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https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 04:41:23 +00:00
Small optimization + item throwing + battle stuff
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parent
4261e0b61a
commit
4c19c36fbb
3 changed files with 58 additions and 39 deletions
66
src/k_kart.c
66
src/k_kart.c
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@ -1305,15 +1305,22 @@ static void K_UpdateOffroad(player_t *player)
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player->kartstuff[k_offroad] = 0;
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}
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// Adds gravity flipping to an object relative to its master and shifts the z coordinate accordingly.
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void K_FlipFromObject(mobj_t *mo, mobj_t *master)
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{
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mo->eflags = (mo->eflags & ~MFE_VERTICALFLIP)|(master->eflags & MFE_VERTICALFLIP);
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mo->flags2 = (mo->flags2 & ~MF2_OBJECTFLIP)|(master->flags2 & MF2_OBJECTFLIP);
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if (mo->eflags & MFE_VERTICALFLIP)
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mo->z += master->height - FixedMul(master->scale, mo->height);
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}
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// These have to go earlier than its sisters because of K_RespawnChecker...
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void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master)
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{
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// flipping
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// handle z shifting from there too;
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mo->eflags = (mo->eflags & ~MFE_VERTICALFLIP)|(master->eflags & MFE_VERTICALFLIP);
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if (mo->eflags & MFE_VERTICALFLIP)
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mo->z += master->height - FixedMul(master->scale, mo->height);
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K_FlipFromObject(mo, master);
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// visibility (usually for hyudoro)
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mo->flags2 = (mo->flags2 & ~MF2_DONTDRAW)|(master->flags2 & MF2_DONTDRAW);
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@ -2166,7 +2173,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
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if (source && source != player->mo && source->player)
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K_PlayHitEmSound(source);
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player->mo->momz = 18*mapobjectscale;
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player->mo->momz = 18*mapobjectscale*P_MobjFlip(player->mo); // please stop forgetting mobjflip checks!!!!
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player->mo->momx = player->mo->momy = 0;
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player->kartstuff[k_sneakertimer] = 0;
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@ -2729,10 +2736,8 @@ void K_SpawnBoostTrail(player_t *player)
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flame->fuse = TICRATE*2;
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flame->destscale = player->mo->scale;
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P_SetScale(flame, player->mo->scale);
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flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP); // not K_MatchGenericExtraFlags so that a stolen sneaker can be seen
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if (flame->eflags & MFE_VERTICALFLIP)
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flame->z += player->mo->height - FixedMul(player->mo->scale, flame->height);
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// not K_MatchGenericExtraFlags so that a stolen sneaker can be seen
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K_FlipFromObject(flame, player->mo);
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flame->momx = 8;
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P_XYMovement(flame);
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@ -2765,6 +2770,7 @@ void K_SpawnSparkleTrail(mobj_t *mo)
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fixed_t newz = mo->z + mo->momz + (P_RandomRange(0, mo->height>>FRACBITS)<<FRACBITS);
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sparkle = P_SpawnMobj(newx, newy, newz, MT_SPARKLETRAIL);
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K_FlipFromObject(sparkle, mo);
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//if (i == 0)
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//P_SetMobjState(sparkle, S_KARTINVULN_LARGE1);
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@ -2772,9 +2778,6 @@ void K_SpawnSparkleTrail(mobj_t *mo)
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P_SetTarget(&sparkle->target, mo);
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sparkle->destscale = mo->destscale;
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P_SetScale(sparkle, mo->scale);
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sparkle->eflags = (sparkle->eflags & ~MFE_VERTICALFLIP)|(mo->eflags & MFE_VERTICALFLIP); // not K_MatchGenericExtraFlags so that a stolen invincibility can be seen
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if (sparkle->eflags & MFE_VERTICALFLIP)
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sparkle->z += mo->height - FixedMul(mo->scale, sparkle->height);
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sparkle->color = mo->color;
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//sparkle->colorized = mo->colorized;
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}
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@ -2795,9 +2798,7 @@ void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
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dust->angle = R_PointToAngle2(0,0,mo->momx,mo->momy);
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dust->destscale = mo->scale;
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P_SetScale(dust, mo->scale);
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dust->eflags = (dust->eflags & ~MFE_VERTICALFLIP)|(mo->eflags & MFE_VERTICALFLIP); // not K_MatchGenericExtraFlags because hyudoro shouldn't be able to wipeout
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if (dust->eflags & MFE_VERTICALFLIP)
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dust->z += mo->height - FixedMul(mo->scale, dust->height);
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K_FlipFromObject(dust, mo);
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if (translucent) // offroad effect
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{
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@ -3007,6 +3008,14 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
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{
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// Shoot forward
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mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, mapthing);
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//K_FlipFromObject(mo, player->mo);
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// These are really weird so let's make it a very specific case to make SURE it works...
