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Self-reminder...
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@ -3164,6 +3164,7 @@ boolean P_SetupLevel(boolean skipprecip)
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: mapheaderinfo[gamemap - 1]->numlaps);
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//@TODO NET REPLAYS NEED BETTER FILE NAMING STUFF. ALSO OPTIONS. FUCK.
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//@TODO I'd like to fix dedis crashing when recording replays for the future too...
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if (!demoplayback && multiplayer && !dedicated) {
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static char buf[256];
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sprintf(buf, "replay"PATHSEP"online"PATHSEP"%d-%s", (int) (time(NULL)), G_BuildMapName(gamemap));
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