Merge branch 'sdl-autograb' into 'master'

SDL:Auto grab input

Closes #46

See merge request STJr/SRB2!416
This commit is contained in:
Digiku 2018-12-24 17:04:27 -05:00
commit 4656a0d02c

View file

@ -360,6 +360,7 @@ static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code)
static void SDLdoUngrabMouse(void)
{
SDL_ShowCursor(SDL_ENABLE);
SDL_SetWindowGrab(window, SDL_FALSE);
wrapmouseok = SDL_FALSE;
SDL_SetRelativeMouseMode(SDL_FALSE);
@ -369,6 +370,7 @@ void SDLforceUngrabMouse(void)
{
if (SDL_WasInit(SDL_INIT_VIDEO)==SDL_INIT_VIDEO && window != NULL)
{
SDL_ShowCursor(SDL_ENABLE);
SDL_SetWindowGrab(window, SDL_FALSE);
wrapmouseok = SDL_FALSE;
SDL_SetRelativeMouseMode(SDL_FALSE);
@ -1553,9 +1555,18 @@ void I_StartupGraphics(void)
realheight = (Uint16)vid.height;
VID_Command_Info_f();
if (!disable_mouse) SDL_ShowCursor(SDL_DISABLE);
SDLdoUngrabMouse();
SDL_RaiseWindow(window);
if (mousegrabok && !disable_mouse)
{
SDL_ShowCursor(SDL_DISABLE);
SDL_SetRelativeMouseMode(SDL_TRUE);
wrapmouseok = SDL_TRUE;
SDL_SetWindowGrab(window, SDL_TRUE);
}
graphics_started = true;
}