mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-01-18 23:41:48 +00:00
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into toast_hardcode
This commit is contained in:
commit
4595328e6d
15 changed files with 159 additions and 131 deletions
|
@ -134,11 +134,15 @@ static CV_PossibleValue_t backpic_cons_t[] = {{0, "translucent"}, {1, "picture"}
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// whether to use console background picture, or translucent mode
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static consvar_t cons_backpic = {"con_backpic", "translucent", CV_SAVE, backpic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t backcolor_cons_t[] = {{0, "White"}, {1, "Gray"}, {2, "Brown"},
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{3, "Red"}, {4, "Orange"}, {5, "Yellow"},
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{6, "Green"}, {7, "Blue"}, {8, "Cyan"},
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static CV_PossibleValue_t backcolor_cons_t[] = {{0, "White"}, {1, "Black"}, {2, "Sepia"},
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{3, "Brown"}, {4, "Pink"}, {5, "Raspberry"},
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{6, "Red"}, {7, "Creamsicle"}, {8, "Orange"},
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{9, "Gold"}, {10,"Yellow"}, {11,"Emerald"},
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{12,"Green"}, {13,"Cyan"}, {14,"Steel"},
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{15,"Periwinkle"}, {16,"Blue"}, {17,"Purple"},
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{18,"Lavender"},
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{0, NULL}};
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consvar_t cons_backcolor = {"con_backcolor", "Green", CV_CALL|CV_SAVE, backcolor_cons_t, CONS_backcolor_Change, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cons_backcolor = {"con_backcolor", "Black", CV_CALL|CV_SAVE, backcolor_cons_t, CONS_backcolor_Change, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t menuhighlight_cons_t[] =
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{
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@ -255,21 +259,32 @@ void CON_SetupBackColormap(void)
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UINT16 i, palsum;
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UINT8 j, palindex;
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UINT8 *pal = W_CacheLumpName(GetPalette(), PU_CACHE);
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INT32 shift = 6;
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if (!consolebgmap)
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consolebgmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
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switch (cons_backcolor.value)
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{
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case 0: palindex = 15; break; // White
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case 1: palindex = 31; break; // Gray
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case 2: palindex = 63; break; // Brown
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case 3: palindex = 143; break; // Red
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case 4: palindex = 95; break; // Orange
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case 5: palindex = 111; break; // Yellow
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case 6: palindex = 175; break; // Green
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case 7: palindex = 239; break; // Blue
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case 8: palindex = 219; break; // Cyan
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case 0: palindex = 15; break; // White
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case 1: palindex = 31; break; // Gray
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case 2: palindex = 47; break; // Sepia
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case 3: palindex = 63; break; // Brown
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case 4: palindex = 150; shift = 7; break; // Pink
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case 5: palindex = 127; shift = 7; break; // Raspberry
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case 6: palindex = 143; break; // Red
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case 7: palindex = 86; shift = 7; break; // Creamsicle
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case 8: palindex = 95; break; // Orange
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case 9: palindex = 119; shift = 7; break; // Gold
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case 10: palindex = 111; break; // Yellow
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case 11: palindex = 191; shift = 7; break; // Emerald
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case 12: palindex = 175; break; // Green
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case 13: palindex = 219; break; // Cyan
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case 14: palindex = 207; shift = 7; break; // Steel
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case 15: palindex = 230; shift = 7; break; // Periwinkle
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case 16: palindex = 239; break; // Blue
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case 17: palindex = 199; shift = 7; break; // Purple
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case 18: palindex = 255; shift = 7; break; // Lavender
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// Default green
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default: palindex = 175; break;
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}
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@ -277,7 +292,7 @@ void CON_SetupBackColormap(void)
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// setup background colormap
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for (i = 0, j = 0; i < 768; i += 3, j++)
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{
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palsum = (pal[i] + pal[i+1] + pal[i+2]) >> 6;
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palsum = (pal[i] + pal[i+1] + pal[i+2]) >> shift;
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consolebgmap[j] = (UINT8)(palindex - palsum);
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}
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}
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@ -2804,7 +2804,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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msg = KICK_MSG_CON_FAIL;
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}
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CONS_Printf("\x82%s ", player_names[pnum]);
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//CONS_Printf("\x82%s ", player_names[pnum]);
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// If a verified admin banned someone, the server needs to know about it.
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// If the playernum isn't zero (the server) then the server needs to record the ban.
