Bring the maximum WAD file count up to 255

Per @TehRealSalt's recommendation.
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X.organic 2022-08-20 21:45:22 +02:00
parent d820b8e0c7
commit 477c848615
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@ -77,10 +77,10 @@ typedef struct
// =========================================================================
#define MAX_WADPATH 512
#define MAX_WADFILES 250 // maximum of wad files used at the same time
#define MAX_WADFILES 255 // maximum of wad files used at the same time
// Replay code relies on it being an UINT8. There are no SINT8s handling WAD indices, though.
// Can be set all the way up to 255 but not 256 (as the latter breaks for loops with UINT8 indices).
// 5 slots are left open for tricks that hardmods might engage in, like Moe Mansion's WAD_MUSIC.
// Can be set all the way up to 255 but not 256,
// because an UINT8 will never be >= 256, probably breaking some conditionals.
#define lumpcache_t void *