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Reduce both DISTVAR and SPBSTARTDIST even further
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1 changed files with 2 additions and 3 deletions
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@ -695,11 +695,10 @@ static INT32 K_KartItemOddsBattle[NUMKARTRESULTS][2] =
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};
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// Magic number distance for use with item roulette tiers
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#define DISTVAR (1792)
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#define DISTVAR (1280)
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// Distance between 1st and 2nd, when SPB can start appearing randomly for anyone.
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// (It's vague if SRB2Kart wanted this to be 3 or 4...)
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#define SPBSTARTDIST (4*DISTVAR)
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#define SPBSTARTDIST (2*DISTVAR)
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// Distance between 1st and 2nd, where SPB is forcefully given to 2nd place.
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#define SPBFORCEDIST (SPBSTARTDIST + (3*DISTVAR))
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