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Cap on turn dampening
Fixes high speed bugs without removing the ability to turn at those speeds. Similar fix to what is in Ring Racers.
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1 changed files with 3 additions and 2 deletions
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@ -5032,8 +5032,9 @@ static INT16 K_GetKartDriftValue(player_t *player, fixed_t countersteer)
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INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
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INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
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{
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{
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fixed_t p_maxspeed = FixedMul(K_GetKartSpeed(player, false), 3*FRACUNIT);
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fixed_t p_curspeed = min(player->speed, K_GetKartSpeed(player, false) * 2);
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fixed_t adjustangle = FixedDiv((p_maxspeed>>16) - (player->speed>>16), (p_maxspeed>>16) + player->kartweight);
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fixed_t p_maxspeed = K_GetKartSpeed(player, false) * 3;
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fixed_t adjustangle = FixedDiv((p_maxspeed>>16) - (p_curspeed>>16), (p_maxspeed>>16) + player->kartweight);
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if (player->spectator)
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if (player->spectator)
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return turnvalue;
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return turnvalue;
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