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Calculate buffer size manually
(Yes, I checked; this always outputs "3" for its current usage.)
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parent
494fa55390
commit
4bd6ae3f04
1 changed files with 11 additions and 2 deletions
13
src/g_game.c
13
src/g_game.c
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@ -3273,11 +3273,20 @@ INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean ignorebuffer, UINT8 maph
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{
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INT32 numokmaps = 0;
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INT16 ix, bufx;
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UINT16 extbufsize = 0;
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boolean usehellmaps; // Only consider Hell maps in this pick
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if (!okmaps)
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okmaps = Z_Malloc(NUMMAPS * sizeof(INT16), PU_STATIC, NULL);
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if (extbuffer != NULL)
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{
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bufx = 0;
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while (extbuffer[bufx]) {
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extbufsize++; bufx++;
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}
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}
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tryagain:
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usehellmaps = (maphell == 0 ? false : (maphell == 2 || M_RandomChance(FRACUNIT/100))); // 1% chance of Hell
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@ -3298,9 +3307,9 @@ tryagain:
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if (!ignorebuffer)
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{
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if (extbuffer != NULL)
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if (extbufsize > 0)
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{
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for (bufx = 0; bufx < (INT16)(sizeof extbuffer); bufx++)
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for (bufx = 0; bufx < extbufsize; bufx++)
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{
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if (extbuffer[bufx] == -1) // Rest of buffer SHOULD be empty
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break;
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