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sdl2: software: clear window on mode change
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@ -224,6 +224,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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if (rendermode == render_soft)
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if (rendermode == render_soft)
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{
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{
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SDL_RenderSetLogicalSize(renderer, width, height);
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SDL_RenderSetLogicalSize(renderer, width, height);
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SDL_RenderClear(renderer);
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// Set up Texture
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// Set up Texture
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realwidth = width;
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realwidth = width;
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realheight = height;
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realheight = height;
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