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Merge branch 'master' of git.magicalgirl.moe:KartKrew/Kart-Public
This commit is contained in:
commit
3b3a63cd90
2 changed files with 4 additions and 31 deletions
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@ -1451,33 +1451,13 @@ static void SV_SendPlayerInfo(INT32 node)
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continue;
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}
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netbuffer->u.playerinfo[i].node = (UINT8)playernode[i];
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netbuffer->u.playerinfo[i].node = i;
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strncpy(netbuffer->u.playerinfo[i].name, (const char *)&player_names[i], MAXPLAYERNAME+1);
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netbuffer->u.playerinfo[i].name[MAXPLAYERNAME] = '\0';
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//fetch IP address
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{
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const char *claddress;
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UINT32 numericaddress[4];
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memset(netbuffer->u.playerinfo[i].address, 0, 4);
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if (playernode[i] == 0)
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{
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//127.0.0.1
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netbuffer->u.playerinfo[i].address[0] = 127;
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netbuffer->u.playerinfo[i].address[3] = 1;
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}
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else if (playernode[i] > 0 && I_GetNodeAddress && (claddress = I_GetNodeAddress(playernode[i])) != NULL)
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{
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if (sscanf(claddress, "%d.%d.%d.%d", &numericaddress[0], &numericaddress[1], &numericaddress[2], &numericaddress[3]) < 4)
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goto badaddress;
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netbuffer->u.playerinfo[i].address[0] = (UINT8)numericaddress[0];
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netbuffer->u.playerinfo[i].address[1] = (UINT8)numericaddress[1];
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netbuffer->u.playerinfo[i].address[2] = (UINT8)numericaddress[2];
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netbuffer->u.playerinfo[i].address[3] = (UINT8)numericaddress[3];
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}
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}
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badaddress:
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//No, don't do that, you fuckface.
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memset(netbuffer->u.playerinfo[i].address, 0, 4);
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if (G_GametypeHasTeams())
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{
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@ -1796,7 +1796,7 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel, UINT8 viewnumber)
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}
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}
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// Someone seriously wants infinite draw distance for precipitation?
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// no, no infinite draw distance for precipitation. this option at zero is supposed to turn it off
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if ((limit_dist = (fixed_t)cv_drawdist_precip.value << FRACBITS))
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{
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for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
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@ -1812,13 +1812,6 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel, UINT8 viewnumber)
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R_ProjectPrecipitationSprite(precipthing);
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}
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}
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else
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{
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// Draw everything in sector, no checks
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for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
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if (!(precipthing->precipflags & PCF_INVISIBLE))
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R_ProjectPrecipitationSprite(precipthing);
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}
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}
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//
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