Rebind the talk key by default, but move it to D-Pad Down

This commit is contained in:
wolfy852 2019-01-02 14:50:36 -06:00
parent e4830b1a3a
commit 4da56398ca

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@ -1316,8 +1316,8 @@ void G_Controldefault(UINT8 player)
gamecontrol[gc_systemmenu ][0] = KEY_JOY1+7; // Start gamecontrol[gc_systemmenu ][0] = KEY_JOY1+7; // Start
//gamecontrol[gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up //gamecontrol[gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up
//gamecontrol[gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down // absolutely fucking NOT //gamecontrol[gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down // absolutely fucking NOT
//gamecontrol[gc_talkkey ][1] = KEY_HAT1+2; // D-Pad Left // useless for 90% of players gamecontrol[gc_talkkey ][1] = KEY_HAT1+1; // D-Pad Down
gamecontrol[gc_scores ][1] = KEY_HAT1+0; // D-Pad Up (previously gamecontrol[gc_scores ][1] = KEY_HAT1+3; // D-Pad Right) gamecontrol[gc_scores ][1] = KEY_HAT1+0; // D-Pad Up
} }
if (player == 0 || player == 2) if (player == 0 || player == 2)