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https://git.do.srb2.org/KartKrew/Kart-Public.git
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Always have XD_DISCORD defined, so that people compiling without Discord support can connect to servers that do.
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3c128660b4
commit
3d5d5ad8b5
4 changed files with 38 additions and 48 deletions
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@ -81,6 +81,7 @@ static void Got_RandomSeed(UINT8 **cp, INT32 playernum);
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static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum);
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static void Got_Teamchange(UINT8 **cp, INT32 playernum);
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static void Got_Clearscores(UINT8 **cp, INT32 playernum);
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static void Got_DiscordInfo(UINT8 **cp, INT32 playernum);
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static void PointLimit_OnChange(void);
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static void TimeLimit_OnChange(void);
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@ -713,9 +714,7 @@ void D_RegisterServerCommands(void)
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CV_RegisterVar(&cv_dummyconsvar);
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#ifdef HAVE_DISCORDRPC
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RegisterNetXCmd(XD_DISCORD, DRPC_RecieveDiscordInfo);
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#endif
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RegisterNetXCmd(XD_DISCORD, Got_DiscordInfo);
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}
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// =========================================================================
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@ -5696,3 +5695,30 @@ static void KartEliminateLast_OnChange(void)
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if (G_RaceGametype() && cv_karteliminatelast.value)
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P_CheckRacers();
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}
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void Got_DiscordInfo(UINT8 **p, INT32 playernum)
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{
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if (playernum != serverplayer /*&& !IsPlayerAdmin(playernum)*/)
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{
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// protect against hacked/buggy client
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CONS_Alert(CONS_WARNING, M_GetText("Illegal Discord info command received from %s\n"), player_names[playernum]);
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if (server)
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{
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XBOXSTATIC UINT8 buf[2];
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buf[0] = (UINT8)playernum;
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buf[1] = KICK_MSG_CON_FAIL;
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SendNetXCmd(XD_KICK, &buf, 2);
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}
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return;
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}
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// Don't do anything with the information if we don't have Discord RP support
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#ifdef HAVE_DISCORDRPC
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discordInfo.maxPlayers = READUINT8(*p);
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discordInfo.joinsAllowed = (boolean)READUINT8(*p);
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discordInfo.everyoneCanInvite = (boolean)READUINT8(*p);
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DRPC_UpdatePresence();
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#endif
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}
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@ -178,12 +178,10 @@ typedef enum
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XD_MODIFYVOTE, // 23
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XD_PICKVOTE, // 24
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XD_REMOVEPLAYER,// 25
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XD_DISCORD, // 26
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#ifdef HAVE_BLUA
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XD_LUACMD, // 26
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XD_LUAVAR, // 27
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#endif
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#ifdef HAVE_DISCORDRPC
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XD_DISCORD, // 28
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XD_LUACMD, // 27
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XD_LUAVAR, // 28
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#endif
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MAXNETXCMD
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} netxcmd_t;
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@ -351,35 +351,6 @@ void DRPC_SendDiscordInfo(void)
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SendNetXCmd(XD_DISCORD, &buf, 3);
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}
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/*--------------------------------------------------
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void DRPC_RecieveDiscordInfo(UINT8 **p, INT32 playernum)
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See header file for description.
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--------------------------------------------------*/
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void DRPC_RecieveDiscordInfo(UINT8 **p, INT32 playernum)
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{
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if (playernum != serverplayer /*&& !IsPlayerAdmin(playernum)*/)
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{
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// protect against hacked/buggy client
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CONS_Alert(CONS_WARNING, M_GetText("Illegal Discord info command received from %s\n"), player_names[playernum]);
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if (server)
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{
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XBOXSTATIC UINT8 buf[2];
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buf[0] = (UINT8)playernum;
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buf[1] = KICK_MSG_CON_FAIL;
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SendNetXCmd(XD_KICK, &buf, 2);
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}
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return;
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}
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discordInfo.maxPlayers = READUINT8(*p);
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discordInfo.joinsAllowed = (boolean)READUINT8(*p);
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discordInfo.everyoneCanInvite = (boolean)READUINT8(*p);
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DRPC_UpdatePresence();
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}
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#ifdef HAVE_CURL
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/*--------------------------------------------------
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static size_t DRPC_WriteServerIP(char *s, size_t size, size_t n, void *userdata)
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@ -547,7 +518,7 @@ void DRPC_UpdatePresence(void)
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discordPresence.partyId = server_context; // Thanks, whoever gave us Mumble support, for implementing the EXACT thing Discord wanted for this field!
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discordPresence.partySize = D_NumPlayers(); // Players in server
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discordPresence.partyMax = cv_maxplayers.value; // Max players (TODO: another variable should hold this, so that maxplayers doesn't have to be a netvar)
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discordPresence.partyMax = discordInfo.maxPlayers; // Max players
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if (DRPC_InvitesAreAllowed() == true)
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{
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@ -566,6 +537,11 @@ void DRPC_UpdatePresence(void)
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}
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else
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{
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// Reset discord info if you're not in a place that uses it!
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// Important for if you join a server that compiled without HAVE_DISCORDRPC,
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// so that you don't ever end up using bad information from another server.
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memset(&discordInfo, 0, sizeof(discordInfo));
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// Offline info
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if (Playing())
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discordPresence.state = "Offline";
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@ -76,16 +76,6 @@ void DRPC_Init(void);
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void DRPC_SendDiscordInfo(void);
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/*--------------------------------------------------
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void DRPC_RecieveDiscordInfo(UINT8 **p, INT32 playernum);
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Recieves the server's information needed for
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the rich presence state.
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--------------------------------------------------*/
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void DRPC_RecieveDiscordInfo(UINT8 **p, INT32 playernum);
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/*--------------------------------------------------
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void DRPC_UpdatePresence(void);
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