diff --git a/src/doomdef.h b/src/doomdef.h index cec46a32..66e649ee 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -149,9 +149,9 @@ extern FILE *logstream; // we use comprevision and compbranch instead. #else #define VERSION 201 // Game version -#define SUBVERSION 15 // more precise version number -#define VERSIONSTRING "v2.1.15" -#define VERSIONSTRINGW L"v2.1.15" +#define SUBVERSION 16 // more precise version number +#define VERSIONSTRING "v2.1.16" +#define VERSIONSTRINGW L"v2.1.16" // Hey! If you change this, add 1 to the MODVERSION below! // Otherwise we can't force updates! #endif @@ -213,7 +213,7 @@ extern FILE *logstream; // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1". -#define MODVERSION 20 +#define MODVERSION 21 // =========================================================================