Fix for the Y_FollowIntermission change hurting Record Attack

Should probably be ported to vanilla
This commit is contained in:
TehRealSalt 2018-11-08 14:43:06 -05:00
parent c8c7b63be6
commit 393fee317e

View file

@ -3552,7 +3552,13 @@ void G_AfterIntermission(void)
HU_ClearCEcho(); HU_ClearCEcho();
//G_NextLevel(); //G_NextLevel();
if (mapheaderinfo[gamemap-1]->cutscenenum && !modeattacking) // Start a custom cutscene. if (modeattacking) // End the run.
{
M_EndModeAttackRun();
return;
}
if (mapheaderinfo[gamemap-1]->cutscenenum) // Start a custom cutscene.
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->cutscenenum-1, false, false); F_StartCustomCutscene(mapheaderinfo[gamemap-1]->cutscenenum-1, false, false);
else else
{ {