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Unstatic P_SpawnSpinMobj.
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2 changed files with 2 additions and 1 deletions
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@ -165,6 +165,7 @@ void P_FindEmerald(void);
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void P_TransferToAxis(player_t *player, INT32 axisnum);
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void P_TransferToAxis(player_t *player, INT32 axisnum);
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boolean P_PlayerMoving(INT32 pnum);
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boolean P_PlayerMoving(INT32 pnum);
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void P_SpawnThokMobj(player_t *player);
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void P_SpawnThokMobj(player_t *player);
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void P_SpawnSpinMobj(player_t *player, mobjtype_t type);
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void P_PlayLivesJingle(player_t *player);
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void P_PlayLivesJingle(player_t *player);
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#define P_PlayRinglossSound(s) S_StartSound(s, (mariomode) ? sfx_mario8 : sfx_altow1 + P_RandomKey(4));
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#define P_PlayRinglossSound(s) S_StartSound(s, (mariomode) ? sfx_mario8 : sfx_altow1 + P_RandomKey(4));
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@ -1512,7 +1512,7 @@ void P_SpawnThokMobj(player_t *player)
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//
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//
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// Spawns the appropriate spin object on the player
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// Spawns the appropriate spin object on the player
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//
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//
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static void P_SpawnSpinMobj(player_t *player, mobjtype_t type)
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void P_SpawnSpinMobj(player_t *player, mobjtype_t type)
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{
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{
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mobj_t *mobj;
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mobj_t *mobj;
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fixed_t zheight;
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fixed_t zheight;
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