Add missing break for MT_EGGCAPSULE's switch case in P_SpawnMobj (sorry!)

This commit is contained in:
Monster Iestyn 2017-05-25 18:40:48 +01:00
parent 6062223eb5
commit 437780d503

View file

@ -7807,6 +7807,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
break; break;
case MT_EGGCAPSULE: case MT_EGGCAPSULE:
mobj->extravalue1 = -1; // timer for how long a player has been at the capsule mobj->extravalue1 = -1; // timer for how long a player has been at the capsule
break;
case MT_REDTEAMRING: case MT_REDTEAMRING:
mobj->color = skincolor_redteam; mobj->color = skincolor_redteam;
break; break;