I_Quit(); // fail so reset game stuff
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I_Quit(); // fail so reset game stuff
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G_SetGamestate(GS_LEVEL);
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}
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}
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#ifdef HAVE_DISCORDRPC
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#ifdef HAVE_DISCORDRPC
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22
src/g_game.c
22
src/g_game.c
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@ -1733,20 +1733,6 @@ void G_DoLoadLevel(boolean resetplayer)
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Y_EndIntermission();
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Y_EndIntermission();
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if (gamestate == GS_VOTING)
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if (gamestate == GS_VOTING)
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Y_EndVote();
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Y_EndVote();
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// Don't allow people to download a partial/corrupted
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// save while the server's loading the map/during the wipe.
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// (this addresses "map" command usage, which means
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// transitions/different gamestates would be skipped.)
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if (gamestate == GS_LEVEL)
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gamestate = GS_WAITINGPLAYERS;
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// Setup the level.
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if (!P_SetupLevel(false))
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{
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// fail so reset game stuff
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Command_ExitGame_f();
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return;
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}
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G_SetGamestate(GS_LEVEL);
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G_SetGamestate(GS_LEVEL);
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@ -1756,6 +1742,14 @@ void G_DoLoadLevel(boolean resetplayer)
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players[i].playerstate = PST_REBORN;
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players[i].playerstate = PST_REBORN;
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}
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}
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// Setup the level.
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if (!P_SetupLevel(false))
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{
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// fail so reset game stuff
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Command_ExitGame_f();
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return;
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}
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if (!resetplayer)
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if (!resetplayer)
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P_FindEmerald();
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P_FindEmerald();
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