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raceexittime var
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parent
7256e99b12
commit
487e114fee
5 changed files with 16 additions and 12 deletions
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@ -413,6 +413,8 @@ extern UINT16 extralifetics;
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// SRB2kart
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extern tic_t introtime;
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extern tic_t starttime;
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extern tic_t raceexittime;
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extern tic_t battleexittime;
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extern INT32 hyudorotime;
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extern INT32 stealtime;
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extern INT32 sneakertime;
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@ -209,6 +209,8 @@ UINT16 extralifetics = 4*TICRATE;
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// SRB2kart
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tic_t introtime = 108+5; // plus 5 for white fade
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tic_t starttime = 6*TICRATE + (3*TICRATE/4);
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tic_t raceexittime = 5*TICRATE + (2*TICRATE/3);
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tic_t battleexittime = 8*TICRATE;
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INT32 hyudorotime = 7*TICRATE;
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INT32 stealtime = TICRATE/2;
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INT32 sneakertime = TICRATE + (TICRATE/3);
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@ -694,7 +694,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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if (!playeringame[i] || players[i].spectator)
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continue;
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players[i].exiting = (28*TICRATE)/5 + 1;
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players[i].exiting = raceexittime+1;
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}
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S_StartSound(NULL, sfx_lvpass);
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}
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@ -448,7 +448,7 @@ static inline void P_DoSpecialStageStuff(void)
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{
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if (playeringame[i])
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{
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players[i].exiting = (28*TICRATE)/5 + 1;
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players[i].exiting = raceexittime+1;
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players[i].pflags &= ~PF_GLIDING;
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}
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@ -485,7 +485,7 @@ static inline void P_DoSpecialStageStuff(void)
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if (playeringame[i])
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{
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players[i].mo->momx = players[i].mo->momy = 0;
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players[i].exiting = (28*TICRATE)/5 + 1;
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players[i].exiting = raceexittime+1;
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}
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sstimer = 0;
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18
src/p_user.c
18
src/p_user.c
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@ -673,7 +673,7 @@ static void P_DeNightserizePlayer(player_t *player)
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for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i] && players[i].pflags & PF_NIGHTSMODE)
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players[i].nightstime = 1; // force everyone else to fall too.
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player->exiting = 6*TICRATE;
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player->exiting = raceexittime+2;
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stagefailed = true; // NIGHT OVER
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}
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@ -1744,7 +1744,7 @@ void P_DoPlayerExit(player_t *player)
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S_StartSound(player->mo, sfx_kwin);
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}
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player->exiting = 6*TICRATE;
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player->exiting = raceexittime+2;
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if (cv_inttime.value > 0)
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P_EndingMusic(player);
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@ -1754,15 +1754,15 @@ void P_DoPlayerExit(player_t *player)
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//countdown2 = countdown + 8*TICRATE;
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if (P_CheckRacers())
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player->exiting = (28*TICRATE)/5 + 1;
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player->exiting = raceexittime+1;
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}
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else if (G_BattleGametype()) // Battle Mode exiting
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{
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player->exiting = 8*TICRATE + 1;
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player->exiting = battleexittime+1;
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P_EndingMusic(player);
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}
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else
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player->exiting = (28*TICRATE)/5 + 2; // Accidental death safeguard???
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player->exiting = raceexittime+2; // Accidental death safeguard???
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//player->pflags &= ~PF_GLIDING;
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/* // SRB2kart - don't need
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@ -6572,7 +6572,7 @@ static void P_MovePlayer(player_t *player)
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S_StartSound(NULL, sfx_s3k6a);
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for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i])
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players[i].exiting = (28*TICRATE)/5 + 1;
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players[i].exiting = raceexittime+1;
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}
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else if (player->health > 1)
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P_DamageMobj(player->mo, NULL, NULL, 1);
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@ -9040,8 +9040,8 @@ void P_PlayerThink(player_t *player)
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}
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}
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if (i == MAXPLAYERS && player->exiting == 6*TICRATE) // finished
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player->exiting = (28*TICRATE)/5 + 1;
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if (i == MAXPLAYERS && player->exiting == raceexittime+2) // finished
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player->exiting = raceexittime+1;
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// If 10 seconds are left on the timer,
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// begin the drown music for countdown!
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@ -9066,7 +9066,7 @@ void P_PlayerThink(player_t *player)
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// If it is set, start subtracting
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// Don't allow it to go back to 0
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if (player->exiting > 1 && (player->exiting < 6*TICRATE || !G_RaceGametype())) // SRB2kart - "&& player->exiting > 1"
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if (player->exiting > 1 && (player->exiting < raceexittime+2 || !G_RaceGametype())) // SRB2kart - "&& player->exiting > 1"
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player->exiting--;
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if (player->exiting && countdown2)
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