Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close.

No memory leak here, just a very tiny thing I noticed.
This commit is contained in:
Sryder 2018-10-09 19:43:18 +01:00
parent 44ed8cebbb
commit 497314fdc4

View file

@ -1154,6 +1154,7 @@ static void I_ShutdownJoystick2(void)
D_PostEvent(&event);
}
joystick2_started = 0;
JoyReset(&JoyInfo2);
if (!joystick_started && !joystick2_started && SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
{