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https://git.do.srb2.org/KartKrew/Kart-Public.git
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Remove advancedemo
Just a weird, meaningless footgun waiting in the wings for someone to catch themselves on. D_StartTitle works plenty fine here!
This commit is contained in:
parent
ab68f0dadd
commit
427944f633
4 changed files with 14 additions and 32 deletions
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@ -5945,9 +5945,6 @@ boolean TryRunTics(tic_t realtics)
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if (ticking)
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if (ticking)
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{
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{
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if (advancedemo)
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D_StartTitle();
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else
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// run the count * tics
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// run the count * tics
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while (neededtic > gametic)
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while (neededtic > gametic)
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{
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{
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11
src/d_main.c
11
src/d_main.c
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@ -144,7 +144,6 @@ boolean sound_disabled = false;
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boolean digital_disabled = false;
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boolean digital_disabled = false;
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#endif
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#endif
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boolean advancedemo;
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#ifdef DEBUGFILE
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#ifdef DEBUGFILE
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INT32 debugload = 0;
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INT32 debugload = 0;
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#endif
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#endif
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@ -815,15 +814,6 @@ void D_SRB2Loop(void)
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}
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}
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}
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}
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//
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// D_AdvanceDemo
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// Called after each demo or intro demosequence finishes
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//
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void D_AdvanceDemo(void)
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{
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advancedemo = true;
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}
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// =========================================================================
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// =========================================================================
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// D_SRB2Main
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// D_SRB2Main
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// =========================================================================
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// =========================================================================
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@ -883,7 +873,6 @@ void D_StartTitle(void)
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//demosequence = -1;
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//demosequence = -1;
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gametype = GT_RACE; // SRB2kart
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gametype = GT_RACE; // SRB2kart
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paused = false;
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paused = false;
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advancedemo = false;
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F_StartTitleScreen();
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F_StartTitleScreen();
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// Reset the palette -- SRB2Kart: actually never mind let's do this in the middle of every fade
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// Reset the palette -- SRB2Kart: actually never mind let's do this in the middle of every fade
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@ -17,8 +17,6 @@
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#include "d_event.h"
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#include "d_event.h"
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#include "w_wad.h" // for MAX_WADFILES
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#include "w_wad.h" // for MAX_WADFILES
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extern boolean advancedemo;
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// make sure not to write back the config until it's been correctly loaded
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// make sure not to write back the config until it's been correctly loaded
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extern tic_t rendergametic;
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extern tic_t rendergametic;
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@ -34,7 +32,6 @@ void D_SRB2Loop(void) FUNCNORETURN;
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// D_SRB2Main()
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// D_SRB2Main()
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// Not a globally visible function, just included for source reference,
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// Not a globally visible function, just included for source reference,
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// calls all startup code, parses command line options.
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// calls all startup code, parses command line options.
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// If not overrided by user input, calls D_AdvanceDemo.
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//
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//
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void D_SRB2Main(void);
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void D_SRB2Main(void);
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@ -51,7 +48,6 @@ const char *D_Home(void);
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//
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//
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// BASE LEVEL
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// BASE LEVEL
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//
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//
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void D_AdvanceDemo(void);
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void D_StartTitle(void);
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void D_StartTitle(void);
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#endif //__D_MAIN__
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#endif //__D_MAIN__
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@ -8358,7 +8358,7 @@ boolean G_CheckDemoStatus(void)
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CONS_Printf(M_GetText("timed %u gametics in %d realtics\n%f seconds, %f avg fps\n"), leveltime,demotime,f1/TICRATE,f2/f1);
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CONS_Printf(M_GetText("timed %u gametics in %d realtics\n%f seconds, %f avg fps\n"), leveltime,demotime,f1/TICRATE,f2/f1);
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if (restorecv_vidwait != cv_vidwait.value)
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if (restorecv_vidwait != cv_vidwait.value)
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CV_SetValue(&cv_vidwait, restorecv_vidwait);
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CV_SetValue(&cv_vidwait, restorecv_vidwait);
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D_AdvanceDemo();
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D_StartTitle();
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return true;
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return true;
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}
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}
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@ -8376,7 +8376,7 @@ boolean G_CheckDemoStatus(void)
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if (modeattacking)
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if (modeattacking)
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M_EndModeAttackRun();
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M_EndModeAttackRun();
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else
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else
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D_AdvanceDemo();
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D_StartTitle();
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}
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}
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return true;
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return true;
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