Add hook for chat messages, including csays

This commit is contained in:
RedEnchilada 2014-06-18 15:28:09 -05:00
parent 15f976a06c
commit 37d3780458
3 changed files with 64 additions and 0 deletions

View file

@ -48,6 +48,7 @@
#ifdef HAVE_BLUA
#include "lua_hud.h"
#include "lua_hook.h"
#endif
// coords are scaled
@ -514,6 +515,11 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
}
}
#ifdef HAVE_BLUA
if (LUAh_PlayerMsg(playernum, target, flags, msg))
return;
#endif
// If it's a CSAY, just CECHO and be done with it.
if (flags & HU_CSAY)
{

View file

@ -36,6 +36,7 @@ enum hook {
hook_BotTiccmd,
hook_BotAI,
hook_LinedefExecute,
hook_PlayerMsg,
hook_MAX // last hook
};
@ -61,5 +62,6 @@ boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source); // Ho
boolean LUAh_BotTiccmd(player_t *bot, ticcmd_t *cmd); // Hook for B_BuildTiccmd
boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd); // Hook for B_BuildTailsTiccmd by skin name
boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo); // Hook for linedef executors
boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg); // Hook for chat messages
#endif

View file

@ -14,6 +14,7 @@
#ifdef HAVE_BLUA
#include "doomstat.h"
#include "p_mobj.h"
#include "g_game.h"
#include "r_things.h"
#include "b_bot.h"
#include "z_zone.h"
@ -46,6 +47,7 @@ const char *const hookNames[hook_MAX+1] = {
"BotTiccmd",
"BotAI",
"LinedefExecute",
"PlayerMsg",
NULL
};
@ -862,4 +864,58 @@ boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo)
return true;
}
// Hook for PlayerMsg -Red
boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg)
{
boolean handled = false;
if (!gL || !(hooksAvailable[hook_PlayerMsg/8] & (1<<(hook_PlayerMsg%8))))
return false;
lua_getfield(gL, LUA_REGISTRYINDEX, "hook");
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -1, hook_PlayerMsg);
lua_remove(gL, -2);
I_Assert(lua_istable(gL, -1));
LUA_PushUserdata(gL, &players[source], META_PLAYER); // Source player
if (flags & 2 /*HU_CSAY*/) { // csay TODO: make HU_CSAY accessible outside hu_stuff.c
lua_pushinteger(gL, 3); // type
lua_pushnil(gL); // target
} else if (target == -1) { // sayteam
lua_pushinteger(gL, 1); // type
lua_pushnil(gL); // target
} else if (target == 0) { // say
lua_pushinteger(gL, 0); // type
lua_pushnil(gL); // target
} else { // sayto
lua_pushinteger(gL, 2); // type
LUA_PushUserdata(gL, &players[target-1], META_PLAYER); // target
}
lua_pushstring(gL, msg); // msg
lua_pushnil(gL);
while (lua_next(gL, -6)) {
lua_pushvalue(gL, -6); // source
lua_pushvalue(gL, -6); // type
lua_pushvalue(gL, -6); // target
lua_pushvalue(gL, -6); // msg
if (lua_pcall(gL, 4, 1, 0)) {
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL,-1));
lua_pop(gL, 1);
continue;
}
if (lua_toboolean(gL, -1))
handled = true;
lua_pop(gL, 1); // pop return value
}
lua_pop(gL, 4); // pop arguments and mobjtype table
lua_gc(gL, LUA_GCSTEP, 1);
return handled;
}
#endif