mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-11-17 10:11:12 +00:00
More score/rings cleanup, hide some hud elements, and most importantly: staff ghosts!
Would be nice to have an option to directly replay a specific staff ghost, but this should be fine for now
This commit is contained in:
parent
e770f82ad7
commit
3994008d31
6 changed files with 67 additions and 40 deletions
|
@ -704,6 +704,7 @@ void D_RegisterClientCommands(void)
|
|||
CV_RegisterVar(&cv_ghost_bestrings);
|
||||
CV_RegisterVar(&cv_ghost_last);
|
||||
CV_RegisterVar(&cv_ghost_guest);
|
||||
CV_RegisterVar(&cv_ghost_staff);
|
||||
|
||||
COM_AddCommand("displayplayer", Command_Displayplayer_f);
|
||||
COM_AddCommand("tunes", Command_Tunes_f);
|
||||
|
|
|
@ -3813,7 +3813,7 @@ char *G_BuildMapTitle(INT32 mapnum)
|
|||
#define DEMOHEADER "\xF0" "KartReplay" "\x0F"
|
||||
|
||||
#define DF_GHOST 0x01 // This demo contains ghost data too!
|
||||
#define DF_RECORDATTACK 0x02 // This demo is from record attack and contains its final completion time, score, and rings!
|
||||
#define DF_RECORDATTACK 0x02 // This demo is from record attack and contains its final completion time!
|
||||
#define DF_NIGHTSATTACK 0x04 // This demo is from NiGHTS attack and contains its time left, score, and mares!
|
||||
#define DF_ATTACKMASK 0x06 // This demo is from ??? attack and contains ???
|
||||
#define DF_ATTACKSHIFT 1
|
||||
|
|
|
@ -58,7 +58,7 @@ extern consvar_t cv_crosshair, cv_crosshair2;
|
|||
extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_mousemove;
|
||||
extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_fireaxis,cv_firenaxis;
|
||||
extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_fireaxis2,cv_firenaxis2;
|
||||
extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest;
|
||||
extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
|
||||
|
||||
// mouseaiming (looking up/down with the mouse or keyboard)
|
||||
#define KB_LOOKSPEED (1<<25)
|
||||
|
|
|
@ -4031,7 +4031,7 @@ void K_drawKartHUD(void)
|
|||
// If not splitscreen, draw...
|
||||
// The little triple-item icons at the bottom
|
||||
// The top-four faces on the left
|
||||
if (!splitscreen)
|
||||
if (!(splitscreen || modeattacking))
|
||||
{
|
||||
//K_DrawKartTripleItem();
|
||||
K_drawKartPositionFaces();
|
||||
|
@ -4048,7 +4048,8 @@ void K_drawKartHUD(void)
|
|||
V_DrawKartString(LAPS_X+33, STRINGY(LAPS_Y+3), 0, va("%d/%d", stplyr->laps+1, cv_numlaps.value));
|
||||
|
||||
// Draw the numerical position
|
||||
K_DrawKartPositionNum(stplyr->kartstuff[k_position]);
|
||||
if (!modeattacking)
|
||||
K_DrawKartPositionNum(stplyr->kartstuff[k_position]);
|
||||
|
||||
// Draw the speedometer
|
||||
// TODO: Make a better speedometer.
