NOW this is good enough to ship
This commit is contained in:
TehRealSalt 2018-10-15 23:13:59 -04:00
parent c4d1b80e97
commit 496e0df9d0

View file

@ -3651,8 +3651,8 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
{
const INT32 numsnds = 13;
INT32 class = ((player->kartspeed-1)/3) + (3*((player->kartweight-1)/3)); // engine class number
INT32 numcloseplayers = 0;
UINT8 volume = 255;
fixed_t volumedampen = 0;
INT32 targetsnd = 0;
INT32 i;
@ -3692,19 +3692,42 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
for (i = 0; i < MAXPLAYERS; i++)
{
UINT8 thisvol = 0;
fixed_t dist;
if (!playeringame[i] || !players[i].mo || players[i].spectator || players[i].exiting)
continue;
if (((i == displayplayer)
if ((i == displayplayer)
|| (i == secondarydisplayplayer && splitscreen)
|| (i == thirddisplayplayer && splitscreen > 1)
|| (i == fourthdisplayplayer && splitscreen > 2))
|| (P_AproxDistance(P_AproxDistance(player->mo->x-players[i].mo->x,
player->mo->y-players[i].mo->y), player->mo->z-players[i].mo->z) <= 3072<<FRACBITS)) // engine sounds' approx. range
numcloseplayers++;
{
volumedampen += FRACUNIT; // We already know what this is gonna be, let's not waste our time.
continue;
}
dist = P_AproxDistance(P_AproxDistance(player->mo->x-players[i].mo->x,
player->mo->y-players[i].mo->y), player->mo->z-players[i].mo->z) / 2;
if (dist > 1536<<FRACBITS)
continue;
else if (dist < 160<<FRACBITS) // engine sounds' approx. range
thisvol = 255;
else
thisvol = (15 * (((160<<FRACBITS) - dist)>>FRACBITS)) / (((1536<<FRACBITS)-(160<<FRACBITS))>>(FRACBITS+4));
if (thisvol == 0)
continue;
volumedampen += (thisvol * 257); // 255 * 257 = FRACUNIT
}
if (numcloseplayers > 1)
volume /= numcloseplayers;
if (volumedampen > FRACUNIT)
volume = FixedDiv(volume<<FRACBITS, volumedampen)>>FRACBITS;
if (volume <= 0) // Might as well
return;
S_StartSoundAtVolume(player->mo, (sfx_krta00 + player->kartstuff[k_enginesnd]) + (class*numsnds), volume);
}