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@ -2821,15 +2821,15 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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switch (msg)
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{
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case KICK_MSG_GO_AWAY:
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CONS_Printf(M_GetText("has been kicked (Go away)\n"));
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HU_AddChatText(va("\x82*%s has been kicked (Go away)", player_names[pnum]), false);
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break;
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#ifdef NEWPING
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case KICK_MSG_PING_HIGH:
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CONS_Printf(M_GetText("left the game (Broke ping limit)\n"));
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HU_AddChatText(va("\x82*%s left the game (Broke ping limit)", player_names[pnum]), false);
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break;
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#endif
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case KICK_MSG_CON_FAIL:
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CONS_Printf(M_GetText("left the game (Synch failure)\n"));
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HU_AddChatText(va("\x82*%s left the game (Synch Failure)", player_names[pnum]), false);
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if (M_CheckParm("-consisdump")) // Helps debugging some problems
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{
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@ -2865,22 +2865,22 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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}
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break;
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case KICK_MSG_TIMEOUT:
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CONS_Printf(M_GetText("left the game (Connection timeout)\n"));
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HU_AddChatText(va("\x82*%s left the game (Connection timeout)", player_names[pnum]), false);
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break;
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case KICK_MSG_PLAYER_QUIT:
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if (netgame) // not splitscreen/bots
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CONS_Printf(M_GetText("left the game\n"));
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HU_AddChatText(va("\x82*%s left the game", player_names[pnum]), false);
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break;
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case KICK_MSG_BANNED:
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CONS_Printf(M_GetText("has been banned (Don't come back)\n"));
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HU_AddChatText(va("\x82*%s has been banned (Don't come back)", player_names[pnum]), false);
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break;
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case KICK_MSG_CUSTOM_KICK:
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READSTRINGN(*p, reason, MAX_REASONLENGTH+1);
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CONS_Printf(M_GetText("has been kicked (%s)\n"), reason);
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HU_AddChatText(va("\x82*%s has been kicked (%s)", player_names[pnum], reason), false);
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break;
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case KICK_MSG_CUSTOM_BAN:
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READSTRINGN(*p, reason, MAX_REASONLENGTH+1);
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CONS_Printf(M_GetText("has been banned (%s)\n"), reason);
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HU_AddChatText(va("\x82*%s has been banned (%s)", player_names[pnum], reason), false);
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break;
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}
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@ -3184,9 +3184,6 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
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if (newplayernum+1 > doomcom->numslots)
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doomcom->numslots = (INT16)(newplayernum+1);
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if (netgame)
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CONS_Printf(M_GetText("Player %d has joined the game (node %d)\n"), newplayernum+1, node);
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// the server is creating my player
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if (node == mynode)
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{
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@ -3245,11 +3242,17 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
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D_SendPlayerConfig();
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addedtogame = true;
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}
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else if (server && netgame && cv_showjoinaddress.value)
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if (netgame)
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{
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const char *address;
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if (I_GetNodeAddress && (address = I_GetNodeAddress(node)) != NULL)
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CONS_Printf(M_GetText("Player Address is %s\n"), address);
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if (server && netgame && cv_showjoinaddress.value)
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{
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const char *address;
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if (I_GetNodeAddress && (address = I_GetNodeAddress(node)) != NULL)
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HU_AddChatText(va("\x82*Player %d has joined the game (node %d) (%s)", newplayernum+1, node, address), false); // merge join notification + IP to avoid clogging console/chat.
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}
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else
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HU_AddChatText(va("\x82*Player %d has joined the game (node %d)", newplayernum+1, node), false);
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}
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if (server && multiplayer && motd[0] != '\0')
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@ -1138,8 +1138,8 @@ static void SetPlayerName(INT32 playernum, char *newname)
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if (strcasecmp(newname, player_names[playernum]) != 0)
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{
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if (netgame)
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CONS_Printf(M_GetText("%s renamed to %s\n"),
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player_names[playernum], newname);
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HU_AddChatText(va("\x82*%s renamed to %s", player_names[playernum], newname), false);
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strcpy(player_names[playernum], newname);
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}
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}
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@ -3315,12 +3315,10 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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else
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CONS_Printf(M_GetText("%s switched to the %c%s%c.\n"), player_names[playernum], '\x84', M_GetText("Blue Team"), '\x80');
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}
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else if (NetPacket.packet.newteam == 3)
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CON_LogMessage(va(M_GetText("%s entered the game.\n"), player_names[playernum]));
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else if (players[playernum].pflags & PF_WANTSTOJOIN)
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players[playernum].pflags &= ~PF_WANTSTOJOIN;
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else
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CON_LogMessage(va(M_GetText("%s became a spectator.\n"), player_names[playernum]));
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HU_AddChatText(va("\x82*%s became a spectator.", player_names[playernum]), false);
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//reset view if you are changed, or viewing someone who was changed.
