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Corrected botch-up with plane viewangles, slope planes probably broke because of the last commit
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1 changed files with 3 additions and 3 deletions
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@ -299,7 +299,7 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
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}
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}
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length = FixedMul (distance,distscale[x1]);
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length = FixedMul (distance,distscale[x1]);
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angle = (viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
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angle = (currentplane->viewangle + currentplane->plangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
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/// \note Wouldn't it be faster just to add viewx and viewy
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/// \note Wouldn't it be faster just to add viewx and viewy
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// to the plane's x/yoffs anyway??
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// to the plane's x/yoffs anyway??
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@ -970,14 +970,14 @@ void R_DrawSinglePlane(visplane_t *pl)
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// p is the texture origin in view space
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// p is the texture origin in view space
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// Don't add in the offsets at this stage, because doing so can result in
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// Don't add in the offsets at this stage, because doing so can result in
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// errors if the flat is rotated.
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// errors if the flat is rotated.
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ang = ANG2RAD(ANGLE_270 - viewangle);
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ang = ANG2RAD(ANGLE_270 - pl->viewangle);
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p.x = vx * cos(ang) - vy * sin(ang);
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p.x = vx * cos(ang) - vy * sin(ang);
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p.z = vx * sin(ang) + vy * cos(ang);
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p.z = vx * sin(ang) + vy * cos(ang);
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temp = P_GetZAt(pl->slope, -xoffs, yoffs);
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temp = P_GetZAt(pl->slope, -xoffs, yoffs);
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p.y = FIXED_TO_FLOAT(temp) - vz;
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p.y = FIXED_TO_FLOAT(temp) - vz;
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// m is the v direction vector in view space
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// m is the v direction vector in view space
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ang = ANG2RAD(ANGLE_180 - pl->viewangle);
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ang = ANG2RAD(ANGLE_180 - (pl->viewangle + pl->plangle));
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m.x = cos(ang);
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m.x = cos(ang);
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m.z = sin(ang);
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m.z = sin(ang);
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