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if (player->mo->eflags & MFE_VERTICALFLIP)
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{
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mo->z -= player->mo->height;
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mo->flags2 |= MF2_OBJECTFLIP;
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mo->eflags |= MFE_VERTICALFLIP;
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}
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mo->threshold = 10;
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P_SetTarget(&mo->target, player->mo);
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@ -3016,18 +3025,24 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
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if (mo)
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{
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angle_t fa = player->mo->angle>>ANGLETOFINESHIFT;
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INT32 HEIGHT = (20 + (dir*10))*mapobjectscale + player->mo->momz;
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INT32 HEIGHT = (20 + (dir*10))*mapobjectscale + (player->mo->momz*P_MobjFlip(player->mo));
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P_SetObjectMomZ(mo, HEIGHT, false);
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mo->momx = player->mo->momx + FixedMul(FINECOSINE(fa), (altthrow == 2 ? 2*PROJSPEED/3 : PROJSPEED));
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mo->momy = player->mo->momy + FixedMul(FINESINE(fa), (altthrow == 2 ? 2*PROJSPEED/3 : PROJSPEED));
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mo->momz = P_MobjFlip(player->mo) * HEIGHT;
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if (player->mo->eflags & MFE_VERTICALFLIP)
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mo->eflags |= MFE_VERTICALFLIP;
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}
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// this is the small graphic effect that plops in you when you throw an item:
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throwmo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FIREDITEM);
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P_SetTarget(&throwmo->target, player->mo);
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// Ditto:
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if (player->mo->eflags & MFE_VERTICALFLIP)
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{
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throwmo->z -= player->mo->height;
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throwmo->flags2 |= MF2_OBJECTFLIP;
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throwmo->eflags |= MFE_VERTICALFLIP;
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}
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throwmo->movecount = 0; // above player
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}
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else
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@ -3053,9 +3068,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
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}
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mo = P_SpawnMobj(newx, newy, newz, mapthing);
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if (P_MobjFlip(player->mo) < 0)
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mo->z = player->mo->z + player->mo->height - mo->height;
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K_FlipFromObject(mo, player->mo);
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mo->threshold = 10;
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P_SetTarget(&mo->target, player->mo);
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@ -3081,12 +3094,6 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
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}
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}
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}
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if (mo)
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{
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if (player->mo->eflags & MFE_VERTICALFLIP)
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mo->eflags |= MFE_VERTICALFLIP;
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}
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}
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}
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@ -3793,6 +3800,7 @@ static void K_MoveHeldObjects(player_t *player)
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targx = targ->x + P_ReturnThrustX(cur, ang + ANGLE_180, dist);
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targy = targ->y + P_ReturnThrustY(cur, ang + ANGLE_180, dist);
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targz = targ->z;
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speed = FixedMul(R_PointToDist2(cur->x, cur->y, targx, targy), 3*FRACUNIT/4);
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if (P_IsObjectOnGround(targ))
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targz = cur->floorz;
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@ -23,6 +23,7 @@ void K_RegisterKartStuff(void);
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boolean K_IsPlayerLosing(player_t *player);
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boolean K_IsPlayerWanted(player_t *player);
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void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid);
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void K_FlipFromObject(mobj_t *mo, mobj_t *master);
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void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master);
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void K_RespawnChecker(player_t *player);
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void K_KartMoveAnimation(player_t *player);
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30
src/p_mobj.c
30
src/p_mobj.c
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@ -6637,7 +6637,7 @@ void P_MobjThinker(mobj_t *mobj)
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case MT_SINK_SHIELD:
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if ((mobj->health > 0
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&& (!mobj->target || !mobj->target->player || mobj->target->player->health <= 0 || mobj->target->player->spectator))
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|| (mobj->health <= 0 && mobj->z <= mobj->floorz)
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|| (mobj->health <= 0 && P_IsObjectOnGround(mobj))
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|| P_CheckDeathPitCollide(mobj)) // When in death state
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{
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P_RemoveMobj(mobj);
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@ -6654,7 +6654,7 @@ void P_MobjThinker(mobj_t *mobj)
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K_MatchGenericExtraFlags(smoke, mobj);
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smoke->scale = mobj->scale * 2;
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smoke->destscale = mobj->scale * 6;
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smoke->momz = P_RandomRange(4, 9)*FRACUNIT;
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smoke->momz = P_RandomRange(4, 9)*FRACUNIT*P_MobjFlip(smoke);
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}
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break;
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case MT_BOOMPARTICLE:
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@ -6780,7 +6780,7 @@ void P_MobjThinker(mobj_t *mobj)
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}
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else if ((mobj->health > 0
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&& (!mobj->target || !mobj->target->player || !mobj->target->player->mo || mobj->target->player->health <= 0 || mobj->target->player->spectator))
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|| (mobj->health <= 0 && mobj->z <= mobj->floorz)
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|| (mobj->health <= 0 && P_IsObjectOnGround(mobj))
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|| P_CheckDeathPitCollide(mobj)) // When in death state
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{
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P_RemoveMobj(mobj);
