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Add P_GetZAt to Lua
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1 changed files with 26 additions and 0 deletions
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@ -14,6 +14,9 @@
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#ifdef HAVE_BLUA
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#include "p_local.h"
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#include "p_setup.h" // So we can have P_SetupLevelSky
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#ifdef ESLOPE
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#include "p_slopes.h" // P_GetZAt
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#endif
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#include "z_zone.h"
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#include "r_main.h"
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#include "r_things.h"
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@ -1547,6 +1550,24 @@ static int lib_evCrumbleChain(lua_State *L)
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return 0;
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}
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#ifdef ESLOPE
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// P_SLOPES
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////////////
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static int lib_pGetZAt(lua_State *L)
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{
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pslope_t *slope = *((pslope_t **)luaL_checkudata(L, 1, META_SLOPE));
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fixed_t x = luaL_checkfixed(L, 2);
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fixed_t y = luaL_checkfixed(L, 3);
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//HUDSAFE
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if (!slope)
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return LUA_ErrInvalid(L, "pslope_t");
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lua_pushfixed(L, P_GetZAt(slope, x, y));
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return 1;
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}
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#endif
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// R_DEFS
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////////////
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@ -2113,6 +2134,11 @@ static luaL_Reg lib[] = {
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{"P_StartQuake",lib_pStartQuake},
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{"EV_CrumbleChain",lib_evCrumbleChain},
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#ifdef ESLOPE
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// p_slopes
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{"P_GetZAt",lib_pGetZAt},
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#endif
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// r_defs
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{"R_PointToAngle",lib_rPointToAngle},
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{"R_PointToAngle2",lib_rPointToAngle2},
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