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https://git.do.srb2.org/KartKrew/Kart-Public.git
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Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart-Public into HEAD
This commit is contained in:
commit
452390872b
5 changed files with 27 additions and 29 deletions
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@ -515,6 +515,10 @@ ifdef ZDEBUG
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CPPFLAGS+=-DZDEBUG
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endif
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ifdef DUMPCONSISTENCY
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CPPFLAGS+=-DDUMPCONSISTENCY
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endif
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ifdef DEVELOP
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CPPFLAGS+=-DDEVELOP
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endif
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@ -2484,7 +2484,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
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key = I_GetKey();
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// Only ESC and non-keyboard keys abort connection
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if (key == KEY_ESCAPE || key >= KEY_MOUSE1 || cl_mode == CL_ABORTED)
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if (!modeattacking && (key == KEY_ESCAPE || key >= KEY_MOUSE1 || cl_mode == CL_ABORTED))
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{
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CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
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D_QuitNetGame();
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@ -341,15 +341,14 @@ static void DRPC_GotServerIP(UINT32 address)
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{
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const unsigned char * p = (const unsigned char *)&address;
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sprintf(self_ip, "%u.%u.%u.%u:%u", p[0], p[1], p[2], p[3], current_port);
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DRPC_UpdatePresence();
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}
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/*--------------------------------------------------
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static const char *DRPC_GetServerIP(void)
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Retrieves the IP address of the server that you're
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connected to. Will attempt to use curl for getting your
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own IP address, if it's not yours.
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connected to. Will attempt to use STUN for getting your
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own IP address.
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--------------------------------------------------*/
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static const char *DRPC_GetServerIP(void)
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{
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@ -362,8 +361,7 @@ static const char *DRPC_GetServerIP(void)
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{
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// We're not the server, so we could successfully get the IP!
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// No need to do anything else :)
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sprintf(self_ip, "%s:%u", address, current_port);
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return self_ip;
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return address;
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}
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}
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@ -442,25 +440,6 @@ void DRPC_UpdatePresence(void)
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// Server info
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if (netgame)
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{
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if (DRPC_InvitesAreAllowed() == true)
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{
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const char *join;
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// Grab the host's IP for joining.
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if ((join = DRPC_GetServerIP()) != NULL)
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{
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char *xorjoin = DRPC_XORIPString(join);
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discordPresence.joinSecret = xorjoin;
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free(xorjoin);
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joinSecretSet = true;
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}
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else
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{
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return;
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}
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}
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if (cv_advertise.value)
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{
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discordPresence.state = "Public";
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@ -473,6 +452,18 @@ void DRPC_UpdatePresence(void)
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discordPresence.partyId = server_context; // Thanks, whoever gave us Mumble support, for implementing the EXACT thing Discord wanted for this field!
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discordPresence.partySize = D_NumPlayers(); // Players in server
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discordPresence.partyMax = discordInfo.maxPlayers; // Max players
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if (DRPC_InvitesAreAllowed() == true)
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{
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const char *join;
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// Grab the host's IP for joining.
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if ((join = DRPC_GetServerIP()) != NULL)
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{
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discordPresence.joinSecret = DRPC_XORIPString(join);
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joinSecretSet = true;
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}
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}
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}
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else
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{
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@ -2691,8 +2691,8 @@ boolean M_Responder(event_t *ev)
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M_QuitSRB2(0);
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return true;
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case KEY_F11: // Gamma Level
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CV_AddValue(&cv_usegamma, 1);
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case KEY_F11: // Fullscreen
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CV_AddValue(&cv_fullscreen, 1);
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return true;
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// Spymode on F12 handled in game logic
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@ -232,7 +232,7 @@ void ST_doPaletteStuff(void)
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{
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st_palette = palette;
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if (rendermode != render_none)
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if (rendermode == render_soft)
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{
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//V_SetPaletteLump(GetPalette()); // Reset the palette -- is this needed?
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if (!splitscreen)
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@ -392,6 +392,9 @@ static inline void ST_Stop(void)
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if (st_stopped)
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return;
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#ifdef HWRENDER
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if (rendermode != render_opengl)
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#endif
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V_SetPalette(0);
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st_stopped = true;
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