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Merge branch 'no-spectate-griefing' into 'master'
Prevent spectate griefing See merge request KartKrew/Kart!43
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commit
4994e9749f
8 changed files with 21 additions and 4 deletions
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@ -461,6 +461,7 @@ extern tic_t indirectitemcooldown;
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extern tic_t spbincoming;
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extern tic_t spbincoming;
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extern UINT8 spbplayer;
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extern UINT8 spbplayer;
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extern tic_t mapreset;
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extern tic_t mapreset;
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extern UINT8 nospectategrief;
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extern boolean legitimateexit;
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extern boolean legitimateexit;
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extern boolean comebackshowninfo;
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extern boolean comebackshowninfo;
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@ -267,6 +267,7 @@ tic_t indirectitemcooldown; // Cooldown before any more Shrink, SPB, or any othe
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tic_t spbincoming; // Timer before SPB hits, can switch targets at this point
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tic_t spbincoming; // Timer before SPB hits, can switch targets at this point
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UINT8 spbplayer; // Player num that used the last SPB
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UINT8 spbplayer; // Player num that used the last SPB
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tic_t mapreset; // Map reset delay when enough players have joined an empty game
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tic_t mapreset; // Map reset delay when enough players have joined an empty game
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UINT8 nospectategrief; // How many players need to be in-game to eliminate last; for preventing spectate griefing
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// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
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// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
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boolean legitimateexit; // Did this client actually finish the match?
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boolean legitimateexit; // Did this client actually finish the match?
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@ -31,6 +31,7 @@
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// spbincoming is the timer before k_deathsentence is cast on the player in 1st
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// spbincoming is the timer before k_deathsentence is cast on the player in 1st
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// spbplayer is the last player who fired a SPB
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// spbplayer is the last player who fired a SPB
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// mapreset is set when enough players fill an empty server
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// mapreset is set when enough players fill an empty server
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// nospectategrief is the players in-game needed to eliminate the person in last
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//{ SRB2kart Color Code
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//{ SRB2kart Color Code
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@ -1951,7 +1951,7 @@ boolean P_CheckRacers(void)
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numplayersingame++;
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numplayersingame++;
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}
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}
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if (numplayersingame > 1) // if there's more than one player in-game, this is safe to do
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if (numplayersingame >= nospectategrief) // prevent spectate griefing
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{
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{
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// check if we just got unlucky and there was only one guy who was a problem
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// check if we just got unlucky and there was only one guy who was a problem
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for (j = i+1; j < MAXPLAYERS; j++)
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for (j = i+1; j < MAXPLAYERS; j++)
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@ -3287,6 +3287,7 @@ static void P_NetArchiveMisc(void)
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WRITEUINT32(save_p, spbincoming);
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WRITEUINT32(save_p, spbincoming);
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WRITEUINT8(save_p, spbplayer);
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WRITEUINT8(save_p, spbplayer);
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WRITEUINT32(save_p, mapreset);
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WRITEUINT32(save_p, mapreset);
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WRITEUINT8(save_p, nospectategrief);
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// Is it paused?
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// Is it paused?
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if (paused)
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if (paused)
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@ -3393,6 +3394,7 @@ static inline boolean P_NetUnArchiveMisc(void)
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spbincoming = READUINT32(save_p);
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spbincoming = READUINT32(save_p);
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spbplayer = READUINT8(save_p);
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spbplayer = READUINT8(save_p);
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mapreset = READUINT32(save_p);
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mapreset = READUINT32(save_p);
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nospectategrief = READUINT8(save_p);
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// Is it paused?
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// Is it paused?
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if (READUINT8(save_p) == 0x2f)
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if (READUINT8(save_p) == 0x2f)
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@ -3026,6 +3026,7 @@ boolean P_SetupLevel(boolean skipprecip)
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spbincoming = 0;
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spbincoming = 0;
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spbplayer = 0;
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spbplayer = 0;
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mapreset = 0;
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mapreset = 0;
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nospectategrief = 0;
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// clear special respawning que
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// clear special respawning que
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iquehead = iquetail = 0;
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iquehead = iquetail = 0;
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13
src/p_spec.c
13
src/p_spec.c
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@ -4229,12 +4229,23 @@ DoneSection2:
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S_StartSound(NULL, sfx_s221);
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S_StartSound(NULL, sfx_s221);
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}
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}
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//
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//player->starpostangle = player->starposttime = player->starpostnum = 0;
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//player->starpostangle = player->starposttime = player->starpostnum = 0;
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//player->starpostx = player->starposty = player->starpostz = 0;
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//player->starpostx = player->starposty = player->starpostz = 0;
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// Play the starpost sound for 'consistency'
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// Play the starpost sound for 'consistency'
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// S_StartSound(player->mo, sfx_strpst);
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// S_StartSound(player->mo, sfx_strpst);
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// Figure out how many are playing on the last lap, to prevent spectate griefing
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if (!nospectategrief && player->laps >= (UINT8)(cv_numlaps.value - 1))
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{
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UINT8 i;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].spectator)
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continue;
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nospectategrief++;
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}
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}
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}
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}
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else if (player->starpostnum)
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else if (player->starpostnum)
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{
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{
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@ -296,9 +296,9 @@ static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
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else
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else
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data.match.pos[data.match.numplayers] = data.match.numplayers+1;
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data.match.pos[data.match.numplayers] = data.match.numplayers+1;
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if (!rankingsmode && !(players[i].pflags & PF_TIMEOVER) && (data.match.pos[data.match.numplayers] != numplayersingame))
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if (!rankingsmode && !(players[i].pflags & PF_TIMEOVER) && (data.match.pos[data.match.numplayers] < nospectategrief))
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{
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{
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data.match.increase[i] = numplayersingame - data.match.pos[data.match.numplayers];
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data.match.increase[i] = nospectategrief - data.match.pos[data.match.numplayers];
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players[i].score += data.match.increase[i];
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players[i].score += data.match.increase[i];
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}
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}
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