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https://git.do.srb2.org/KartKrew/Kart-Public.git
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Merge branch 'netcode-hotfix' into 'master'
Netcode hotfix Various netcode fixes are included in this branch. Most important of all of course is a fix for the Net_CloseConnection invalid node -32769 detected message thing, or rather what actually caused that to occur. It's a merge to master since everything here should be compatible with 2.1.18: the only main changes are related to recieving packets (whether you're the host of a netgame or a client), which AFAIK shouldn't cause desyncs if you played with these fixes on a 2.1.18-hosted netgame (or hosted a netgame with the fixes and 2.1.18-using players join you). See merge request !185
This commit is contained in:
commit
3928b75b7a
4 changed files with 102 additions and 19 deletions
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@ -3402,17 +3402,38 @@ static void HandlePacketFromAwayNode(SINT8 node)
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if (node != servernode)
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DEBFILE(va("Received packet from unknown host %d\n", node));
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// macro for packets that should only be sent by the server
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// if it is NOT from the server, bail out and close the connection!
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#define SERVERONLY \
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if (node != servernode) \
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{ \
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Net_CloseConnection(node); \
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break; \
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}
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switch (netbuffer->packettype)
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{
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case PT_ASKINFOVIAMS:
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if (server && serverrunning)
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{
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INT32 clientnode = I_NetMakeNode(netbuffer->u.msaskinfo.clientaddr);
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INT32 clientnode;
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if (ms_RoomId < 0) // ignore if we're not actually on the MS right now
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{
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Net_CloseConnection(node); // and yes, close connection
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return;
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}
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clientnode = I_NetMakeNode(netbuffer->u.msaskinfo.clientaddr);
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if (clientnode != -1)
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{
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SV_SendServerInfo(clientnode, (tic_t)LONG(netbuffer->u.msaskinfo.time));
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SV_SendPlayerInfo(clientnode); // Send extra info
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Net_CloseConnection(clientnode);
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// Don't close connection to MS.
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// Don't close connection to MS...
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}
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else
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Net_CloseConnection(node); // ...unless the IP address is not valid
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}
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else
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Net_CloseConnection(node); // you're not supposed to get it, so ignore it
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break;
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case PT_ASKINFO:
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@ -3420,8 +3441,8 @@ static void HandlePacketFromAwayNode(SINT8 node)
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{
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SV_SendServerInfo(node, (tic_t)LONG(netbuffer->u.askinfo.time));
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SV_SendPlayerInfo(node); // Send extra info
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Net_CloseConnection(node);
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}
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Net_CloseConnection(node);
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break;
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case PT_SERVERREFUSE: // Negative response of client join request
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@ -3430,6 +3451,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
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Net_CloseConnection(node);
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break;
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}
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SERVERONLY
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if (cl_mode == CL_WAITJOINRESPONSE)
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{
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// Save the reason so it can be displayed after quitting the netgame
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@ -3461,6 +3483,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
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Net_CloseConnection(node);
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break;
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}
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SERVERONLY
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/// \note how would this happen? and is it doing the right thing if it does?
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if (cl_mode != CL_WAITJOINRESPONSE)
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break;
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@ -3524,13 +3547,18 @@ static void HandlePacketFromAwayNode(SINT8 node)
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Net_CloseConnection(node);
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break;
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}
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else
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SERVERONLY
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Got_Filetxpak();
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break;
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case PT_REQUESTFILE:
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if (server)
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Got_RequestFilePak(node);
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{
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if (!cv_downloading.value || !Got_RequestFilePak(node))
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Net_CloseConnection(node); // close connection if one of the requested files could not be sent, or you disabled downloading anyway
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}
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else
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Net_CloseConnection(node); // nope
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break;
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case PT_NODETIMEOUT:
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@ -3553,6 +3581,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
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break; // Ignore it
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}
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#undef SERVERONLY
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}
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/** Handles a packet received from a node that is in game
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@ -3585,6 +3614,8 @@ FILESTAMP
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{
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// -------------------------------------------- SERVER RECEIVE ----------
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case PT_RESYNCHGET:
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if (client)
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break;
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SV_AcknowledgeResynchAck(netconsole, netbuffer->u.resynchgot);
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break;
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case PT_CLIENTCMD:
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@ -3651,7 +3682,8 @@ FILESTAMP
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}
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// Splitscreen cmd
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if (netbuffer->packettype == PT_CLIENT2CMD && nodetoplayer2[node] >= 0)
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if ((netbuffer->packettype == PT_CLIENT2CMD || netbuffer->packettype == PT_CLIENT2MIS)
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&& nodetoplayer2[node] >= 0)
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G_MoveTiccmd(&netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer2[node]],
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&netbuffer->u.client2pak.cmd2, 1);
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@ -3710,6 +3742,27 @@ FILESTAMP
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tic_t tic = maketic;
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UINT8 *textcmd;
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// ignore if the textcmd has a reported size of zero
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// this shouldn't be sent at all
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if (!netbuffer->u.textcmd[0])
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{
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DEBFILE(va("GetPacket: Textcmd with size 0 detected! (node %u, player %d)\n",
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node, netconsole));
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Net_UnAcknowledgePacket(node);
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break;
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}
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// ignore if the textcmd size var is actually larger than it should be
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// BASEPACKETSIZE + 1 (for size) + textcmd[0] should == datalength
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if (netbuffer->u.textcmd[0] > (size_t)doomcom->datalength-BASEPACKETSIZE-1)
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{
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DEBFILE(va("GetPacket: Bad Textcmd packet size! (expected %d, actual %s, node %u, player %d)\n",
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netbuffer->u.textcmd[0], sizeu1((size_t)doomcom->datalength-BASEPACKETSIZE-1),
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node, netconsole));
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Net_UnAcknowledgePacket(node);
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break;
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}
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// check if tic that we are making isn't too large else we cannot send it :(
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// doomcom->numslots+1 "+1" since doomcom->numslots can change within this time and sent time
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j = software_MAXPACKETLENGTH
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@ -3913,6 +3966,21 @@ FILESTAMP
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case PT_SERVERCFG:
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break;
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case PT_FILEFRAGMENT:
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// Only accept PT_FILEFRAGMENT from the server.
