Merge branch 'joystick-juggling-two' into 'next'

Joystick additions for menu, axis defaults, and vertical look toggle

See merge request STJr/SRB2!359
This commit is contained in:
Digiku 2018-12-03 22:59:19 -05:00
commit 42cb597731
3 changed files with 73 additions and 46 deletions

View file

@ -25,6 +25,7 @@
#include "g_game.h"
#include "hu_stuff.h"
#include "keys.h"
#include "g_input.h" // JOY1
#include "m_menu.h"
#include "console.h"
#include "d_netfil.h"
@ -1959,7 +1960,7 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
I_OsPolling();
key = I_GetKey();
if (key == KEY_ESCAPE)
if (key == KEY_ESCAPE || key == KEY_JOY1+1)
{
CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
// M_StartMessage(M_GetText("Network game synchronization aborted.\n\nPress ESC\n"), NULL, MM_NOTHING);

View file

@ -387,7 +387,7 @@ consvar_t cv_lookaxis = {"joyaxis_look", "RStick.Y", CV_SAVE, joyaxis_cons_t, NU
consvar_t cv_fireaxis = {"joyaxis_fire", "LAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_firenaxis = {"joyaxis_firenormal", "RAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#else
consvar_t cv_turnaxis = {"joyaxis_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_turnaxis = {"joyaxis_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#ifdef PSP
consvar_t cv_moveaxis = {"joyaxis_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#else
@ -401,17 +401,17 @@ consvar_t cv_lookaxis = {"joyaxis_look", "Alt Y-Axis", CV_SAVE, joyaxis_cons_t,
#elif defined (PSP)
consvar_t cv_sideaxis = {"joyaxis_side", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#else
consvar_t cv_sideaxis = {"joyaxis_side", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_sideaxis = {"joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
#ifndef _XBOX
#ifdef PSP
consvar_t cv_lookaxis = {"joyaxis_look", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#else
consvar_t cv_lookaxis = {"joyaxis_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_lookaxis = {"joyaxis_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
#endif
consvar_t cv_fireaxis = {"joyaxis_fire", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_firenaxis = {"joyaxis_firenormal", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_fireaxis = {"joyaxis_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_firenaxis = {"joyaxis_firenormal", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
#if defined (_WII) || defined (WMINPUT)
@ -960,13 +960,14 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
INT32 tspeed, forward, side, axis, i;
const INT32 speed = 1;
// these ones used for multiple conditions
boolean turnleft, turnright, mouseaiming, analogjoystickmove, gamepadjoystickmove;
boolean turnleft, turnright, mouseaiming, analogjoystickmove, gamepadjoystickmove, thisjoyaiming;
player_t *player = &players[consoleplayer];
camera_t *thiscam = &camera;
static INT32 turnheld; // for accelerative turning
static boolean keyboard_look; // true if lookup/down using keyboard
static boolean resetdown; // don't cam reset every frame
static boolean joyaiming; // check the last frame's value if we need to reset the camera
G_CopyTiccmd(cmd, I_BaseTiccmd(), 1); // empty, or external driver
@ -986,6 +987,13 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
analogjoystickmove = cv_usejoystick.value && !Joystick.bGamepadStyle;
gamepadjoystickmove = cv_usejoystick.value && Joystick.bGamepadStyle;
thisjoyaiming = (cv_chasecam.value) ? cv_chasefreelook.value : cv_alwaysfreelook.value;
// Reset the vertical look if we're no longer joyaiming
if (!thisjoyaiming && joyaiming)
localaiming = 0;
joyaiming = thisjoyaiming;
axis = JoyAxis(AXISTURN);
if (gamepadjoystickmove && axis != 0)
{
@ -1161,11 +1169,11 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
}
axis = JoyAxis(AXISLOOK);
if (analogjoystickmove && axis != 0 && cv_lookaxis.value != 0)
if (analogjoystickmove && joyaiming && axis != 0 && cv_lookaxis.value != 0)
localaiming += (axis<<16) * screen_invert;
// spring back if not using keyboard neither mouselookin'
if (!keyboard_look && cv_lookaxis.value == 0 && !mouseaiming)
if (!keyboard_look && cv_lookaxis.value == 0 && !joyaiming && !mouseaiming)
localaiming = 0;
if (PLAYER1INPUTDOWN(gc_lookup) || (gamepadjoystickmove && axis < 0))
@ -1252,13 +1260,14 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
INT32 tspeed, forward, side, axis, i;
const INT32 speed = 1;
// these ones used for multiple conditions
boolean turnleft, turnright, mouseaiming, analogjoystickmove, gamepadjoystickmove;
boolean turnleft, turnright, mouseaiming, analogjoystickmove, gamepadjoystickmove, thisjoyaiming;
player_t *player = &players[secondarydisplayplayer];
camera_t *thiscam = (player->bot == 2 ? &camera : &camera2);
static INT32 turnheld; // for accelerative turning
static boolean keyboard_look; // true if lookup/down using keyboard
static boolean resetdown; // don't cam reset every frame
static boolean joyaiming; // check the last frame's value if we need to reset the camera
G_CopyTiccmd(cmd, I_BaseTiccmd2(), 1); // empty, or external driver
@ -1278,6 +1287,13 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
analogjoystickmove = cv_usejoystick2.value && !Joystick2.bGamepadStyle;
gamepadjoystickmove = cv_usejoystick2.value && Joystick2.bGamepadStyle;
thisjoyaiming = (cv_chasecam2.value) ? cv_chasefreelook2.value : cv_alwaysfreelook2.value;
// Reset the vertical look if we're no longer joyaiming
if (!thisjoyaiming && joyaiming)
localaiming2 = 0;
joyaiming = thisjoyaiming;
axis = Joy2Axis(AXISTURN);
if (gamepadjoystickmove && axis != 0)
{
@ -1450,11 +1466,11 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
}
axis = Joy2Axis(AXISLOOK);
if (analogjoystickmove && axis != 0 && cv_lookaxis2.value != 0)
if (analogjoystickmove && joyaiming && axis != 0 && cv_lookaxis2.value != 0)
localaiming2 += (axis<<16) * screen_invert;
// spring back if not using keyboard neither mouselookin'
if (!keyboard_look && cv_lookaxis2.value == 0 && !mouseaiming)
if (!keyboard_look && cv_lookaxis2.value == 0 && !joyaiming && !mouseaiming)
localaiming2 = 0;
if (PLAYER2INPUTDOWN(gc_lookup) || (gamepadjoystickmove && axis < 0))

