From 40ff43682971987413b56721d03b5bd8a2daba9a Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Mon, 10 Sep 2018 15:49:21 +0100 Subject: [PATCH] Remove commented out stuff, now I've confirmed everything works fine without them --- src/p_setup.c | 1 - src/r_data.c | 191 -------------------------------------------------- src/r_data.h | 2 - 3 files changed, 194 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index 58170e26..17a6797f 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2673,7 +2673,6 @@ boolean P_SetupLevel(boolean skipprecip) P_CreateBlockMap(); // Graue 02-29-2004 P_LoadSideDefs2(lastloadedmaplumpnum + ML_SIDEDEFS); - //R_MakeColormaps(); P_LoadLineDefs2(); P_LoadSubsectors(lastloadedmaplumpnum + ML_SSECTORS); P_LoadNodes(lastloadedmaplumpnum + ML_NODES); diff --git a/src/r_data.c b/src/r_data.c index 2551a294..f2c9b146 100644 --- a/src/r_data.c +++ b/src/r_data.c @@ -1038,9 +1038,6 @@ void R_ReInitColormaps(UINT16 num) static lumpnum_t foundcolormaps[MAXCOLORMAPS]; -//static char colormapFixingArray[MAXCOLORMAPS][3][9]; -//static size_t carrayindex; - // // R_ClearColormaps // @@ -1052,8 +1049,6 @@ void R_ClearColormaps(void) num_extra_colormaps = 0; - //carrayindex = 0; - for (i = 0; i < MAXCOLORMAPS; i++) foundcolormaps[i] = LUMPERROR; @@ -1194,10 +1189,6 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3) if (num_extra_colormaps == MAXCOLORMAPS) I_Error("R_CreateColormap: Too many colormaps! the limit is %d\n", MAXCOLORMAPS); - //strncpy(colormapFixingArray[num_extra_colormaps][0], p1, 8); - //strncpy(colormapFixingArray[num_extra_colormaps][1], p2, 8); - //strncpy(colormapFixingArray[num_extra_colormaps][2], p3, 8); - num_extra_colormaps++; foundcolormaps[mapnum] = LUMPERROR; @@ -1286,188 +1277,6 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3) return (INT32)mapnum; } -/* -void R_MakeColormaps(void) -{ - size_t i; - - carrayindex = num_extra_colormaps; - num_extra_colormaps = 0; - - for (i = 0; i < carrayindex; i++) - R_CreateColormap2(colormapFixingArray[i][0], colormapFixingArray[i][1], - colormapFixingArray[i][2]); -} - -void R_CreateColormap2(char *p1, char *p2, char *p3) -{ - double cmaskr, cmaskg, cmaskb, cdestr, cdestg, cdestb; - double r, g, b, cbrightness; - double maskamt = 0, othermask = 0; - int mask, p, fog = 0; - size_t mapnum = num_extra_colormaps; - size_t i; - char *colormap_p; - UINT32 cr, cg, cb, maskcolor, fadecolor; - UINT32 fadestart = 0, fadeend = 31, fadedist = 31; - -#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0) - if (p1[0] == '#') - { - cr = ((HEX2INT(p1[1]) * 16) + HEX2INT(p1[2])); - cmaskr = cr; - cg = ((HEX2INT(p1[3]) * 16) + HEX2INT(p1[4])); - cmaskg = cg; - cb = ((HEX2INT(p1[5]) * 16) + HEX2INT(p1[6])); - cmaskb = cb; - // Create a rough approximation of the color (a 16 bit color) - maskcolor = ((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11); - if (p1[7] >= 'a' && p1[7] <= 'z') - mask = (p1[7] - 'a'); - else if (p1[7] >= 'A' && p1[7] <= 'Z') - mask = (p1[7] - 'A'); - else - mask = 24; - - maskamt = (double)(mask/24.0l); - - othermask = 1 - maskamt; - maskamt /= 0xff; - cmaskr *= maskamt; - cmaskg *= maskamt; - cmaskb *= maskamt; - } - else - { - cmaskr = cmaskg = cmaskb = 0xff; - maskamt = 0; - maskcolor = ((0xff) >> 3) + (((0xff) >> 2) << 5) + (((0xff) >> 3) << 11); - } - -#define NUMFROMCHAR(c) (c >= '0' && c <= '9' ? c - '0' : 0) - if (p2[0] == '#') - { - // Get parameters like fadestart, fadeend, and the fogflag - fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10); - fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10); - if (fadestart > 30) - fadestart = 0; - if (fadeend > 31 || fadeend < 1) - fadeend = 31; - fadedist = fadeend - fadestart; - fog = NUMFROMCHAR(p2[1]); - } -#undef NUMFROMCHAR - - if (p3[0] == '#') - { - cdestr = cr = ((HEX2INT(p3[1]) * 16) + HEX2INT(p3[2])); - cdestg = cg = ((HEX2INT(p3[3]) * 16) + HEX2INT(p3[4])); - cdestb = cb = ((HEX2INT(p3[5]) * 16) + HEX2INT(p3[6])); - fadecolor = (((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11)); - } - else - cdestr = cdestg = cdestb = fadecolor = 0; -#undef HEX2INT - - for (i = 0; i < num_extra_colormaps; i++) - { - if (foundcolormaps[i] != LUMPERROR) - continue; - if (maskcolor == extra_colormaps[i].maskcolor - && fadecolor == extra_colormaps[i].fadecolor - && (float)maskamt == (float)extra_colormaps[i].maskamt - && fadestart == extra_colormaps[i].fadestart - && fadeend == extra_colormaps[i].fadeend - && fog == extra_colormaps[i].fog) - { - return; - } - } - - if (num_extra_colormaps == MAXCOLORMAPS) - I_Error("R_CreateColormap: Too many colormaps! the limit is %d\n", MAXCOLORMAPS); - - num_extra_colormaps++; - - if (rendermode == render_soft) - { - for (i = 0; i < 256; i++) - { - r = pLocalPalette[i].s.red; - g = pLocalPalette[i].s.green; - b = pLocalPalette[i].s.blue; - cbrightness = sqrt((r*r) + (g*g) + (b*b)); - - map[i][0] = (cbrightness * cmaskr) + (r * othermask); - if (map[i][0] > 255.0l) - map[i][0] = 255.0l; - deltas[i][0] = (map[i][0] - cdestr) / (double)fadedist; - - map[i][1] = (cbrightness * cmaskg) + (g * othermask); - if (map[i][1] > 255.0l) - map[i][1] = 255.0l; - deltas[i][1] = (map[i][1] - cdestg) / (double)fadedist; - - map[i][2] = (cbrightness * cmaskb) + (b * othermask); - if (map[i][2] > 255.0l) - map[i][2] = 255.0l; - deltas[i][2] = (map[i][2] - cdestb) / (double)fadedist; - } - } - - foundcolormaps[mapnum] = LUMPERROR; - - // aligned on 8 bit for asm code - extra_colormaps[mapnum].colormap = NULL; - extra_colormaps[mapnum].maskcolor = (UINT16)maskcolor; - extra_colormaps[mapnum].fadecolor = (UINT16)fadecolor; - extra_colormaps[mapnum].maskamt = maskamt; - extra_colormaps[mapnum].fadestart = (UINT16)fadestart; - extra_colormaps[mapnum].fadeend = (UINT16)fadeend; - extra_colormaps[mapnum].fog = fog; - -#define ABS2(x) ((x) < 0 ? -(x) : (x)) - if (rendermode == render_soft) - { - colormap_p = Z_MallocAlign((256 * 34) + 10, PU_LEVEL, NULL, 8); - extra_colormaps[mapnum].colormap = (UINT8 *)colormap_p; - - for (p = 0; p < 34; p++) - { - for (i = 0; i < 256; i++) - { - *colormap_p = NearestColor((UINT8)RoundUp(map[i][0]), - (UINT8)RoundUp(map[i][1]), - (UINT8)RoundUp(map[i][2])); - colormap_p++; - - if ((UINT32)p < fadestart) - continue; - - if (ABS2(map[i][0] - cdestr) > ABS2(deltas[i][0])) - map[i][0] -= deltas[i][0]; - else - map[i][0] = cdestr; - - if (ABS2(map[i][1] - cdestg) > ABS2(deltas[i][1])) - map[i][1] -= deltas[i][1]; - else - map[i][1] = cdestg; - - if (ABS2(map[i][2] - cdestb) > ABS2(deltas[i][1])) - map[i][2] -= deltas[i][2]; - else - map[i][2] = cdestb; - } - } - } -#undef ABS2 - - return; -} -*/ - // Thanks to quake2 source! // utils3/qdata/images.c static UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b) diff --git a/src/r_data.h b/src/r_data.h index c1f2a73d..a656e5db 100644 --- a/src/r_data.h +++ b/src/r_data.h @@ -93,8 +93,6 @@ void R_ReInitColormaps(UINT16 num); void R_ClearColormaps(void); INT32 R_ColormapNumForName(char *name); INT32 R_CreateColormap(char *p1, char *p2, char *p3); -//void R_CreateColormap2(char *p1, char *p2, char *p3); -//void R_MakeColormaps(void); const char *R_ColormapNameForNum(INT32 num); extern INT32 numtextures;