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https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 04:41:23 +00:00
Fix sky rendering when visportals are on-screen.
They now render the same way they would if you were actually at the other side of each portal. Why didn't they do this before?
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3c5a8b806d
commit
44fe6e0533
1 changed files with 7 additions and 8 deletions
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@ -299,7 +299,7 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
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}
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length = FixedMul (distance,distscale[x1]);
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angle = (currentplane->viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
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angle = (viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
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/// \note Wouldn't it be faster just to add viewx and viewy
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// to the plane's x/yoffs anyway??
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@ -501,7 +501,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
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check->viewx = viewx;
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check->viewy = viewy;
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check->viewz = viewz;
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check->viewangle = viewangle + plangle;
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check->viewangle = viewangle;
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check->plangle = plangle;
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#ifdef POLYOBJECTS_PLANES
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check->polyobj = NULL;
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@ -670,7 +670,6 @@ void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2)
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void R_DrawPlanes(void)
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{
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visplane_t *pl;
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angle_t skyviewangle = viewangle; // the flat angle itself can mess with viewangle, so do your own angle instead!
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INT32 x;
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INT32 angle;
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INT32 i;
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@ -709,7 +708,7 @@ void R_DrawPlanes(void)
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if (dc_yl <= dc_yh)
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{
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angle = (skyviewangle + xtoviewangle[x])>>ANGLETOSKYSHIFT;
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angle = (pl->viewangle + xtoviewangle[x])>>ANGLETOSKYSHIFT;
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dc_x = x;
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dc_source =
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R_GetColumn(skytexture,
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@ -862,13 +861,13 @@ void R_DrawSinglePlane(visplane_t *pl)
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#ifdef ESLOPE
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if (!pl->slope) // Don't mess with angle on slopes! We'll handle this ourselves later
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#endif
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if (viewangle != pl->viewangle)
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if (viewangle != pl->viewangle+pl->plangle)
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{
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memset(cachedheight, 0, sizeof (cachedheight));
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angle = (pl->viewangle-ANGLE_90)>>ANGLETOFINESHIFT;
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angle = (pl->viewangle+pl->plangle-ANGLE_90)>>ANGLETOFINESHIFT;
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basexscale = FixedDiv(FINECOSINE(angle),centerxfrac);
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baseyscale = -FixedDiv(FINESINE(angle),centerxfrac);
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viewangle = pl->viewangle;
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viewangle = pl->viewangle+pl->plangle;
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}
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currentplane = pl;
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@ -978,7 +977,7 @@ void R_DrawSinglePlane(visplane_t *pl)
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p.y = FIXED_TO_FLOAT(temp) - vz;
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// m is the v direction vector in view space
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ang = ANG2RAD(ANGLE_180 - viewangle - pl->plangle);
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ang = ANG2RAD(ANGLE_180 - pl->viewangle);
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m.x = cos(ang);
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m.z = sin(ang);
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