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@ -7228,6 +7228,9 @@ void P_MobjThinker(mobj_t *mobj)
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y = mobj->target->y;
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z = mobj->target->z + (80*mapobjectscale);
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}
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if (mobj->target->eflags & MFE_VERTICALFLIP)
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z += mobj->target->height - FixedMul(mobj->target->scale, mobj->height);
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P_TeleportMove(mobj, x, y, z);
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}
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break;
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@ -7423,7 +7426,7 @@ void P_MobjThinker(mobj_t *mobj)
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case MT_BANANA:
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case MT_EGGMANITEM:
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case MT_SPB:
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if (mobj->z <= mobj->floorz)
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if (P_IsObjectOnGround(mobj))
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{
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P_RemoveMobj(mobj);
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return;
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@ -7436,7 +7439,7 @@ void P_MobjThinker(mobj_t *mobj)
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break;
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case MT_JAWZ:
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case MT_JAWZ_DUD:
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if (mobj->z <= mobj->floorz)
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if (P_IsObjectOnGround(mobj))
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P_SetMobjState(mobj, mobj->info->xdeathstate);
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// fallthru
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case MT_JAWZ_SHIELD:
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@ -7470,7 +7473,7 @@ void P_MobjThinker(mobj_t *mobj)
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/* FALLTHRU */
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case MT_SMK_MOLE:
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mobj->flags2 ^= MF2_DONTDRAW;
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if (mobj->z <= mobj->floorz)
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if (P_IsObjectOnGround(mobj))
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{
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P_RemoveMobj(mobj);
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return;
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@ -7491,7 +7494,7 @@ void P_MobjThinker(mobj_t *mobj)
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}
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mobj->flags2 ^= MF2_DONTDRAW;
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if (mobj->z <= mobj->floorz)
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if (P_IsObjectOnGround(mobj))
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{
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P_RemoveMobj(mobj);
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return;
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@ -8160,7 +8163,7 @@ void P_MobjThinker(mobj_t *mobj)
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mobj->friction = ORIG_FRICTION/4;
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if (mobj->momx || mobj->momy)
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P_SpawnGhostMobj(mobj);
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if (mobj->z <= mobj->floorz && mobj->health > 1)
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if (P_IsObjectOnGround(mobj) && mobj->health > 1)
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{
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S_StartSound(mobj, mobj->info->activesound);
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mobj->momx = mobj->momy = 0;
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@ -8180,7 +8183,7 @@ void P_MobjThinker(mobj_t *mobj)
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case MT_SINK:
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if (mobj->momx || mobj->momy)
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P_SpawnGhostMobj(mobj);
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if (mobj->z <= mobj->floorz)
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if (P_IsObjectOnGround(mobj))
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{
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S_StartSound(mobj, mobj->info->deathsound);
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P_SetMobjState(mobj, S_NULL);
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@ -8358,6 +8361,7 @@ void P_MobjThinker(mobj_t *mobj)
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break;
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case MT_INSTASHIELDB:
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mobj->flags2 ^= MF2_DONTDRAW;
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K_MatchGenericExtraFlags(mobj, mobj->target);
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/* FALLTHRU */
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case MT_INSTASHIELDA:
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if (!mobj->target || !mobj->target->health || (mobj->target->player && !mobj->target->player->kartstuff[k_instashield]))
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@ -8366,6 +8370,7 @@ void P_MobjThinker(mobj_t *mobj)
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return;
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}
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P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z);
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K_MatchGenericExtraFlags(mobj, mobj->target);
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break;
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case MT_BATTLEPOINT:
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if (!mobj->target || P_MobjWasRemoved(mobj->target))
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@ -8386,7 +8391,7 @@ void P_MobjThinker(mobj_t *mobj)
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if (mobj->movefactor < mobj->target->height)
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mobj->movefactor = mobj->target->height;
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}
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K_MatchGenericExtraFlags(mobj, mobj->target);
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P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z + (mobj->target->height/2) + mobj->movefactor);
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break;
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case MT_THUNDERSHIELD:
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@ -8511,6 +8516,10 @@ void P_MobjThinker(mobj_t *mobj)
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mobj->flags2 &= ~MF2_DONTDRAW;
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}
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// Update mobj antigravity status:
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mobj->eflags = (mobj->eflags & ~MFE_VERTICALFLIP)|(mobj->target->eflags & MFE_VERTICALFLIP);
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mobj->flags2 = (mobj->flags2 & ~MF2_OBJECTFLIP)|(mobj->target->flags2 & MF2_OBJECTFLIP);
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// Now for the wheels
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{
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const fixed_t rad = FixedMul(mobjinfo[MT_PLAYER].radius, mobj->target->scale);
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@ -8532,6 +8541,7 @@ void P_MobjThinker(mobj_t *mobj)
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P_SetScale(cur, mobj->target->scale);
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cur->color = mobj->target->color;
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cur->colorized = true;
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K_FlipFromObject(cur, mobj->target);
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if (mobj->flags2 & MF2_DONTDRAW)
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cur->flags2 |= MF2_DONTDRAW;
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