Expose R_TextureNumForName

Backport from SRB2Kart
This commit is contained in:
TehRealSalt 2018-12-16 15:58:47 -05:00
parent d85c9b5abc
commit 4ba23e1028
2 changed files with 27 additions and 4 deletions

View file

@ -1682,6 +1682,25 @@ static int lib_rSetPlayerSkin(lua_State *L)
return 0;
}
// R_DATA
////////////
static int lib_rCheckTextureNumForName(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
//HUDSAFE
lua_pushinteger(L, R_CheckTextureNumForName(name));
return 1;
}
static int lib_rTextureNumForName(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
//HUDSAFE
lua_pushinteger(L, R_TextureNumForName(name));
return 1;
}
// S_SOUND
////////////
@ -2165,6 +2184,10 @@ static luaL_Reg lib[] = {
{"R_Frame2Char",lib_rFrame2Char},
{"R_SetPlayerSkin",lib_rSetPlayerSkin},
// r_data
{"R_CheckTextureNumForName",lib_rCheckTextureNumForName),
{"R_TextureNumForName",lib_rTextureNumForName),
// s_sound
{"S_StartSound",lib_sStartSound},
{"S_StartSoundAtVolume",lib_sStartSoundAtVolume},