From 17e24bb8e294e4ff2dd5f13cac87219d7f76207c Mon Sep 17 00:00:00 2001 From: Alug Date: Sat, 30 Mar 2024 00:14:48 +0100 Subject: [PATCH] Fix OGL shearing visually breaking when looking 90 degrees up or down --- src/r_fps.c | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/src/r_fps.c b/src/r_fps.c index 9cbee9c0..7b23ce6d 100644 --- a/src/r_fps.c +++ b/src/r_fps.c @@ -23,6 +23,10 @@ #include "z_zone.h" #include "console.h" // con_startup_loadprogress +#ifdef HWRENDER +#include "hardware/hw_main.h" // for cv_grshearing +#endif + static CV_PossibleValue_t fpscap_cons_t[] = { #ifdef DEVELOP // Lower values are actually pretty useful for debugging interp problems! @@ -119,7 +123,11 @@ static void R_SetupFreelook(player_t *player, boolean skybox) // clip it in the case we are looking a hardware 90 degrees full aiming // (lmps, network and use F12...) - if (rendermode == render_soft) + if (rendermode == render_soft +#ifdef HWRENDER + || (rendermode == render_opengl && cv_grshearing.value) +#endif + ) { G_SoftwareClipAimingPitch((INT32 *)&aimingangle); }