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The ability to disable weapon rings, as heavily requested by Lat and Speedwagon for their high effort character .wads and selfishly also desired to make thokker less hacky.
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3 changed files with 20 additions and 0 deletions
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@ -18,6 +18,9 @@ enum hud {
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hud_time,
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hud_rings,
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hud_lives,
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// Match
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hud_weaponrings,
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hud_powerstones,
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// NiGHTS mode
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hud_nightslink,
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hud_nightsdrill,
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@ -44,6 +44,9 @@ static const char *const hud_disable_options[] = {
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"rings",
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"lives",
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"weaponrings",
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"powerstones",
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"nightslink",
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"nightsdrill",
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"nightsrings",
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@ -1385,6 +1385,10 @@ static void ST_drawMatchHUD(void)
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if (G_TagGametype() && !(stplyr->pflags & PF_TAGIT))
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return;
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#ifdef HAVE_BLUA
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if (LUA_HudEnabled(hud_weaponrings)) {
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#endif
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if (stplyr->powers[pw_infinityring])
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ST_drawWeaponRing(pw_infinityring, 0, 0, offset, infinityring);
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else if (stplyr->health > 1)
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@ -1408,6 +1412,12 @@ static void ST_drawMatchHUD(void)
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offset += 20;
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ST_drawWeaponRing(pw_railring, RW_RAIL, WEP_RAIL, offset, railring);
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#ifdef HAVE_BLUA
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}
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if (LUA_HudEnabled(hud_powerstones)) {
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#endif
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// Power Stones collected
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offset = 136; // Used for Y now
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@ -1439,6 +1449,10 @@ static void ST_drawMatchHUD(void)
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if (stplyr->powers[pw_emeralds] & EMERALD7)
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V_DrawScaledPatch(28, STRINGY(offset), V_SNAPTOLEFT, tinyemeraldpics[6]);
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#ifdef HAVE_BLUA
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}
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#endif
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}
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static inline void ST_drawRaceHUD(void)
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