Fix thrown items desyncing during frame advance

This commit is contained in:
fickleheart 2019-04-09 23:55:25 -05:00
parent d6e77fc12e
commit 40d065a024
3 changed files with 31 additions and 3 deletions

View file

@ -2407,6 +2407,7 @@ void G_Ticker(boolean run)
buf = gametic % BACKUPTICS;
if (!demo.playback)
// read/write demo and check turbo cheat
for (i = 0; i < MAXPLAYERS; i++)
{
@ -2414,15 +2415,18 @@ void G_Ticker(boolean run)
if (playeringame[i])
{
//@TODO all this throwdir stuff shouldn't be here! But it stays for now to maintain 1.0.4 compat...
// Remove for 1.1!
// SRB2kart
// Save the dir the player is holding
// to allow items to be thrown forward or backward.
if (cmd->buttons & BT_FORWARD)
players[i].kartstuff[k_throwdir] = 1;
players[i].kartstuff[k_throwdir] = 1;
else if (cmd->buttons & BT_BACKWARD)
players[i].kartstuff[k_throwdir] = -1;
players[i].kartstuff[k_throwdir] = -1;
else
players[i].kartstuff[k_throwdir] = 0;
players[i].kartstuff[k_throwdir] = 0;
G_CopyTiccmd(cmd, &netcmds[buf][i], 1);

View file

@ -628,7 +628,18 @@ void P_Ticker(boolean run)
G_ReadDemoExtraData();
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i])
{
//@TODO all this throwdir stuff shouldn't be here! But it's added to maintain 1.0.4 compat for now...
// Remove for 1.1!
if (players[i].cmd.buttons & BT_FORWARD)
players[i].kartstuff[k_throwdir] = 1;
else if (players[i].cmd.buttons & BT_BACKWARD)
players[i].kartstuff[k_throwdir] = -1;
else
players[i].kartstuff[k_throwdir] = 0;
G_ReadDemoTiccmd(&players[i].cmd, i);
}
#ifdef DEMO_COMPAT_100
}
#endif

View file

@ -8779,6 +8779,19 @@ void P_PlayerThink(player_t *player)
cmd = &player->cmd;
//@TODO This fixes a one-tic latency on direction handling, AND makes behavior consistent while paused, but is not BC with 1.0.4. Do this for 1.1!
#if 0
// SRB2kart
// Save the dir the player is holding
// to allow items to be thrown forward or backward.
if (cmd->buttons & BT_FORWARD)
player->kartstuff[k_throwdir] = 1;
else if (cmd->buttons & BT_BACKWARD)
player->kartstuff[k_throwdir] = -1;
else
player->kartstuff[k_throwdir] = 0;
#endif
// Add some extra randomization.
if (cmd->forwardmove)
P_RandomFixed();