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if (playernum == consoleplayer || displayplayer == playernum)
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@ -5262,13 +5260,17 @@ static void Color4_OnChange(void)
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*/
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static void Mute_OnChange(void)
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{
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if (server || (IsPlayerAdmin(consoleplayer)))
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return;
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/*if (server || (IsPlayerAdmin(consoleplayer)))
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return;*/
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// Kinda dumb IMO, you should be able to see confirmation for having muted the chat as the host or admin.
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if (leveltime <= 1)
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return; // avoid having this notification put in our console / log when we boot the server.
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if (cv_mute.value)
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CONS_Printf(M_GetText("Chat has been muted.\n"));
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HU_AddChatText(M_GetText("\x82*Chat has been muted."), false);
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else
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CONS_Printf(M_GetText("Chat is no longer muted.\n"));
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HU_AddChatText(M_GetText("\x82*Chat is no longer muted."), false);
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}
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/** Hack to clear all changed flags after game start.
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@ -424,7 +424,7 @@ consvar_t cv_chatspamprotection = {"chatspamprotection", "On", CV_SAVE, CV_OnOff
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consvar_t cv_chatbacktint = {"chatbacktint", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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// old shit console chat. (mostly exists for stuff like terminal, not because I cared if anyone liked the old chat.)
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static CV_PossibleValue_t consolechat_cons_t[] = {{0, "Window"}, {1, "Console"}, {0, NULL}};
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static CV_PossibleValue_t consolechat_cons_t[] = {{0, "Window"}, {1, "Console"}, {2, "Window (Hidden)"}, {0, NULL}};
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consvar_t cv_consolechat = {"chatmode", "Window", CV_SAVE, consolechat_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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/*consvar_t cv_crosshair = {"crosshair", "Off", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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@ -386,12 +386,11 @@ static void HU_removeChatText_Log(void)
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chat_nummsg_log--; // lost 1 msg.
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}
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void HU_AddChatText(const char *text)
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void HU_AddChatText(const char *text, boolean playsound)
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{
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if (cv_chatnotifications.value)
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if (playsound && cv_consolechat.value != 2) // Don't play the sound if we're using hidden chat.
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S_StartSound(NULL, sfx_radio);
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// TODO: check if we're oversaturating the log (we can only log CHAT_BUFSIZE messages.)
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// reguardless of our preferences, put all of this in the chat buffer in case we decide to change from oldchat mid-game.
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if (chat_nummsg_log >= CHAT_BUFSIZE)
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HU_removeChatText_Log();
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@ -405,6 +404,11 @@ void HU_AddChatText(const char *text)
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strcpy(chat_mini[chat_nummsg_min], text);
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chat_timers[chat_nummsg_min] = TICRATE*cv_chattime.value;
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chat_nummsg_min++;
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if (OLDCHAT) // if we're using oldchat, print directly in console
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CONS_Printf("%s\n", text);
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else // if we aren't, still save the message to log.txt
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CON_LogMessage(va("%s\n", text));
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}
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/** Runs a say command, sending an ::XD_SAY message.
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@ -437,7 +441,7 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
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if (CHAT_MUTE) // TODO: Per Player mute.
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{
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HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"));
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HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
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return;
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}
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@ -478,7 +482,7 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
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// let it slide
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else
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{
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HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.");
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HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
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return;
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}
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}
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@ -487,7 +491,7 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
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{
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if (msg[5] != ' ')
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{
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HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.");
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HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
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return;
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}
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}
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@ -500,7 +504,7 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
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target++; // even though playernums are from 0 to 31, target is 1 to 32, so up that by 1 to have it work!
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else
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{
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HU_AddChatText(va("\x82NOTICE: \x80Player %d does not exist.", target)); // same
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HU_AddChatText(va("\x82NOTICE: \x80Player %d does not exist.", target), false); // same
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return;
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}
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buf[0] = target;
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@ -716,7 +720,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
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|| target == 0 // To everyone
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|| consoleplayer == target-1) // To you
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{
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const char *prefix = "", *cstart = "", *cend = "", *adminchar = "\x82~\x83", *remotechar = "\x82@\x83", *fmt, *fmt2, *textcolor = "\x80";
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const char *prefix = "", *cstart = "", *cend = "", *adminchar = "\x82~\x83", *remotechar = "\x82@\x83", *fmt2, *textcolor = "\x80";
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char *tempchar = NULL;
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// player is a spectator?