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if (node != servernode)
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{
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CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_FILEFRAGMENT", node);
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if (server)
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{
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XBOXSTATIC UINT8 buf[2];
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buf[0] = (UINT8)node;
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buf[1] = KICK_MSG_CON_FAIL;
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SendNetXCmd(XD_KICK, &buf, 2);
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}
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break;
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}
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if (client)
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Got_Filetxpak();
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break;
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@ -711,6 +711,13 @@ void Net_CloseConnection(INT32 node)
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#else
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INT32 i;
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boolean forceclose = (node & FORCECLOSE) != 0;
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if (node == -1)
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{
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DEBFILE(M_GetText("Net_CloseConnection: node -1 detected!\n"));
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return; // nope, just ignore it
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}
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node &= ~FORCECLOSE;
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if (!node)
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@ -718,7 +725,7 @@ void Net_CloseConnection(INT32 node)
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if (node < 0 || node >= MAXNETNODES) // prevent invalid nodes from crashing the game
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{
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CONS_Alert(CONS_WARNING, M_GetText("Net_CloseConnection: invalid node %d detected!\n"), node);
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DEBFILE(va(M_GetText("Net_CloseConnection: invalid node %d detected!\n"), node));
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return;
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}
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@ -62,7 +62,8 @@
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#include <errno.h>
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static void SV_SendFile(INT32 node, const char *filename, UINT8 fileid);
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// Prototypes
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static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid);
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// Sender structure
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typedef struct filetx_s
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@ -303,7 +304,8 @@ boolean CL_SendRequestFile(void)
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}
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// get request filepak and put it on the send queue
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void Got_RequestFilePak(INT32 node)
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// returns false if a requested file was not found or cannot be sent
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boolean Got_RequestFilePak(INT32 node)
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{
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char wad[MAX_WADPATH+1];
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UINT8 *p = netbuffer->u.textcmd;
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@ -314,8 +316,13 @@ void Got_RequestFilePak(INT32 node)
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if (id == 0xFF)
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break;
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READSTRINGN(p, wad, MAX_WADPATH);
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SV_SendFile(node, wad, id);
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if (!SV_SendFile(node, wad, id))
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{
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SV_AbortSendFiles(node);
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return false; // don't read the rest of the files
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}
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}
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return true; // no problems with any files
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}
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/** Checks if the files needed aren't already loaded or on the disk
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@ -480,7 +487,7 @@ static INT32 filestosend = 0;
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* \sa SV_SendRam
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*
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*/
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static void SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
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static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
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{
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filetx_t **q; // A pointer to the "next" field of the last file in the list
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filetx_t *p; // The new file request
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@ -488,7 +495,7 @@ static void SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
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char wadfilename[MAX_WADPATH];
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if (cv_noticedownload.value)
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CONS_Printf("Sending file \"%s\" to node %d\n", filename, node);
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CONS_Printf("Sending file \"%s\" to node %d (%s)\n", filename, node, I_GetNodeAddress(node));
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// Find the last file in the list and set a pointer to its "next" field
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q = &transfer[node].txlist;
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@ -537,7 +544,7 @@ static void SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
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free(p->id.filename);
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free(p);
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*q = NULL;
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return;
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return false; // cancel the rest of the requests
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}
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// Handle huge file requests (i.e. bigger than cv_maxsend.value KB)
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@ -549,7 +556,7 @@ static void SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
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free(p->id.filename);
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free(p);
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*q = NULL;
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return;
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return false; // cancel the rest of the requests
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}
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DEBFILE(va("Sending file %s (id=%d) to %d\n", filename, fileid, node));
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@ -557,6 +564,7 @@ static void SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
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p->fileid = fileid;
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p->next = NULL; // End of list
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filestosend++;
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return true;
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}
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/** Adds a memory block to the file list for a node
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@ -69,7 +69,7 @@ boolean SV_SendingFile(INT32 node);
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boolean CL_CheckDownloadable(void);
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boolean CL_SendRequestFile(void);
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void Got_RequestFilePak(INT32 node);
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boolean Got_RequestFilePak(INT32 node);
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void SV_AbortSendFiles(INT32 node);
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void CloseNetFile(void);
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