D2 Balloon Panic, plus minor, minor touchup to Rusty Rig lamp's light positioning. (Sorry, Drt.)

This commit is contained in:
toaster 2018-10-22 22:36:04 +01:00
parent ffa9289cc6
commit 43bb6749fe
6 changed files with 66 additions and 3 deletions

View file

@ -6785,6 +6785,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_RUSTYLAMP_ORANGE",
"S_RUSTYCHAIN",
// D2 Balloon Panic
"S_BALLOON",
"S_BALLOONPOP1",
"S_BALLOONPOP2",
"S_BALLOONPOP3",
#ifdef SEENAMES
"S_NAMECHECK",
#endif
@ -7451,6 +7457,9 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_RUSTYLAMP_ORANGE",
"MT_RUSTYCHAIN",
// D2 Balloon Panic
"MT_BALLOON",
#ifdef SEENAMES
"MT_NAMECHECK",
#endif

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@ -61,7 +61,7 @@ char sprnames[NUMSPRITES + 1][5] =
"DEZL","POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM",
"SACO","CRAB","SHAD","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB",
"ARRO","ITEM","ITMO","ITMI","ITMN","WANT","PBOM","RETI","AIDU","KSPK",
"LZI1","LZI2","KLIT","MARB","FUFO","RUST","VIEW"
"LZI1","LZI2","KLIT","MARB","FUFO","RUST","BLON","VIEW"
};
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
@ -3080,6 +3080,12 @@ state_t states[NUMSTATES] =
{SPR_RUST, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_RUSTYLAMP_ORANGE
{SPR_RUST, 1, -1, {NULL}, 0, 0, S_NULL}, // S_RUSTYCHAIN
// D2 Balloon Panic
{SPR_BLON, FF_ANIMATE, -1, {NULL}, 2, 5, S_BALLOON}, // S_BALLOON
{SPR_BLON, FF_ANIMATE|3, 2, {NULL}, 1, 1, S_BALLOONPOP2}, // S_BALLOONPOP1
{SPR_NULL, 0, 15*TICRATE, {NULL}, 0, 0, S_BALLOONPOP3}, // S_BALLOONPOP2
{SPR_NULL, 0, 0, {A_SpawnFreshCopy}, 0, 0, S_NULL}, // S_BALLOONPOP3
#ifdef SEENAMES
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
#endif
@ -17414,6 +17420,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_BALLOON
462, // doomednum
S_BALLOON, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BALLOONPOP1, // deathstate
S_NULL, // xdeathstate
sfx_s3k77, // deathsound
0, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
// ============================================================================================================================//
#ifdef SEENAMES

View file

@ -659,6 +659,8 @@ typedef enum sprite
SPR_RUST, // Rusty Rig sprites
SPR_BLON, // D2 Balloon Panic
SPR_VIEW, // First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw!
SPR_FIRSTFREESLOT,
@ -3633,6 +3635,12 @@ typedef enum state
S_RUSTYLAMP_ORANGE,
S_RUSTYCHAIN,
// D2 Balloon Panic
S_BALLOON,
S_BALLOONPOP1,
S_BALLOONPOP2,
S_BALLOONPOP3,
#ifdef SEENAMES
S_NAMECHECK,
#endif
@ -4316,6 +4324,9 @@ typedef enum mobj_type
MT_RUSTYLAMP_ORANGE,
MT_RUSTYCHAIN,
// D2 Balloon Panic
MT_BALLOON,
#ifdef SEENAMES
MT_NAMECHECK,
#endif

View file

@ -10583,4 +10583,6 @@ void A_SpawnFreshCopy(mobj_t *actor)
if (newObject->info->seesound)
S_StartSound(newObject, newObject->info->seesound);
newObject->color = actor->color; // SRB2Kart
}

View file

@ -577,7 +577,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
special->target->player->kartstuff[k_eggmanblame] = -1;
}
return;
case MT_CDUFO: // SRB2kart
case MT_CDUFO: // SRB2kart
if (special->fuse || !P_CanPickupItem(player, 1) || (G_BattleGametype() && player->kartstuff[k_bumper] <= 0))
return;
@ -591,6 +591,9 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
//P_SetTarget(&special->target, toucher);
special->fuse = 2*TICRATE;
break;
case MT_BALLOON: // SRB2kart
P_SetObjectMomZ(toucher, 20<<FRACBITS, false);
break;
// ***************************************** //
// Rings, coins, spheres, weapon panels, etc //

View file

@ -9383,7 +9383,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
P_SpawnMobj(mobj->x, mobj->y, mobj->z + (29*mobj->scale), MT_MARBLELIGHT);
break;
case MT_RUSTYLAMP_ORANGE:
P_SpawnMobj(mobj->x, mobj->y, mobj->z + (68*mobj->scale), MT_MARBLELIGHT);
P_SpawnMobj(mobj->x, mobj->y, mobj->z + (69*mobj->scale), MT_MARBLELIGHT);
break;
default:
break;
@ -11044,6 +11044,11 @@ ML_NOCLIMB : Direction not controllable
case MT_TRAPGOYLELONG:
if (mthing->angle >= 360)
mobj->tics += 7*(mthing->angle / 360) + 1; // starting delay
break;
case MT_BALLOON: // SRB2Kart
if (mthing->angle < MAXSKINCOLORS && mthing->angle > 0)
mobj->color = mthing->angle;
break;
default:
break;
}