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Fix Lua crashes when loading without addons
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cbc7fe7b67
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3 changed files with 9 additions and 1 deletions
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@ -45,6 +45,7 @@
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#include "dehacked.h" // get_number (for ghost thok)
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#include "lua_script.h" // LUA_ArchiveDemo and LUA_UnArchiveDemo
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#include "lua_hook.h"
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#include "lua_libs.h" // gL (Lua state)
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#include "b_bot.h"
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#include "m_cond.h" // condition sets
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#include "md5.h" // demo checksums
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@ -7538,7 +7539,12 @@ void G_DoPlayDemo(char *defdemoname)
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// so this is where we are to read our lua variables (if possible!)
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#ifdef HAVE_BLUA
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if (demoflags & DF_LUAVARS) // again, used for compability, lua shit will be saved to replays regardless of if it's even been loaded
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{
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if (!gL) // No Lua state! ...I guess we'll just start one...
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LUA_ClearState();
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LUA_UnArchiveDemo();
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}
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#endif
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splitscreen = 0;
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@ -112,7 +112,7 @@ static int noglobals(lua_State *L)
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// Clear and create a new Lua state, laddo!
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// There's SCRIPTIN to be had!
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static void LUA_ClearState(void)
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void LUA_ClearState(void)
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{
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lua_State *L;
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int i;
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@ -38,6 +38,8 @@
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void LUA_ClearExtVars(void);
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#endif
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void LUA_ClearState(void);
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void LUA_LoadLump(UINT16 wad, UINT16 lump);
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#ifdef LUA_ALLOW_BYTECODE
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void LUA_DumpFile(const char *filename);
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