|
||||
|
|
65
src/m_menu.c
65
src/m_menu.c
|
@ -112,13 +112,13 @@ const char *quitmsg[NUM_QUITMESSAGES];
|
|||
description_t description[32] =
|
||||
{
|
||||
{"\x82Sonic\x80", "", "sonic"},
|
||||
{"\x82Tails\x80", "", "tails"},
|
||||
{"\x82Knuckles\x80", "", "knuckles"},
|
||||
{"\x82Metal Sonic\x80", "", "metalsonic"},
|
||||
{"???", "", ""}, // {"\x82Blonic\x80", "", "blonic"},
|
||||
{"???", "", ""}, // {"\x82Blails\x80", "", "blails"},
|
||||
{"???", "", ""}, // {"\x82Bluckles\x80", "", "bluckles"},
|
||||
{"???", "", ""}, // {"\x82Bletal Blonic\x80", "", "bletalblonic"},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
|
@ -415,6 +415,7 @@ consvar_t cv_ghost_besttime = {"ghost_besttime", "Show", CV_SAVE, ghost_cons_t
|
|||
consvar_t cv_ghost_bestrings = {"ghost_bestrings", "Show", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_ghost_last = {"ghost_last", "Show", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_ghost_guest = {"ghost_guest", "Show", CV_SAVE, ghost2_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_ghost_staff = {"ghost_staff", "Show", CV_SAVE, ghost2_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
//Console variables used solely in the menu system.
|
||||
//todo: add a way to use non-console variables in the menu
|
||||
|
@ -767,23 +768,23 @@ static menuitem_t SP_NightsGuestReplayMenu[] =
|
|||
|
||||
static menuitem_t SP_GhostMenu[] =
|
||||
{
|
||||
{IT_STRING|IT_CVAR, NULL, "Best Score", &cv_ghost_bestscore, 0},
|
||||
{IT_STRING|IT_CVAR, NULL, "Best Time", &cv_ghost_besttime, 8},
|
||||
{IT_STRING|IT_CVAR, NULL, "Best Rings", &cv_ghost_bestrings,16},
|
||||
{IT_STRING|IT_CVAR, NULL, "Last", &cv_ghost_last, 24},
|
||||
{IT_STRING|IT_CVAR, NULL, "Best Time", &cv_ghost_besttime, 8},
|
||||
{IT_STRING|IT_CVAR, NULL, "Last", &cv_ghost_last, 16},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Guest", &cv_ghost_guest, 37},
|
||||
{IT_STRING|IT_CVAR, NULL, "Guest", &cv_ghost_guest, 29},
|
||||
{IT_STRING|IT_CVAR, NULL, "Staff Attack",&cv_ghost_staff, 37},
|
||||
|
||||
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_TimeAttackDef, 50}
|
||||
};
|
||||
|
||||
static menuitem_t SP_NightsGhostMenu[] =
|
||||
{
|
||||
{IT_STRING|IT_CVAR, NULL, "Best Score", &cv_ghost_bestscore, 8},
|
||||
{IT_STRING|IT_CVAR, NULL, "Best Time", &cv_ghost_besttime, 16},
|
||||
{IT_STRING|IT_CVAR, NULL, "Last", &cv_ghost_last, 24},
|
||||
{IT_STRING|IT_CVAR, NULL, "Best Score", &cv_ghost_bestscore, 0},
|
||||
{IT_STRING|IT_CVAR, NULL, "Best Time", &cv_ghost_besttime, 8},
|
||||
{IT_STRING|IT_CVAR, NULL, "Last", &cv_ghost_last, 16},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Guest", &cv_ghost_guest, 37},
|
||||
{IT_STRING|IT_CVAR, NULL, "Guest", &cv_ghost_guest, 29},
|
||||
{IT_STRING|IT_CVAR, NULL, "Staff Attack",&cv_ghost_staff, 37},
|
||||
|
||||
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_NightsAttackDef, 50}
|
||||
};
|
||||
|
@ -828,9 +829,9 @@ static menuitem_t SP_LevelStatsMenu[] =
|
|||
menuitem_t PlayerMenu[32] =
|
||||
{
|
||||
{IT_CALL, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_CALL, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_CALL, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_CALL, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
|
@ -5171,23 +5172,23 @@ static void M_DrawGameStats(void)
|