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@ -796,16 +800,12 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
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// name, color end, and the message itself.
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// '\4' makes the message yellow and beeps; '\3' just beeps.
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if (action)
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{
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fmt = "\3* %s%s%s%s \x82%s%s\n"; // don't make /me yellow, yellow will be for mentions and PMs!
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fmt2 = "* %s%s%s%s \x82%s%s";
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}
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else if (target-1 == consoleplayer) // To you
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{
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prefix = "\x82[PM]";
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cstart = "\x82";
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textcolor = "\x82";
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fmt = "\4%s<%s%s>%s\x80 %s%s\n"; // make this yellow, however.
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fmt2 = "%s<%s%s>%s\x80 %s%s";
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}
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else if (target > 0) // By you, to another player
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|
@ -814,15 +814,11 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
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dispname = player_names[target-1];
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prefix = "\x82[TO]";
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cstart = "\x82";
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fmt = "\4%s<%s%s>%s\x80 %s%s\n"; // make this yellow, however.
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fmt2 = "%s<%s%s>%s\x80 %s%s";
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}
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else // To everyone or sayteam, it doesn't change anything.
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{
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fmt = "\3%s<%s%s%s>\x80 %s%s\n";
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fmt2 = "%s<%s%s%s>\x80 %s%s";
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}
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/*else // To your team
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{
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if (players[playernum].ctfteam == 1) // red
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|
@ -836,12 +832,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
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fmt2 = "%s<%s%s>\x80%s %s%s";
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}*/
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HU_AddChatText(va(fmt2, prefix, cstart, dispname, cend, textcolor, msg)); // add it reguardless, in case we decide to change our mind about our chat type.
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if OLDCHAT
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CONS_Printf(fmt, prefix, cstart, dispname, cend, textcolor, msg);
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else
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CON_LogMessage(va(fmt, prefix, cstart, dispname, cend, textcolor, msg)); // save to log.txt
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HU_AddChatText(va(fmt2, prefix, cstart, dispname, cend, textcolor, msg), cv_chatnotifications.value); // add to chat
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if (tempchar)
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Z_Free(tempchar);
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@ -968,7 +959,7 @@ static void HU_queueChatChar(INT32 c)
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// last minute mute check
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if (CHAT_MUTE)
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{
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HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"));
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HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
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return;
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}
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@ -983,7 +974,7 @@ static void HU_queueChatChar(INT32 c)
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// teamtalk can't send PMs, just don't send it, else everyone would be able to see it, and no one wants to see your sex RP sicko.
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if (teamtalk)
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||||
{
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HU_AddChatText(va("%sCannot send sayto in Say-Team.", "\x85"));
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HU_AddChatText(va("%sCannot send sayto in Say-Team.", "\x85"), false);
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return;
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||||
}
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||||
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||||
|
@ -999,7 +990,7 @@ static void HU_queueChatChar(INT32 c)
|
|||
// let it slide
|
||||
else
|
||||
{
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.");
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -1008,7 +999,7 @@ static void HU_queueChatChar(INT32 c)
|
|||
{
|
||||
if (msg[5] != ' ')
|
||||
{
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.");
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -1021,7 +1012,7 @@ static void HU_queueChatChar(INT32 c)
|
|||
target++; // even though playernums are from 0 to 31, target is 1 to 32, so up that by 1 to have it work!