View file

@ -1089,6 +1089,9 @@ static menuitem_t OP_Joystick1Menu[] =
{IT_STRING | IT_CVAR, NULL, "Axis For Looking" , &cv_lookaxis , 60},
{IT_STRING | IT_CVAR, NULL, "Axis For Firing" , &cv_fireaxis , 70},
{IT_STRING | IT_CVAR, NULL, "Axis For NFiring" , &cv_firenaxis , 80},
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook, 100},
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook, 110},
};
static menuitem_t OP_Joystick2Menu[] =
@ -1100,6 +1103,9 @@ static menuitem_t OP_Joystick2Menu[] =
{IT_STRING | IT_CVAR, NULL, "Axis For Looking" , &cv_lookaxis2 , 60},
{IT_STRING | IT_CVAR, NULL, "Axis For Firing" , &cv_fireaxis2 , 70},
{IT_STRING | IT_CVAR, NULL, "Axis For NFiring" , &cv_firenaxis2 , 80},
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook2, 100},
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook2, 110},
};
static menuitem_t OP_JoystickSetMenu[] =
@ -2083,7 +2089,9 @@ boolean M_Responder(event_t *ev)
// (but still allow shift keyup so caps doesn't get stuck)
return false;
}
else if (ev->type == ev_keydown)
else if (menuactive)
{
if (ev->type == ev_keydown)
{
ch = ev->data1;
@ -2092,7 +2100,6 @@ boolean M_Responder(event_t *ev)
{
case KEY_MOUSE1:
case KEY_JOY1:
case KEY_JOY1 + 2:
ch = KEY_ENTER;
break;
case KEY_JOY1 + 3:
@ -2100,6 +2107,9 @@ boolean M_Responder(event_t *ev)
break;
case KEY_MOUSE1 + 1:
case KEY_JOY1 + 1:
ch = KEY_ESCAPE;
break;
case KEY_JOY1 + 2:
ch = KEY_BACKSPACE;
break;
case KEY_HAT1:
@ -2116,9 +2126,7 @@ boolean M_Responder(event_t *ev)
break;
}
}
else if (menuactive)
{
if (ev->type == ev_joystick && ev->data1 == 0 && joywait < I_GetTime())
else if (ev->type == ev_joystick && ev->data1 == 0 && joywait < I_GetTime())
{
if (ev->data3 == -1)
{
@ -2173,6 +2181,8 @@ boolean M_Responder(event_t *ev)
}
}
}
else if (ev->type == ev_keydown) // Preserve event for other responders
ch = ev->data1;
if (ch == -1)
return false;