|||
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 90, 0, "* COMBINED RECORDS *");
|
||||
|
||||
sprintf(beststr, "%u", bestscore);
|
||||
/*sprintf(beststr, "%u", bestscore);
|
||||
V_DrawString(32, 100, V_YELLOWMAP, "SCORE:");
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH-32, 100, 0, beststr);
|
||||
if (mapsunfinished[0])
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH-32, 108, V_REDMAP, va("(%d unfinished)", mapsunfinished[0]));
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH-32, 108, V_REDMAP, va("(%d unfinished)", mapsunfinished[0]));*/
|
||||
|
||||
sprintf(beststr, "%i:%02i:%02i.%02i", G_TicsToHours(besttime), G_TicsToMinutes(besttime, false), G_TicsToSeconds(besttime), G_TicsToCentiseconds(besttime));
|
||||
V_DrawString(32, 120, V_YELLOWMAP, "TIME:");
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH-32, 120, 0, beststr);
|
||||
V_DrawString(32, 100, V_YELLOWMAP, "TIME:");
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH-32, 100, 0, beststr);
|
||||
if (mapsunfinished[1])
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH-32, 128, V_REDMAP, va("(%d unfinished)", mapsunfinished[1]));
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH-32, 108, V_REDMAP, va("(%d unfinished)", mapsunfinished[1]));
|
||||
|
||||
sprintf(beststr, "%u", bestrings);
|
||||
/*sprintf(beststr, "%u", bestrings);
|
||||
V_DrawString(32, 140, V_YELLOWMAP, "RINGS:");
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH-32, 140, 0, beststr);
|
||||
if (mapsunfinished[2])
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH-32, 148, V_REDMAP, va("(%d unfinished)", mapsunfinished[2]));
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH-32, 148, V_REDMAP, va("(%d unfinished)", mapsunfinished[2]));*/
|
||||
}
|
||||
|
||||
static void M_HandleGameStats(INT32 choice)
|
||||
|
@ -5297,13 +5298,13 @@ void M_DrawTimeAttackMenu(void)
|
|||
|
||||
V_DrawCenteredString(104, 32, 0, "* LEVEL RECORDS *");
|
||||
|
||||
if (!mainrecords[cv_nextmap.value-1] || !mainrecords[cv_nextmap.value-1]->score)
|
||||
/*if (!mainrecords[cv_nextmap.value-1] || !mainrecords[cv_nextmap.value-1]->score)
|
||||
sprintf(beststr, "(none)");
|
||||
else
|
||||
sprintf(beststr, "%u", mainrecords[cv_nextmap.value-1]->score);
|
||||
|
||||
V_DrawString(104-72, 48, V_YELLOWMAP, "SCORE:");
|
||||
V_DrawRightAlignedString(104+72, 48, V_ALLOWLOWERCASE, beststr);
|
||||
V_DrawRightAlignedString(104+72, 48, V_ALLOWLOWERCASE, beststr);*/
|
||||
|
||||
if (!mainrecords[cv_nextmap.value-1] || !mainrecords[cv_nextmap.value-1]->time)
|
||||
sprintf(beststr, "(none)");
|
||||
|
@ -5315,13 +5316,13 @@ void M_DrawTimeAttackMenu(void)
|
|||
V_DrawString(104-72, 58, V_YELLOWMAP, "TIME:");
|
||||
V_DrawRightAlignedString(104+72, 58, V_ALLOWLOWERCASE, beststr);
|
||||
|
||||
if (!mainrecords[cv_nextmap.value-1] || !mainrecords[cv_nextmap.value-1]->rings)
|
||||
/*if (!mainrecords[cv_nextmap.value-1] || !mainrecords[cv_nextmap.value-1]->rings)
|
||||
sprintf(beststr, "(none)");
|
||||
else
|
||||
sprintf(beststr, "%hu", mainrecords[cv_nextmap.value-1]->rings);
|
||||
|
||||
V_DrawString(104-72, 68, V_YELLOWMAP, "RINGS:");
|
||||
V_DrawRightAlignedString(104+72, 68, V_ALLOWLOWERCASE, beststr);
|
||||
V_DrawRightAlignedString(104+72, 68, V_ALLOWLOWERCASE, beststr);*/
|
||||
|
||||
// Draw record emblems.