|
||||
else
|
||||
{
|
||||
HU_AddChatText(va("\x82NOTICE: \x80Player %d does not exist.", target)); // same
|
||||
HU_AddChatText(va("\x82NOTICE: \x80Player %d does not exist.", target), false); // same
|
||||
return;
|
||||
}
|
||||
// we need to get rid of the /pm<node>
|
||||
|
@ -1435,6 +1426,7 @@ static void HU_drawChatLog(INT32 offset)
|
|||
INT32 x = chatx+2, y, dx = 0, dy = 0;
|
||||
UINT32 i = 0;
|
||||
INT32 chat_topy, chat_bottomy;
|
||||
INT32 highlight = HU_GetHighlightColor();
|
||||
boolean atbottom = false;
|
||||
|
||||
// make sure that our scroll position isn't "illegal";
|
||||
|
@ -1532,12 +1524,12 @@ static void HU_drawChatLog(INT32 offset)
|
|||
if (chat_scroll > 0)
|
||||
{
|
||||
V_DrawCharacter(chatx-9, ((justscrolledup) ? (chat_topy-1) : (chat_topy)),
|
||||
'\x1A' | V_SNAPTOBOTTOM | V_SNAPTOLEFT, false); // up arrow
|
||||
'\x1A' | V_SNAPTOBOTTOM | V_SNAPTOLEFT | highlight, false); // up arrow
|
||||
}
|
||||
if (chat_scroll < chat_maxscroll)
|
||||
{
|
||||
V_DrawCharacter(chatx-9, chat_bottomy-((justscrolleddown) ? 5 : 6),
|
||||
'\x1B' | V_SNAPTOBOTTOM | V_SNAPTOLEFT, false); // down arrow
|
||||
'\x1B' | V_SNAPTOBOTTOM | V_SNAPTOLEFT | highlight, false); // down arrow
|
||||
}
|
||||
|
||||
justscrolleddown = false;
|
||||
|
@ -1732,6 +1724,7 @@ static void HU_DrawChat(void)
|
|||
|
||||
}
|
||||
|
||||
|
||||
// why the fuck would you use this...
|
||||
|
||||
static void HU_DrawChat_Old(void)
|
||||
|
@ -2071,7 +2064,7 @@ void HU_Drawer(void)
|
|||
{
|
||||
chat_scrolltime = 0; // do scroll anyway.
|
||||
typelines = 1; // make sure that the chat doesn't have a weird blinking huge ass square if we typed a lot last time.
|
||||
if (!OLDCHAT)
|
||||
if (!OLDCHAT && cv_consolechat.value < 2) // Don't display minimized chat if you set the mode to Window (Hidden)
|
||||
HU_drawMiniChat(); // draw messages in a cool fashion.
|
||||
}
|
||||
}
|
||||
|
|
|
@ -80,12 +80,12 @@ extern patch_t *iconprefix[MAXSKINS];
|
|||
|
||||
#define CHAT_BUFSIZE 64 // that's enough messages, right? We'll delete the older ones when that gets out of hand.
|
||||
|
||||
#define OLDCHAT (cv_consolechat.value || dedicated || vid.width < 640)
|
||||
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)
|
||||
#define CHAT_MUTE (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this still allows to open the chat but not to type. That's used for scrolling and whatnot.
|
||||
#define OLD_MUTE (OLDCHAT && cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this is used to prevent oldchat from opening when muted.
|
||||
|
||||
// some functions
|
||||
void HU_AddChatText(const char *text);
|
||||
void HU_AddChatText(const char *text, boolean playsound);
|
||||
|
||||
// set true when entering a chat message
|
||||
extern boolean chat_on;
|
||||
|
|
|
@ -15628,8 +15628,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_s3k5d, // deathsound
|
||||
64*FRACUNIT, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
24*FRACUNIT, // radius
|
||||
48*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
|
@ -17410,7 +17410,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
26*FRACUNIT, // radius
|
||||
24*FRACUNIT, // radius
|
||||
52*FRACUNIT, // height
|
||||
-1, // display offset
|
||||
0, // mass
|
||||
|
|
|
@ -5434,6 +5434,8 @@ void K_CheckSpectateStatus(void)
|
|||
UINT8 respawnlist[MAXPLAYERS];
|
||||
UINT8 i, numingame = 0, numjoiners = 0;
|
||||
|
||||
if (!cv_allowteamchange.value) return;
|
||||
|
||||
// Get the number of players in game, and the players to be de-spectated.
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
|
@ -6521,7 +6523,7 @@ static void K_drawKartBumpersOrKarma(void)
|
|||
if (stplyr->kartstuff[k_bumper] <= 0)
|
||||
{
|
||||
V_DrawMappedPatch(LAPS_X, LAPS_Y-1, V_HUDTRANS|splitflags, kp_splitkarmabomb, colormap);
|
||||
V_DrawString(LAPS_X+13, LAPS_Y+1, V_HUDTRANS|splitflags, va("%d/3", stplyr->kartstuff[k_comebackpoints]));
|
||||
V_DrawString(LAPS_X+13, LAPS_Y+1, V_HUDTRANS|splitflags, va("%d/2", stplyr->kartstuff[k_comebackpoints]));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -6534,7 +6536,7 @@ static void K_drawKartBumpersOrKarma(void)
|
|||
if (stplyr->kartstuff[k_bumper] <= 0)
|
||||
{
|
||||
V_DrawMappedPatch(LAPS_X, LAPS_Y, V_HUDTRANS|splitflags, kp_karmasticker, colormap);
|
||||
V_DrawKartString(LAPS_X+59, LAPS_Y+3, V_HUDTRANS|splitflags, va("%d/3", stplyr->kartstuff[k_comebackpoints]));
|
||||
V_DrawKartString(LAPS_X+59, LAPS_Y+3, V_HUDTRANS|splitflags, va("%d/2", stplyr->kartstuff[k_comebackpoints]));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -92,6 +92,7 @@ static int lib_print(lua_State *L)
|
|||
static int lib_chatprint(lua_State *L)
|
||||
{
|
||||
const char *str = luaL_checkstring(L, 1); // retrieve string
|
||||
boolean sound = luaL_checkboolean(L, 2); // retrieve sound boolean
|
||||
int len;
|
||||
if (str == NULL) // error if we don't have a string!
|
||||
return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("chatprint"));
|
||||
|
@ -99,12 +100,7 @@ static int lib_chatprint(lua_State *L)
|
|||
if (len > 255) // string is too long!!!
|
||||
return luaL_error(L, "String exceeds the 255 characters limit of the chat buffer.");
|
||||
|
||||
HU_AddChatText(str);
|
||||
|
||||
if OLDCHAT
|
||||
CONS_Printf("%s\n", str);
|
||||
else
|
||||
CON_LogMessage(str); // save to log.txt
|
||||
HU_AddChatText(str, sound);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -115,6 +111,7 @@ static int lib_chatprintf(lua_State *L)
|
|||
int n = lua_gettop(L); /* number of arguments */
|
||||
player_t *plr;
|
||||
const char *str;
|
||||
boolean sound = luaL_checkboolean(L, 3);
|
||||
int len;
|
||||
if (n < 2)
|
||||
return luaL_error(L, "chatprintf requires at least two arguments: player and text.");
|
||||
|
@ -132,12 +129,7 @@ static int lib_chatprintf(lua_State *L)
|
|||
if (len > 255) // string is too long!!!
|
||||
return luaL_error(L, "String exceeds the 255 characters limit of the chat buffer.");
|
||||
|
||||
HU_AddChatText(str);
|
||||
|
||||
if OLDCHAT
|
||||
CONS_Printf("%s\n", str);
|
||||
else
|
||||
CON_LogMessage(str); // save to log.txt
|
||||
HU_AddChatText(str, sound);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -1646,6 +1646,13 @@ inline static void M_GetGametypeColor(void)
|
|||
highlightflags = V_YELLOWMAP; // FALLBACK
|
||||
}
|
||||
|
||||
// excuse me but I'm extremely lazy:
|
||||
INT32 HU_GetHighlightColor(void)
|
||||
{
|
||||
M_GetGametypeColor(); // update flag colour reguardless of the menu being opened or not.
|
||||
return highlightflags;
|
||||
}
|
||||
|
||||
// Sky Room
|
||||
menu_t SR_PandoraDef =
|
||||
{
|
||||
|
@ -7410,7 +7417,7 @@ static void M_StartServer(INT32 choice)
|
|||
|
||||
if (cv_maxplayers.value < ssplayers+1)
|
||||
CV_SetValue(&cv_maxplayers, ssplayers+1);
|
||||
|
||||
|
||||
if (splitscreen != ssplayers)
|
||||
{
|
||||
splitscreen = ssplayers;
|
||||
|
|
|
@ -228,6 +228,8 @@ void Screenshot_option_Onchange(void);
|
|||
// Addons menu updating
|
||||
void Addons_option_Onchange(void);
|
||||
|
||||
INT32 HU_GetHighlightColor(void);
|
||||
|
||||
// These defines make it a little easier to make menus
|
||||
#define DEFAULTMENUSTYLE(header, source, prev, x, y)\
|
||||
{\
|
||||
|
|
|
@ -519,8 +519,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
special->target->player->kartstuff[k_comebackpoints]++;
|
||||
}
|
||||
|
||||
special->target->player->kartstuff[k_comebackpoints] += 2 * (K_IsPlayerWanted(player) ? 2 : 1);
|
||||
if (special->target->player->kartstuff[k_comebackpoints] >= 3)
|
||||
special->target->player->kartstuff[k_comebackpoints] += (K_IsPlayerWanted(player) ? 2 : 1);
|
||||
if (special->target->player->kartstuff[k_comebackpoints] >= 2)
|
||||
K_StealBumper(special->target->player, player, true);
|
||||
special->target->player->kartstuff[k_comebacktimer] = comebacktime;
|
||||
|
||||
|
@ -535,7 +535,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
special->target->player->kartstuff[k_comebackmode] = 0;
|
||||
special->target->player->kartstuff[k_comebackpoints]++;
|
||||
|
||||
if (special->target->player->kartstuff[k_comebackpoints] >= 3)
|
||||
if (special->target->player->kartstuff[k_comebackpoints] >= 2)
|
||||
K_StealBumper(special->target->player, player, true);
|
||||
special->target->player->kartstuff[k_comebacktimer] = comebacktime;
|
||||
|
||||
|
@ -559,14 +559,14 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
numingame++;
|
||||
}
|
||||
|
||||
if (numingame <= 2) // If so, then an extra two karma points so they are 100% certain to switch places; it's annoying to end matches with a fake kill
|
||||
special->target->player->kartstuff[k_comebackpoints] += 2;
|
||||
if (numingame <= 2) // If so, then an extra karma point so they are 100% certain to switch places; it's annoying to end matches with a fake kill
|
||||
special->target->player->kartstuff[k_comebackpoints]++;
|
||||
}
|
||||
|
||||
special->target->player->kartstuff[k_comebackmode] = 0;
|
||||
special->target->player->kartstuff[k_comebackpoints]++;
|
||||
|
||||
if (special->target->player->kartstuff[k_comebackpoints] >= 3)
|
||||
if (special->target->player->kartstuff[k_comebackpoints] >= 2)
|
||||
K_StealBumper(special->target->player, player, true);
|
||||
special->target->player->kartstuff[k_comebacktimer] = comebacktime;
|
||||
|
||||
|
|
|
@ -8420,6 +8420,13 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->color = mobj->target->color;
|
||||
mobj->colorized = true;
|
||||
|
||||
// Give items an item-sized hitbox
|
||||
if (mobj->target->player->kartstuff[k_comebackmode] == 1)
|
||||
mobj->radius = 36*mobj->target->scale;
|
||||
else
|
||||
mobj->radius = 24*mobj->target->scale;
|
||||
mobj->height = 2*mobj->radius;
|
||||
|
||||
if (mobj->target->player->kartstuff[k_comebacktimer] > 0)
|
||||
{
|
||||
if (state < mobj->info->spawnstate || state > mobj->info->spawnstate+19)
|
||||
|
|
|
@ -1179,7 +1179,7 @@ boolean P_EndingMusic(player_t *player)
|
|||
bestlocalplayer = player;
|
||||
bestlocalpos = ((player->pflags & PF_TIMEOVER) ? MAXPLAYERS+1 : player->kartstuff[k_position]);
|
||||
}
|
||||
|
||||
|
||||
if (G_RaceGametype() && bestlocalpos == MAXPLAYERS+1)
|
||||
sprintf(buffer, "k*fail"); // F-Zero death results theme
|
||||
else
|
||||
|
@ -8687,7 +8687,7 @@ boolean P_SpectatorJoinGame(player_t *player)
|
|||
if (P_IsLocalPlayer(player) && displayplayer != consoleplayer)
|
||||
displayplayer = consoleplayer;
|
||||
|
||||
CON_LogMessage(va(M_GetText("%s entered the game.\n"), player_names[player-players]));
|
||||
HU_AddChatText(va(M_GetText("\x82*%s entered the game."), player_names[player-players]), false);
|
||||
return true; // no more player->mo, cannot continue.
|
||||
}
|
||||
return false;
|
||||
|
|
|
@ -952,6 +952,39 @@ void V_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 c)
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
// This is now a function since it's otherwise repeated 2 times and honestly looks retarded:
|
||||
static UINT32 V_GetHWConsBackColor(void)
|
||||
{
|
||||
UINT32 hwcolor;
|
||||
switch (cons_backcolor.value)
|
||||
{
|
||||
case 0: hwcolor = 0xffffff00; break; // White
|
||||
case 1: hwcolor = 0x80808000; break; // Gray
|
||||
case 2: hwcolor = 0xdeb88700; break; // Sepia
|
||||
case 3: hwcolor = 0x40201000; break; // Brown
|
||||
case 4: hwcolor = 0xfa807200; break; // Pink
|
||||
case 5: hwcolor = 0xff69b400; break; // Raspberry
|
||||
case 6: hwcolor = 0xff000000; break; // Red
|
||||
case 7: hwcolor = 0xffd68300; break; // Creamsicle
|
||||
case 8: hwcolor = 0xff800000; break; // Orange
|
||||
case 9: hwcolor = 0xdaa52000; break; // Gold
|
||||
case 10: hwcolor = 0x80800000; break; // Yellow
|
||||
case 11: hwcolor = 0x00ff0000; break; // Emerald
|
||||
case 12: hwcolor = 0x00800000; break; // Green
|
||||
case 13: hwcolor = 0x4080ff00; break; // Cyan
|
||||
case 14: hwcolor = 0x4682b400; break; // Steel
|
||||
case 15: hwcolor = 0x1e90ff00; break; // Periwinkle
|
||||
case 16: hwcolor = 0x0000ff00; break; // Blue
|
||||
case 17: hwcolor = 0xff00ff00; break; // Purple
|
||||
case 18: hwcolor = 0xee82ee00; break; // Lavender
|
||||
// Default green
|
||||
default: hwcolor = 0x00800000; break;
|
||||
}
|
||||
return hwcolor;
|
||||
}
|
||||
#endif
|
||||
|
||||
// THANK YOU MPC!!!
|
||||
|
||||
void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
||||
|
@ -966,21 +999,7 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
{
|
||||
UINT32 hwcolor;
|
||||
switch (cons_backcolor.value)
|
||||
{
|
||||
case 0: hwcolor = 0xffffff00; break; // White
|
||||
case 1: hwcolor = 0x80808000; break; // Gray
|
||||
case 2: hwcolor = 0x40201000; break; // Brown
|
||||
case 3: hwcolor = 0xff000000; break; // Red
|
||||
case 4: hwcolor = 0xff800000; break; // Orange
|
||||
case 5: hwcolor = 0x80800000; break; // Yellow
|
||||
case 6: hwcolor = 0x00800000; break; // Green
|
||||
case 7: hwcolor = 0x0000ff00; break; // Blue
|
||||
case 8: hwcolor = 0x4080ff00; break; // Cyan
|
||||
// Default green
|
||||
default: hwcolor = 0x00800000; break;
|
||||
}
|
||||
UINT32 hwcolor = V_GetHWConsBackColor();
|
||||
HWR_DrawConsoleFill(x, y, w, h, hwcolor, c); // we still use the regular color stuff but only for flags. actual draw color is "hwcolor" for this.
|
||||
return;
|
||||
}
|
||||
|
@ -1226,21 +1245,7 @@ void V_DrawFadeConsBack(INT32 plines)
|
|||
#ifdef HWRENDER // not win32 only 19990829 by Kin
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
{
|
||||
UINT32 hwcolor;
|
||||
switch (cons_backcolor.value)
|
||||
{
|
||||
case 0: hwcolor = 0xffffff00; break; // White
|
||||
case 1: hwcolor = 0x80808000; break; // Gray
|
||||
case 2: hwcolor = 0x40201000; break; // Brown
|
||||
case 3: hwcolor = 0xff000000; break; // Red
|
||||
case 4: hwcolor = 0xff800000; break; // Orange
|
||||
case 5: hwcolor = 0x80800000; break; // Yellow
|
||||
case 6: hwcolor = 0x00800000; break; // Green
|
||||
case 7: hwcolor = 0x0000ff00; break; // Blue
|
||||
case 8: hwcolor = 0x4080ff00; break; // Cyan
|
||||
// Default green
|
||||
default: hwcolor = 0x00800000; break;
|
||||
}
|
||||
UINT32 hwcolor = V_GetHWConsBackColor();
|
||||
HWR_DrawConsoleBack(hwcolor, plines);
|
||||
return;
|
||||
}
|
||||
|
@ -1347,10 +1352,10 @@ void V_DrawChatCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed, UI
|
|||
w = (vid.width < 640 ) ? (SHORT(hu_font[c]->width)/2) : (SHORT(hu_font[c]->width)); // use normal sized characters if we're using a terribly low resolution.
|
||||
if (x + w > vid.width)
|
||||
return;
|
||||
|
||||
|
||||
V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, (vid.width < 640) ? (FRACUNIT) : (FRACUNIT/2), flags, hu_font[c], colormap);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Precompile a wordwrapped string to any given width.
|
||||
|
|
Loading…
Reference in a new issue