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Merge branch 'master' into next
# Conflicts: # src/r_data.c
This commit is contained in:
commit
3a9ce483f5
2 changed files with 39 additions and 36 deletions
63
src/r_data.c
63
src/r_data.c
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@ -506,42 +506,30 @@ void R_LoadTextures(void)
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}
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}
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patchlump = W_CacheLumpNumPwad((UINT16)w, texstart + j, PU_CACHE);
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patchlump = W_CacheLumpNumPwad((UINT16)w, texstart + j, PU_CACHE);
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// Then, check the lump directly to see if it's a texture SOC,
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//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height);
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// and if it is, load it using dehacked instead.
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texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
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if (strstr((const char *)patchlump, "TEXTURE"))
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{
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CONS_Alert(CONS_WARNING, "%s is a Texture SOC.\n", W_CheckNameForNumPwad((UINT16)w,texstart+j));
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Z_Unlock(patchlump);
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DEH_LoadDehackedLumpPwad((UINT16)w, texstart + j);
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}
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else
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{
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//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height);
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texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
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// Set texture properties.
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// Set texture properties.
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M_Memcpy(texture->name, W_CheckNameForNumPwad((UINT16)w, texstart + j), sizeof(texture->name));
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M_Memcpy(texture->name, W_CheckNameForNumPwad((UINT16)w, texstart + j), sizeof(texture->name));
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texture->width = SHORT(patchlump->width);
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texture->width = SHORT(patchlump->width);
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texture->height = SHORT(patchlump->height);
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texture->height = SHORT(patchlump->height);
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texture->patchcount = 1;
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texture->patchcount = 1;
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texture->holes = false;
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texture->holes = false;
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// Allocate information for the texture's patches.
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// Allocate information for the texture's patches.
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patch = &texture->patches[0];
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patch = &texture->patches[0];
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patch->originx = patch->originy = 0;
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patch->originx = patch->originy = 0;
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patch->wad = (UINT16)w;
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patch->wad = (UINT16)w;
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patch->lump = texstart + j;
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patch->lump = texstart + j;
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Z_Unlock(patchlump);
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Z_Unlock(patchlump);
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k = 1;
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k = 1;
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while (k << 1 <= texture->width)
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while (k << 1 <= texture->width)
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k <<= 1;
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k <<= 1;
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texturewidthmask[i] = k - 1;
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texturewidthmask[i] = k - 1;
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textureheight[i] = texture->height << FRACBITS;
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textureheight[i] = texture->height << FRACBITS;
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}
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i++;
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i++;
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}
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}
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}
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}
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@ -1088,6 +1076,7 @@ void R_ReInitColormaps(UINT16 num)
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{
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{
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char colormap[9] = "COLORMAP";
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char colormap[9] = "COLORMAP";
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lumpnum_t lump;
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lumpnum_t lump;
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const lumpnum_t basecolormaplump = W_GetNumForName(colormap);
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if (num > 0 && num <= 10000)
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if (num > 0 && num <= 10000)
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snprintf(colormap, 8, "CLM%04u", num-1);
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snprintf(colormap, 8, "CLM%04u", num-1);
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@ -1095,8 +1084,16 @@ void R_ReInitColormaps(UINT16 num)
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// Load in the light tables, now 64k aligned for smokie...
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// Load in the light tables, now 64k aligned for smokie...
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lump = W_GetNumForName(colormap);
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lump = W_GetNumForName(colormap);
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if (lump == LUMPERROR)
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if (lump == LUMPERROR)
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lump = W_GetNumForName("COLORMAP");
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lump = basecolormaplump;
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W_ReadLump(lump, colormaps);
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else
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{
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if (W_LumpLength(lump) != W_LumpLength(basecolormaplump))
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{
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CONS_Alert(CONS_WARNING, "%s lump size does not match COLORMAP, results may be unexpected.\n", colormap);
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}
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}
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W_ReadLumpHeader(lump, colormaps, W_LumpLength(basecolormaplump), 0U);
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// Init Boom colormaps.
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// Init Boom colormaps.
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R_ClearColormaps();
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R_ClearColormaps();
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12
src/w_wad.c
12
src/w_wad.c
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@ -149,9 +149,15 @@ FILE *W_OpenWadFile(const char **filename, boolean useerrors)
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{
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{
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FILE *handle;
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FILE *handle;
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strncpy(filenamebuf, *filename, MAX_WADPATH);
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// Officially, strncpy should not have overlapping buffers, since W_VerifyNMUSlumps is called after this, and it
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filenamebuf[MAX_WADPATH - 1] = '\0';
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// changes filename to point at filenamebuf, it would technically be doing that. I doubt any issue will occur since
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*filename = filenamebuf;
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// they point to the same location, but it's better to be safe and this is a simple change.
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if (filenamebuf != *filename)
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{
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strncpy(filenamebuf, *filename, MAX_WADPATH);
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filenamebuf[MAX_WADPATH - 1] = '\0';
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*filename = filenamebuf;
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}
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// open wad file
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// open wad file
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if ((handle = fopen(*filename, "rb")) == NULL)
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if ((handle = fopen(*filename, "rb")) == NULL)
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