|
||||
em = M_GetLevelEmblems(cv_nextmap.value);
|
||||
|
@ -5329,9 +5330,9 @@ void M_DrawTimeAttackMenu(void)
|
|||
{
|
||||
switch (em->type)
|
||||
{
|
||||
case ET_SCORE: yHeight = 48; break;
|
||||
//case ET_SCORE: yHeight = 48; break;
|
||||
case ET_TIME: yHeight = 58; break;
|
||||
case ET_RINGS: yHeight = 68; break;
|
||||
//case ET_RINGS: yHeight = 68; break;
|
||||
default:
|
||||
goto skipThisOne;
|
||||
}
|
||||
|
|
|
@ -2392,7 +2392,7 @@ static void P_LoadRecordGhosts(void)
|
|||
sprintf(gpath,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(gamemap));
|
||||
|
||||
// Best Score ghost
|
||||
if (cv_ghost_bestscore.value)
|
||||
/*if (cv_ghost_bestscore.value)
|
||||
{
|
||||
for (i = 0; i < numskins; ++i)
|
||||
{
|
||||
|
@ -2402,7 +2402,7 @@ static void P_LoadRecordGhosts(void)
|
|||
if (FIL_FileExists(va("%s-%s-score-best.lmp", gpath, skins[i].name)))
|
||||
G_AddGhost(va("%s-%s-score-best.lmp", gpath, skins[i].name));
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
// Best Time ghost
|
||||
if (cv_ghost_besttime.value)
|
||||
|
@ -2418,7 +2418,7 @@ static void P_LoadRecordGhosts(void)
|
|||
}
|
||||
|
||||
// Best Rings ghost
|
||||
if (cv_ghost_bestrings.value)
|
||||
/*if (cv_ghost_bestrings.value)
|
||||
{
|
||||
for (i = 0; i < numskins; ++i)
|
||||
{
|
||||
|
@ -2428,7 +2428,7 @@ static void P_LoadRecordGhosts(void)
|
|||
if (FIL_FileExists(va("%s-%s-rings-best.lmp", gpath, skins[i].name)))
|
||||
G_AddGhost(va("%s-%s-rings-best.lmp", gpath, skins[i].name));
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
// Last ghost
|
||||
if (cv_ghost_last.value)
|
||||
|
@ -2446,6 +2446,18 @@ static void P_LoadRecordGhosts(void)
|
|||
// Guest ghost
|
||||
if (cv_ghost_guest.value && FIL_FileExists(va("%s-guest.lmp", gpath)))
|
||||
G_AddGhost(va("%s-guest.lmp", gpath));
|
||||
|
||||
// Staff Attack ghosts
|
||||
if (cv_ghost_staff.value)
|
||||
{
|
||||
lumpnum_t l;
|
||||
UINT8 i = 1;
|
||||
while (i <= 99 && (l = W_CheckNumForName(va("%sK%02u",G_BuildMapName(gamemap),i))) != LUMPERROR)
|
||||
{
|
||||
G_AddGhost(va("%sK%02u",G_BuildMapName(gamemap),i));
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
free(gpath);
|
||||
}
|
||||
|
@ -2476,6 +2488,18 @@ static void P_LoadNightsGhosts(void)
|
|||
if (cv_ghost_guest.value && FIL_FileExists(va("%s-guest.lmp", gpath)))
|
||||
G_AddGhost(va("%s-guest.lmp", gpath));
|
||||
|
||||
// Staff Attack ghosts
|
||||
if (cv_ghost_staff.value)
|
||||
{
|
||||
lumpnum_t l;
|
||||
UINT8 i = 1;
|
||||
while (i <= 99 && (l = W_CheckNumForName(va("%sN%02u",G_BuildMapName(gamemap),i))) != LUMPERROR)
|
||||
{
|
||||
G_AddGhost(va("%sN%02u",G_BuildMapName(gamemap),i));
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
free(gpath);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue