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Fix FreeMipmapColormap Crash
Backport from SRB2
See: e9e0683d5e
Credits go to Lactozilla
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62294dfe35
commit
4df9749570
1 changed files with 32 additions and 7 deletions
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@ -479,14 +479,39 @@ void HWR_InitTextureCache(void)
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// Callback function for HWR_FreeTextureCache.
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static void FreeMipmapColormap(INT32 patchnum, void *patch)
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{
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GLPatch_t* const grpatch = patch;
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GLPatch_t* const pat = patch;
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(void)patchnum; //unused
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while (grpatch->mipmap->nextcolormap)
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// The patch must be valid, obviously
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if (!pat)
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return;
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// The mipmap must be valid, obviously
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while (pat->mipmap)
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{
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GLMipmap_t *grmip = grpatch->mipmap->nextcolormap;
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grpatch->mipmap->nextcolormap = grmip->nextcolormap;
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if (grmip->grInfo.data) Z_Free(grmip->grInfo.data);
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free(grmip);
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// Confusing at first, but pat->mipmap->nextcolormap
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// at the beginning of the loop is the first colormap
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// from the linked list of colormaps.
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GLMipmap_t *next = NULL;
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// No mipmap in this patch, break out of the loop.
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if (!pat->mipmap)
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break;
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// No colormap mipmap either.
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if (!pat->mipmap->nextcolormap)
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break;
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// Set the first colormap to the one that comes after it.
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next = pat->mipmap->nextcolormap;
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pat->mipmap->nextcolormap = next->nextcolormap;
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// Free image data from memory.
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if (next->grInfo.data)
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Z_Free(next->grInfo.data);
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// Free the old colormap from memory.
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free(next);
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}
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}
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@ -503,7 +528,7 @@ void HWR_FreeTextureCache(void)
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// Alam: free the Z_Blocks before freeing it's users
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// free all skin after each level: must be done after pfnClearMipMapCache!
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// free all patch colormaps after each level: must be done after ClearMipMapCache!
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for (i = 0; i < numwadfiles; i++)
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M_AATreeIterate(wadfiles[i]->hwrcache, FreeMipmapColormap);
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